unpacked parameters: the "do it by myself" method of checking a bunch of shit. i'm doing this in an attempt to cross-reference with WCW/nWo Revenge's params. do not confuse this with the work done on packed params, though once everything is figured out in both types, I assume life will have become better. dump 8009C3B0-8009C3EC default edit wrestler 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, offense params 1 2 3 4 5 02 00 02 04 02 01 02 02 00 00[01 02 03 04 05]03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, defense params 1 2 3 4 5 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03[01 02 03 04 05]02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, stance martial arts (1) 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[28 21]00 00 00 10 00 03 00 00 default edit wrestler, stance shooting (2) 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[28 11]00 00 00 10 00 03 00 00 default edit wrestler, stance normal (3) 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[28 81]00 00 00 10 00 03 00 00 default edit wrestler, stance women (4) 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[2A 01]00 00 00 10 00 03 00 00 default edit wrestler, weight class junior 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[24]09 00 00 00 10 00 03 00 00 default edit wrestler, weight class super heavyweight 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0[30]09 00 00 00 10 00 03 00 00 default edit wrestler, walk speed fast [03]00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, reversal style heel (5) 02 05 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler after visiting logic menu for first time 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, attack strategy mainly grapples 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46[04]01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, strike reaction fast 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02[00]01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, grapple reaction fast 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02 01[00]02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, offensive balance logic mainly defend 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02 01 01[04]01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, outside logic flying 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02 01 01 02[04]02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, appeal logic often 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 00 46 02 01 01 02 01[00]00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, standing opponent early flying 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05[02]01 00 00 00 01 01 00 46 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, standing opponent late flying 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01[02]00 00 00 01 01 00 46 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, downed opponent early pick up 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00[03]01 00 46 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, downed opponent late pick up 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01[03] 00 46 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, finisher set to corner special 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 [00 80]02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, finisher set to springboard grounded 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 00 01 01 [01 12]02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, rivals set to 0001 0002 0003 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02[00 01 00 02 00 03]00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, second set to 0B03 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00[0B 03] [12] A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, preferred weapon sickle 02 00 02 04 02 01 02 02 00[06]03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, jumping distance longest 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03[04]04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, corner climb jump (still uncertain) 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 [05 2]0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, hammer throw block {note: seems to be 0x20 mask for this one} 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 [08] 09 00 00 00 10 00 03 00 00 default edit wrestler, submission skills weak 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04[02]00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, recovery rate fast 02 00 02[06 03]01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, downed recovery rate fast 02 00 02 04 02 01 02[03]00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, weapon use often 02 00 02 04 02 01[03]02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00 03 00 00 default edit wrestler, leapfrog both 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02[C0]28 09 00 00 00 10 00 03 00 00 default edit wrestler, ring entry giant 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02[A1]28 09 00 00 00 10 00 03 00 00 default edit wrestler with a front super special/maximum move 02 00 02 04 02 01 02 02 00 00 03 03 03 03 03 03 03 03 03 03 02 04 01 00 05 01 01 00 00 46 01 01 00 00 02 01 01 02 01 02 00 00 00 00 00 00 00 00 02 A0 28 09 00 00 00 10 00[07]00 00 remaining editable items: * fighting style * mount type things left unaccounted for/may not exist: * special get up * starting weapon ================================================================================ offsets ================================================================================ why is this info at the end? because I don't want to have to scroll past it to get to the hard data. also this is partially duplicated in param_unpacking.txt 38/60 bytes decoded 00 - Walk Speed 01 - Reversal Style 02 - Bleeding Frequency 03 - Recovery Rate (normal) 04 - Recovery Rate (bleeding) 05 - Bloodshed Effect 06 - Weapon Use 07 - Downed Recovery Rate 08 - ["always 00, apart from Onita and Abdullah (01)" - Melonbread] 09 - Preferred Weapon 0A - Offensive Parameter: Head 0B - Offensive Parameter: Body 0C - Offensive Parameter: Arms 0D - Offensive Parameter: Legs 0E - Offensive Parameter: Flying 0F - Defensive Parameter: Head 10 - Defensive Parameter: Body 11 - Defensive Parameter: Arms 12 - Defensive Parameter: Legs 13 - Defensive Parameter: Flying 14 - Jumping Distance 15 - Weight Factor (only partially implemented in VPW2) 16 - Submission Skills 17 - ["mostly 00, but 01 for many shoot/strikers and 02 for rough/heel?" - Melonbread] 18 - Logic: Main Type (identity of this byte sourced from WM2K) 19 - Logic: Standing Opponent Early 1A - Logic: Standing Opponent Late 1B - (not actually used?) 1C - Logic: Standing Finishing Move Slot (high byte) 1D - Logic: Standing Finishing Move Slot (low byte) 1E - Logic: Downed Opponent Early 1F - Logic: Downed Opponent Late 20 - Logic: Downed Finishing Move Slot (high byte) 21 - Logic: Downed Finishing Move Slot (low byte) 22 - Logic: Attack Strategy 23 - Logic: Strike Reaction 24 - Logic: Grapple Reaction 25 - Logic: Offensive Balance 26 - Logic: Outside Behavior 27 - Logic: Appeal 28 - Rival 1 ID4 (high byte) 29 - Rival 1 ID4 (low byte) 2A - Rival 2 ID4 (high byte) 2B - Rival 2 ID4 (low byte) 2C - Rival 3 ID4 (high byte) 2D - Rival 3 ID4 (low byte) 2E - Second ID4 (high byte) 2F - Second ID4 (low byte) 30 - various flags 1 34 - various flags 2 38 - various flags 3 3A - (not actually used?) 3B - (not actually used?)