Virtual Pro Wrestling 2 Match Options starts at 80176130 in RAM (also 800A4A80) The values in [] represent my default options. (+0x00) [00] Ruleset { 00 = Wrestling, 01 = Shoot, 02 = Tag, 03 = Battle Royal } (+0x01) [0C] Time Limit { tons of values } (+0x02) [00] Round Length { tons of values } (+0x03) [04] Outside Count { tons of values } (battle royal: 00 = loss, 01 = anywhere, 02 = off) (+0x04) [00] Fall { 00 = On, 01 = Off } (+0x05) [00] Give Up { 00 = On, 01 = Off } (+0x06) [00] TKO { 00 = On, 01 = Off } (+0x07) [01] Rope Break { 00 = On, 01 = Off } (+0x08) [01] Quick Match { 00 = On, 01 = Off } (+0x09) [00] Blood { 00 = On, 01 = Referee Stop, 02 = Off } (+0x0A) [01] Change Title on Ring Out { 00 = On, 01 = Off } (+0x0B) [01] Time Limit Decision { 00 = On, 01 = Off } (+0x0C) [01] Interference { 00 = On, 01 = Off } (+0x0D) [00] Tag Help Time { tons of values } (+0x0E) [02] Starting number of points? { five values } (+0x0F) [01] Rope Escape { five values } (+0x10) [00] Down { five values } (+0x11) [03] Suplex { four values } (+0x12) [09] Number of Rounds { tons of values } (+0x13) [01] Gong Save { 00 = On, 01, Off } ------------------------------------------------------------------------------- from Melonbread (re-ordered to increasing values): https://www.tapatalk.com/groups/vpw2dojo/match-options-t29.html#p1216 800A44DA xxxx Outside Count - Falls Count Anywhere is 01 Interference - Off is 00, On is 02 Bloodshed - Off is 00, On is 08, Blood Stoppage is 18 Time Limit Decision - Off is 00, On is 40 800A44DB xxxx TKO - Off is 00, On is 01 Rope Break - Off is 00, On is 02 Outside Count - Lumberjack Match is 04 Quick Match ("Seconds Kill") - Off is 00, On is 08 Give Up - Off is 00, On is 10 Pinfall - Off is 00, On is 20 Tag Help Time - Standard Tag Format is 00, No Tag Format is 40 ------------- back to freem: Game uses word addressing for this, so... 800A44D8|800A44D9|800A44DA|800A44DB| --------+--------+--------+--------+ 76543210 76543210 76543210 76543210 |||||||| |||||||| |||||||| |||||||| |||||||| |||||||| |||||||| |||||||+-- (0x01) TKO |||||||| |||||||| |||||||| ||||||+--- (0x02) Rope Break |||||||| |||||||| |||||||| |||||+---- (0x04) Lumberjack |||||||| |||||||| |||||||| ||||+----- (0x08) Quick Match |||||||| |||||||| |||||||| |||+------ (0x10) Give Up |||||||| |||||||| |||||||| ||+------- (0x20) Pinfall |||||||| |||||||| |||||||| |+-------- (0x40) Tornado tag format |||||||| |||||||| |||||||| +--------- (0x80) ? |||||||| |||||||| |||||||| |||||||| |||||||| |||||||+----------- (0x01) Falls Count Anywhere |||||||| |||||||| ||||||+------------ (0x02) Interference |||||||| |||||||| |||||+------------- (0x04) Battle Royal "Outside = Loss" |||||||| |||||||| ||||+-------------- (0x08) Blood |||||||| |||||||| |||+--------------- (0x10) Referee Stop |||||||| |||||||| ||+---------------- (0x20) Change Title on Ring Out |||||||| |||||||| |+----------------- (0x40) Time Limit Decision/Time-Out Judgment |||||||| |||||||| +------------------ (0x80) Battle Royal? |||||||| |||||||| |||||||| |||||||+-------------------- (0x01) Martial Arts Rules |||||||| ||||||+--------------------- (0x02) Gong Save |||||||| |||||+---------------------- (0x04) ? |||||||| ||||+----------------------- (0x08) Referee Count Speed |||||||| |||+------------------------ (0x10) ? |||||||| ||+------------------------- (0x20) ? |||||||| |+-------------------------- (0x40) ? |||||||| +--------------------------- (0x80) ? |||||||| |||||||+----------------------------- (0x01) ? ||||||+------------------------------ (0x02) ? |||||+------------------------------- (0x04) ? ||||+-------------------------------- (0x08) ? |||+--------------------------------- (0x10) ? ||+---------------------------------- (0x20) ? |+----------------------------------- (0x40) ? +------------------------------------ (0x80) ? ------------------------------------------------------------------------------- *default* match options (used on first boot or resetting cart data) seg0:80108A5C (Z64 addr 0x6DEAC) # wrestling .byte 0x00 # ruleset (0=wrestling) .byte 0x05 # time limit .byte 0x07 # round length .byte 0x04 # outside count .byte 0x00 # fall .byte 0x00 # give up .byte 0x01 # tko .byte 0x00 # rope break .byte 0x01 # quick match .byte 0x02 # blood .byte 0x01 # change title on ring out .byte 0x01 # time limit decision .byte 0x01 # interference .byte 0x00 # tag help timer .byte 0x02 # [mma] starting num. points .byte 0x01 # [mma] rope escape .byte 0x00 # [mma] down .byte 0x03 # [mma] suplex .byte 0x09 # [mma] number of rounds .byte 0x00 # martial arts .byte 0x01 # ruleset (1=martial arts) .byte 0x00 # time limit .byte 0x00 # round length .byte 0x00 # outside count .byte 0x00 # fall .byte 0x00 # give up .byte 0x00 # tko .byte 0x00 # rope break .byte 0x00 # quick match .byte 0x02 # blood .byte 0x00 # change title on ring out .byte 0x01 # time limit decision .byte 0x01 # interference .byte 0x00 # tag help timer .byte 0x02 # [mma] starting num. points .byte 0x01 # [mma] rope escape .byte 0x00 # [mma] down .byte 0x03 # [mma] suplex .byte 0x09 # [mma] number of rounds .byte 0x00 # todo: default tag # todo: default battle royal following that (Z64 addr 0x6DED4) is a number of default rulesets, mainly used for RRS/KRS, with the last 7 being used for the attract mode demo matches. (each ruleset is 0x14 bytes and follows the same ordering as above.)