Virtual Pro Wrestling 2 Broad Action values ------------------------------------------------------------------------------- Right. A lot of these will overlap with No Mercy's values. Some of the values from No Mercy will just flat out not be in VPW2 since they deal with things added later on. Thanks to WldFb for clarifying some values. :) That being said. Descriptions with * before them were discovered by force instead of naturally. 0001 - Standing 0002 - Goung around turnbuckle corner 0003 - Running 0004 - Bouncing off ropes 0005 - Collide + Staredown 0006 - Roll/Cartwheel 0007 - Running attack 0008 - *Running Attack w/2-handed weapon 0009 - Dodge on apron 000A - Climbing turnbuckle 000B - Throwing opponent 000C - *Martial Arts stance for a few seconds, then run towards your opponent (wtf) 000D - Throwing opponent out of ring 000E - *(hold body part?) 000F - Throwing someone into ring 0010 - *(hold body part?) 0011 - In ring, delivering head smash to turnbuckle 0012 - On apron, receiving head smash to turnbuckle 0013 - On apron, delivering head smash to turnbuckle 0014 - In ring, receiving head smash to turnbuckle 0015 - Getting thrown into ring side 0016 - Getting thrown into guardrail 0017 - Getting thrown into ring post 0018 - In turnbuckle 0019 - * Turnbuckle corner throw reverse 1 001A - * Turnbuckle corner throw reverse 2 001B - Taunt 001C - Turnbuckle taunt 001D - Ducking Down/Leapfrog 001E - *lol running 001F - Apron strike to inside 0020 - Apron to outside stomp attack 0021 - Apron to opponent on apron attack 0022 - Weak Striking 0023 - Strong Striking 0024 - Running opponent attack 0025 - Ducking attack 0026 - *Overhead weapon weak attack to standing 0027 - *Overhead two handed weapon strong attack to standing 0028 - *Overhead two handed weapon attack to downed 0029 - Standing break up submission/pin 002A - Running break up submission/pin 002B - Turnbuckle attack 002C - Tree of Woe attack 002D - Attacking opponent on apron from outside 002E - *same as 2D? 002F - Running attack opponent on apron from outside 0030 - Knockdown (Get hit from outside ring while on apron) 0031 - *TKO 0032 - *BLEED 0033 - Breaking up from grapple? 0034 - On ground 0035 - *Coming back from dazed state 0036 - Hit (being hit by strong striking and not falling) 0037 - In tree of woe 0038 - Staggering back 0039 - Flipping opponent on ground? 003A - *[input lock] (being in a pin or submission -WldFb) 003B - Picking opponent up 003C - *[input lock] 003D - *? (wrestler teleported towards opponent) 003E - *(hold body part?) 003F - Turning opponent around on turnbuckle 0040 - *(hold body part?) 0041 - Setting up for tree of woe 0042 - *? goes to being in tree of woe 0043 - *Pull opponent down from tree of woe 0044 - 0045 - pin a 0046 - *[input lock] 0047 - pin b 0048 - *Martial arts stance + [input lock] 0049 - Ground hold/dragging opponent on ground 004A - [input lock] 004B - Looping animation? 004C - *Tag match running stomp? 004D - *? 004E - * whatever this does, it's instant rape of your spirit and it gives your opponent spirit really fast. (works with Kobashi, maybe others...) 004F - Blocking 0050 - * Blocking 2 0051 - Getting Up 0052 - Ducking 0053 - Grapple attempt 0054 - In grapple 0055 - Being grappled 0056 - *Test of Strength (win?) 0057 - *(chop) 0058 - Doing a grapple move 0059 - Taking a gapple move 005A - In combo stance 005B - Having combo done to you 005C - Strong shoot grapple takedown 005D - Being taken down by a strong shoot grapple 005E - * move to reversal of move 005F - [input lock] 0060 - Mounted position 0061 - Being mounted 0062 - *Grapple move that involves movement? 0063 - *Running corner to outside move 0064 - Running opponent grapple 0065 - *(chop) 0066 - Grapple from combo 0067 - Being grappled from combo 0068 - Winning Test of Strength? 0069 - ?? reversed? 006A - Attacking down opponent 006B - Running attack on down opponent 006C - *? 006D - Counter strike 006E - Getting a strike countered 006F - [freeze game] 0070 - [freeze game] 0071 - *Rolling away (back strike reversal?) 0072 - *Holding the opponent's leg 0073 - *Leg being held by opponent 0074 - L button backing up 0075 - Breaking grapple attempt with L 0076 - [input lock] 0077 - From ring to apron, apron to outside 0078 - From outside to apron, apron to ring 0079 - Getting hit on apron, falling to outside 007A - Running rope taunt/dives (baseball slides, etc.) 007B - Rope plancha to outside 007C - *(chop) 007D - *(chop) 007E - Apron to outside A attack 007F - Running apron attack 0080 - Apron to ring jumping attack 0081 - *Rope rebound attack? 0082 - Flying move to standing opponent in ring 0083 - Flying move to opponent outside 0084 - Flying move to downed opponent in ring 0085 - 0086 - 0087 - *? force to apron from outside; force in ring from apron 0088 - Holding opponent's arms back for double team action 0089 - *Escaping from being held back by an opponent 008A - Doomsday Device setup 008B - *Get lifted up on Doomsday Device 008C - *(chop) 008D - *(chop) 008E - *?? getting thrown 008F - Pulling opponent from ring to outside 0090 - Being tripped/pulled from ring/ramp 0091 - Throwing opponent off of top rope 0092 - *(chop) 0093 - Going to grab a weapon 0094 - Walking back to apron from outside 0095 - Getting tagged in 0096 - Tagging partner in 0097 - Call for tag 0098 - *go back to apron (tag)? 0099 - Turning dazed standing opponent 009A - *rotate? 009B - *Roll out of ring (as if eliminated) 009C - Running -> C Up in order to stand on the apron (inside ring/onto ramp in Dome Road) 009D - Running -> C Up in order to stand on the apron (to ring)/Slide into ring 009E - 009F - Being pulled down from apron 00A0 - Running over downed opponent and turn around 00A1 - Running over downed opponent and continue 00A2 - Running Grapple move 00A3 - Receiving running grapple move 00A4 - *!(chop) 00A5 - *(baseball slide) 00A6 - *(walk cycle, input lock) 00A7 - *Get next Royal Rumble entrant, lol 00A8 - *go back to apron (tag)? 00A9 - *goes to running 00AA - Ramp to Apron 00AB - Apron to Ramp 00AC - Stomping from ramp to outside ring 00AD - Attacking person on apron from outside ring 00AE - Jumping attack off of ramp 00AF - 00B0 - 00B1 - Flailing, trying not to fall off of ramp 00B2 - 00B3 - [freeze game] 00B4 - [freeze game] 00B5 - 00B6 - 00B7 - 00B8 - 00B9 - 00BA - 00BB - 00BC - 00BD - 00BE - 00BF - 00C0 - 00C1 - 00C2 - 00C3 - 00C4 - 00C5 - 00C6 - 00C7 - 00C8 - 00C9 - 00CA - 00CB - 00CC - 00CD - 00CE - 00CF - 00D0 - 00D1 - 00D2 - 00D3 - 00D4 - 00D5 - 00D6 - 00D7 - 00D8 - 00D9 - 00DA - 00DB - 00DC - 00DD - 00DE - 00DF - 00E0 - 00E1 - 00E2 - 00E3 - 00E4 - 00E5 - 00E6 - 00E7 - 00E8 - 00E9 - 00EA - 00EB - 00EC - 00ED - 00EE - 00EF - 00F0 - 00F1 - 00F2 - 00F3 - 00F4 - 00F5 - 00F6 - 00F7 - 00F8 - 00F9 - 00FA - 00FB - 00FC - 00FD - 00FE - 00FF - 0100 - [freeze game]