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http://vpw.ajworld.net/vpw2 Virtual Pro Wrestling 2 documents |
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name
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type | size | date | description | ||
| | | arenas | <DIR> | 4 items | 20100828 02:21:34 -06:00 (@389) | Information on VPW2 arenas. |
| | | sounds | <DIR> | 5 items | 20111016 13:08:48 -06:00 (@839) | |
| | | !ajcodes.txt | txt | 467 B | 20100828 02:29:14 -06:00 (@395) | |
| | | !vpw2map.txt | txt | 3.1 KB | 20111029 11:16:27 -06:00 (@761) | overall address map of VPW2 (WIP, some parts outdated) |
| | | 0x3FAB0.txt | txt | 10.4 KB | 20111012 12:58:59 -06:00 (@832) | Supposedly these control the default wrestler profile values. |
| | | activators.txt | txt | 1.3 KB | 20120201 02:40:29 -07:00 (@444) | The activator values; aka how to make GameShark codes react to button presses. |
| | | anim.txt | txt | 2.3 KB | 20100828 02:28:08 -06:00 (@394) | some animation values. |
| | | arms_connect.txt | txt | 1.4 KB | 20100828 02:28:21 -06:00 (@394) | arms connect code for VPW2 + analysis |
| | | broad_action.txt | txt | 7.2 KB | 20100828 02:28:20 -06:00 (@394) | |
| | | bugs.txt | txt | 1.8 KB | 20100828 02:20:58 -06:00 (@389) | some bugs I found in the course of playing VPW2. |
| | | camera.txt | txt | 405 B | 20111012 12:58:46 -06:00 (@832) | |
| | | costume.txt | txt | 157.9 KB | 20111012 12:58:58 -06:00 (@832) | work in progress costume parts documentation. |
| | | game_motherfucking_over.txt | txt | 4.4 KB | 20100828 02:28:56 -06:00 (@395) | I get excited about finding Misawa's moveset in the VPW2 ROM. |
| | | intro_control.txt | txt | 2.5 KB | 20111012 12:58:54 -06:00 (@832) | controls introduction state as well as menu state... |
| | | match_options.txt | txt | 1.1 KB | 20100828 02:27:25 -06:00 (@394) | a look at the match option values. |
| | | misc.txt | txt | 5.7 KB | 20111029 11:16:46 -06:00 (@761) | various notes, some of which only make sense to me... |
| | | moveset_locations.txt | txt | 5.6 KB | 20100828 02:26:04 -06:00 (@393) | A few locations where you can find movesets. (to be updated later) |
| | | move_blocks.txt | txt | 5.8 KB | 20100828 02:27:02 -06:00 (@393) | |
| | | move_damage.txt | txt | 3.6 KB | 20100222 23:11:21 -07:00 (@299) | somewhat explains move damage blocks. |
| | | options_music_preview.txt | txt | 584 B | 20100828 02:19:37 -06:00 (@388) | control the music in the options menu music preview section. |
| | | p1map.txt | txt | 5.3 KB | 20111012 12:58:45 -06:00 (@832) | Player Map (mainly P1 values for now) |
| | | player_control.txt | txt | 1.0 KB | 20100828 02:23:22 -06:00 (@391) | is it a player? is it a computer? a tag partner or manager? etc. |
| | | sounds.txt | txt | 6.6 KB | 20111029 11:16:43 -06:00 (@761) | Sound information (for use with SubDrag and Ice Mario's N64 Sound Tool) |
| | | stables.txt | txt | 8.9 KB | 20100828 01:58:46 -06:00 (@374) | just one of the places stables in VPW2 are defined... |
| | | startloc_dump.txt | txt | 3.7 KB | 20100222 23:11:30 -07:00 (@299) | a dump of the wrestler starting locations for a match. still not 100% done... |
| | | textures.txt | txt | 32.1 KB | 20100828 02:27:15 -06:00 (@393) | work in progress list of textures and polygons. |
| | | toki1tool.zip | zip | 2.0 KB | 20080731 18:36:57 -06:00 (@067) | gets the Toki1 address for a specified move. requires .NET Framework 2.0 to use. |
| | | toki1_dictionary.txt | txt | 4.1 KB | 20091013 14:12:52 -06:00 (@883) | |
| | | vpw2-unused_sounds.rar | rar | 82.9 KB | 20111016 13:08:35 -06:00 (@839) | |
| | | vpw2.txt | txt | 1.3 KB | 20111012 12:58:52 -06:00 (@832) | some assorted things. |
| | | wrestler_starting_position... | txt | 2.2 KB | 20100828 02:28:55 -06:00 (@395) | probably better than startloc_dump. |