(all times Central)
January 28th is always a special day for me. VPW2 was released on that date. Allow me to make up for missing it by providing some activator codes.
Small VPW2 camera doc [August 25, 2011 / 17:27]
I was asked to look into VPW2's camera for values to control zoom/level/rotation/whatever, so I did. You'll find that in the VPW2 section, of course.
still alive. [August 6, 2011 / 14:31]
I updated some of the VPW2 docs, though I haven't really been active that much recently.
finally getting around to WM2K. [September 12, 2010 / 22:54]
After putting it off for so long, I'm finally going to get around to working on WrestleMania 2000. Already, I've found references to Hell in a cell, as well as some leftover Japanese text plus some odd "First Standing" and "Last Staning" (sp) strings. More as I find it.
I'm alive. [August 28, 2010 / 01:07]
I'm alive. I've learned that burning out on projects that have become more of a burden is not good. Therefore, I'm working on studying VPW2 again. I've gone through and updated some of the documents (misc.txt, intro_control.txt, 0x3FAB0.txt [which should be renamed wrestler_defaults.txt after the recent discoveries...])
stuffs [February 22, 2010 / 20:00]
Today has been spent looking at IDA Pro on one screen and VPW2 on the other. Life is good. Started documenting the code that deals with the data found in intro_control.txt. Enjoy!
help i'm being held captive by the development of another project [January 18, 2010 / 16:36]
send help i'm trapped in a sm-ssc factory
Seriously though, I've been spending too much time working on that project and not enough time hacking the VPW games.
- Teaming up with WldFb: IT IS OVER NOW BITCHES, TIME FOR ALL VPW GAMES TO GET HACKED TO PIECES
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Archiving and Integrating Hacker's Club Posts into my giant VPW archive:
Well, JamStubb's site doesn't have everything, so I'm trying to find all the interesting
shit at Hacker's Club that I would consider useful. (Attires, some matches,
weapons, and most move hacks aren't as useful to me [considering I am trying to
completely document the internal workings of the six N64 VPW games as fully
as possible]; addresses of things and offbeat bullshit codes work nicely, though.)
Also, I will probably release a zip/rar/7z/whatever of the content I save so that everyone can use it. Eventually I may go back and rip attires/move hacks/etc. but I don't want the stupid off-topic drama and "retirement" posts. (lol at people getting bored of No Mercy after a year; I'm playing VPW2 on my N64 almost every day at this point, game still holds up 9 years later.) -
Toki2s in VPW2: Seriously, I am tracing through the ASM and it
takes forever just to write to where I want it to...
357571 lines in (including whitespace and related commentary). Right now, it's not a high priority because of how evil VPW2 is with data. -
Arenas in VPW2:
DOOMSDAY EWF did some good work, but he sure as hell didn't cover everything. My documents have data on the other parts of each VPW2 arena, labeled as I figure out what the hell they are. Still looking for those damn movements.Perhaps more had been done than previously thought, but I don't remember any of those documents referencing object counts/pointers to locations which can be helpful for advanced hackers... -
Arenas in Revenge:
Hahaha this would be nice. Currently, I only have the arena stages somewhat mapped out. That's more than we had before, though. :DDOOMSDAY EWF did it a long time ago, found it on Hacker's Club. Will repost along with my stage values when the time comes. (proper credit will be given duh)
and it turns out sskilla hacked some of the stage addys already as well. :/ - MultiToki: Gets the address of any set of Toki1/2(/3?) modifiers, given a move value. The Toki1 finders for specific games below are prototypes of this technology; the final version will be an all-N64 VPW games-in-one tool.
- Various World Tour things: This involves finding various things in v1.1 (for my use) and finding/porting the addresses for other versions of World Tour. The costume locations are the first thing to get ported to non-v1.1 versions of World Tour.
- VPW64 before the WCW License: After looking through the ID4 values of wrestlers in VPW64 again, I noticed a strange yet familiar pattern...
- roster.txt
Listing of all characters in every VPW game with IDs. Completed up to (but not including) DJV. For the most part, this list only includes ID4s. ID2s are available for VPW (PS1) and WCW vs. the World. The original file was created before the discovery of ID-2 in VPW games on the N64. - tex2png (early alpha)
C# Program for converting TEX format images (found in RAM/ROM) to PNG. Requires .NET Framework 2.0 if you don't already have it.
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Virtual Pro Wrestling Collective
Unfortunately still private since I don't think it has enough info to launch lol. Contact me if you want a link anyways. :)
(it's currently being hosted off of a home DSL connection, so that's part of it. I'll move it here soon.) -
WldFb Archive Forum
The new home of WldFb and his awesome work with No Mercy and VPW2. -
JamStubbs Archive Forum
the collection of codes and values. -
The No Mercy Zone
Hacking community focused on No Mercy (has a small section for VPW2 and other games).
