VPW2 anims addresses found by riskVSreward unless noted: http://thenomercyzone.clicdev.com/f/index.php?trk=thenomercyzone&showtopic=26670 P1: 0x16C46E P1 alt: 0x704C4 P1 alt 2: 0x15DD00 [aj] Edit Mode preview: 80118A72 (this one is conducive to being edited) frame counter 800704C6 the following sets of addresses are within ASM code main edit mode menu anim location: 8012C7BE costume edit mode menu anim location 1/normal: 8012C51A 8012C566 costume edit mode menu anim location 2/weapons: 8012C53E - hold bat idle 1 8012C552 - hold bat idle 2 8012C55A - hold chair idle 8012C562 - hold bat idle 3 some move names are based on the freem edition hack translation 1A90 = standing normal 1A91 = (martial arts or shooting) 1A92 = (martial arts or shooting) 1A93 = old world tour stance (low hands) 1A94 = standing giant? 1A95 = some standing anim 1A96 = standing women 1A97 = standing far (similar to 1A95 but with head down) 1A98 = standing on apron holding ropes 1A99 = standing, holding head 1A9A = standing, holding body 1A9B = standing, holding arm 1A9C = standing, holding leg 1A9D = standing, holding other leg 1A9E = standing, holding leg 2 (same leg as 1A9C) 1A9F to 1AA2 = walking (normal stance) 1AA3 to 1AA6 = walking (martial arts or shooting 1/2) 1AA7 to 1AAA = walking (martial arts or shooting 2/2) 1AAD to 1AAE = walking anims for old world tour stance 1AAF to 1ABA = walking (women stance) 1ABB = walking on apron holding ropes 1ABC = on apron going around corner 1 1ABD = on apron going around corner 2 1ABE = walking forward, holding head 1AC2 = walking forward, holding head 1AD1 = start run (normal stance) 1AD2 = start run (woman stance) 1AD7 = front grapple 1/2 (aggressor) 1AD8 = front grapple 2/2 (second) 1AD9 = breaking front grapple 1/2 (aggressor) 1ADA = breaking front grapple 2/2 (second) 1ADB = back grapple 1/2 (aggressor) 1ADC = back grapple 2/2 (second) 1ADF = corner grapple 1/2 (aggressor) 1AE0 = corner grapple 2/2 (second) 1AEB = weak grapple 1AEC = strong grapple 1AEF = running (wrestling?) 1AF2 = running (women) 1B01 = slide into ring 1B10 = guard (r button) 1B2F = L button backup (wrestling?) 1B30 = L button backup 1B31 = L button backup (??) 1B32 = L button backup (??) 1B33 = L button break grapple 1/2 (aggressor) 1B34 = L button break grapple 2/2 (second) 1B39 = roll 1B3E = weak grapple 1B3F = strong grapple 1B40 = ducking grapple 1B41 = running grapple? 1B42 = weak grapple (special)? 1B43 = strong grapple (special)? 1B44 = shooter weak grapple 1B45 = shooter strong grapple 1B46 = shooter rising weak grapple 1B4A = grabbing by foot from outside to in 1B4B = weak apron grapple 1B4C = strong apron grapple 1B4D = front grapple aggressor 1B4E = front grapple second 1B4F = breaking up front grapple 1B51 = return to idle from corner 1B52 = stumbling out of corner 1B53 = corner run stop 1 1B54 = corner run stop 2 1B55 = being hit in corner 1B56 = pulling out from corner 1/2 (aggressor) 1B57 = pulling out from corner 2/2 (second) 1B5E = back grapple aggressor 1B67 = two arms up top rope replacement 1B68 = walk off front top rope cancel 1B96 = jump off back top rope cancel 1B89 = front grapple switch to back 1B92 = get up dazed from on back 1B93 = get up dazed from on front 1B94 = ducking (hold R when downed) 1B95 = ducking roll back (press L when ducking) 1B96 = moving while ducking?! 1B97 = roll (run) 1B98 = spinaroonie 1B99 = turn around and kip up 1B9A = special get up (from downed back) 1B9B = special get up (from downed front) 1B9C = standing to ducking (down taunt) 1B9D = same as 1B9C? 1BAF = sitting down face up 1BB0 = sitting down face down 1BB1 = test of strength lockup 1 1BB2 = test of strength lockup 2 1BB3 = test of strength fight 1 1BB4 = test of strength fight 2 1BB5 = test of strength pushing down 1BB6 = test of strength being pushed down 1BB9 = stand dizzy 1BBA = wake up from dizzy 1BBB = dizzy on apron 1BBC = wake up from apron dizzy 1BBD = spin standing wrestler 1 1BBE = spin standing wrestler 2 1BC1 = running into ropes 1BC2 = bouncing after 1BC4 = holding onto ropes, stopping run 1BC6 = walking backwards 1BD1 = (leapfrog) drop down 1BD2 = (leapfrog) jump 1BE1 = successful 3 count fall from side (no leg hook) 1BF5 = successful 3 count fall from side (with leg hook) 1BF9 = two hand press from ye olden games (start, pinner) 1BFA = two hand press from ye olden games (start, being pinned) 1BFB = two hand press from ye olden games (loop, pinner) 1BFC = two hand press from ye olden games (loop, being pinned) 1C17 = jumping over downed opponent (stop) 1C18 = jumping over downed opponent (continue run) 1C20 = 1C27 = throwing opponent through ropes to outside 1CA5 = holding two handed weapon 1CA7 = two handed weapon weak attack 1CA8 = two handed weapon strong attack 1CAB = two handed weapon downed attack 1CAD = holding one handed weapon 1CAF = one handed weapon weak attack 1CB0 = one handed weapon strong attack 1CB3 = one handed weapon downed attack 1CC4 = slide weapon into ring start 1CC5 = slide weapon into ring end 1CC6 = slowly entering ring from outside with weapon 1CC7 = slowly exiting ring with weapon 1CC8 = run with one handed weapon start 1CC9 = run with one handed weapon loop 1CCA = run with one handed weapon stop 1CCB = run with one handed weapon attack 1CCC = run with two handed weapon start 1CCD = run with two handed weapon loop 1CCE = run with two handed weapon stop 1CCF = run with two handed weapon attack 1CE2 = ascend corner from apron 1 1CE3 = ascend corner from apron 2 1CE4 = running ascend corner from apron 1 1CE5 = running ascend corner from apron 2 1CE6 = dismount top rope to apron 1 1CE7 = dismount top rope to apron 2 1CD4 = jump to second rope and throw arms up 1CD5 = walk off front top rope cancel 1CD6 = jump off back top rope cancel 1CDA = staying on top rope 1CF9 = front TKO anim 1CFA = back TKO anim 1CFB = front blood anim 1CFC = back blood anim 1CFD = back TKO anim 2? 1CFE = TKO front down get up 1 1CFF = TKO back down get up 1 1D00 = downed face up blood anim 1D01 = downed face down blood anim 1D04 = TKO front down struggle 1D05 = TKO back down struggle 1D06 = front TKO anim 1D07 = TKO front down loss 1D08 = TKO back down loss 1D09 = TKO front down get up 1D0A = TKO back down get up 1D1F = plancha pull rope setup 1D20 = plancha "get in" taunt 1D21 = what in the flying fuck is this 1D22 = turning away from explosion? 1D23 = slide to ducking (unused?) 1D25 = downed, getting knees up (flying move reversal) 1D26 = facing up roll away 1D27 = facing down roll away 1D35 = standard ring entry 1D36 = jumping ring entry 1D37 = giant ring entry 1D38 = split leg ring entry 1D39 = front flip ring entry 1D3A = women ring entry 1D3C = another women ring entry 1D47 = lean back on apron 1D48 = apron weak grapple 1D49 = call for tag 1D4A = call for tag (fast) 1D4B = call for tag on top rope (front) 1D4C = call for tag on top rope (back) 1D4D = making tag from top rope (front) 1D4E = making tag from top rope (back) 1D4F = apron heavyweight stomp 1D50 = apron jr. stomp 1D51 = grabbing opponent's arms from apron start (aggressor) 1D52 = grabbing opponent's arms from apron start (second) 1D53 = grabbing opponent's arms from apron loop (aggressor) 1D54 = grabbing opponent's arms from apron loop (second) 1D55 = escape apron arm grab (aggressor) 1D56 = escape apron arm grab (escapee) 1D57 = apron weak strike impact 1D58 = apron knockback to outside 1D59 = pull opponent down from apron (aggressor) 1D5A = pull opponent down from apron (second) 1D5B = pull opponent's leg from outside front (aggressor) 1D5C = pull opponent's leg from outside front (second) 1D5D = apron knockdown to outside 1D5E = pull opponent's leg from outside back (aggressor) 1D5F = pull opponent's leg from outside back (second) 1D6F = getting up from back 1D7C = getting up from front slow 1D90 = going from standing to crouching 1 1D91 = going from standing to crouching 2 1D92 = crouching 1D93 = rolling backwards 1D94 = crouched walking 1DA1 = picking face down opponent up by head 1DE1 = picking face up opponent up by head 1E5D = grabbing weapon from crowd 1E5E = weapon grab failure 1E5F = weapon grab success (chair/table style) 1E60 = weapon grab success (baseball bat style) 1E61 = bending down to pick up ground weapon 1E62 = standing up after picking up ground weapon 1E63 = standing up after picking up ground weapon (two hands) 1E64 = standing with weapon (two hands) 1E65 = walking forward with weapon? (two hands) 1E66 = walking sideways 1 with weapon? (two hands) 1E67 = walking backwards with weapon? (two hands) 1E68 = walking sideways 2 with weapon? (two hands) 1E69 = standing with weapon (one hand) 1E6A = walking forward with weapon? (one hand) 1E6E = ??? 1E6F = edit mode stance? 1E80 = place weapon in ring from outside 1 1E81 = place weapon in ring from outside 2 1E82 = entering ring from outside with weapon 1E83 = exiting ring to outside with weapon 1E84 = start running with weapon (two hands) 1E85 = running with weapon (two hands) 1E86 = stop running with weapon (two hands) 1E87 = start running with weapon (one hand) 1E88 = running with weapon (one hand) 1E89 = stop running with weapon (one hand) 1E8A = chair/table stab 1E8B = overhead chair/table smash 1E8C = downed chair/table smash 1E8D = running chair/table smash 1E8E = one handed weapon swing 1E8F = one handed weapon overhead swing 1E90 = downed one handed weapon smash 1E91 = running one handed weapon smash 1E95 = unknown standing animation 1E96 = Revenge Truck Driver "WHAT?!" 1E97 = looking down and to the side 1E98 = hands on hips, steps forward, talks into mic? 1E99 = scott steiner from revenge intro? 1E9A = someone using a mic 1E9B = Cross arms, shrug 1E9C = walking up stairs slowly 1E9D = yelling Sting from Revenge intro? 1E9E = (start of being hit animations) 1EA8 = hit from front and stagger back 1 1EA9 = hit from back and stagger forward 1 1EAA = hit from front and stagger back 2 1EAB = hit from back and stagger forward 2 1EAC = hit from front and stagger back 3 1EAD = hit from back and stagger forward 3 1EAE = hit from front and stagger back 4 1EAF = hit from back and stagger forward 4 1EB0 = hit from front and still stand 1EB7 = stand dizzy 1EB8 = recover from stand dizzy 1EC6 = low blow hit 1EC7 = low blow hit 2 1EDB = back (or corner?) TKO animation 1EDC = front TKO animation 1EDD = back (or corner?) TKO animation 1EDE = the rare stomach TKO animation! 1EE4 = TKO struggle face up start 1EE5 = TKO struggle face down start 1EE6 = TKO struggle face up loop 1EE7 = TKO struggle face down loop 1EE8 = TKO struggle face up loss 1EE9 = TKO struggle face down loss 1EEA = TKO struggle face up get up 1EEB = TKO struggle face down get up 1EEB = TKO struggle face down get up 1EEC = standing front blood animation 1EED = standing back blood animation 1EEE = downed face up blood animation 1EEF = downed face down blood animation 1EF0 = being thrown into ringpost tko anim 1EF1 = knockback with flip 1F09 = doomsday device setup (person holding) 1F0A = doomsday device setup (person lifted) 1F0B = doomsday device holding (person holding) 1F0C = doomsday device holding (person lifted) 1F0D = doomsday device dropping wrestler down (person holding) 1F0E = doomsday device dropping wrestler down (person let down) 1F0F = doomsday device punch reversal end? (person holding) 1F10 = doomsday device punch reversal end? (person lifted) 1F11 = doomsday device falling backwards? (person holding) 1F12 = doomsday device falling backwards? (person lifted) 1F13 = doomsday device front sell (person holding) 1F14 = doomsday device front sell (person attacked) 1F15 = doomsday device back sell (person holding) 1F16 = doomsday device back sell (person attacked) 1F17 = doomsday device setup fail (person holding) 1F18 = doomsday device setup fail (person lifted) 1F1D = low shootfighter takedown?? (1/2) 1F1E = low shootfighter takedown?? (2/2) 1F1F = shootfighter top mount (attacker) 1F20 = shootfighter top mount (in mount) 1F21 = shootfighter top mount dismount (attacker) 1F22 = shootfighter top mount dismount (in mount) 1F23 = shootfighter top mount b button attack (attacker) 1F24 = shootfighter top mount b button attack (in mount) 1F25 = shootfighter top mount up+b button attack (attacker) 1F26 = shootfighter top mount up+b button attack (in mount) 1F31 = shootfighter top mount transition to back mount (attacker) 1F32 = shootfighter top mount transition to back mount (in mount) 1F33 = shootfighter top mount pummel submission (attacker) 1F34 = shootfighter top mount pummel submission (in mount) 1F37 = shootfighter top mount neck slash taunt 1F38 = shootfighter top mount tap face taunt 1F3B = shootfighter top mount holding arms near face (in mount) 1F52 = shootfighter back mount pummel submission (attacker) 1F53 = shootfighter back mount pummel submission (in mount) 1F56 = shootfighter back mount neck slash taunt 1F5F = walking anim 1F60 = walk forward anim from game intro 1F67 = raising both arms (congratulations! screen) 1F68 = raising single arm (congratulations! screen) 1F69 = kneel down, put head down 1F6A = slap surface (1F69 continuation) 1F6B = kneel down, put head down 1F6C = slap surface (1F69 continuation) 1F6D = clapping and arms out forward 1F71 = mic appeal animation? 1F72 = mic appeal and point? 1F73 = arms crossed 1F74 = face down 1F75 = face down, then look up 1F76 = turn face (Rock from WM2K intro) 1F77 = hands on hips looking down (misawa vs. kawada from game intro) 1F78 = hands down looking up (misawa vs. kawada from game intro) 1F79 = "please" backing off 1F7A = stand tall and turn head 1F7B = the hell? is this vince from wm2k intro? 1F7C = stepping circling arms dance 1F7D = extended shrug 1F7E = another standing animation 1F7F = one hand on hip looking around 1F80 = being held 1F81 = climbing up cage 1F82 = idle on cage 1F83 = climbing down cage 1F84 = climb down cage and hop down 1F89 = going over top of cage 1FB6 = shake cage begin 1FB7 = shake cage loop 1FB8 = shake cage end 1FC2 = front standing TKO again 1FC4 = TAP! (a.k.a. the top of the cage loop) 1FC7 = starting to climb over the top of the cage 1FCB = lying face up 1FCC = lying face down 1FCD = lying face up, holding head 1FCE = lying face down, holding head 1FE5 = getting hit while standing on apron 1FE6 = getting knocked off apron 1FE7 = standing on apron being shot back to outside 1FE8 = ring in flip over 1FE9 = some sort of falling from apron animation 1FF1 = calling for tag on apron 1FF2 = calling for tag on apron (faster hand) 1FF3 = calling for tag on turnbuckle (hand to front) 1FF4 = calling for tag on turnbuckle (hand to back) 1FF5 = making tag (1/2) 1FF6 = making tag (2/2) 1FF8 = making tag on turnbuckle (hand to front) 1FF9 = making tag on turnbuckle (hand to back) 1FFA = some animation I can't recall (getting hit and staggering back) 1FFB = another animation I can't recall (shaking in corner then falling forwards) 1FFC = FLYING FOREVER (see also 1D21) 1FFF = shoot fighter short grapple? (attacker) 2000 = shoot fighter short grapple? (being grappled) 200D = climbing up to higher surface 200E = dropping down to lower surface 200F = running climb up to higher surface 2010 = running jump down to lower surface 2029 = ramp stagger backwards start 202A = ramp stagger forwards start 202B = ramp stagger backwards loop 202C = ramp stagger forwards loop 202D = ramp stagger backwards finish ok 202E = ramp stagger forwards finish ok 202F = ramp stagger backwards finish push on feet 2030 = ramp stagger forwards finish push on feet 2031 = ramp stagger backwards finish push downed 2032 = ramp stagger forwards finish push downed 203B = get weapon anim from ramp start 203C = get weapon anim from ramp success one hand 203D = get weapon anim from ramp success two hands 203E = get weapon anim from ramp failure 2056 = [Weak Punch] default chop?? 2057 = [Weak Punch] walk forward horiz. chop 2058 = [Weak Punch] vader hammer 2059 = [Weak Punch] elbow 205A = [Weak Punch] hammer blow 205B = [Weak Punch] body blow 205C = [Weak Punch] kesagiri chop 205D = [Weak Punch] neck chop 205E = [Weak Punch] brain chop 205F = [Weak Punch] hook palm strike 2060 = [Weak Punch] overhand slap 2061 = [Weak Punch] slap to face 2062 = [Weak Punch] short range slap 2063 = [Weak Punch] straight punch 2064 = [Weak Punch] hook punch 2065 = [Weak Punch] woman slap 2066 = [Weak Kick] low kick 2067 = [Weak Kick] ranged low kick 2068 = [Weak Kick] low kick (t. fujinami) 2069 = [Weak Kick] heavyweight low kick 206A = [Weak Kick] low kick (k. tamura) 206B = [Weak Kick] middle kick 206C = [Weak Kick] middle kick (alt) 206D = [Weak Kick] middle kick (hashimoto) 206E = [Weak Kick] high speed middle kick 206F = [Weak Kick] low kick (m. funaki) 2070 = [Weak Kick] front kick 2071 = [Weak Kick] pushing front kick 2072 = [Weak Kick] jiu jitsu step front kick 2073 = [Weak Kick] high kick to face 2074 = [Weak Kick] step kick 2075 = [Weak Kick] muay thai low kick 2076 = [Weak Kick] turn kick 2077 = [Weak Kick] high speed low kick 2078 = [Weak Kick] low kick (kawada) 2079 = [Weak Kick] low kick (inoki) 2312 = jumping front kick 2316 = bodyslam 2480 = scooting back and getting up? 24C2 = tiger driver pin 25A0 = belly to belly overhead 26A4 = [Front Super Special 03] muken part 1 (attacker) 26A5 = [Front Super Special 03] muken part 1 (dropped) 2658 = [Front Special 001] tiger driver '91 part 1 (attacker) 26C0 = [Front Special 002] y. ogawa special (attacker) 2722 = [Front Super Special 01] emerald flowsion (attacker) 2723 = [Front Super Special 01] emerald flowsion (dropped) 2738 = [Front Super Special 02] ganso bomb (attacker) 2739 = [Front Super Special 02] ganso bomb (dropped) 273C = [Front Special 55] stone cold stunner (attacker) 273D = [Front Special 55] stone cold stunner (dropped) 2768 = some back grapple backdrop 2788 = back grapple surfboard 27D0 = sting scorpion death drop 29DC = [Strong Strike] osaka rinkai upper 29DD = [Strong Strike] jaw punch 29DE = [Strong Strike] orthodox punch 29E0 = [Strong Strike] royal road headbutt 29E4 = [Strong Strike] axe kick 29E6 = [Strong Strike] Big Boot 29F9 = [Strong Strike] Enzuigiri 29FB = [Strong Strike] Enzuigiri (inoki) 2A01 = [Strong Strike] royal road chop 2A14 = [Strong Strike] Rolling Wheel Kick (Kawada) 2A17 = [Strong Strike] Rolling Wheel Kick (Liger) 2A26 = [Strong Strike] axe kick (k. yamazaki) 2A2D = [Strong Strike] georgian punch 2A3D = [Strong Strike] Uppercut 2A46 = [Strong Strike] Ali Kick 2A4D = [Strong Strike] throat chop 2A55 = [Strong Strike] kenka kick 2A59 = [Strong Strike] cool palm strike 2A60 = [Strong Strike] stance snap punch 2A63 = [Strong Strike] high speed axe kick 2A65 = [Strong Strike] overhand blow 2A74 = [Strong Strike] Darkness Punch 2AAA = running shoulder block 2ADD = [Run Evasion 1] Roll 2ADE = [Run Evasion 2] Cartwheel 2C95 = [Ducking Strike 01] Tackle 2C96 = [Ducking Strike 02] Lariat 2C97 = [Ducking Strike 10] Leg Sweep 2C98 = [Ducking Strike 07] Kneel Kick 2C99 = [Ducking Strike 11] Ali Kick (Inoki leg sweep) 2C9A = [Ducking Strike 06] High angle/flipping dropkick 2C9B = [Ducking Strike 09] Abisegeri 2C9C = [Ducking Strike 04] Low Blow 2C9D = [Ducking Strike 08] Jumping Axe Kick 2C9E = [Ducking Strike 03] Golden Left 2C9F = [Ducking Strike 05] (kung fu strike) 2CA0 = ground armbar face up setup 2CA2 = ground armbar face up repeating anim 2D30 = Ultimate Punching 2D42 = face stomp (face up head hold) 2D44 = face twist (face up head hold) 302D = running grapple 1 hand 302E = running grapple neckbreaker 304B = running grapple normal 304C = running grapple monkey flip 308F = diving elbow to outside 3093 = baseball slide to outside 309A = [Rope Feint 1] 309B = [Rope Feint 2] misawa rope feint 30D1 = [Apron Outside Stike 1] apron heavyweight stomp 30D2 = [Apron Outside Stike 2] apron jr. stomp 30AC = suplex from ringside to opponent on apron 3124 = [Waiting Stance 1] Crossed Arms 3125 = [Waiting Stance 2] Looking Down 3126 = [Waiting Stance 3] Stepping 3127 = [Waiting Stance 4] Standing Tall 3128 = [Waiting Stance 5] Hands on Hips 3129 = [Intro Taunt 030] Crossed Arms 312A = [Intro Taunt 031] Looking Down 312B = [Intro Taunt 032] Stepping 312C = [Intro Taunt 033] Standing Tall 312D = [Intro Taunt 034] Hands on Hips 312E = [Intro Taunt 003] Kawada leg stretches 312F = [Intro Taunt 012] walk forward and swing arms 3130 = [Intro Taunt 013] one arm up and pose 3131 = [Intro Taunt 006] 3132 = [Intro Taunt 014] 3133 = [Intro Taunt 016] neck slashing pose 3134 = [Intro Taunt 018] (liger) 3135 = [Intro Taunt 029] TOP pose 3136 = [Intro Taunt 005] overthrow pose 3137 = [Intro Taunt 023] walk forward and bow 3138 = [Intro Taunt 024] walk forward and stare 3139 = [Intro Taunt 025] walk forward and bow with fingers 313A = [Intro Taunt 020] pants de dance 313B = [Intro Taunt 001] raise both arms (baba) 313C = [Intro Taunt 007] 313D = [Intro Taunt 037] salute and bow 313E = [Intro Taunt 035] 313F = [Intro Taunt 015] 3140 = [Intro Taunt 022] pray 3141 = [Intro Taunt 036] charismatic pointing (onita) 3142 = [Intro Taunt 011] (jumbo) 3143 = [Intro Taunt 008] texas longhorn (hansen) 3144 = [Intro Taunt 019] ninja pose 3145 = [Intro Taunt 010] (mossman) 3146 = [Intro Taunt 004] 3147 = [Intro Taunt 002] warmup call (misawa) 3148 = [Intro Taunt 009] two handed peace sign 3149 = [Intro Taunt 026] one arm in air 314A = [Intro Taunt 017] wolf banzai 314B = [Intro Taunt 027] mascaras bow 314C = [Intro Taunt 021] 314D = [Intro Taunt 028] 3155 = misawa arm socket taunt 3164 = abdullah arm movement taunt 3180 = sasaki throat slit taunt 31A1 = misawa finger wag taunt 31DA = [Down Taunt 01] smacking head 31DB = [Down Taunt 05] 31DC = [Down Taunt 06] 31DD = [Down Taunt 07] 31DE = [Down Taunt 09] 31DF = [Down Taunt 10] 31E0 = [Down Taunt 03] 31E1 = [Down Taunt 04] 31E2 = [Down Taunt 12] 31E3 = [Down Taunt 13] 31E4 = [Down Taunt 08] 31E5 = [Down Taunt 14] 31E6 = [Down Taunt 15] misawa down taunt 31E7 = [Down Taunt 11] 31E8 = [Corner Taunt 01] 31E9 = [Corner Taunt 02] 31EA = [Corner Taunt 03] 31EB = [Corner Taunt 04] 31EC = [Corner Taunt 05] 31ED = [Post Taunt 02] 31EE = [Post Taunt 03] 31EF = [Post Taunt 07] 31F0 = [Post Taunt 05] 31F1 = [Post Taunt 04] 31F2 = [Post Taunt 08] 31F3 = [Post Taunt 09] 31F4 = [Post Taunt 01] 31F5 = [Post Taunt 06] 31F6 = [Post Taunt 10] 31F7 = [Apron Taunt 01] 31F8 = [Apron Taunt 03] 31F9 = [Apron Taunt 02] 320E = [Intro Taunt 038] Choke Pose (Giant/Big Show) 320F = [Intro Taunt 039] Muscle Pose 3210 = [Intro Taunt 040] Diamond Cutter Pose 3211 = [Intro Taunt 042] bark to sky 3212 = [Intro Taunt 043] rampage warming up (goldberg) 3213 = [Intro Taunt 044] 3214 = [Intro Taunt 045] 3215 = [Intro Taunt 045] AKI 3216 = [Intro Taunt 046] 3217 = [Intro Taunt 047] 3218 = [Intro Taunt 049] 3219 = [Intro Taunt 050] 321A = [Intro Taunt 051] 321B = [Intro Taunt 052] 321C = [Intro Taunt 053] 321D = [Intro Taunt 054] 321E = [Intro Taunt 055] 321F = [Intro Taunt 056] 3220 = [Intro Taunt 057] 3221 = [Intro Taunt 058] 3222 = [Intro Taunt 059] 3223 = [Intro Taunt 060] 3224 = [Intro Taunt 061] 3225 = [Intro Taunt 062] 3226 = [Intro Taunt 063] 3227 = [Intro Taunt 064] 3228 = [Intro Taunt 065] 3229 = [Intro Taunt 066] 322A = [Intro Taunt 067] 322B = [Intro Taunt 068] 322C = [Intro Taunt 041] Spinning Diamond Cutter Pose 322D = [Intro Taunt 048] 322E = [Intro Taunt 070] 322F = [Intro Taunt 071] 3230 = [Intro Taunt 072] 3231 = [Intro Taunt 073] 3232 = [Intro Taunt 074] 3233 = [Intro Taunt 075] 326F = [Down Taunt 23] 3270 = [Down Taunt 25] 3271 = [Down Taunt 02] 3272 = [Down Taunt 26] 3273 = [Down Taunt 24] 3274 = [Down Taunt 27] 3275 = [Down Taunt 28] 3276 = [Down Taunt 16] 3277 = [Down Taunt 29] 3278 = [Down Taunt 30] 3279 = [Down Taunt 17] 327A = [Down Taunt 31] 327B = [Down Taunt 32] 327C = [Down Taunt 33] 327D = [Down Taunt 34] 327E = [Corner Taunt 14] 327F = [Corner Taunt 07] 3280 = [Corner Taunt 15] 3281 = [Corner Taunt 16] 3282 = [Corner Taunt 17] 3283 = [Corner Taunt 06] 3284 = [Corner Taunt 18] 3285 = [Corner Taunt 19] 3286 = [Corner Taunt 08] 3287 = [Apron Taunt 04] 3288 = [Apron Taunt 09] 3289 = [Apron Taunt 10] 328A = [Apron Taunt 11] 328B = [Apron Taunt 05] 328C = [Apron Taunt 07] 328D = [Apron Taunt 06] 328E = [Apron Taunt 14] 328F = [Apron Taunt 12] 3290 = [Apron Taunt 13] 3291 = [Apron Taunt 15] 32CB = [Intro Taunt 093] 32CC = [Intro Taunt 091] 32CD = [Intro Taunt 080] 32CE = [Intro Taunt 078] 32CF = [Intro Taunt 084] 32D0 = [Intro Taunt 090] NO CHANCE Pose 32D1 = [Intro Taunt 086] 32D2 = [Intro Taunt 089] 32D3 = [Intro Taunt 088] 32D4 = [Intro Taunt 095] 32D5 = [Intro Taunt 094] 32D6 = [Intro Taunt 082] 32D7 = [Intro Taunt 081] 32D8 = [Intro Taunt 085] 32D9 = [Intro Taunt 079] 32DA = [Intro Taunt 087] 32DB = [Intro Taunt 077] 32DC = [Intro Taunt 083] 32DD = [Intro Taunt 092] 32DE = [Intro Taunt 096] 32DF = [Intro Taunt 097] 32E0 = [Intro Taunt 105] 32E2 = [Intro Taunt 107] 32E3 = [Intro Taunt 101] 32E4 = [Intro Taunt 099] 32E5 = [Intro Taunt 104] 32E6 = [Intro Taunt 100] 32E7 = [Intro Taunt 103] 32E8 = [Intro Taunt 108] 32EA = [Intro Taunt 102] 32EB = [Intro Taunt 106] 3305 = charleston taunt 331A = [Down Taunt 22] 331B = [Down Taunt 20] 331C = [Down Taunt 19] 331D = [Down Taunt 21] 331E = [Corner Taunt 12] 331F = [Corner Taunt 13] 3320 = [Corner Taunt 10] 3321 = [Corner Taunt 11]