things i've found and/or documented in 2021 that don't have dedicated documents =============================================================================== filetable IDs for arena fonts: ntsc-u v1.0 z64 rom address 0x46620 447A - Raw 447B - No Mercy 447C - Smackdown 447D - King of the Ring 447E - Summerslam 447F - Survivor Series 4480 - Royal Rumble 4481 - WrestleMania 4482 - Backlash 447E - Armageddon -------------------------------------------------------------------------------- https://gexhex.forumotion.com/t50-nameplates-addies http://oldskoolreunion.com/forum/threads/closed-nameplate-addresses.35403/ nameplate addresses entrance nameplates start at ntsc-u v1.0 z64 rom address 0x9FDA0 each entry is 0x12 bytes. unsure of how the game determines how many entries are in a group. offsets: 0x00: file ID (2 bytes) 0x02: 0x04: 0x06: 0x08: 0x0A: 0x0C: 0x0E: 0x10: -----------------+----------+---------+ Arena | Runtime | Z64 ROM*| -----------------+----------+---------+ Raw | 80126780 | 0x9FDA0 | No Mercy | 801267DC | 0x9FDFC | Smackdown | 80126814 | 0x9FE34 | King of the Ring | 8012684C | 0x9FE6C | Summerslam | 80126884 | 0x9FEA4 | Survivor Series | 801268A8 | 0x9FEC8 | Royal Rumble | 801268E0 | 0x9FF00 | Wrestlemania | 80126904 | 0x9FF24 | Backlash | 8012693C | 0x9FF5C | Armageddon | 80126974 | 0x9FF94 | -----------------+----------+---------+ * addresses are only accurate for NTSC-U v1.0 ROM entrance nameplate pointer table at ntsc-u v1.0 z64 rom address 0x9FFCC ----------------------------------- versus screen nameplates start at ntsc-u v1.0 z64 rom address 0xF12F8 each entry is 0xC bytes. unsure of how the game determines how many entries are in a group. offsets: 0x00: file ID (2 bytes) 0x02: X position (2 bytes) 0x04: Y position (2 bytes) 0x06: Width (2 bytes) 0x08: Height (2 bytes) 0x0A: terminator/alignment? (2 bytes) a file ID of 0xFFFF appears to mean "draw semi-transparent black rectangle". -----------------+----------+---------+ Arena | Runtime | Z64 ROM*| -----------------+----------+---------+ Raw | 8014AB58 | 0xF12F8 | No Mercy | 8014AB88 | 0xF1328 | Smackdown | 8014ABC4 | 0xF1364 | King of the Ring | 8014ABF4 | 0xF137C | Summerslam | 8014AC0C | 0xF13AC | Survivor Series | 8014AC30 | 0xF13D0 | Royal Rumble | 8014AC60 | 0xF1400 | Wrestlemania | 8014AC84 | 0xF1424 | Backlash | 8014ACA8 | 0xF1448 | Armageddon | 8014ACCC | 0xF146C | -----------------+----------+---------+ * addresses are only accurate for NTSC-U v1.0 ROM versus screen nameplate pointer table at ntsc-u v1.0 z64 rom address 0xF149C -------------------------------------------------------------------------------- global text pointers at ntsc-u v1.0 z64 rom address 0x70CB0 -------------------------------------------------------------------------------- location of smaller section name textures (and L/R buttons) on main menu ntsc-u v1.0 z64 rom address 0xF22CC ntsc-u v1.0 runtime 8014BB2C -------------------------------------------------------------------------------- file ID of "superstar select" header on normal superstar select ntsc-u v1.0 runtime 80115CAA (part of an instruction) -------------------------------------------------------------------------------- file IDs of models for lobby scene? ntsc-u v1.0 z64 rom address 0xF84C0 file IDs of textures for lobby scene? ntsc-u v1.0 z64 rom address 0xF855C file IDs of models and textures for lobby TV ntsc-u v1.0 z64 rom address 0xF85F8