this is a dump of the wrestler starting locations from vpw2. as for what goes to what, I don't know exactly. Only X and Z values are used. These aren't loaded into memory until a match starts. I have no idea how they get there. (ROM addresses seem to start at 0x14DE6C in a z64 format ROM.) RAM addr. -------------------------------------------------------------- 80153800: C3340000 - Player 1 X (1v1) 80153804: C3340000 - Player 1 Z (1v1) 80153808: 43340000 - Player 2 X (1v1) 8015380C: 43340000 - Player 2 Z (1v1) 80153810: 43340000 - (unknown) 80153814: C3340000 - Player 3 Z (1v1 as Manager) 80153818: C3340000 - (unknown) 8015381C: 43340000 - Player 4 Z (1v1 as Manager) ------------------ 80153820: C3340000 - Player 1 X (3WAY Match/Battle Royal) 80153824: 43340000 - Player 2 Z (3WAY Match/Battle Royal) 80153828: C3340000 - Player 2 X (3WAY Match/Battle Royal) 8015382C: C3340000 - Player 2 Z (3WAY Match/Battle Royal) 80153830: 43340000 - Player 3 X (3WAY Match/Battle Royal) 80153834: 43340000 - Player 3 Z (3WAY Match/Battle Royal) 80153838: 43340000 - Player 4 X (Battle Royal) 8015383C: C3340000 - Player 4 Z (Battle Royal) ------------------ 80153840: C2F00000 - Player 1 X (No Touch Tag Match) 80153844: C3340000 - Player 1 Z (No Touch Tag Match) 80153848: C3340000 - Player 2 X (No Touch Tag Match) 8015384C: C2F00000 - Player 2 Z (No Touch Tag Match) 80153850: 43340000 - Player 3 X (No Touch Tag Match) 80153854: 42F00000 - Player 3 Z (No Touch Tag Match) 80153858: 42F00000 - Player 4 X (No Touch Tag Match) 8015385C: 43340000 - Player 4 Z (No Touch Tag Match) ------------------ 80153860: C3340000 - 80153864: C3340000 - 80153868: C3340000 - 8015386C: C3340000 - 80153870: 43340000 - 80153874: 43340000 - 80153878: 43340000 - 8015387C: 43340000 - 80153880: C3340000 - 80153884: C3848000 - 80153888: C3340000 - 8015388C: C3848000 - 80153890: 43340000 - 80153894: 43848000 - 80153898: 43340000 - 8015389C: 43848000 - 801538A0: C3340000 - 801538A4: C39B0000 - 801538A8: 43340000 - 801538AC: 439B0000 - 801538B0: C3340000 - Player 3 X (1v1 as Manager) 801538B4: C3AF0000 - 801538B8: 43340000 - Player 4 X (1v1 as Manager) 801538BC: 43AF0000 - ------------------ 801538C0: 01020000 801538C4: 02000000 801538C8: 04000000 801538CC: 08000000 801538D0: 10000000 801538D4: 00000000 801538D8: 00000000 801538DC: 00000000 801538E0: 01000200 801538E4: 08000400 801538E8: 00000000 801538EC: 00000000 801538F0: 02000800 801538F4: 01000400 801538F8: 01000400 801538FC: 02000800 80153900: 00100020 80153904: 00400080 80153908: 00000000 8015390C: 00000000 80153910: 00100020 80153914: 00010002 80153918: 00040008 8015391C: 03020001 ------------------ 80153920: 44D48000 - Player 3 X (Battle Royal Entrance [Corner]) 80153924: 44D48000 - Player 3 Z (Battle Royal Entrance [Corner]) 80153928: 44D48000 - Player 4 X (Battle Royal Entrance [Corner]) 8015392C: C4D48000 - Player 4 Z (Battle Royal Entrance [Corner]) 80153930: C4D48000 - Player 2 X (Battle Royal Entrance [Corner]) 80153934: C4D48000 - Player 2 Z (Battle Royal Entrance [Corner]) 80153938: C4D48000 - Player 1 X (Battle Royal Entrance [Corner]) 8015393C: 44D48000 - Player 1 Z (Battle Royal Entrance [Corner]) ------------------ 80153940: 43660000 - 80153944: 439B0000 - 80153948: 43660000 - 8015394C: C39B0000 - 80153950: C3660000 - 80153954: C39B0000 - 80153958: C3660000 - 8015395C: 439B0000 - -------------------------------------------------------------- The X and Z values for Dome Road Battle Royal entrances seem to be hardcoded. Z = 453B8000 X = B59A0130? I'm unsure. Relevant instruction locations while the game is running: * 801313CC - creates upper section of Z * 801313EC - stores the value 8016CCFC is another address to take note of... it holds the value 0xC1520000 from when I was checking it...