from http://thenomercyzone.clicdev.com/f/index.php?trk=thenomercyzone&showtopic=32090 Credit: cmx Menu Hacking Starting Addresses Multiplay Menu 802B75D4 - Exhibition 802B765C - Royal Rumble 802B76E4 - Pay Per View 802B776C - King Of The Ring 802B77F4 - Guest Referee 802B787C - Ladder Match 802B7904 - Ironman Match Singleplay Menu 802B798C - Championship 802B7A14 - Survival Commissioner Menu 802B7A9C - Smackdown Mall 802B7B24 - Options Arena Select Menu 802B7BAC - RAW IS WAR 802B7C34 - No Mercy 802B7CBC - Smackdown! 802B7D44 - King Of The Ring 802B7DCC - Summerslam 802B7E54 - Survivor Series 802B7EDC - Royal Rumble 802B7F64 - Wrestlemania 802B7FEC - Backlash 802B8074 - Armageddon 802B80FC - Arena Select Image Player Select Screen 802B8184 - First Option 802B820C - Second 802B8294 - Third 802B831C - Fourth 802B83A4 - Fifth 802B842C - Sixth 802B84B4 - Seventh 802B853C - Eigth Match/Order (RR) Select Screen 802B85C4 - First Option 802B864C - Second 802B86D4 - Third 802B875C - Fourth 802B87E4 - Fifth Belt Selection Screen 802BA51C - Non Title Match 802BA5A4 - World Heavyweight 802BA62C - Intercontinental 802BA6B4 - European 802BA73C - Hardcore 802BA7C4 - Light Heavyweight 802BA84C - Women's 802BA8D4 - ????? 802BA95C - Portrait 802BA9E4 - Belt -------------------------------------- here's the part where I talk real analysis: 0x00-0x03: ???? 0x04-0x07: X position (floating point?) 0x08-0x0B: Y position (floating point?) 0x0C-0x0F: ???? (00000000 for Exhibition) 0x10-0x13: ???? (00000000 for Exhibition) 0x14-0x17: ???? (00000000 for Exhibition) 0x18-0x1B: ???? (00C5FF00 for Exhibition) 0x1C-0x1F: ???? (0000F690 for Exhibition) 0x20: Size Modifier (04 for Exhibition) 0x21-23: ???? (000000 for Exhibition) 0x24-0x25: Graphic pointer (XXYY where XX = Category & YY = index within category) 0x26-0x27: ???? (0000 for Exhibition) 0x28-0x2B: Options Pointer ("Specifically goes to a series of addresses which allow you to choose what options you want to go to.") 0x2C-0x2F: Size Pointer ("Points to other addys which can change the size of the graphic.") 0x30-0x33: Properties Pointer ("This points to another set of addresses that do various things such as color, flashing, and glow effects.") 0x34: ???? (00 for Exhibition) 0x35: Glow (00 = default, FF = none) Each part is at an +/- 88 hex offset.