vpw2 edit mode move slots ========================= tbl0_80109044 "Move selection categories for edit mode" except this list is meant to be in sequential order English category names are from vpw2 freem edition .byte 0x01 # Front Weak Grapple (A) .byte 0x02 # Front Weak Grapple (A+Left/Right) .byte 0x03 # Front Weak Grapple (A+Up) .byte 0x04 # Front Weak Grapple (A+Down) .byte 0x05 # Front Weak Grapple (B) .byte 0x06 # Front Weak Grapple (B+Left/Right) .byte 0x07 # Front Weak Grapple (B+Up) .byte 0x08 # Front Weak Grapple (B+Down) .byte 0x09 # Front Strong Grapple (A) .byte 0x0A # Front Strong Grapple (A+Left/Right) .byte 0x0B # Front Strong Grapple (A+Up) .byte 0x0C # Front Strong Grapple (A+Down) .byte 0x0D # Front Strong Grapple (B) .byte 0x0E # Front Strong Grapple (B+Left/Right) .byte 0x0F # Front Strong Grapple (B+Up) .byte 0x10 # Front Strong Grapple (B+Down) .byte 0x11 # Combination Strike (B) .byte 0x12 # Combination Strike (B+Up) .byte 0x13 # Combination Strike (B+Down) .byte 0x14 # Combination Strike (B+Left) .byte 0x15 # Combination Strike (B+Right) .byte 0x16 # Front Special Grapple .byte 0x17 # Front Maximum Grapple .byte 0x18 # Front Stolen Special Grapple .byte 0x19 # Back Weak Grapple (A) .byte 0x1A # Back Weak Grapple (A) [shootfighters only] .byte 0x1B # Back Weak Grapple (A+direction) .byte 0x1C # Back Weak Grapple (B) .byte 0x1D # Back Weak Grapple (B+direction) .byte 0x1E # Back Strong Grapple (A) .byte 0x1F # Back Strong Grapple (A+direction) .byte 0x20 # Back Strong Grapple (B) .byte 0x21 # Back Strong Grapple (B+direction) .byte 0x22 # Back Special Grapple .byte 0x23 # Back Maximum Grapple .byte 0x24 # Back Stolen Special Grapple (A+B) .byte 0x25 # Back Grapple Reversal (Weak) .byte 0x26 # Back Grapple Reversal (Strong) .byte 0x27 # Irish Whip Weak Grapple (A) .byte 0x28 # Irish Whip Weak Grapple (A+direction) .byte 0x29 # Irish Whip Strong Grapple (A) .byte 0x2A # Irish Whip Strong Grapple (A+direction) .byte 0x2B # Irish Whip Special Grapple .byte 0x2C # Front Running Grapple .byte 0x2D # Back Running Grapple 0x2E (unused, undefined?) 0x2F (unused, undefined?) .byte 0x30 # Corner Weak Grapple (A) .byte 0x31 # Corner Weak Grapple (B) .byte 0x32 # Corner Strong Grapple (A) .byte 0x33 # Corner Strong Grapple (B) .byte 0x34 # Corner Special Grapple .byte 0x35 # Corner Stolen Special Grapple .byte 0x36 # Back Corner Weak Grapple (A) .byte 0x37 # Back Corner Weak Grapple (B) .byte 0x38 # Back Corner Strong Grapple (A) .byte 0x39 # Back Corner Strong Grapple (B) .byte 0x3A # Back Corner Special Grapple .byte 0x3B # Back Corner Stolen Special Grapple .byte 0x3C # Turnbuckle Grab Reversal (Front) 0x3D (unused) "Turnbuckle Grab Reversal (Back)" .byte 0x3E # Weak Grapple to Apron .byte 0x3F # Strong Grapple to Apron .byte 0x40 # Special Grapple to Apron .byte 0x41 # Apron Grapple Reversal .byte 0x42 # Weak Grapple from Apron .byte 0x43 # Strong Grapple from Apron .byte 0x44 # Special Grapple from Apron 0x45 (unused) "Apron Grapple Reversal"?? possibly for Dome Road ramp .byte 0x46 # Test of Strength .byte 0x47 # Double Team Front Grapple .byte 0x48 # Double Team Back Grapple .byte 0x49 # Double Team Sandwich Grapple 0x4A (unused, undefined?) 0x4B (unused, undefined?) .byte 0x4C # Double Impact Reversal (Back) 0x4D (unused, undefined?) 0x4E (unused, undefined?) 0x4F (unused) [shootfighter only, yet double team-related] .byte 0x50 # Weak Strike - Punch (B) .byte 0x51 # Weak Strike - Punch (B+direction) .byte 0x52 # Weak Strike - Kick (B) .byte 0x53 # Weak Strike - Kick (B+direction) .byte 0x54 # Corner Strike (B) .byte 0x55 # Corner Strike (B+direction) .byte 0x56 # Tree of Woe Strike (B) .byte 0x57 # Tree of Woe Strike (B+direction) .byte 0x58 # Counter Punch .byte 0x59 # Counter Punch (Special) .byte 0x5A # Counter Punch (Special) [combo and shootfighter] 0x5B (unused) "Catch Throw Counter Technique" .byte 0x5C # Counter Kick (A) .byte 0x5D # Counter Kick (B) .byte 0x5E # Counter Kick (Special) .byte 0x5F # Counter Kick (Special) [shootfighter only] .byte 0x60 # Strong Strike (B) .byte 0x61 # Strong Strike (B+direction) .byte 0x62 # Strong Strike (A+B) .byte 0x63 # Weak Running Strike (C-Down+B) .byte 0x64 # Weak Running Strike (C-Down+A+B) .byte 0x65 # Strong Running Strike (C-Down+B) .byte 0x66 # Strong Running Strike (C-Down+A+B) .byte 0x67 # Corner Running Strike (B) .byte 0x68 # Corner Running Strike (A+B) .byte 0x69 # Running Tree of Woe Strike (B) .byte 0x6A # Irish Whip Counter .byte 0x6B # Corner Stop Reversal .byte 0x6C # Run Evasion .byte 0x6D # Downed Strike (Face Up) .byte 0x6E # Downed Strike (Face Down) .byte 0x6F # Running Downed Strike (Face Up) .byte 0x70 # Running Downed Strike (Face Down) .byte 0x71 # Sitting Strike (Face Up) .byte 0x72 # Sitting Strike (Face Down) .byte 0x73 # Running Sitting Strike (Face Up) .byte 0x74 # Running Sitting Strike (Face Down) .byte 0x75 # Ducking Strike .byte 0x76 # Apron Strike (to Ring) .byte 0x77 # Apron Strike (to Outside) 0x78 (unused) "Pin Save Attack" 0x79 (unused) "Running Pin Save Attack" 0x7A (unused) "Appeal " .byte 0x7B # Waiting Stance .byte 0x7C # Introduction Taunt .byte 0x7D # Taunt 1 (Stick Up) .byte 0x7E # Taunt 2 (Stick Left) .byte 0x7F # Taunt 3 (Stick Right) .byte 0x80 # Special Taunt .byte 0x81 # Ducking Taunt .byte 0x82 # In Corner Taunt .byte 0x83 # On Post Taunt .byte 0x84 # Apron Taunt .byte 0x85 # Victory Taunt .byte 0x86 # Downed Head Submission (Face Up) .byte 0x87 # Downed Head Submission (Face Down) .byte 0x88 # Downed Legs Submission (Face Up) .byte 0x89 # Downed Legs Submission (Face Down) .byte 0x8A # Sitting Head Submission (Face Up) .byte 0x8B # Sitting Head Submission (Face Down) .byte 0x8C # Sitting Legs Submission (Face Up) .byte 0x8D # Sitting Legs Submission (Face Down) 0x8E (unused) "Mount Locking Technique (Face Up)" [shootfighter only] 0x8F (unused) "(Facing Up) Mount Joint Reversal" [shootfighter only] 0x90 (unused) "Mount Joint Technique (Face Down)" [shootfighter only] 0x91 (unused) "(Face Down) Mount Joint Reversal" [shootfighter only] .byte 0x92 # Turnbuckle Attack to Standing .byte 0x93 # Special Turnbuckle Attack to Standing .byte 0x94 # Turnbuckle Attack to Ground .byte 0x95 # Special Turnbuckle Attack to Ground .byte 0x96 # Turnbuckle Attack to Outside Standing .byte 0x97 # Turnbuckle Attack to Outside Ground .byte 0x98 # Running Tope (A) .byte 0x99 # Running Tope (A+direction) .byte 0x9A # Running Tope Feint .byte 0x9B # Plancha .byte 0x9C # Rope Splash Attack .byte 0x9D # Corner Splash Attack .byte 0x9E # Apron Dive .byte 0x9F # Running Apron Dive .byte 0xA0 # Springboard (Standing) .byte 0xA1 # Springboard (Grounded) .byte 0xA2 # Springboard (Standing Special) .byte 0xA3 # Rope Rebound Attack .byte 0xA4 # Double Impact Attack (in Ring) .byte 0xA5 # Double Impact Attack (to Outside) .byte 0xA6 # Double Impact Springboard Attack 0xA7 (unused, undefined?) 0xA8 (unused, undefined?) .byte 0xA9 # Combo Stance