Virtual Pro-Wrestling 2 | Game Introduction Sequence Information ================================================================ so hey, nobody ever tried hacking the game intro right? here's the first thing i noted 801242DC = 2722 - emerald flowsion attack anim 801242F0 = 2723 - emerald flowsion dump anim except this happens during THE MATRIX portion the actual data starts at 801240E4 (IDA 8007BB24; Z64 0x7C724) this is for the first scene in the sequence 801240E4 = misawa ID4 801240E6 = ??? 801240E8 = walking animation 801240EC = positioning? 801240F0 = facing angle 801240F7 = costume number first entry (misawa walking) 0001 0000 1F60 0000 FDA8 0000 0258 0600 0001 0000 |__| |__| |__| |__| |__| |__| |__| |__| |||| |||| | | | | | | | | |||| ||++-- costume number (and more?) | | | | | | | | |||| ++---- | | | | | | | | ||++------- movement speed? other flags? | | | | | | | | ++--------- animation flags? (0x01=pause) | | | | | | | +------------- Rotation | | | | | | +------------------ Z Position | | | | | +----------------------- Y Position | | | | +---------------------------- X Position | | | +--------------------------------- timing B?/end frame or frame count? | | +-------------------------------------- animation ID | +------------------------------------------- timing A?/start frame? +------------------------------------------------ wrestler ID4 "animation flags" 76543210 |||||||| |||||||+-- pause anim ||||||+--- |||||+---- ||||+----- |||+------ ? used in multiple places ||+------- ? used in ending |+-------- ? used in rope moonsault +--------- "movement speed and other flags" 76543210 |||||||| |||||||+-- \_ movement speed? (0/3 none?, 1 fast, 2 faster) ||||||+--- / |||||+---- ||||+----- ???????? |||+------ ? ||+------- ? |+-------- ? +--------- ? 1x = n/a 2x = n/a 3x = microphone 4x = chair 5x = n/a 6x = n/a 7x = n/a 8x = n/a 9x = n/a costume number (and more?) 76543210 |||||||| ||||||++-- costume number (0,1,2,3) |||||+---- ? ||||+----- ? |||+------ ? ||+------- ? |+-------- ? +--------- ? ================================================================================ intro sequence definitions ================================================================================ * misawa walking with all japan pro wrestling overlay 0001 0000 1F60 0000 FDA80000 25806000 0001 0000 * misawa/kawada staredown 0001 0000 1F77 0000 FFF60000 000A0600 0000 0000 - misawa 0003 0000 1F78 0000 00000050 00000600 0003 0000 - kawada * misawa rolling elbows running kawada 0001 0005 29D9 0000 FF9C0000 00C80800 0000 0000 - misawa rolling elbow 0003 0000 1AEF 000F FF9C0000 FF9C0000 0002 0000 - kawada running 0003 0000 1EF4 0000 FF9C0000 FF9C0000 0000 0000 - kawada getting knocked back * kawada corner kicks misawa 0003 0014 2BC1 0000 FF600000 FF600A00 0000 0000 - kawada climbing kick 0001 0014 2BC2 0000 FF380000 FF380200 0000 0000 - misawa getting kicked * vader walking with pro wrestling all japan overlay 0102 0000 1F60 0000 25800000 02580A00 0001 0000 * vader/kobashi staredown from run bump 0102 0000 1B08 0000 00000000 00280800 0000 0000 - vader 0005 0000 1B08 0000 00000000 FFD80000 0000 0000 - kobashi * vader running corner splash kobashi 0102 0000 1AEF 0005 FFCE0000 FFCE0A00 0002 0000 - vader runs 0102 0000 2AAD 0000 00000000 00000A00 0000 0000 - vader splash 0005 0000 1C58 000F FF380000 FF380200 0000 0000 - kobashi in corner 0005 0000 1C5E 0000 FF380000 FF380200 0000 0000 - kobashi hit in corner * kobashi suplex vader (cuts off) 0005 0014 2328 0000 00000000 00280800 0000 0000 - kobashi suplexing 0102 0014 2329 0000 00000000 FFD80000 0000 0000 - vader suplexed * akiyama top rope elbow to misawa 0006 0000 2FCD 000A 00E6005A 00E60A00 0000 0000 - akiyama elbow 1 0006 000A 2FCD 0014 00E6005A 00E60A00 0004 0000 - akiyama elbow 2 0006 001E 2FCD 0000 0064005A 00640A00 4000 0000 - akiyama elbow 3 0001 0000 1EB7 0019 00000000 00000200 0000 0000 - misawa dazed 0001 0000 1EF4 000A 0000005A 00000200 0004 0000 - misawa knockback 1 0001 000A 1EF4 0000 FFE2005A FFE20200 4000 0000 - misawa knockback 2 * misawa emerald flowsion to akiyama 1 (zoom in) 0001 005A 2722 0000 00000000 00280800 0000 0000 - misawa 0006 005A 2723 0000 00000000 FFD80000 0000 0000 - akiyama * misawa emerald flowsion to akiyama 2 (the matrix) 0001 0078 2722 0000 00000000 00280800 0100 0000 - misawa 0006 0078 2723 0000 00000000 FFD80000 0100 0000 - akiyama * misawa emerald flowsion to akiyama 3 (end part) 0001 0078 2722 0000 00000000 00280800 0000 0000 - misawa 0006 0078 2723 0000 00000000 FFD80000 0000 0000 - akiyama * vader runs with chair 0102 0000 1E84 0000 FF4C0000 00B40600 0042 0000 - vader run with chair 0005 0000 1EB7 0000 00500000 FFB00E00 0000 0000 - kobashi dazed * vader hits kobashi with chair 0102 0000 1E8D 0000 FFB00000 00500600 0040 0000 - vader running chair swing 0005 0000 1EB7 0008 00500000 FFB00E00 0000 0000 - kobashi dazed 0005 0000 1EF4 0000 00500000 FFB00E00 0000 0000 - kobashi knockdown * kakihara does top rope armbar to hase 000A 0032 2C47 0000 FF600000 FF600A00 0000 0000 - kakihara 0007 0032 2C48 0000 FF380000 FF380200 0000 0000 - hase * kawada and kakihara exchange taunts 000A 0000 31C2 0000 00810000 FF450E00 0000 0000 - kakihara 0003 001E 317F 0000 FF6A0000 00960600 0000 0000 - kawada * kawada enzuigiri vader to outside 0003 0005 29FA 0000 00000000 FFCE0800 0000 0000 - kawada 0102 0000 1EB7 0012 00000000 FF380000 0000 0000 - vader 1 0102 0000 1D6C 0000 00000000 FF380000 0000 0000 - vader 2 * takayama big knee to kawada 0009 0005 262A 0000 00000000 00280800 0000 0000 - takayama 0003 0005 262B 0000 00000000 FFD80000 0000 0000 - kawada * omori axe bomber to taue 010C 0000 1AEF 0002 00960000 FFE20C00 0002 0000 010C 0000 2A7D 0000 00960000 FFE20C00 0000 0000 0004 0000 1AEF 000F FF380000 00000400 0002 0000 0004 0000 1EF4 0000 FF380000 00000400 0000 0000 * omori and takayama no fear taunt to downed kawada and taue 0009 0005 31B9 0000 00B40000 00B20A00 0000 0000 010C 000A 31B9 0000 00820000 00B40A00 0000 0000 0003 0000 1D89 0000 FFCE0000 FFF60000 0000 0000 0004 0000 1FDD 0000 00640000 00000000 0000 0000 * kakihara takedown takayama 000A 0000 1F1D FFFF 00000000 00280800 0000 0000 000A 0000 1F1F 0000 00000000 00280800 0000 0000 0009 0000 1F1E FFFF 00000000 FFD80000 0000 0000 0009 0000 1F20 0000 00000000 FFD80000 0000 0000 * hase giant swing omori 0007 0023 268C FFFF 00000000 00280800 0000 0000 0007 0000 268E 0000 00000000 00280800 0000 0000 010C 0023 268D FFFF 00000000 FFD80000 0000 0000 010C 0000 268F 0000 00000000 FFD80000 0000 0000 * misawa rope sunset flip mossman 0001 002D 30B6 0000 FF060000 FF6A0400 0000 0000 0008 002D 30B7 0000 FF4C0000 FF6A0C00 0000 0000 * shiga rope moonsault y. ogawa 010D 0000 30E1 000A 00000000 FF4C0800 0000 0000 010D 000A 30E1 0014 0000005A FF4C0800 0004 0000 010D 001E 30E1 0000 0000005A FFCE0800 4000 0000 0002 0000 1AEF 0014 00000000 00C80800 0002 0000 0002 0000 1EC0 0000 00000000 00000800 0000 0000 * johnny ace corner lariat kawada 0103 0000 2B97 FFFF FF600000 FF600A00 8000 0000 0103 0000 2B99 0000 FF600000 FF600A00 4000 0000 0003 0000 2B98 FFFF FF380000 FF380200 0000 0000 0003 0000 2B9A 0000 FF380000 FF380200 0000 0000 * mike barton and johnny ace double team kawada 0103 0032 30EC 0000 FFCE0000 FFCE0155 0000 0000 0104 0032 30ED 0000 00320000 FFCE0EAB 0000 0000 0003 0032 30EE 0000 00000000 00320800 0000 0000 * mossman grapple turn kick jun izumida 0008 0032 2436 0000 00280000 00000C00 0000 0000 0106 0032 2437 0000 FFD80000 00000400 0000 0000 * kakihara mount taunt takayama 000A 0000 1F38 0000 00280000 00280A00 0000 0000 0009 0000 1F3B 0000 00000000 00000200 0000 0000 * johnny smith arm twist shiga 0108 0014 244A 0000 00280000 00000C00 0000 0000 010D 0014 244B 0000 FFD80000 00000400 0000 0000 * kakihara mount armbar takayama 000A 000F 2E98 FFFF 00000000 00000E00 8000 0000 000A 0000 2E9A 0000 00000000 00000E00 1000 0000 0009 000F 2E99 FFFF FFD80000 00280600 0000 0000 0009 0000 2E9B 0000 FFD80000 00280600 0000 0000 * taue chokeslam johnny ace 0004 001E 2574 0000 00000000 00280800 0000 0000 0103 001E 2575 0000 00000000 FFD80000 0000 0000 * misawa tiger driver 91 kobashi 0001 0028 2658 0000 FFEC0000 FFEC0200 0000 0000 0005 0028 2659 0000 001E0000 001E0A00 0000 0000 * albright german suplex vader 0107 0000 27C4 0000 00060000 00000C00 0000 0000 0102 0000 27C5 0000 FFA00000 00000C00 0000 0000 * kobashi running burning lariat albright 0005 0000 2A7B 0000 00500000 00500A00 0000 0000 0107 0000 1EB7 0005 FFD80000 FFD80200 0000 0000 0107 0000 1EDC 0000 FFD80000 FFD80200 0000 0000 * kobashi running burning lariat misawa 0005 0000 2A7B 0000 00000000 00500800 0000 0000 0001 0000 1EB7 0005 00000000 FFB00000 0000 0000 0001 0000 1EDC 0000 00000000 FFB00000 0000 0000 * kobashi burning lariat kawada 1 (zoom in) 0005 0000 26D0 001E FFD80000 00000400 0000 0000 0003 0000 26D1 001E 00280000 00000C00 0000 0000 * kobashi burning lariat kawada 2 (the matrix) 0005 001E 26D0 0000 FFD80000 00000400 0100 0000 0003 001E 26D1 0000 00280000 00000C00 0100 0000 * kobashi burning lariat kawada 3 (end part) 0005 001E 26D0 0000 FFD80000 00000400 0000 0000 0003 001E 26D1 0000 00280000 00000C00 0000 0000 * misawa rope bounce vs. vader 0001 0000 1BC5 FFFF FF380000 00000400 0000 0000 - misawa bounce 0001 0000 1AEF 0000 FF380000 00000C00 0000 0000 - misawa run 0102 0000 1EB7 0000 00280000 00000C00 0000 0000 - vader dizzy 0001 0005 2A7C 0000 FF9C0000 00000400 0000 0000 - misawa elbow 0102 0000 1EDC 0000 00280000 00000C00 0000 0000 - vader tko * akiyama exploder hase 0006 0000 25AE 0000 001E0000 001E0A00 0000 0000 0007 0000 25AF 0000 FFE20000 FFE20200 0000 0000 * hase uranage akiyama 0007 0028 257A 0000 00280000 00000C00 0000 0000 0006 0028 257B 0000 FFD80000 00000400 0000 0000 * hansen hits kawada with chair 0101 0000 1E8B FFFF 00640000 FF9C0C00 0000 0000 0101 0000 1E64 0000 00640000 FF9C0C00 0000 0000 0003 0000 1EB7 0011 FFEC0000 FF9C0400 0000 0000 0003 0000 1EDC 0000 FFEC0000 FF9C0400 0000 0000 * hansen supporter taunt while kawada gets up 0101 0000 318A 0000 008C0000 008C0A00 0000 0000 - hansen taunt 0003 0000 1D89 0000 00000000 00000E00 0000 0000 - kawada dizzy get up * hansen running western lariat to kawada 0101 0000 2A88 0000 00780000 00780A00 0000 0000 - hansen lariat 0003 0000 1EB7 000A 00000000 00000200 0000 0000 - kawada dizzy 0003 0000 1EF4 0000 00000000 00000200 0000 0000 - kawada knock back * jun izumida headbutts johnny smith while kimala drags mossman face across ropes 0105 0000 2BC3 0000 FF600000 FF600A00 0000 0000 - kimala 0008 0000 2BC4 0000 FF380000 FF380200 0000 0000 - mossman 0106 0000 25CE 0000 00000000 FF880800 0000 0000 - izumida 0108 0000 25CF 0000 00000000 FF380000 0000 0000 - johnny smith * kimala and jun izumida taunt downed mossman and johnny smith 0105 0000 31A2 0000 FFCE0000 00000800 0000 0000 - kimala dance 0106 0000 31A4 FFFF 00320000 FF9C0800 0000 0000 - izumida wagging finger 0106 0000 31A2 0000 00320000 FF9C0800 0000 0000 - izumida doing kimala dance? 0008 0000 1FCD 0000 FFCE0000 FF4C0800 0000 0000 - mossman 0108 0000 1FCE 0000 00640000 FF380800 0000 0000 - johnny smith * johnny ace corner ace crusher misawa 0103 0046 2C55 0000 00A00000 FF600600 0000 0000 - ace 0001 0046 2C56 0000 00C80000 FF380E00 0000 0000 - misawa * johnny smith british fall y. ogawa 0108 0046 2732 0000 00000000 00280800 0000 0000 - smith 0002 0046 2733 0000 00000000 FFD80000 0000 0000 - y. ogawa * akiyama wrist clutch exploder johnny ace; shiga top rope tornado ddt johnny smith 010D 0050 2C53 0000 00A00000 00A00200 0000 0000 - shiga 0108 0050 2C54 0000 00C80000 00C80A00 0000 0000 - johnny smith 0006 001E 270E 0000 001E0000 001E0A00 0000 0000 - akiyama 0103 001E 270F 0000 FFE20000 FFE20200 0000 0000 - johnny ace * mossman hawaiian crush omori 0008 003C 2710 0000 00000000 00280800 0000 0000 - mossman 010C 003C 2711 0000 00000000 FFD80000 0000 0000 - omori * kobashi turnbuckle bomb misawa 0005 0032 2BF5 0000 FF600000 FF600A00 0000 0000 - kobashi 0001 0032 2BF6 0000 FF380000 FF380200 0000 0000 - misawa * akiyama german kawada, kawada reversal to kick, akiyama reversal to dragon screw * kawada special powerbomb misawa 0003 0050 2620 0000 00190000 00190A00 0000 0000 - kawada 0001 0050 2621 0000 FFE70000 FFE70200 0000 0000 - misawa * takayama and omori double powerbomb johnny ace 010C 0082 30EF 0000 FFCE0000 FFCE0155 0000 0000 0009 0082 30F0 0000 00320000 FFCE0EAB 0000 0000 0103 0082 30F1 0000 00000000 00320800 0000 0000 * y. ogawa drop toe hold kobashi, misawa running elbowdrop 0002 0000 295D FFFF 00320000 FF9C0400 8000 0000 - ogawa drop toe hold 0002 0000 1D92 0000 009C0000 FF820C00 0000 0000 - ogawa ducking 0005 0000 295E FFFF 00640000 FF9C0C00 0000 0000 - kobashi being drop toe hold...ed. 0005 0000 1DCD 0000 00640000 FF9C0C00 0000 0000 - kobashi being knocked down 0005 0000 1FCC 0000 00640000 FF9C0C00 0000 0000 - kobashi downed 0001 0000 1AEF 0019 00000000 015E0800 0002 0000 - misawa running 0001 0000 2FB8 0000 00000000 012C0800 0000 0000 - misawa running elbow drop * misawa and y. ogawa double tiger driver 0001 0028 30E9 0000 FFCE0000 FFCE0155 0000 0000 - misawa 0002 0028 30EA 0000 00320000 FFCE0EAB 0000 0000 - y. ogawa 010C 0028 30EB 0000 00000000 00320800 0000 0000 - omori * y. ogawa combo finisher to akiyama 0002 003C 26C0 0000 001E0000 FFE20E00 0000 0000 - y. ogawa 0006 003C 26C1 0000 FFE20000 001E0600 0000 0000 - akiyama 0006 0000 2FC6 000A 00C8005A 00C80A00 0000 0000 - akiyama 0006 000A 2FC6 000F 00C8005A 00C80A00 0004 0000 - akiyama 0006 0019 2FC6 0000 0064005A 00640A00 4000 0000 - akiyama 0101 0000 1EB7 0014 00000000 00000200 0000 0000 - hansen 0101 0000 1EDC 0000 00000000 00000200 0000 0000 - hansen * kobashi moonsault vader 0005 0000 2FDE 000C 00C8005A 00C80200 0000 0000 - kobashi moonsaulting 1 0005 000C 2FDE FFFF 00C8005A 00C80200 0004 0000 - kobashi moonsaulting 2 0005 0000 2FDF 0000 0028005A 00280200 0000 0000 - kobashi lands moonsault 0102 0000 1FDD 001E 00100000 00220E00 0000 0000 - vader downed 0102 0000 1FE3 0000 00100000 00220E00 0000 0000 - vader gets hit with moonsault * takayama mount beat up kawada 0009 0050 1F33 0000 FFCE0000 00320600 0000 0000 - takayama 0003 0050 1F34 0000 00000000 00000E00 0000 0000 - kawada * kawada mount beat up takayama 0003 005A 1F52 0000 00000000 00000600 0000 0000 - kawada 0009 005A 1F53 0000 00000000 00000600 0000 0000 - takayama * kawada top rope brainbuster misawa 0003 003C 2C31 0000 00C80000 00C80200 0000 0000 - kawada 0001 003C 2C32 0000 00F00000 00F00A00 0000 0000 - misawa * kawada german misawa, misawa reversal to running elbow, kawada tko 0003 0014 28EC FFFF 00140000 00140A00 0000 0000 - kawada german 0003 0000 1EBD 000A 00140000 00140200 1200 0000 - kawada stagger back 0003 0000 1EDC 0000 00140000 00140200 0000 0000 - kawada tko 0001 0014 28EB FFFF FFEC0000 FFEC0A00 0000 0000 - misawa german reversal 0001 0000 2A7C 0000 FFEC0000 FFEC0A00 0000 0000 - misawa elbow * kawada ganso bomb misawa 0003 0028 2738 0000 00280000 00000C00 0000 0000 - kawada 0001 0028 2739 0000 FFD80000 00000400 0000 0000 - misawa * kakihara sto taue 000A 0000 26AE 0000 00000000 00280800 0000 0000 - kakihara 0004 0000 26AF 0000 00000000 FFD80000 0000 0000 - taue 0004 0032 30C6 0000 FF060000 00000400 0000 0000 - taue 0005 0032 30C7 0000 FF560000 00000C00 0000 0000 - kobashi * vader corner splash kobashi (appears in ROM after kobashi burning hammer misawa) 0102 003C 30A2 000A 00C8005A 00C80200 0000 0000 - vader 0102 0046 30A2 0014 00C8005A 00C80200 0004 0000 - vader 0102 005A 30A2 0000 008C005A 008C0200 4000 0000 - vader 0005 0000 1FCB 0019 00740000 00860E00 0000 0000 - kobashi 0005 0000 1FE3 0000 00740000 00860E00 0000 0000 - kobashi * kobashi half nelson suplex misawa on outside (appears in ROM after vader powerbomb to taue) 0005 0014 27CA 0000 000A0000 FE700C00 0000 0000 - kobashi 0001 0014 27CB 0000 FFF60000 FE700C00 0000 0000 - misawa * kobashi burning hammer misawa (appears in ROM after vader big german to akiyama) 0005 0046 27E2 0000 00000000 00A0800 0000 0000 - kobashi 0001 0046 27E3 0000 00000000 FF60800 0000 0000 - misawa * vader big german to akiyama (appears in ROM after kobashi half nelson suplex outside) 0102 001E 28D1 0000 00000000 FFF60000 0000 0000 - vader 0006 001E 28D2 0000 00000000 000A0000 0000 0000 - akiyama * vader powerbomb to taue (appears in ROM after unused taue apron chokeslam) 0102 0050 26DC 0000 00000000 00280800 0000 0000 - vader 0004 0050 26DD 0000 00000000 FFD80000 0000 0000 - taue * zoom out on vader with motion blur, taue downed (appears in ROM after vader corner splash kobashi) 0102 0000 3196 0000 FF380000 00000C00 0000 0000 - vader 0004 0000 1FDD 0000 FF740000 FF740600 0000 0000 - taue * misawa waits in burning locker room 1 0001 0000 1F7E 0000 00000000 FFCE0000 0000 0000 * misawa waits in burning locker room 2 0001 0000 1F7E 0000 00000000 FFCE0000 0000 0000 * misawa walks out of burning locker room 1 0001 0000 1F60 0000 00000000 FFCE0000 0001 0000 * misawa walks out of burning locker room 2 0001 0000 1F60 0000 00000000 00FA0000 0001 0000 * taue, kawada, akiyama, and kobashi walk on vpw2 ramp 0005 0000 1F60 0000 00820000 00000800 0001 0000 - kobashi 0006 0000 1F5F 0000 00280000 00000800 0001 0000 - akiyama 0003 000A 1F60 0000 FFD80000 00000800 0001 0000 - kawada 0004 000A 1F5F 0000 FF7E0000 00000800 0001 0000 - taue 0001 0000 1F60 0000 00000000 00000800 0000 0000 0001 0000 FFFF 0000 00000000 FC180800 0000 0004 -------------------------------------------------------------------------------- ending data starts at 801251D8, ending at 80125868 000B 0000 00E1 003C 00000000 00000800 0000 0004 000B 0000 313B FFFF 00000000 00000800 0000 0004 000B 0000 FFF7 0002 00000000 00000800 1000 0004 000B 0000 1F60 0000 00000000 00000800 2001 0004 0102 0000 00E1 003C 00000000 00000800 0000 0004 0102 0000 313F FFFF 00000000 00000800 0000 0004 0102 0000 FFF7 0002 00000000 00000800 1000 0004 0102 0000 1F60 0000 00000000 00000800 2001 0004 0007 0000 00E1 003C 00000000 00000800 0000 0004 0007 0000 3137 FFFF 00000000 00000800 0000 0004 0007 0000 FFF7 0002 00000000 00000800 1000 0004 0007 0000 1F60 0000 00000000 00000800 2001 0004 0006 0000 00E1 003C 00000000 00000800 0000 0004 0006 0000 3130 FFFF 00000000 00000800 0000 0004 0006 0000 FFF7 0002 00000000 00000800 1000 0004 0006 0000 1F60 0000 00000000 00000800 2001 0004 0107 0000 00E1 003C 00000000 00000800 0000 0004 0107 0000 3130 FFFF 00000000 00000800 0000 0004 0107 0000 FFF7 0002 00000000 00000800 1000 0004 0107 0000 1F60 0000 00000000 00000800 2001 0004 010C 0000 00E1 003C 00000000 00000800 0000 0004 010C 0000 31B9 FFFF 00000000 00000800 0000 0004 010C 0000 FFF7 0002 00000000 00000800 1000 0004 010C 0000 1F60 0000 00000000 00000800 2001 0004 0108 0000 00E1 003C 00000000 00000800 0000 0004 0108 0000 3130 FFFF 00000000 00000800 0000 0004 0108 0000 FFF7 0002 00000000 00000800 1000 0004 0108 0000 1F60 0000 00000000 00000800 2001 0004 0005 0000 00E1 003C 00000000 00000800 0000 0004 0005 0000 3136 FFFF 00000000 00000800 0000 0004 0005 0000 FFF7 0002 00000000 00000800 1000 0004 0005 0000 1F60 0000 00000000 00000800 2001 0004 0003 0000 00E1 003C 00000000 00000800 0000 0004 0003 0000 312E FFFF 00000000 00000800 0000 0004 0003 0000 FFF7 0002 00000000 00000800 1000 0004 0003 0000 1F60 0000 00000000 00000800 2001 0004 0008 0000 00E1 003C 00000000 00000800 0000 0004 0008 0000 3145 FFFF 00000000 00000800 0000 0004 0008 0000 FFF7 0002 00000000 00000800 1000 0004 0008 0000 1F60 0000 00000000 00000800 2001 0004 0004 0000 00E1 003C 00000000 00000800 0000 0004 0004 0000 312D FFFF 00000000 00000800 0000 0004 0004 0000 FFF7 0002 00000000 00000800 1000 0004 0004 0000 1F60 0000 00000000 00000800 2001 0004 0104 0000 00E1 003C 00000000 00000800 0000 0004 0104 0000 3130 FFFF 00000000 00000800 0000 0004 0104 0000 FFF7 0002 00000000 00000800 1000 0004 0104 0000 1F60 0000 00000000 00000800 2001 0004 0103 0000 00E1 003C 00000000 00000800 0000 0004 0103 0000 3148 FFFF 00000000 00000800 0000 0004 0103 0000 FFF7 0002 00000000 00000800 1000 0004 0103 0000 1F60 0000 00000000 00000800 2001 0004 0106 0000 00E1 003C 00000000 00000800 0000 0004 0106 0000 31A2 FFFF 00000000 00000800 0000 0004 0106 0000 FFF7 0002 00000000 00000800 1000 0004 0106 0000 1F60 0000 00000000 00000800 2001 0004 010D 0000 00E1 003C 00000000 00000800 0000 0004 010D 0000 313C FFFF 00000000 00000800 0000 0004 010D 0000 FFF7 0002 00000000 00000800 1000 0004 010D 0000 1F60 0000 00000000 00000800 2001 0004 000A 0000 00E1 003C 00000000 00000800 0000 0004 000A 0000 31C2 FFFF 00000000 00000800 0000 0004 000A 0000 FFF7 0002 00000000 00000800 1000 0004 000A 0000 1F60 0000 00000000 00000800 2001 0004 0001 0000 00E1 003C 00000000 00000800 0000 0004 0001 0000 3147 FFFF 00000000 00000800 0000 0004 0001 0000 FFF7 0002 00000000 00000800 1000 0004 0001 0000 1F60 0000 00000000 00000800 2001 0004 0002 0000 00E1 003C 00000000 00000800 0000 0004 0002 0000 3146 FFFF 00000000 00000800 0000 0004 0002 0000 FFF7 0002 00000000 00000800 1000 0004 0002 0000 1F60 0000 00000000 00000800 2001 0004 0105 0000 00E1 003C 00000000 00000800 0000 0004 0105 0000 31A2 FFFF 00000000 00000800 0000 0004 0105 0000 FFF7 0002 00000000 00000800 1000 0004 0105 0000 1F60 0000 00000000 00000800 2001 0004 0101 0000 00E1 003C 00000000 00000800 0000 0004 0101 0000 3143 FFFF 00000000 00000800 0000 0004 0101 0000 FFF7 0002 00000000 00000800 1000 0004 0101 0000 1F60 0000 00000000 00000800 2001 0004 0009 0000 00E1 003C 00000000 00000800 0000 0004 0009 0000 31B9 FFFF 00000000 00000800 0000 0004 0009 0000 FFF7 0002 00000000 00000800 1000 0004 0009 0000 1F60 0000 00000000 00000800 2001 0004 ================================================================================ intro data part 2 ================================================================================ this stuff begins in game at 80125A74 IDA address 8007D4B4, Z64 address 0x7E0B4 actual first entry (blank) at Z64 0x7E098, in game 80125A58 each entry is 28 (0x1C) bytes 00: sequence number? 01: sub-sequence number? 02: flags 1 03: transition type? (08 fade to white, 20 fade from white?) 04: time to show scene 06: camera motion? 08: ? (related to overlays?) 0A: stage number 0C: "pointer or data" slot 1 10: "pointer or data" slot 2 14: "pointer or data" slot 3 18: "pointer or data" slot 4 flags 1 76543210 |||||||| |||||||+-- motion blur 1 (rotate) ||||||+--- motion blur 2 (zoom) |||||+---- ? ||||+----- letterbox |||+------ red tint ||+------- green tint |+-------- purple tint +--------- super bright blue transition type 00 = none 01 = fade to black 02 = fade to white 03 = medium speed fade to and from black 04 = medium speed fade to and from white 05 = slow fade to and from black 06 = slow fade to and from white 07 = ??? fade 08 = fade to white 3 (fast) 0A = a flashbang went off and i can't see shit 20 = ? 23 = 27 = 28 = 3C = 44 = medium fade to white and go to title screen 46 = slow fade to white and go to title screen 80 = ? 90 = ? FA = 76543210 |||||||| |||||||+-- ||||||+--- |||||+---- ||||+----- |||+------ ||+------- |+-------- Go to title screen if 1 +--------- camera motion: 0000-007F = front shot 0080 = overhead ring shot 0081 = ...... 00D1 = 00D2 = like 00D4 but more extreme 00D3 = zooming in 00D4 = some sort of wide slow moving downwards shot 00D5 and above are assumed to be the same as 0000-007F stage number 0001 = use arena 0002 = locker room 1 0003 = vpw2 ramp 0004 = locker room 2 0005 = budokan select model 1 0006 = budokan select model 2 0007 = budokan select model 3 anything higher is a crash ... 0101 = AKI hall select model?! 0201 = no, it crashes "pointer or data" There are four slots here, with two possible value types. If the value is a pointer, it points to the command script for this slot to run. If the value is not a pointer (e.g. 0000xxxx), the value is an ID4 to pre-load into this slot. If the command script pointed to does not contain the loaded wrestler for this slot, they will disappear for a few seconds while they are loaded in. todo: there are entries before the first value from this data dump. data dump 00 00 00 08 0118 0081 0001 0000 00000001 00000000 00000000 00000000 ; preload misawa (intro) 01 00 00 00 003C 0081 0002 0001 801240E4 00000003 00000000 00000000 ; misawa walking, preload kawada 02 00 00 00 003C 0082 0000 0001 801240F8 8012410C 00000000 00000000 ; misawa/kawada staredown 03 00 00 00 001E 0083 0000 0001 80124120 80124134 00000000 00000000 ; misawa/kawada elbow strike 04 00 00 00 001E 0084 0000 0001 80124170 8012415C 00000102 00000000 ; misawa/kawada corner kick, preload vader 05 00 00 00 003C 0085 0003 0001 00000000 00000000 80124184 00000005 ; vader walking, preload kobashi 06 00 00 00 001E 0086 0000 0001 00000000 00000000 80124198 801241AC ; kobashi/vader staredown 07 00 00 00 001E 0087 0000 0001 00000000 00000000 801241C0 801241E8 ; kobashi/vader corner splash 08 00 00 00 0028 0088 0000 0001 00000001 00000006 80124224 80124210 ; preload misawa & akiyama, kobashi/vader suplex 09 00 00 00 0028 0089 0000 0001 80124274 80124238 00000000 00000000 ; misawa/akiyama top rope elbow 0A 00 00 00 001E 008A 0000 0001 801242B0 801242C4 00000102 00000005 ; misawa/akiyama emerald flowsion 1/3, preload vader/kobashi 0A 01 01 00 003C 008B 0000 0001 801242D8 801242EC 00000102 00000005 ; misawa/akiyama emerald flowsion 2/3, keep preloading 0A 02 01 00 001E 008C 0000 0001 80124300 80124314 00000102 00000005 ; misawa/akiyama emerald flowsion 3/3, keep preloading 0B 00 00 00 000A 008D 0000 0001 00000000 00000000 80124328 8012433C ; vader/kobashi running chair attack 0B 01 00 00 001E 008E 0000 0001 00000007 0000000A 80124350 80124364 ; vader/kobashi running chair attack, preload hase and kakihara 0C 00 00 00 0032 008F 0000 0001 801243A0 8012438C 00000003 00000000 ; kakihara/hase top rope armbar, preload kawada 0D 00 00 00 0028 0090 0000 0001 00000000 801243B4 801243C8 00000102 ; kakihara/kawada taunt-off, preload vader 0E 00 00 00 0023 0091 0000 0001 00000000 00000009 801243DC 801243F0 ; kawada/vader enzuigiri to outside, preload takayama 0F 00 00 00 0028 0092 0000 0001 00000004 80124418 8012442C 0000010C ; takayama/kawada knee, preload taue and omori 10 00 00 00 001E 0093 0000 0001 80124468 00000000 00000000 80124440 ; omori/taue axe bomber 11 00 00 08 0028 0094 0000 0001 801244CC 80124490 801244B8 801244A4 ; no fear taunts kawada/taue 12 00 00 20 0028 0095 0000 0001 801244E0 80124508 00000007 00000000 ; kakihara takedown takayama, preload hase 13 00 00 00 0028 0096 0000 0001 00000001 00000008 80124530 80124558 ; hase/? giant swing, preload misawa and mossman 14 00 00 00 0028 0097 0000 0001 80124580 80124594 0000010D 00000002 ; misawa/mossman apron sunset flip, preload shiga and y. ogawa 15 00 00 00 0028 0098 0000 0001 00000103 00000003 801245A8 801245E4 ; shiga/y. ogawa rope moonsault, preload johnny ace and kawada 16 00 00 00 0032 0099 0000 0001 8012460C 80124634 00000104 00000000 ; ace/kawada corner lariat, preload barton 17 00 00 08 0028 009A 0000 0001 8012465C 80124684 80124670 00000008 ; ace/barton double team kawada, preload mossman 18 00 00 20 0028 009B 0000 0001 0000000A 00000009 801246AC 80124698 ; mossman/izumida turn kick, preload kakihara and takayama 19 00 00 00 0028 009C 0000 0001 801246C0 801246D4 00000108 0000010D ; kakihara/takayama mounted taunt, preload j. smith and shiga 1A 00 00 00 0028 009D 0000 0001 00000000 00000000 801246E8 801246FC ; johnny smith/shiga arm twist 1B 00 00 00 0028 009E 0000 0001 80124710 80124738 00000004 00000103 ; kakihara/takayama mounted armbar, preload taue and ace 1C 00 00 00 0028 009F 0000 0001 00000001 00000005 80124760 80124774 ; taue/ace chokeslam, preload misawa and kobashi 1D 00 00 00 0028 00A0 0000 0001 80124788 8012479C 00000107 00000102 ; misawa tiger driver kobashi, preload albright and vader 1E 00 00 00 0032 00A1 0000 0001 00000000 00000005 801247B0 801247C4 ; albright/vader suplex, preload kobashi 1F 00 00 00 0028 00A2 0000 0001 00000000 801247D8 801247EC 00000001 ; kobashi/vader burning lariat, preload misawa 20 00 00 00 0028 00A3 0000 0001 00000003 80124814 00000000 80124828 ; kobashi/misawa burning lariat, preload kawada 21 00 00 00 001E 00A4 0000 0001 80124864 80124850 00000102 00000001 ; kobashi/kawada burning lariat part 1/3, preload vader and misawa 21 01 01 00 003C 00A5 0000 0001 8012488C 80124878 00000102 00000001 ; kobashi/kawada burning lariat part 2/3, keep preloading 21 02 02 00 001E 00A6 0000 0001 801248B4 801248A0 00000102 00000001 ; kobashi/kawada burning lariat part 3/3, keep preloading 22 00 00 00 0014 00A7 0000 0001 00000006 00000007 801248F0 801248C8 ; misawa/vader rope bounce, preload akiyama and hase 23 00 00 00 0028 00A9 0000 0001 8012492C 80124940 00000000 00000000 ; akiyama/hase running exploder 24 00 00 00 0028 00AA 0000 0001 80124968 80124954 00000101 00000003 ; akiyama/hase uranage, preload handen and kawada 25 00 00 00 0028 00AB 0000 0001 00000000 00000000 8012497C 801249A4 ; hansen/kawada chair 26 00 00 00 001E 00AC 0000 0001 00000000 00000000 801249CC 801249E0 ; hansen/kawada longhorn taunt 27 00 00 08 001E 00AD 0000 0001 00000105 00000008 801249F4 80124A08 ; hansen/kawada western lariat, preload 0105 and mossman 28 00 00 20 0028 00AE 0000 0001 80124A30 80124A44 80124A58 80124A6C ; izumida/j. smith and kimala/mossman tag sequence 1 29 00 00 08 0028 00AF 0000 0001 80124A80 80124ABC 80124A94 80124AD0 ; izumida/j. smith and kimala/mossman tag sequence 2 2A 00 00 20 0028 00B0 0000 0001 80124AE4 80124AF8 00000002 00000108 ; ace/misawa corner ace crusher, preload y. ogawa and j. smith 2B 00 00 08 0028 00B1 0000 0001 00000103 00000106 80124B20 80124B0C ; j. smith/ogawa british fall, preload ace and 0106 2C 00 00 28 003C 00B2 0000 0001 80124B70 80124B5C 80124B34 80124B48 ; akiyama/ace and shiga/j. smith tag sequence 2D 00 00 20 0028 00B3 0000 0001 80124B84 80124B98 00000005 00000001 ; mossman/omori hawaiian crusher, preload kobashi and misawa 2E 00 00 00 0028 00B4 0000 0001 00000006 00000003 80124BAC 80124BC0 ; kobashi/misawa turnbuckle bomb, preload akiyama and kawada 2F 00 00 00 0050 00B5 0000 0001 80124BD4 80124C24 00000000 00000001 ; akiyama/kawada reversal sequence, preload misawa 30 00 00 08 0028 00B6 0000 0001 0000010C 80124C74 00000103 80124C88 ; kawada/misawa powerbomb, preload omori and ace 31 00 00 27 0028 00B7 0000 0001 80124C9C 80124CB0 80124CC4 00000001 ; no fear powerbomb ace, preload misawa 32 00 00 27 0032 00B8 0000 0001 0000010C 80124CD8 80124D00 80124D3C ; misawa/y. ogawa and kobashi tag sequence, preload omori 33 00 00 00 0028 00B9 0000 0001 80124D8C 80124D78 00000006 80124D64 ; misawa/y. ogawa double team tiger driver omori, preload akiyama 34 00 00 00 0028 00BA 0000 0001 00000005 80124DA0 80124DB4 00000102 ; y. ogawa/akiyama special, preload kobashi and vader 36 00 00 00 0028 00BC 0000 0001 80124E2C 00000009 00000003 80124E68 ; kobashi/vader moonsault, preload takayama and kawada 37 00 00 00 0046 00BD 0000 0001 00000000 80124E90 80124EA4 00000000 ; takayama/kawada mounted tko 1 38 00 00 00 0032 00BE 0000 0001 00000001 80124ECC 80124EB8 00000000 ; takayama/kawada mounted tko 2, preload misawa 39 00 00 00 0028 00BF 0000 0001 80124EF4 00000000 80124EE0 00000000 ; misawa/kawada top rope brainbuster 3A 00 00 00 003C 00C0 0000 0001 80124F44 00000000 80124F08 00000000 ; misawa/kawada reversal sequence 3B 00 00 00 0032 00C1 0000 0001 80124F80 0000000A 80124F6C 00000004 ; misawa/kawada ganso bomb, preload kakihara and taue 3C 00 00 00 0028 00C2 0000 0001 00000102 80124F94 00000005 80124FA8 ; kakihara/taue sto, preload vader and kobashi 42 00 00 00 0028 00C8 0000 0001 80125084 00000001 801250C0 00000000 ; vader/kobashi vader splash, preload misawa 3F 00 00 00 001E 00C5 0000 0001 00000000 80125020 8012500C 00000000 ; kobashi/misawa outside half nelson suplex 41 00 00 00 0028 00C7 0000 0001 00000102 80125070 8012505C 00000006 ; kobashi/misawa burning hammer, preload vader and akiyama 40 00 00 00 0028 00C6 0000 0001 80125034 00000000 00000004 80125048 ; vader/akiyama german, preload taue 3E 00 00 00 0028 00C4 0000 0001 80124FE4 00000000 80124FF8 00000000 ; vader/taue powerbomb 43 00 09 03 003C 00C9 0000 0001 801250E8 00000001 801250FC 00000000 ; vader/taue taunt, preload misawa 44 00 7B 00 0064 00CA 0004 0002 00000000 80125110 00000000 00000000 ; misawa locker room scene 1 45 00 7B 00 0032 00CB 0005 0002 00000000 80125124 00000000 00000000 ; misawa locker room scene 2 46 00 73 00 003C 00CC 0004 0002 00000000 80125138 00000000 00000000 ; misawa locker room scene 3 47 00 73 03 003C 00CD 0005 0002 00000005 8012514C 00000003 00000004 ; preload kobashi, kawada, taue 48 00 80 00 0014 00CE 0000 0003 00000000 00000006 00000000 00000000 ; preload akiyama 48 01 00 80 005A 0000 0006 0003 80125160 80125174 80125188 8012519C ; vpw2 ramp scene 1 48 02 01 90 003C 00D0 0006 0003 80125160 80125174 80125188 8012519C ; vpw2 ramp scene 2 48 03 01 90 003C 00D1 0006 0003 80125160 80125174 80125188 8012519C ; vpw2 ramp scene 3 48 04 01 90 003C 00D2 0006 0003 80125160 80125174 80125188 8012519C ; vpw2 ramp scene 4 48 05 02 00 0050 00D3 0000 0003 80125160 80125174 80125188 8012519C ; vpw2 ramp scene 5 4A 00 00 46 003C 0000 0007 0000 00000000 00000000 00000000 00000000 (ending probably) 00 00 00 00 003C 0000 0000 0000 00000000 00000000 00000000 00000000 80 00 00 03 003C 0000 0000 0000 00000000 00000000 00000000 00000000 80 00 00 04 001E 0000 0000 0000 00000000 00000000 00000000 00000000 81 00 00 03 00FA 00D4 0000 0003 00000000 00000000 00000000 00000000 82 00 00 03 0080 0000 0000 0000 801251C4 801251C4 801251C4 801251C4 83 00 00 23 00FA 0000 0000 0003 801251D8 00000000 00000000 00000000 84 00 00 23 00FA 0000 0000 0003 80125228 00000000 00000000 00000000 85 00 00 23 00FA 0000 0000 0003 80125278 00000000 00000000 00000000 87 00 00 23 00FA 0000 0000 0003 80125318 00000000 00000000 00000000 88 00 00 23 00FA 0000 0000 0003 80125368 00000000 00000000 00000000 89 00 00 23 00FA 0000 0000 0003 801253B8 00000000 00000000 00000000 8A 00 00 23 00FA 0000 0000 0003 80125408 00000000 00000000 00000000 8B 00 00 23 00FA 0000 0000 0003 80125458 00000000 00000000 00000000 8C 00 00 23 00FA 0000 0000 0003 801254A8 00000000 00000000 00000000 8D 00 00 23 00FA 0000 0000 0003 801254F8 00000000 00000000 00000000 8E 00 00 23 00FA 0000 0000 0003 80125548 00000000 00000000 00000000 8F 00 00 23 00FA 0000 0000 0003 80125598 00000000 00000000 00000000 90 00 00 23 00FA 0000 0000 0003 801255E8 00000000 00000000 00000000 91 00 00 23 00FA 0000 0000 0003 80125638 00000000 00000000 00000000 92 00 00 23 00FA 0000 0000 0003 801252C8 00000000 00000000 00000000 93 00 00 23 00FA 0000 0000 0003 80125688 00000000 00000000 00000000 94 00 00 23 00FA 0000 0000 0003 801256D8 00000000 00000000 00000000 95 00 00 23 00FA 0000 0000 0003 80125728 00000000 00000000 00000000 96 00 00 23 00FA 0000 0000 0003 80125778 00000000 00000000 00000000 98 00 00 23 00FA 0000 0000 0003 801257C8 00000000 00000000 00000000 9A 00 00 23 00FA 0000 0000 0003 80125818 00000000 00000000 00000000 todo: there are some other entries after this but they look mostly blank ================================================================================ code notes placed a read breakpoint on the first non-0000 ID4 in-game 8011A710 IDA 80072150 actual routine starts at in-game 8011A5AC IDA 80071FEC memory locations referenced in routine 80118EA4: pointer to ??? (first? value is 8026D740) 8012C100: pointer to ??? (first? value is 801240E4) <- document you're reading explains this data first 8012C924: pointer to ??? (first? value is 80125A74, changes as intro moves on) 8012C0EC: pointer to ??? (first? value is 80125A40; data around this changes, but not the pointer itself) memory locations referenced in above pointers 8026D740: unsure; values here change as the intro progresses 801240E4: well now you're just back to the data at the top of the document again 80125A74: unsure part 2, but it includes a lot of pointers... 80125A40: really doesn't make much sense ================================================================================ intro part 3 the "all japan", "pro wrestling", and "virtual" scrolling images... and more these notes are haphazard since i'm just documenting this for vpw2 freem edition all these images are i4 format: ----+---------------+ ID | Description | ----+---------------+ 00B9| ALL JAPAN | 00BA| PRO WRESTLING | 00BB| VIRTUAL | 00BC| first frame of screen burn ----+---------------+ the location of the FileTable ID for the first "All Japan" image is: IDA 8007D2F8 real 801258B8 Z64 0x7DEF8 anyways here's the data dump 00B9 0080 0020 0020 0000 8400 FF10 003C ; all japan 00BA 0080 0020 0020 0001 8400 02D0 00B4 ; pro wrestling 00BA 0080 0020 0020 0000 8400 FF10 003C ; pro wrestling 00B9 0080 0020 0020 0001 8400 02D0 00B4 ; all japan 00BB 0080 0020 0020 0003 8400 02D0 003C ; virtual 00BA 0080 0020 0020 0002 8400 FF10 00B4 ; pro wrestling 00BC 0040 0040 002F 0000 C004 0000 0000 ; first frame of screen burn 0x00: File ID 0x02: Width 0x04: Height 0x06: Vert. displacement 1 (only for CI* textures?) 0x08: Horiz. stretch 0x0A: Flags 1? 0x0C: horizontal displacement? (only for I4 textures?) 0x0E: vertical displacement 2? (only for I4 textures?) "scrollspeed" may be "horiz texture offset" and "horiz texture movement" the three static intro screens seem to use a similar format? real address 80125868 z64 address 0x7DE98 [real addr 80125868]: 0013 0140 00F0 0000 01E0 9200 0000 0000 ; AJPW [real addr 80125878]: 0011 0140 00F0 0000 01E0 9200 0000 0000 ; Asmik [real addr 80125888]: 0012 0140 00A0 0028 0140 9201 0000 0000 ; AKI file ID, width, height, v. displace, h. stretch, flags1?, ?, ? flags1 upper portion part of this is related to image type. 8xxx: i4texture/"4 color" 9xxx: ci4texture/16 color Axxx: ci8texture/256 color? (unofficial, doesn't appear in any game data) Bxxx: ??? 16 color? Cxxx: i4texture sequence; lower two bytes seem to change something related to shape? Dxxx: invalid? Exxx: invalid? Fxxx: invalid? x?xx: changes display priority? probably more than that flags1 lower portion xx00 = black bg xx01 = white bg xx02 = animated fire BG (does not handle fades well) xx03 = animated fire foreground? xx04 = used by screen burn but requires C0 as first byte?