Table of Contents
- Introduction
- Requirements
- Patching the ROM
- Changelog
- Controller Setup
- Recommended Edits
- Navigating the Menus
- Playing the Game
- Arenas and Title Belts
- Edit Mode
- Save Data
- Errata
- Known Issues
- Questions and Answers
- Credits
Introduction
Virtual Pro-Wrestling 2 freem Edition is a ROM hack of AKI Corporation's Virtual Pro-Wrestling 2, with a number of the default wrestlers swapped out for other wrestlers (mostly from other AKI wrestling games). You can kind of think of it as a "best of" the AKI games, though I'd rather have every character from the first eight VPW games implemented before I can say that. :)
Since this is a ROM hack, it will work on original hardware, as well as N64 emulators. This isn't exactly the first ROM hack of an AKI game... S.K. Stylez and Zoinkity did an English translation of VPW2, which also runs on original hardware. WldFb used some ROM hacks for a WWF No Mercy hack named "Back 2 Basics". I can't recall if that hack used emulator plugin texture replacement or not, however...
Also of note is the VPW2 freem Edition Character Guide, which provides details on all of the wrestlers in the hack... or it will, once it's done.
Changes from Original Game
Changes in VPW2 freem Edition include the following:
- Translated a large chunk of the game from Japanese to English.
- Replaced various wrestlers with wrestlers from other AKI wrestling games.
- Replaced a small amount of wrestlers with new wrestlers who haven't been in an AKI game before.
- The game starts out fully unlocked; nothing is hidden.
- Increased amount of points available for changing offensive and defensive parameters in Edit Mode.
- A bunch of graphical changes. This includes the user interface, wrestler costume textures, as well as some arenas.
General Notes
This game is not licensed by AKI Corporation, Asmik Ace, Nintendo, or any of the featured wrestling organizations and wrestlers. For that reason, I request that you do not sell reproduction cartridges of this hack. Making a reproduction for personal use is OK, but the use of a re-flashable cart is recommended, since this hack will be updated in the future.
Some screenshots in the manual are from previous development versions, and may look different in the current release. This will be fixed in due time, since it is anticipated that things will change further.
Notes on the 2020/01/28 Release
The most important thing to note is that this is (still) a work in progress release. Not everything will be 100% perfect or complete. Furthermore, the original game does not give me a lot of choice when it comes to replacing certain costume items. For example, there are only three available Elbow Pad designs. The amount of items that can be replaced is a large part of why some wrestlers don't have 100% accurate costumes yet.
Another thing to note is that this hack will accept Controller Pak saves from Virtual Pro-Wrestling 2 (game code NA2J). Much like the release from February 22, 2019, this is intentional. This gives you a chance to import your edit wrestlers and belts from your original VPW2 cartridge and/or save file. Future versions of the hack will save Controller Pak data to a unique, non-VPW2 file. I will attempt to notify people well in advance when this happens via updates to the website, manual, and changelog.
There is no known date for the Controller Pak changeover, but it is more likely to happen when all of the costume items are finalized.
Requirements
In order to play this game, you will need the following:
- A Virtual Pro-Wrestling 2 ROM image in Z64 format. If your VPW2 ROM is not in Z64 format, you will need a conversion tool.
- The xdelta patcher, or a program capable of applying xdelta patches. Recommended front-ends include:
- Windows: xdelta UI
- Mac OS X/macOS: MultiPatch
- Android: UniPatcher (Check the Releases tab for APK files)
- Web: Rom Patcher JS
- A way to play the game. This can be one of:
- Nintendo 64 emulator (Project64, cen64, MAME, etc.)
- Nintendo 64 backup device (Z64, V64, CD64...)
- Nintendo 64 flash cart (64drive recommended, but Everdrive 64 will also work)
This game is not currently supported on PAL systems. If you manage to bypass the PAL lock, you will find that the game has not been 50fps optimized. I don't believe anyone has looked into or documented what changes were made between NTSC and PAL regions of AKI games yet...
Patching the ROM
The patch is provided in xdelta format, and is meant to be patched to an unmodified Virtual Pro-Wrestling 2 ROM in Z64 format. If your ROM is in a different format (e.g. V64 or N64), you will need a tool to convert it. DO NOT apply this patch to the S.K. Stylez English translation. It will not work. (This hack includes its own English translation.)
Converting ROMs
In case you do not have a Z64 format ROM, you will need to convert it. This is NOT as simple as changing the file extension, as the byte order is different between various formats.
Tools that can be used to convert ROMs to the correct format:
uCON64 (frontend)
The easiest way to use uCON64 is the uCON64 frontend program. This needs to be downloaded separately from the regular uCON64 download and put in the same directory.

Go to the N64 tab, and in the Conversion section, change the "ROM to" drop-down box to "Z64", then hit the "Convert" button. Select your VPW2 ROM and press "OK". The frontend will show a log of the conversion process, and the converted ROM should be in the same directory as the frontend executable.
uCON64 (command line)
Some people prefer to use the command line instead. Others don't really have a choice in the matter...
ucon64 --z64 path_to_rom.v64
(or .n64
if your ROM has that extension.)
Tool64

Tool64 is a bit more user-friendly than uCON64, even with the frontend. However, the terminology used in the "Change Byte Order" menu might be confusing when all I've done is tell you to "convert to Z64 format". Instead of worrying, just choose "Big Endian" after highlighting your VPW2 ROM.
Mobile
I do not know of any solutions for changing N64 ROM formats on mobile platforms (e.g. Android). The above programs only run on a computer.
Applying the Patch
Once your ROM is in the correct format, you're ready to patch the game. This should be a fairly straightforward process if you're using one of the xdelta frontends/user interfaces.
Every time an update is released, you will have to re-patch the base/original VPW2 ROM.
xdelta
Command Line
If you need to use the command line/terminal version of xdelta, here is how to apply the patch:
xdelta -d -s (base_rom_file) (xdelta_patch) (output_rom_file)
Base ROM information:
- Product Code: NA2J
- ROM size: 32.0 MB (33,554,432 bytes)
- MD5 hash:
90002501777e3237739f5ed9b0e349e2
- SHA-1 hash:
82dd25a044689eab57ab362fe10c0da6388c217a
Patched ROM information:
- Product Code: NVFE
- ROM size: 32.0 MB (33,554,432 bytes)
- MD5 hash:
e8a513c33aa71ca32008331da77a73d4
- SHA-1 hash:
55205b69119a2aa7fa0bf785109e29eea413fcb3
Game Save Type
Please do not skip this portion of the manual. If you skip it, it's likely the game won't actually save anything. When in doubt, try to find the settings that unhacked Virtual Pro-Wrestling 2 uses, and use those.
64drive (Normal Usage)
Until the menu is updated with information for VPW2 freem Edition, pick the 256K SRAM option.
Everdrive64
These instructions from BlueCanti should enable saving:
"On your everdrive 64 directory, click 'ED64' and there should be a txt file
called 'save.db
'. Click on it and on the bottom type 'VF=3
'
without the quotations, save document and try that, it should save data on the cart
from now on."
Older Backup Devices (V64, Z64, CD64, etc.)
It's been so long since I've used them that I don't know if there's anything special you need other than a cartridge with 256K SRAM.
Emulators
Typically, N64 emulators are able to detect what save type is being used on their own. Some N64 emulators require you to manually set the save type and provide the filename for saving/loading data. Consult your emulator's documentation for more information.
64drive (USB Loader)
Most people should never have to do this, but just in case, -s 3
sets the save type to SRAM 256K.
You'll have to mess with the loading and dumping commands to save and load data, however...
I haven't done this yet, so there's no information I can give you.
Changelog
Only the abridged changes for the current version are shown here. To see the full
changelog, please view changelog.txt
in the docs
directory.
2020/01/28 (January 28, 2020)
General Update Notes
After a somewhat long break spent dealing with other projects and issues, Virtual Pro-Wrestling 2 freem Edition has been updated again.
This *was* going to be another "minor" update, like the first revision, but a few things happened:
- I managed to put a new screen in the pre-intro sequence.
- Randymanfoo converted three WCW/nWo Revenge songs to use the VPW2 instruments.
- 30+ wrestlers had some of their moves changed.
The Future of This Hack
Virtual Pro-Wrestling 2 freem Edition is an ongoing project. There are a few milestones, particularly the "99%" and "100%" versions.
It is highly unlikely the "100%" version will ever be created or released,
as a full game disassembly would be required.
Therefore, the "99%" version is considered the target goal.
This release of the hack (2020/01/28) is about 35%-40% complete? I haven't really quantified the amount of progress made, so I'm just guessing.
The next general steps seem to be as follows (in no particular order):
- Fix up accuracy on costumes and costume items
- Work on remaining costume items (including faces, masks, entrance attire)
- Continue work on arenas
- Continue work on the intro sequence
- Work on the ending sequence
- Continue wrestler editing process (moves, params, logic)
- Import certain moves (Angle Slam... others?) from WWF No Mercy, if possible
- Attempt to debug and fix a crash involving playing as a manager in 1v1 matches
- Figure out what to do with Challenge mode (even if it's only editing RRS slightly)
- Import the Macho Man "OOH YEAH" sound
- Import a theme over Yoshinari Ogawa's
- Fix up the music (?)
- Fix smaller details (primarily menu stuff)
Things that would be in the "100%" version, if it was viable:
- Joe Bruiser and the Boxing fighting style
- Hold Z on certain fighters to access alternate versions, a la VPW64
- More costume items
- More wrestlers (mainly people I removed from vanilla VPW2)
and probably some other things that I don't want to think about.
In any case, work will continue, though I can't give any estimated release date(s).
Default Costume Updates
In order for the Default Costume changes to show up in an existing save file, please reset the Costume data for the following characters in Edit Mode:
Wrestler | Costume(s) |
---|---|
Kevin Nash | 1, 2, 3 |
Undertaker | 2 |
Perry Saturn | All |
Goldberg | 1, 2, 4 |
Tiger Mask | 2 |
Randy Savage | 1, 2 |
Don Frye | 3 |
Yoshihiro Takayama | 2, 3 |
Jumbo Tsuruta | 3 |
Satoshi Kojima | 3 |
John Cena | 2 |
Masakatsu Funaki | 3, 4 |
Dan Severn | 2 |
Rick Steiner | 3 |
Stan Hansen | 3 |
Curt Hennig | 2,3 |
Nobuhiko Takada | 1, 2 |
Kazushi Sakuraba | 2 |
Brock Lesnar | 1 |
TAKA Michinoku | 1 |
Antonio Inoki | 3 |
AJ Styles | 1 |
Wrestler Data Updates
This section contains changes to moves, parameters, and logic for the default wrestlers. You do not need to do anything to access these changes.
Moves
A few words on "de-duplicating" grapples:
In the original AKI games, wrestlers often had the same move for back grapple on both the solo button press and button press with direction pad. This also manifests itself with ports of wrestlers from World Tour, VPW64, and Revenge, where the Left/Right grapple slots are the same as the no direction grapple.
In VPW2 freem Edition, this is seen as something to be fixed.
Where possible, moves that "fit" the wrestler are used. If something seems off, or even outright wrong, please let me know.
000A - Sting
Grapple de-duplication. Also set three moves to be Favorites:
- Stinger Splash (Corner Running Strike B)
- Sidewalk Slam to Leg Submission (Front Special Grapple)
- Scorpion Death Drop (Back Special Grapple)
Move Slot | Old Move | New Move |
---|---|---|
Front Weak Grapple A | Face Punch | Chop (Hiroshi Hase) |
Front Weak Grapple B+Dir | Headlock Takedown | Arm Wrench with Elbow |
Front Strong Grapple B+Left/Right | Jumping DDT | Short Range Lariat |
Back Weak Grapple A+Dir | Face Crusher | Bulldog |
Back Weak Grapple B+Dir | Side Backdrop | Pendulum Backbreaker |
Back Strong Grapple A+Dir | German Suplex | Abdominal Stretch |
Back Strong Grapple B | High Speed German Suplex | Enzui Lariat |
0607 - Big Show
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A | Knee Crusher | Side Backdrop |
Back Weak Grapple B | Enzui Headbutts | Elbow to Back |
Back Strong Grapple A | Surfboard Stretch | Monster Uranage |
Back Strong Grapple B | Atomic Drop | Enzui Lariat |
0906 - Tazz
Back grapple de-duplication as an excuse to add more Tazplexes.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Side Backdrop |
Back Weak Grapple B | Knee Crusher | Elbow to Back |
Back Strong Grapple A+Dir | Pumphandle Slam | Half Nelson Suplex |
Back Strong Grapple B+Dir | Release German Suplex | Release Dragon Suplex |
0702 - X-Pac
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Face Crusher |
Back Weak Grapple B | Enzui Kneel Kick | Elbow to Back |
Back Strong Grapple A | School Boy | German Suplex |
Back Strong Grapple B | Rear Naked Choke | Dragon Backbreaker |
0404 - Perry Saturn
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Knee Crusher |
Back Weak Grapple B | School Boy | Elbow to Back |
Back Strong Grapple A+Dir | German Suplex | Release German Suplex |
Back Strong Grapple B+Dir | Argentine Neckbreaker Drop | Release Dragon Suplex |
0107 - Kevin Nash
Quite a few changes, primarily of the de-duplication variety.
Also set two moves to be Favorites:
- Jackknife Powerbomb (Front Special Grapple)
- Top Rope Powerbomb (Corner Special Grapple)
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Shoulder Block | Back Elbow (Hase) |
Strong Running Strike A+B | Lariat (Left) | Big Boot |
Corner Strike B+Dir | Back Elbow | Step Kick |
Corner Running Strike B | Jump High Kick | Big Boot |
Corner Running Strike B+Dir | Jump High Kick | Lariat (Left) |
Running Tree of Woe Strike B | Jump High Kick | Big Boot |
Front Weak Grapple A | Elbow to Back of Head | Face Punch |
Front Weak Grapple B+Left/Right | Headlock Takedown | Shoulder Thrusts |
Front Strong Grapple A | Shoulder Neckbreaker | Manhattan Drop |
Front Strong Grapple B | Short Range Lariat | Shoulder Armbreaker |
Back Weak Grapple A+Dir | Elbow to Back | Atomic Drop |
Back Weak Grapple B | Sleeperhold | Backdrop |
Back Strong Grapple A | Pendulum Backbreaker | Knee Crusher |
Back Strong Grapple B+Dir | Enzui Lariat | Pumphandle Slam |
000D - Ric Flair
Grapple and strike de-duplication. The Sidewalk Slam was selected to make
Figure 4 Leglock setups easier.
Also set Machine Gun Chops (Corner Special Grapple) to Favorite.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Heavyweight Dropkick | Burning Chop |
Weak Running Strike A+B | Shoulder Block | Back Elbow |
Strong Running Strike A+B | Push Kick | Kitchen Sink |
Front Weak Grapple A | Headlock Punch | Eye Rake |
Front Weak Grapple B | Arm Wrench with Elbow | Repeated Chops |
Front Strong Grapple A | Double Underhook Suplex | Sidewalk Slam |
Front Strong Grapple B | Backslide | Headlock |
Back Weak Grapple A | Backdrop | Back Rake |
Back Weak Grapple B | Knee Crusher | Elbow to Back |
Back Strong Grapple A+Dir | Atomic Drop | School Boy |
Back Strong Grapple B | Abdominal Stretch | Sleeperhold |
0108 - Scott Hall
Grapple de-duplication and some other edits.
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Shoulder Block | Flying Shoulder Attack |
Strong Running Strike A+B | Lariat (Right) | Kitchen Sink |
Corner Running Strike A+B | Lariat (Right) | Back Elbow |
Front Weak Grapple A+Dir | Dynamic Kneelift | Headlock Punch |
Front Weak Grapple B+Dir | Headlock Takedown | Arm Wrench with Elbow |
Front Strong Grapple A | Neckbreaker | Manhattan Drop |
Front Strong Grapple B+Left/Right | Stalling Fallaway Slam | Snake Eyes |
Back Weak Grapple A+Dir | High Angle Backdrop | Pendulum Backbreaker |
Back Weak Grapple B+Dir | Elbow to Back | Knee Crusher |
Back Strong Grapple A | Abdominal Stretch | Sleeperhold |
Back Strong Grapple B+Dir | Atomic Drop | German Suplex |
0603 - Undertaker
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Side Buster |
Back Weak Grapple B+Dir | Elbow to Back | Atomic Drop |
Back Strong Grapple A | Abdominal Stretch | Sleeperhold |
Back Strong Grapple B+Dir | Knee Crusher | Enzui Lariat |
0406 - Chris Jericho
Mostly grapple de-duplication, with an important fix for Front Maximum Grapple.
Also set Lion Tamer (Downed Legs Submission (Face Up)) to Favorite.
Move Slot | Old Move | New Move |
---|---|---|
Front Maximum Grapple | Takedown to Head Sub. | Sidewalk Slam to Leg Sub. |
Back Weak Grapple A | Backdrop | Side Buster |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | German Suplex | Dragon Suplex |
Back Strong Grapple B+Dir | Release German Suplex | Release Dragon Suplex |
0403 - Dean Malenko
Mainly back grapple de-duplication. Also added a Front Maximum Grapple move, though it just links to the Texas Cloverleaf.
Move Slot | Old Move | New Move |
---|---|---|
Front Maximum Grapple | (none) | Sidewalk Slam to Leg Sub. |
Back Weak Grapple A | Spinning Backdrop | Backdrop |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | School Boy | Abdominal Stretch |
Back Strong Grapple B+Dir | German Suplex | Chickenwing Facelock |
010A - Goldberg
Some changes suggested by SuperkickSD:
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Dir | Sobat | Thrust Kick |
Strong Strike A+B | Sobat | Stepping Thrust Kick |
Strong Running Strike A+B | Spear | Flying Shoulder Attack |
Corner Running Strike B | Spear | Power Lariat |
Counter Kick A | Dragon Screw | Lariat |
Back Special Grapple | Release Dragon Suplex | Viagra Driver |
Other changes by freem:
Move Slot | Old Move | New Move |
---|---|---|
Counter Kick B | Sidewalk Slam | Dragon Screw |
Irish Whip Attack/Counter | Sobat | Big Boot |
Irish Whip Weak Grapple A+Dir | Hip Toss | Back Body Drop |
Irish Whip Strong Grapple A+Dir | Samoan Drop | Powerslam |
Front Weak Grapple A | Dynamic Kneelift | Elbow |
Front Weak Grapple B | Swinging Neckbreaker | Machinegun Knee Lift |
Front Strong Grapple A | Arm Trap Suplex | Sroida |
Back Weak Grapple A+Dir | Side Buster | Sleeperhold |
Back Strong Grapple B | Enzui Lariat | Full Nelson Buster |
Downed Head Submission (Face Up) | Mounted Punches | Cross Armbar |
Downed Legs Submission (Face Down) | Reverse Achilles Hold | Half Boston Crab |
0802 - Brock Lesnar
Some changes suggested by SuperkickSD:
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B | Football Tackle | Jumping Knee Strike |
Strong Strike A+B | Strong Hammer Punch | Feint Lariat |
Front Weak Grapple A+Left/Right | Fireman's Carry | Double Leg Tackle |
Front Weak Grapple B | Headlock Takedown | Machinegun Knee Lift (Front) |
Front Weak Grapple B+Left/Right | Double Underhook Suplex | Fallaway Slam |
Front Strong Grapple B+Up | Uranage | Triple Powerbomb Pin |
Other changes by freem:
Move Slot | Old Move | New Move |
---|---|---|
Counter Kick B | Sidewalk Slam | Lariat |
Front Strong Grapple B+Left/Right | Dynamic Bomb | Powerbomb Pin |
Downed Head Submission (Face Down) | Camel Clutch | Armbar |
Sitting Head Submission (Face Down) | Camel Clutch | Mount Choke Sleeper |
Running Downed Strike (Face Up) | Stomping | Elbowdrop |
0405 - Eddy Guerrero
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Side Backdrop | Bulldog |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | School Boy | German Suplex |
Back Strong Grapple B | Pumphandle Slam | Tiger Suplex |
0002 - Steve Austin
Mostly back grapple de-duplication, with a fix for a strong strike.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Dir | Shake Punch | Superstar's Punch |
Back Weak Grapple A+Dir | Backdrop | Bulldog |
Back Weak Grapple B+Dir | Elbow to Back | Atomic Drop |
Back Strong Grapple A+Dir | School Boy | Reverse DDT |
0007 - The Rock
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Pendulum Backbreaker |
Back Weak Grapple B | Knee Crusher | Elbow to Back |
Back Strong Grapple A | Surfboard Stretch | Sleeperhold |
Back Strong Grapple B | Atomic Drop | Side Buster |
0701 - Triple H
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Elbow to Back |
Back Weak Grapple B+Dir | Knee Crusher | Side Buster |
Back Strong Grapple A | School Boy | Sleeperhold |
Back Strong Grapple B+Dir | Spinning Backdrop | Atomic Drop |
0008 - Shawn Michaels
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Pendulum Backbreaker |
Back Weak Grapple B+Dir | Elbow to Back | Bulldog |
Back Strong Grapple A+Dir | School Boy | Atomic Drop |
Back Strong Grapple B+Dir | Sleeperhold | Side Backdrop |
0104 - Randy Savage
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Pinpoint Jab | Body Blow |
Weak Running Strike A+B | Shoulder Block | Kitchen Sink |
Strong Running Strike A+B | Back Elbow (Hase) | Batting Lariat |
Corner Running Strike A+B | Back Elbow (Hase) | Batting Lariat |
Front Weak Grapple A+Dir | Headlock Punch | Snap Mare |
Front Weak Grapple B | Arm Wrench with Elbow | Shoulder Neckbreaker |
Front Strong Grapple A | Gutwrench Suplex | Headlock |
Front Strong Grapple B+Left/Right | Manhattan Drop | Sidewalk Slam |
Back Weak Grapple A+Dir | Backdrop | Spinning Backdrop |
Back Weak Grapple B | Knee Crusher | Elbow to Back |
Back Strong Grapple A+Dir | Sleeperhold | Pendulum Backbreaker |
Back Strong Grapple B+Dir | Atomic Drop | Bulldog |
0303 - DDP
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Shoulder Block | Kitchen Sink |
Strong Running Strike A+B | Whole Body Running Elbow | Lariat (Left) |
Corner Running Strike A+B | Back Elbow | Lariat (Left) |
Back Weak Grapple A | Backdrop | Side Buster |
Back Weak Grapple B | Abdominal Stretch | Elbow to Back |
Back Strong Grapple A | School Boy | Sleeperhold |
Back Strong Grapple B | Pumphandle Slam | Pendulum Backbreaker |
0606 - Booker T
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Back Elbow | Shoulder Block |
Strong Running Strike A+B | Flying Elbow | Jumping Karate Kick |
Corner Running Strike A+B | Back Elbow | Jumping Karate Kick |
Front Weak Grapple A | Club to Neck | Elbow |
Front Weak Grapple B | Arm Wrench/Heel Kick | Arm Wrench with Elbow |
Front Strong Grapple A | Gutwrench Suplex | Shoulder Buster |
Front Strong Grapple B | Short Range Lariat | Kitchen Sink to Ropes |
Back Weak Grapple A | High Angle Backdrop | Side Backdrop |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | School Boy | Sleeperhold |
Back Strong Grapple B+Dir | Atomic Drop | Knee Crusher |
0208 - Curt Hennig
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Orthodox Punch | Step Jab |
Weak Running Strike A+B | Shoulder Block | Flying Shoulder Attack |
Strong Running Strike A+B | Axe Bomber | Kitchen Sink |
Corner Running Strike A+B | Lariat (Right) | Axe Bomber |
Front Weak Grapple A+Left/Right | Face Punch | European Uppercut |
Front Weak Grapple B+Left/Right | Headlock Takedown | Arm Wrench with Elbow |
Front Strong Grapple A | Gutwrench Suplex | Throwing Northern Lights Suplex |
Front Strong Grapple B+Left/Right | Piledriver | Neckbreaker |
Back Weak Grapple A+Dir | Backdrop | High Angle Backdrop |
Back Weak Grapple B+Dir | Elbow to Back | Knee Crusher |
Back Strong Grapple A | German Suplex | Sleeperhold |
Back Strong Grapple B+Dir | Atomic Drop | Pendulum Backbreaker |
0505 - Raven
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Dir | Jumping Dropkick | Step Jab (Y. Ogawa) |
Weak Running Strike B | Shoulder Block | Kitchen Sink |
Strong Running Strike B | Jumping Kneebutt | Lariat (Right) |
Corner Running Strike A+B | Running High Angle Dropkick | Back Elbow |
Front Weak Grapple B | Arm Wrench with Elbow | Neckbreaker |
Front Strong Grapple A | Gutwrench Suplex | Shoulder Buster |
Front Strong Grapple B+Left/Right | Headlock | Snake Eyes |
Back Weak Grapple A+Dir | High Angle Backdrop | Pendulum Backbreaker |
Back Weak Grapple B | Bulldog | Elbow to Back |
Back Strong Grapple A+Dir | School Boy | Sleeperhold |
Back Strong Grapple B+Dir | Release German Suplex | Enzui Lariat |
0902 - Kurt Angle
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Side Backdrop |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A | Rear Naked Choke | Torture Abdominal Stretch |
Back Strong Grapple B+Dir | German Suplex | Release German Suplex |
0105 - Rick Steiner
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Jumping Lariat | Heavyweight Dropkick |
Weak Running Strike A+B | Flying Shoulder Attack | Kitchen Sink |
Strong Running Strike A+B | Lariat (Right) | Body Splash |
Corner Running Strike A+B | Lariat (Right) | Body Splash |
Front Weak Grapple B+Left/Right | Headlock Takedown | Arm Wrench with Elbow |
Front Strong Grapple A+Left/Right | Body Stamp | Shoulder Armbreaker |
Front Strong Grapple B+Left/Right | (#32) ? Suplex | Canadian Backbreaker |
Back Weak Grapple B+Dir | Elbow to Back | Knee Crusher |
Back Strong Grapple B+Dir | Atomic Drop | Pendulum Backbreaker |
0106 - Scott Steiner
Striking and grapple de-duplication.
Also set Lift Up Shoulder Slam (Front Strong Grapple A+Up) to Favorite.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Football Tackle | Step Punch (Y. Ogawa) |
Weak Running Strike A+B | Shoulder Block | Kitchen Sink |
Strong Running Strike A+B | Power Lariat | Jumping Kneebutt |
Corner Running Strike A+B | Lariat (Right) | Jumping Kneebutt |
Front Weak Grapple A+Left/Right | Club to Neck | Face Punch |
Front Weak Grapple B | High Speed Gutwrench | Machinegun Knee Lift |
Front Strong Grapple A+Left/Right | Snake Eyes | Short Range Lariat |
Front Strong Grapple B+Left/Right | DDT | Frankensteiner |
Back Weak Grapple A+Dir | Side Backdrop | Bulldog |
Back Weak Grapple B+Dir | Elbow to Back | Sleeperhold |
Back Strong Grapple B+Dir | Pumphandle Slam | Monster German Suplex |
0407 - Rey Mysterio Jr.
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | High Angle Dropkick | Orthodox Punch |
Weak Running Strike A+B | Flying Shoulder Attack | Flying Body Attack |
Strong Running Strike A+B | Flying Kneel Kick | Flying Cross Chop |
Corner Running Strike A+B | High Angle Dropkick | Flying Body Attack |
Front Weak Grapple A+Left/Right | Chest Chop | Fireman's Carry |
Front Weak Grapple B | Arm Wrench with Elbow | Arm Twist Throw |
Front Strong Grapple A+Left/Right | Jumping DDT | Climbing Enzui Kneel Kick |
Back Weak Grapple B+Dir | Face Crusher | Bulldog |
Back Strong Grapple A+Dir | Forward Rolling Pin | Sleeperhold |
Back Strong Grapple B+Dir | Mayan Suplex | Japanese Leg Roll Clutch |
0409 - Dynamite Kid
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Jumping Dropkick | Low Dropkick |
Weak Running Strike A+B | Shoulder Block | Flying Shoulder Attack |
Strong Running Strike A+B | Jump High Kick | Running Jumping Dropkick |
Corner Running Strike A+B | Back Elbow | Running Jumping Dropkick |
Front Weak Grapple A+Left/Right | Snap Mare | Headlock Punch |
Front Weak Grapple B | Arm Wrench with Elbow | Shoulder Thrusts |
Front Strong Grapple A+Left/Right | One Leg Headbutt | Shoulder Armbreaker |
Back Weak Grapple A | Side Backdrop | Side Buster |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | Dangerous Backdrop | Backdrop Hold |
Back Strong Grapple B+Dir | German Suplex | Release German Suplex |
040A - L.A. Park
Mostly grapple and striking de-duplication, with an added move for good measure.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Diving Lariat | Jumping Kneel Kick |
Weak Running Strike A+B | Flying Shoulder Attack | Kitchen Sink |
Strong Running Strike A+B | Flying Kneel Kick | Lariat (Right) |
Corner Running Strike A+B | Lariat (Right) | Body Splash |
Front Weak Grapple B | Arm Wrench with Elbow | Headlock Takedown |
Front Weak Grapple A+Left/Right | Eye Rake | Snap Mare |
Front Strong Grapple A+Left/Right | Uranage | Kitchen Sink to Ropes |
Front Strong Grapple B | Short Range Lariat | Sroida |
Back Weak Grapple A+Dir | High Angle Backdrop | Spinning Backdrop |
Back Weak Grapple B+Dir | Elbow to Back | Face Crusher |
Back Strong Grapple A+Dir | German Suplex | Side Buster |
Back Strong Grapple B+Dir | Atomic Drop | Dragon Backbreaker |
Springboard (Grounded) | (none) | Tope Atomico |
0904 - Ken Shamrock
Back grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Back Weak Grapple A+Dir | Backdrop | Knee Crusher |
Back Weak Grapple B | Pendulum Backbreaker | Elbow to Back |
Back Strong Grapple A+Dir | Forward Rolling Pin | Armbar |
Back Strong Grapple B+Dir | German Suplex | Release German Suplex |
0A03 - Karl Gotch
De-duplication and filling out more moves. Gotch was only in the PS1 games, after all.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Dir | Low Dropkick | Stance Snap Punch |
Strong Strike A+B | Low Dropkick | Football Tackle |
Weak Running Strike A+B | Shoulder Block | Push Kick |
Strong Running Strike B | Jumping Kneebutt | Heavyweight Dropkick |
Front Weak Grapple A+Left/Right | European Uppercut | Snap Mare |
Front Weak Grapple B | Double Underhook/Knee | Schmidt Backbreaker |
Front Strong Grapple A+Left/Right | (#32) ? Front Suplex | Cradle Kneeling Tombstone Piledriver |
Front Strong Grapple B | (#32) ? Front Suplex | Sweep Throw |
Front Strong Grapple B+Left/Right | (#32) ? Front Suplex | Backslide |
Front Strong Grapple B+Up | Sambo Armbar | Headlock Takedown |
Front Strong Grapple B+Down | Armbar | Cradle Piledriver |
Back Weak Grapple A+Dir | Side Backdrop | Knee Crusher |
Back Weak Grapple B | Side Backdrop | Elbow to Back |
Back Weak Grapple B+Dir | Side Backdrop | Pendulum Backbreaker |
Back Strong Grapple B | Monster Uranage | Torture Abdominal Stretch |
Back Strong Grapple B+Dir | Chickenwing Facelock | Full Nelson Buster |
Irish Whip Weak Grapple A | Monkey Flip | Drop Toe Hold |
Irish Whip Strong Grapple A+Dir | Sleeperhold | Abdominal Stretch |
Downed Legs Submission (Face Down) | Half Boston Crab | Bow and Arrow Hold |
Sitting Legs Submission (Face Down) | Half Boston Crab | Reverse Achilles Hold |
010C - Rikidozan
Mostly grapple and striking de-duplication, with a few other changes.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Jaw Punch | Burning Chop |
Front Weak Grapple A+Left/Right | Dynamic Kneelift | Snap Mare |
Front Weak Grapple B | Russian Leg Sweep | Shoulder Thrusts |
Front Strong Grapple A | Repeated Chops | Flying Headscissors |
Back Weak Grapple A+Dir | Elbow to Back | Enzui Headbutts |
Back Weak Grapple B+Dir | Side Backdrop | Atomic Drop |
Back Strong Grapple A | Dragon Backbreaker | High Angle Backdrop |
Back Strong Grapple B | Torture Abdominal Stretch | Sleeperhold |
Corner Weak Grapple B | Shoulder Tackle | Machine Gun Chops |
Downed Head Submission (Face Up) | Stretch Plum | Face Rake |
Sitting Strike (Face Up) | Angry Stomping | Neck Chop |
010D - The Destroyer
Some grapple and striking de-duplication, along with other small changes.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike A+B | Heavyweight Dropkick | Football Tackle |
Front Weak Grapple B+Left/Right | Headlock Takedown | Sweep Throw |
Front Strong Grapple A+Left/Right | Neckbreaker | (#35) (? suplex) |
Front Strong Grapple B | Headlock | Small Package |
Back Weak Grapple A+Dir | Backdrop | Side Backdrop |
Back Weak Grapple B+Dir | Bulldog | Side Buster |
Back Strong Grapple A+Dir | Atomic Drop | School Boy |
Back Strong Grapple B+Dir | Abdominal Stretch | Torture Abdominal Stretch |
Irish Whip Strong Grapple A+Dir | Manhattan Drop | Abdominal Stretch |
Taunt 3 (Right) | Touch Wrists | One Arm Turn |
0202 - Road Warriors
Grapple and striking de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Flying Shoulder Attack | Jumping Elbow |
Strong Running Strike A+B | Power Lariat | Big Boot |
Front Weak Grapple A | Dynamic Kneelift | Double Axe Handle |
Front Weak Grapple B | Neckbreaker | Gutwrench Suplex |
Front Strong Grapple A | Sroida | Throwing Northern Lights Suplex |
Back Weak Grapple A+Dir | Elbow to Back | Side Backdrop |
Back Weak Grapple B+Dir | Atomic Drop | Knee Crusher |
Back Strong Grapple A+Dir | Enzui Lariat | Torture Abdominal Stretch |
Back Strong Grapple B+Dir | Pumphandle Slam | Pendulum Backbreaker |
0B03 - AKI man
Striking and grapple de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Weak Running Strike A+B | Running Elbow | Running Jumping Dropkick |
Strong Running Strike A+B | Flying Lariat | Jumping Lariat |
Corner Running Strike A+B | High Angle Dropkick | Running Abisegeri |
Front Weak Grapple B | Arm Twist Throw | High Speed Gutwrench Suplex |
Front Weak Grapple A+Left/Right | European Uppercut | Snap Mare |
Front Strong Grapple A | Tiger Spin | High Angle Uranage |
Back Weak Grapple A+Dir | Spinning Backdrop | Dragon Backbreaker |
Back Strong Grapple B+Dir | Release Tiger Suplex | Release Dragon Suplex |
0502 - Sabu
Two small changes.
Move Slot | Old Move | New Move |
---|---|---|
Strong Strike B+Dir | Mongolian Chop | Jaw Punch |
Front Running Grapple | Neckbreaker Drop | Jumping Tornado DDT |
0209 - Dan Severn
A small de-duplication.
Move Slot | Old Move | New Move |
---|---|---|
Front Strong Grapple A+Down | Waterwheel Drop | Sidewalk Slam |
Parameters
No changes.
Logic
Only one wrestler has changed CPU Logic this time around.
Rikidozan
These changes were based on watching some Rikidozan matches and are not imported from VPW64. If I ever figure out VPW64's logic data, these values may change.
Category | Old Value | New Value |
---|---|---|
Standing Opponent Early | Grappling | Striking |
Attack Strategy | Balanced | Striking |
Changelog Items
(Due to its length, the "[Default Costumes] Various fixes/updates to default
costume data" is not included in the manual. Please view changelog.txt
for the full details of costume changes.)
- [Text Entry] Added - and # characters to English text entry.
These were being used in wrestler names (e.g. X-Pac, Spider-Man) and Mic Appeal phrases (e.g. "I am #1 wrestler"), but not available for use otherwise (or in the case of the -, easily available). - [Faces] Some faces were updated or replaced:
- 4 – Sting (updated by RagDas)
- 25 – Katsuyori Shibata (updated by KWG/Saga)
- 28 – Curt Hennig (updated by KWG/Saga)
- 29 – Dan Severn (updated by freem; minor touch-ups)
- 34 – Bret Hart (new texture by RagDas)
- 36 – Perry Saturn (redone by freem)
- 41 – Raven (updated by KWG/Saga)
- 42 – Tajiri (updated by freem; minor touch-up)
- 43 – Steven Regal (updated by KWG/Saga)
- 52 – AJ Styles (new texture by RagDas)
- 55 – Kurt Angle (joint update by freem and RagDas; minor touch-ups)
- 56 – Minoru Suzuki (updated by freem; minor touch-up)
- 58 – Tazz (updated by KWG/Saga)
- 61 – Big Show (updated by KWG/Saga)
- 63 – John Cena (updated by KWG/Saga)
- 64 – Brock Lesnar (new texture by RagDas)
- 65 – Samoa Joe (updated by KWG/Saga)
- 66 – Daniel Bryan (updated by KWG/Saga)
- 69 – Ric Flair (updated by RagDas)
- 70 – Goldberg (updated Revenge port by RagDas)
- 73 – Booker T (updated by KWG/Saga)
- 87 – Kane (updated by KWG/Saga)
- 89 – Hiroshi Tanahashi (updated by KWG/Saga)
- 90 – Kazuchika Okada (new texture by RagDas)
- 91 – Tetsuya Naito (updated by KWG/Saga)
- 92 – Kenny Omega (new texture by RagDas)
- 93 – Shinsuke Nakamura (updated by KWG/Saga)
- 94 – Dusty Rhodes (updated by KWG/Saga)
- 97 – Kota Ibushi (updated by KWG/Saga)
- 98 – Naomichi Marufuji (updated by KWG/Saga)
- 99 – KENTA (new texture by RagDas)
- [Faces] New faces added:
- 100 – Bam Bam Bigelow (by freem)
- 103 – Ted DiBiase (by RagDas)
- 105 – Phil Lafon (by freem)
- 107 – Takeshi Rikio (by freem)
- [Faces] Future face slot assignments made:
- 104 – Doug Furnas
- 108 – (currently unrevealed)
- 109 – (currently unrevealed)
- 110 – (currently unrevealed)
- [Costume Items] New costume items added:
- Ring Attire A22 – Naito (new textures by freem)
- Ring Attire A26 – USA Flag (new textures by freem)
- Ring Attire A29 – Okada (new textures by freem, still technically WIP)
- Ring Attire C22 – Madness Tights (Randy Savage, WCW/nWo Revenge)
- Ring Attire C25 – AJ Styles (new textures by RagDas)
- Upper Attire C7 – Dr. Frank (ported from Revenge, with some edits by freem)
- Tattoo 9 – Goldberg (ported from Revenge)
- Face Paint 20 – Muta (white) (new texture by RagDas)
- Face Accessory 6 – Bam Bam Bigelow Head Tattoo (new texture by freem)
- [Costume Items] Future costume item slot assignments made:
- Ring Attire A23 – Kensuke Sasaki
- Ring Attire C25 – AJ Styles
- Ring Attire F5 – Raven
- Upper Attire A13 – Nash (was previously Diesel)
- Upper Attire B26 – Kaientai (was previously marked without the WIP star)
- Upper Attire C9 – Liger (Black) (to be made after perfecting Upper Attire C1)
- [Costume Items] Default colors (0,0) changed for the following items:
- Ring Attire A26 – USA Flag
- Ring Attire A29 – Okada
- Ring Attire C3 – Tiger Mask 2
- Ring Attire C22 – Madness Tights
- Ring Attire C25 – AJ Styles
- Upper Attire C1 – Liger
- [Costume Items] Edited L.A. Park tights:
- Darkened pelvis area in default palette. Still not perfect, but slightly better.
- Fixed sub-palette issue where the pelvis was using only one color.
- [Costume Items] Edited Tiger King top slightly.
Trying to map out where those stripes go is a pain. - [Costume Items] Subtle edit to Upper Body B13 – Funk Masters of Wrestling.
- [Costume Items] Subtle edit to Ring Attire A3 – Scott Hall.
- [Costume Items] Edited Ring Attire C18 - Sting 1:
- Now uses VPW2 textures for the base elements.
- Scorpion made brighter in sub-palette (custom colors).
- [Costume Items] Edited Upper Attire C3 – Liger.
Made various texture changes in an attempt to make the costume more accurate. Still a work in progress, though. - [Costume Items] Edited Ring Attire A19 – Masato Tanaka.
Another "attempt to make accurate" edit, for varying values of "accurate". - [Costume Items] Edited Ring Attire A20 – VT Pants 1.
Texture now has two editable colors. - [Masks] Mask 12 (Liger 2) updated by RagDas. (Torn mask texture unchanged for now.)
- [Battle Royal Results] Fixed issue where "Win" wouldn't show up properly.
- [Arenas] Started work on USA Dome textures.
- [Arenas] Changed ads on the Stadium.
RagDas ported some sponsor logos from Tactics Formula; those are to the left of the scoreboard.
freem is responsible for the blatant self-advertising to the right of it. Also, another AKI logo, because why not? - [Intro] Added 20 Year Anniversary screen to introduction sequence.
- [Music] New match BGM songs imported:
- 3 – Starrcade (WCW/nWo Revenge)
- 4 – SuperBrawl (WCW/nWo Revenge)
- 5 – Championship Match (WCW/nWo Revenge)
Note: Some of these songs will sound different from the originals, because not every instrument from Revenge is in VPW2.
Note 2: Starrcade does not loop properly. This is a known issue. - [Pause Menu] Various changes to the in-game pause menu:
- Translated the two remaining items on the menu footer.
- Adjusted the positions of header and footer items.
- Subtle tweak made to opening/closing animation.
- [Misc.] Some other small changes not worth mentioning.
- [Misc.] More unfinished work in progress material slipped in. This time, it should be a little easier to find...
Controller Setup
If you're playing this hack on original hardware, the controls should be easy to get used to. But if you're playing this on an emulator instead, you might not have access to an N64 controller. Luckily, the VPW series started out on PlayStation, so it's possible to make a decent default control mapping for most modern controllers.
Action | N64 | Playstation | Xbox |
---|---|---|---|
Movement | D-Pad | D-Pad | D-Pad |
Grapple | A button | X button | A button |
Strike | B button | Circle button | B button |
Run/Dash | C-Down button | Triangle button | Y button |
Ring Interaction | C-Up button | Square button | X button |
Block | R button | R1 button | RB button |
Dodge | L button | L1 button | LB button |
Switch Focus | C-Right button | R2 button | Right trigger |
Flip | C-Left button | L2 button | Left trigger |
Does (mostly) nothing | Z button | Select button | Back button |
Make sure to map the Control Stick to one of the controller's analog sticks, so you can taunt and use Specials.
p.s. Press Z + C-Down while in a Battle Royal to switch control from human to computer
and vice versa.
Just don't do this during a normal match as a second/manager
and leave it on...
Recommended Edits
Once the game is up and running, there are a few changes you should make in the Edit Mode before continuing. The reason these changes need to be done manually is due to the way VPW2 handles default names.
-
Mitsuharu Misawa, costume 3
- Change Long Name to "Tiger Mask 2"
- Change Short Name to "TM2"
-
Kevin Nash, costume 3
- Change Long and Short Names to "Diesel"
-
Scott Hall, costume 3
- Change Long Name to "Razor Ramon"
- Change Short Name to "Razor"
-
"Road Warrior", costumes 1 and 2
- Change Long and Short Names to "Hawk"
-
"Road Warrior", costumes 3 and 4
- Change Long and Short Names to "Animal"
-
Kensuke Sasaki, costume 3
- Change Long Name to "Power Warrior"
- Change Short Name to "Power"
-
Chris Benoit, costume 3
- Change Long Name to "Wild Pegasus"
- Change Short Name to "Pegasus"
-
Eddy Guerrero, costume 3
- Change Long Name to "Black Tiger 2"
- Change Short Name to "BT2"
-
X-Pac, costume 3
- Change Long Name to "1-2-3 Kid"
- Change Short Name to "123 Kid"
-
Jumbo Tsuruta, costume 3
- Change Long Name to "Dr. Frank"
- Change Short Name to "Frank"
-
"Andre Giant", costume 3
- Change Long Name to "Giant Machine"
- Change Short Name to "Machine"
-
Atsushi Onita, costume 3
- Change Long Name to "Great Nita"
- Change Short Name to "Nita"
-
Tiger Mask, costume 2
- Change Long Name to "Tiger King"
-
Tiger Mask, costume 3
- Change Long Name to "S. Sayama"
- Change Short Name to "Sayama"
Default Costume Updates
In order to see the updated default costumes, you will need to either reset your save file (not recommended), or manually go to each wrestler with changes and reset the costumes (tedious, but you get to keep the other data). The list of wrestlers who need to be reset with each update is included in the changelog.
Navigating the Menus
After getting through the first few screens, you're greeted with the Main Menu:

Exhibition
Here, you're free to fight in whatever match you want. Five match types are available: Singles Match (1v1), Tag Match (2v2), 3 Way Match (1v1v1), Battle Royal, and Elimination.
Singles Match
A match between two wrestlers. In this mode, you can fight under traditional pro-wrestling rules, or a set of mixed martial arts rules.
Wrestling Rules

Rules for regular wrestling matches consist of the following options:
- Time Limit – Set the time limit for the match.
- Outside – "On" enables outside count. "Off" disables outside count.
"Lumberjack" forces wrestlers to re-enter the ring when knocked outside.
"Anywhere" allows for pins and submissions to count on the outside. - Pinfall – Enable or disable pinfall victories.
- Submission – Enable or disable submission victories.
- TKO – Enable or disable winning via TKO.
- Rope Break – When turned on, pins and submissions will be broken up if the wrestler gets to the ropes.
- Quick Match – Matches can end really fast if this is enabled.
- Blood – Enable or disable blood. The "Referee Stop" option is more like a "Second Blood" match, not to be confused with "First Blood" in other AKI gamees.
- Time-Out Judgment – Determine if a winner can be picked as time runs out. Judging criteria are 1) remaining physical power and 2) number of hits landed.
- Interference – Determine if people will interfere in the match. Has no effect if both wrestlers have seconds/managers.
- Change Title on Ring Out – Only appears when a title belt is wagered. If turned on, the title can change hands via count-out.
Martial Arts Rules

The ruleset for Martial Arts matches is as follows:
- Time Limit – Set the time limit for the match. If Rounds are enabled, this is the length of each round instead.
- Rounds – Set how many rounds the match will take.
- Points – Define the number of starting points.
- Rope Escape – Determine how many points will be deducted when escaping submission holds.
- Down – Determine how many points will be deducted if the fighter is knocked down.
- Suplex – Determine how many points will be deducted if the fighter gets suplexed/thrown.
- Submission – Enable or disable submission victories.
- Quick Match – Same as the Wrestling Rules version above.
- Blood – Same as the Wrestling Rules version above.
- Gong Save – If enabled, Down counts can be stopped by the round ending. (Might also be known as the "Saved by the Bell" rule.)
- Time-Out Judgment – Determine if a winner can be picked as time expires.
For points-based systems, the winner is the fighter with the most points.
Without the scoring system, or in case of a tie, the judging criteria are 1) remaining physical power and 2) number of hits landed.
Tag Match
A match between two teams of two wrestlers.
Tag Match Rules

The rules of a Tag Match are similar to Wrestling rules in Singles Matches. The major difference is the "Tag Cut Time" option, which determines how long wrestlers are able to stay in the ring after coming in. This can also be set to "No Touch" for a Tornado Tag Match.
3 Way Match
A match with three wrestlers fighting each other. The first person to win a fall wins the match.
3 Way Match Rules

The rules for 3 Way Matches are essentially the same as a Single Match held under Wrestling rules.
Battle Royal
There are two types of Battle Royal matches: Random and Team Battle. Random is easy to set up; just pick the number of wrestlers, the first four participants, set the rules, and you're ready to go.
Team Battle, on the other hand, begins with setting the number of members on each team.

Notice: Please do not give this screen psychopathic input.
Battle Royal Rules

For the most part, the Battle Royal rules consist of common options. Only the major differences from other modes will be explained.
- Time Limit – Forced to "No Limit".
- Outside – "Loss" means a wrestler is eliminated when they are removed from the ring. "Anywhere" and "Off" act as they do in other matches.
Elimination

Two teams of up to five wrestlers each fight until one side defeats the other. Probably better known in non-Japanese regions as the "WCW vs. nWo" mode of WCW vs. nWo World Tour, but without the roster limitations.
Elimination Setup

After selecting the number of wrestlers per team, and the wrestlers on each team, you are given the option to re-arrange the team's orders. Lower numbers will wrestle first, compared to higher numbers. Select a slot using the D-Pad, then press the A button to begin swapping. Choose the destination slot in the same way, and press the A button to swap. Once you are finished, choose "Accept".
Challenge
In the original version of Virtual Pro-Wrestling 2, this mode was called "王道継承", which roughly translates to "Royal Road Succession". Other (earlier) names for the mode include "All Japan Mode" (based on an unused texture leftover in the ROM) and "Champion Road" (from Asmik's website, circa 2000). That mode had you run through a year of All Japan Pro-Wrestling's schedule, with all the fun that goes along with it. It was used as the primary way to unlock items (mainly wrestlers), but in a hack where everything is unlocked by default, it lacks purpose.
There are no confirmed plans for the Challenge mode at this time.
League

League mode allows you to hold a round robin league with 3 to 16 wrestlers (or tag teams).
Points are given based on the result of the match:
- Win (○) – 2 points
- Draw (△) – 1 point
- Loss (×) – 0 points
League Setup

First, select the number of wrestlers (or teams) participating in the league. After picking the wrestlers, you are given the option to re-order the participants, as well as toggle the control between human and computer.
Tournament

Tournament mode allows you to hold a single-elimination tournament with 3 to 16 wrestlers (or tag teams).
Tournament Setup

Setting up a tournament involves picking the number of participants, then selecting them. Once all wrestlers have been selected, you are given the option to re-order the brackets, as well as set player or computer control.
Event
The Event portion of the game lets you run a card of matches, to either watch or play. It's known as "Pay Per View" in the WWF AKI games, as well as S.K. Stylez's VPW2 English translation. In the unhacked version of VPW2, this mode played a small role in unlocking items. It's left in VPW2 freem Edition for fun, and because I don't see a good reason to remove it.
Setup

When creating a new event, the setup screen will appear. You can set the event's name, date, start time, and the arena where it will be held.
2019/01/28 Note: Translating the Event Time portion is a pain, since the item
definitions also include a variable spacing amount.
In the meantime, please
read "時" as "Hour" and "分" as "Minute".
Booking Matches

Once the setup has completed, you are able to set up all the matches that will appear on the card.
Note: Any Battle Royal will be fixed to 40 wrestlers in random order.
2019/01/28 Note: The blank item is meant to have text that reads "New Program". However, both S.K. Stylez and myself have run into an issue where it isn't displayed.
Running the Event
After finalizing the card, you are able to run through the event. A small introduction will play, followed by the event card screen.

You can either watch or play the match, or if you don't want to do either of those, you can let the computer simulate the result via the "Skip Match" button.
Ranking
Ranking mode tracks win/loss statistics for up to 16 profiles, and ranks all participants accordingly. (On a personal note, I've never really used this mode, nor do I know about people who use it. Please let me know if you actually use Ranking mode and want to see it stay in the hack.)
Edit Mode

Edit Mode was introduced by Human Entertainment in Fire Pro Wrestling 3: Legend Bout on the PC Engine. Pro wrestling games would never be the same again. The Edit Mode is further explained in its own chapter.
Options

Various options can be changed in this menu.
Difficulty
The difficulties available are: Beginner, Easy, Normal, Hard, Expert.
Spirit Meter
Toggle the display of the Spirit Meter (as well as the Combo Meter).
Referee
Toggle the display of an animated referee. The referee only appears in Singles matches.
Name | Preview | Notes |
---|---|---|
Off | N/A | Disable referee display. |
Wada Kyohei | ![]() |
All Japan Pro-Wrestling's main referee. |
Dandy K | ![]() |
Bowtie man. Will be replaced by Tiger Hattori in a future version. (Fun fact: Sprites are based off Earl Hebner's from WrestleMania 2000, or possibly the other way around.) |
Johnny H | ![]() |
Counts slower than the other referees. |
Quick Replay
Toggle the use of a three-angle replay for powerful moves. I recommend turning this off, but I'm not going to force you to.
Match Color
A unique option only found in VPW64 and VPW2. You can turn the match into a monochrome broadcast. However, the Spirit and Combo Meters still retain their color.
Sound Options
Sound-related options live in this sub-menu.
- Sound Output – Choose between Stereo and Monaural output.
- Match BGM – Select from one of six tracks, use a random selection, or disable the match music.
- BGM Volume – Choose how loud the match BGM volume will be.
Controller Setup

This section allows you to change the game controls. Navigate to the control you want to change, and press the desired button. If you want to reset any changes, choose "Default".
The only controls that cannot be remapped are the D-Pad, the Control Stick, and the Z and Start buttons.
Data Menu
The Data Menu contains functionality related to wrestlers and belts. If you're looking to use the Controller Pak for something, this is the place to go.
Belt

In this section, you can view, move, and delete any created title belts.
Wrestler Data

The Wrestler Data section allows you to view Edit Wrestler data on both the cartridge and the Controller Pak. Wrestlers can be moved or copied between the Controller Pak and cartridge.
Wrestler Records

The game keeps track of win/loss/draw records, which can be viewed in this section. The list can be sorted by Group, number of Matches, number of Wins, and Win Percentage.
Exhibition Matches
The game also keeps track of the results of the last 25 matches played in Exhibition mode for Singles, Tag, and 3 Way matches.
Mic Appeal

Unique to Virtual Pro-Wrestling 2 is the ability to say things before and after a match. In this menu, you can modify each phrase. Each phrase is split into two parts. The left side is the first line displayed, while the right side is the second line.
You can set which lines are used by each wrestler in the Profile portion of Edit Mode. Then, by holding one of the C buttons at the end of your character's (or team's) introduction, or after the match is over, your character will say their lines.
Playing the Game
This section assumes that you are using the default controls.
VPW2 for Revenge/WM2K/No Mercy Veterans
Virtual Pro-Wrestling 2 plays similar to the other AKI wrestling games. If you have experience with WCW vs. nWo - World Tour, WCW/nWo Revenge, WWF WrestleMania 2000, or WWF No Mercy, then playing VPW2 (freem Edition or not) will be easy.
Important differences include the following:
- Running Grapples. VPW2 was the first game in the series to include running grapples. However, unlike No Mercy, running corner grapples don't exist. There is a text string in VPW2 referencing running corner grapples, so it appears to have been planned...
- Combo System. While it was absent from the WWF games, WCW/nWo Revenge and Virtual Pro-Wrestling 64 included a combo system for certain characters. This system exists in VPW2 as well. Perform a strong grapple and press B to start the combo sequence.
- Shootfighting. Unique to VPW2 is the shootfighter type, which changes how grapples work. The short/weak grapple contains strong moves, while a strong/long grapple performs a takedown. When a takedown is successful, or if the fighter has "Mount" for Mount Type, you are able to use various strikes and a single grapple (armbar when opponent is face up, rear naked choke when opponent is face down).
- Second Level Special (known as "Maximum" in this hack). Once per match, you can taunt while having Special to get the second level Special. You must let the taunt finish on its own; you can't cancel the animation and get the second level Special.
VPW2 for Everyone Else
If you don't have experience with a previous AKI Corporation wrestling game, the above section may look a little daunting. The good news is that the core gameplay is simple. The following section is not a complete overview of the game, but should be enough to get you started.
Movement
Move your character around with the D-Pad. The C-Down button makes your character run. During a run, you can press the R button to evade (roll or cartwheel), or the L button to go around the other wrestler. Press the C-Up button while holding towards the ring to enter/exit.
Striking
By default, the B button is used to throw strikes, such as kicks and punches. The B button can be tapped (Weak Strike) or held (Strong Strike) to produce different strikes. You can hold a direction on the D-Pad for another strike variation. There is also a strike done by holding down the A and B buttons for a few seconds.
Grappling
There are two main types of grapples. The Weak Grapple is performed by tapping the A button. The Strong Grapple is performed by holding the A button down for a second or two. Once the grapple connects, you can press the A or B button, along with holding a direction, to perform a move. To throw a wrestler, hold the D-Pad in the direction you want them to go, then press the C-Down button. Not all wrestlers can be thrown, however. When in a front grapple, pressing the L button will transition into a back grapple. If you wish to break a grapple without doing a move, press the R button.
Ground Moves
Various strikes can be done with the B button, including running strikes. Submissions and other holds are performed with the A button, depending on how the opponent is facing, as well as if they're fully down or half down (sitting/on knees).
Flying
Hold the D-Pad direction of the corner you'd like to climb, then press and hold the C-Down button to either run towards it or climb it (depending on how close you are). Upon reaching the top rope, you have a few choices. To perform a move, let go of any and all buttons. To stay on the top for a little bit, hold the A button. You are also able to taunt if you move the Control Stick (maximum of two taunts). Pressing the R button will cause you to dismount from the top rope without performing a move.
Other flying move situations include planchas (hold direction to outside and press the A button), running dives (hold A when running in the ring while the opponent is outside), apron dives (same controls as the plancha, but while on the ring apron), and running apron dives (get on the apron, press C-Down, then press the A button).
Blocking and Reversals
To Block, hold the R button. Reversing strikes involves pressing the R button at the right time. You can move backwards with the L button; pressing it at the right time during an opponent's grapple attempt can cause you to block it.
Combo/"Fighting" Style
If a wrestler has "Fighting" listed on their profile, the Strong Grapple B button moves are replaced with a Combo system. Five strikes are available in a combo, and all are accessed with the combination of the B button and a direction on the D-Pad. You can also end the combo early by using a Grapple move.
Shootfighting Style
If a wrestler has "Shooting" listed on their profile, then the Weak Grapple B button moves are replaced with the Combo system. On top of that, Strong Grapples produce takedowns, which act similar to the Combo system.
Arenas and Title Belts
This section covers the five available arenas to fight in, as well as the belt designs you can choose from when creating a custom title.
Arenas
Nippon Budokan

The Budokan has largely stayed the same as the original game. The major difference is that the ring mat and skirt emulate the mid-1990s All Japan-Pro Wrestling two-tone look. Future versions of the hack may provide a better two-tone effect.
USA Dome

The USA Dome is a somewhat-changed version of the original rampless TKO Dome arena. More changes are likely to happen in the future, possibly importing some assets from WrestleMania 2000 or No Mercy.
AKI Hall
AKI Hall is based off of Korakuen Hall. The ring mat and skirt design is adapted from the AKI ring in one of the Ultimate Muscle games.
One preview screenshot of VPW2 shows a banner hung in the balcony that is not used in the final version of the game, but remained in the ROM:


The banner reads "EWAプロレス!", or "EWA Pro Wrestling!" in English.
(EWA, full name
"Empire Wrestling Association", was the name of the AJPW-like faction in Virtual Pro-Wrestling 64.)
A similar (yet different) banner has been added in the 2019/02/22 version.
Kawasaki Stadium

Kawasaki Stadium, in the context of VPW2, is most famous for being previewed with a daytime setting:
![]() |
![]() |
![]() |
In the final version of the game, Kawasaki is set at night. Originally, I had
planned to recreate the daytime version, but realized that AKI probably changed
it for a decent reason... (I'm assuming it has to do with the Battle Royal entrances.)
Kawasaki is still set at night in this hack, but the ring mat and skirt have
been replaced with a FMW-inspired design.
(Probably a little too close for Legal to approve, though...)
Dome Road

"Dome Road" is the Tokyo Dome with a ramp leading to the ring. As this design was meant to emulate mid-to-late 1990s New Japan Pro-Wrestling, the ring mat and skirt textures have been changed to match. (Yes, the "V.P.W." logo is upside-down from how it's meant to be.)
Pictured below is the original render of the Tokyo Dome with ramp from AKI's website. If you look closely, you'll notice the All Japan Pro Wrestling logo was already in place. Also shown are red and blue floor textures, which go unused in the final game, but remain in the ROM.

Title Belts
When creating a custom title, there are many belt designs you can choose from.
Currently, all belts have a mirrored texture. In the future, belts may become unmirrored (and redesigned to take advantage of this).
Name | Preview | Notes |
---|---|---|
PWF Heavyweight Championship | ![]() |
original VPW2 belt |
NWA International Heavyweight Championship | ![]() |
original VPW2 belt |
NWA United National Championship | ![]() |
original VPW2 belt |
All-Asia Tag Team Championship | ![]() |
original VPW2 belt |
Chainplate | ![]() |
designed by freem |
IWGP Junior Heavyweight | ![]() |
original VPW2 belt |
Ring | ![]() |
designed by freem |
IWGP Heavyweight Tag | ![]() |
original VPW2 belt |
Sport Accolade | ![]() |
adapted/designed by freem |
Octaglobe | ![]() |
designed by freem |
King of Pancrase | ![]() |
original VPW2 belt |
Old NWA International Heavyweight Championship | ![]() |
original VPW2 belt |
UFC Ultimate Ultimate | ![]() |
original VPW2 belt |
NWA Heavyweight Championship "Domed Globe" design |
![]() |
original VPW2 belt |
WCW "Big Gold Belt" | ![]() |
ported/adapted from WCW/nWo Revenge |
nWo "Big Gold Belt" | ![]() |
ported/adapted from WCW/nWo Revenge |
WWF Winged Eagle | ![]() |
converted/adapted by freem |
NEVER Openweight Championship | ![]() |
converted/adapted by freem |
Universe/Saturn | ![]() |
designed by freem |
PborgcrateZ | ![]() |
adapted/designed by freem |
Diplomats/Unofficial VRTLPROS Championship | ![]() |
adapted/designed by freem |
Triple Crown | ![]() |
original VPW2 belt |
Double Tag | ![]() |
original VPW2 belt |
Edit Mode
Everyone loves Edit Mode, the place where you can change details of the in-game wrestlers, or come up with new wrestlers. Selecting a wrestler brings up the following menu:

While on the main wrestler edit menu, you can use the C-Left and C-Right buttons to switch the active costume. This also works with the top L and R buttons.
Profile

The Profile section allows you to define a wrestler's basic data.
- Long Name – The wrestler's name, or as much of it as you can fit.
- Short Name – Short version of the wrestler name. 7 characters.
- Height – Set the wrestler's height (in centimeters).
- Weight – Set the wrestler's weight (in kilograms).
- Voice A – Select the voice sample typically used for attacks.
- Voice B – Select the voice sample typically used for taunts.
- Music – Select the wrestler's theme music.
- Name Call – Select the name the ring announcer will use during introductions.
Mic Appeal

The Mic Appeal menu allows you to assign the phrases to the four C buttons. To assign a slot, select it with the D-Pad and press the desired C button. The phrases can be edited in the "Mic Appeal" section of the Options menu.
Costume

In the main portion of the Costume menu, put the cursor on "Head" and press left or right on the D-Pad to switch your wrestler between masked and unmasked.
Head/Mask


The Head (or Mask) section lets you change all the details that go into the wrestler's head design.
Costume

The Costume section covers the main costume items, as well as the body type, entrance costume, and entrance weapon.
Others

This section contains gloves, wristbands, elbow pads, knee pads, and boots/shoes. Elbow and knee pads can be copied from one side to the other with the C-Left button.
Moves

The wrestler's available moves can be changed here. The moves are split up into various categories, with an "All Moves" option for showing the entire list.

Upon selecting a category, you will be shown the list of moves.
- D-Pad Up/Down – Move cursor one space.
- C-Up/C-Down – Page up/down.
- A Button – Select slot, select move.
- B Button – Cancel.
- Start Button – Accept changes and go back.
- C-Left Button – Preview selected move.
- C-Right Button – Toggle move as favorite (not possible to manually set for all slots...)
- L Button – Toggle KO
- R Button – Toggle Blood
- Z Button – During move preview, slows down animations.
Parameters

The Parameters portion of Edit Mode lets you set various wrestler properties.
Left Column items:
- Fighting Style – Set the wrestler's fighting style.
- Weight Class – Set the wrestler's weight class. Setting this to Super Heavyweight will cause other wrestlers to have a harder time performing certain moves.
- Reversal Style – Determine the reversal style used for most moves.
- Mount Type – Determines what action is taken when pressing the Ducking button (L button by default) near a downed opponent.
Pinfall goes for a pinfall, while Mount goes to a mounted position. - Ring Entry – Set the animation used when entering/exiting the ring.
- Recovery Rate – Set how fast the wrestler's stamina recovers.
- Bloody Spirit Recovery – Set the spirit recovery rate when bleeding.
- Corner Climb – Determines how the wrestler climbs the corner: Normal (climbing) or Jump.
- Weapon Use – Determine how often the wrestler tries to get weapons on the outside.
Right Column items:
- Stance – Set the wrestler's idle stance. In this hack, "Woman" stance is actually the old boxing stance from World Tour/VPW64.
- Walk Speed – Set how fast the wrestler walks.
- Hammer Throw – Determine if the wrestler can throw and be thrown.
- Submission Skills – Set the skill level for applying and getting out of submission holds.
- Leapfrog Style – Set the leapfrog style. (Press the L button when an opponent is running at you to perform, if not set to "None".)
- Bleeding – Determine how easily the wrestler will bleed.
- Downed Recovery – Set the recovery rate when downed.
- Jumping Distance – Determine how far the wrestler can fly.
- Preferred Weapon – Set the wrestler's favorite weapon.
Offensive and Defensive Parameters
The "Offense" and "Defense" buttons on the Parameters menu open up separate menus that let you assign the offensive and defensive values for various move types. The five categories are Head, Body, Arms, Legs, and Flying.
Unlike the original VPW2, you are given 25 points to spend, meaning you can make a character with all 5s.
Rivals/Second

The Rivals/Second portion of the Parameters menu allows you to choose your manager/second/valet, along with up to three rivals.
The rivals only appear when Interference is enabled in the options. If both wrestlers have a second/manager, the rivals will not appear. Rival 1 shows up most of the time, Rival 2 shows up about half of the time, and Rival 3 shows up about one fourth of the time. If any option is set to "None", the computer will randomly pick a wrestler to interfere.
The manager/second always uses the fourth costume.
Logic

The Logic section controls the computer's playing style when using a specific wrestler. It has only ever made an official appearance in Virtual Pro-Wrestling 2, but it is accessible in WrestleMania 2000 via a GameShark code.
Main Style (MISSING)
In WrestleMania 2000, an extra option was available at the top of the menu, which allowed you to choose the wrestler's general style. The presence of help text for this option in Virtual Pro-Wrestling 2 means AKI considered letting players change it at one time. However, the option is absent from the final version...
I would love to bring this back in a future version of the hack, but I have not looked into the details yet.
Strategy Versus Standing Opponent
This section determines how the computer will attack when their opponent is standing. This can be set for both Early and Late match.
- Striking – Perform striking moves.
- Grappling – Perform grappling moves.
- Flying – Perform flying moves.
Strategy Versus Downed Opponent
This section determines how the computer will attack when their opponent is downed. This can be set for both Early and Late match.
- Striking – Perform ground strikes.
- Submission – Perform ground submissions.
- Flying – Perform flying moves.
- Pick Up – Pick the opponent up. Logic continues from "Strategy Versus Standing Opponent" section.
Finishing Move
The Finishing Move is the primary move the wrestler uses to win matches.
Attack Strategy
The Attack Strategy determines the balance between striking and grappling.
- Mainly Striking – Primarily strikes, rarely grapples.
- Striking – Prefers strikes, grapples less than Balanced.
- Balanced – Balanced between strikes and grapples.
- Grapples – Prefers grapples, strikes less than Balanced.
- Mainly Grapples – Primarily grapples, rarely strikes.
Offensive Balance
Offensive Balance controls the balance between attacking and defending.
- Mainly Attack – Primarily attacks the opponent.
- Attack – More likely to attack than Balanced.
- Balanced – Attacks and defends equally.
- Defend – More likely to defend than Balanced.
- Mainly Defend – Primarily defends themself.
Strike Reaction
Strike Reaction determines how well the wrestler will react to an opponent's strike. This manifests itself in the frequency of strike reversals. "Fast", "Normal", and "Slow" are the available options.
Grapple Reaction
Grapple Reaction determines how well the wrestler will react to an opponent's grapple attempts. This manifests itself in the frequency of grapple reversals. "Fast", "Normal", and "Slow" are the available options.
Outside Strategy
The Outside Strategy option controls how the wrestler deals with opponents outside of the ring.
- Calm – Prefers to get back into the ring quickly.
- Normal – "Typical" outside behavior (might hang around for a short while, then get back in).
- Aggressive – Likes fighting on the outside, but not as much as Maniacal.
- Maniacal – Prefers to fight on the outside, throws people out of the ring, uses weapons often.
- Flying – Prefers using flying moves (e.g. planchas, dives).
Appeal
Controls how often your wrestler taunts. The three available choices are "Often", "Normal", and "None". If "None" is selected, the wrestler will not taunt when controlled by the computer, except to activate Special.
Clone from Fighter
This option lets you clone data from one of the fighters in the game.

Upon selecting the option, you will be presented with the game's roster. Select a wrestler to copy data from using the A button, or press the B button to cancel.

After selecting a wrestler, you are able to pick and choose specific portions of the wrestler data to copy. This includes the Profile, Mask/Costume, Moves, Parameters, and Logic data. Choose "Accept" to make the changes.
Reset to Default

If you want to revert a wrestler back to the factory default data, you can use this option. Each of the five categories (Profile, Mask/Costume, Moves, Parameters, and Logic) can be toggled, except for non-edit wrestlers (who can only have the Profile and Mask/Costume reset).
When the hack is updated, you will need to use this option to get the updated costumes.
Save Data
Back in 2000, when Virtual Pro-Wrestling 2 was released, your options were limited in terms of sharing save data with others. Typically, you'd just go over to your friend's house with a Controller Pak. There were options for dumping save data to PC, including the DexDrive, but these devices may be hard to come by nowadays. (Not to mention the device drivers coming on a 3.5" floppy disk and the device's 9-pin serial connector...)
In the 21st century, it's simpler to just dump data from an emulator or flash cart and upload it to the Internet. However, some care has to be taken when transferring data between emulators and the real console.
Controller Pak
Controller Pak saves allow you to transfer up to 16 Edit Wrestlers and 8 Belts. The Virtual Pro-Wrestling 2 save takes 29 pages on the Controller Pak. Currently, VPW2 freem Edition uses the same data as regular VPW2, so you can transfer your existing characters and belts.
Flashcarts
The 64drive is capable of backing up the Controller Pak contents through the main menu. Please consult the 64drive manual for more information on using this feature.
I am unsure of what support the Everdrive64 has for dealing with Controller Pak saves, as I only own a 64drive.
Emulators
Emulators tend to store Controller Pak data in .mpk
files. Please conslt
your emulator's documentation for more information.
Game Save
The game save data itself (which includes changes made to the default wrestlers, as well as match records and other saved items) can also be shared with others.
Flashcarts
Flashcarts, such as the 64drive and Everdrive64, give the save file the same base
name as the ROM it belongs to. If your VPW2 freem Edition rom is named vpw2freem.z64
,
for example, the save will be named vpw2freem.sra
.
Emulators
Some emulators use the ROM's internal name (in our case, "VPW2 freem
")
for the save file. Other emulators may use the ROM's filename, internal game code ("NVFE"),
or you may even have to declare the save file name when loading the emulator. The
file extension may differ between emulators; I've seen .sra
and
.srm
so far.
When converting save files from emulators to flashcarts (64drive, Everdrive64) and vice versa, you will need to byteswap the save data (using the same instructions given in the Patching section, but selecting the save file instead). Some emulators may not require this; full details are not yet known.
Errata
Virtual Pro-Wrestling 2 (even without hacks) has a few bugs that you should be aware of when playing. These may or may not be fixed in future versions of this hack.
Battle Royal Shootfighter Elimination Bug
There is a somewhat major bug in Battle Royal matches related to a Shootfighter's ability to win a match/eliminate a wrestler via repeated ground pounding. When you eliminate a wrestler via this method, the elimination counts twice.
This can cause various unintended and unwanted behavior, including the computer sending out a default-looking character that has already been "eliminated". If this happens, you have no choice but to restart or quit the match, as this wrestler can not be eliminated.
WldFb successfully fixed this via a GameShark code:
D110C76C 3442
8110C76E 0000
This bugfix has been applied for 2019/02/22 and later versions.
A patch for the original VPW2 ROM that fixes this issue will be made available in the future for those who do not want the other changes made in VPW2 freem Edition.
White Screen Freeze when Controlling the Manager
If you end a 1 on 1 match with a player controlling a manager, the game will freeze on a white screen. Only VPW2 has this problem. Doing the same thing in Revenge, WM2K, or No Mercy won't crash the game.
The cause of this problem has not been found, and therefore, no fix is currently known.
Battle Royal Team Setup Glitch
This bug exists in WrestleMania 2000, VPW2, and WWF No Mercy. Select a Team Battle Royal/Royal Rumble, and continue to the screen where you allocate the number of wrestlers per team. This glitch seems easiest to perform with four controllers, but may be possible with less. Hold left on the D-Pad of each controller, then hold right once you reach 1 wrestler. If done correctly, you will be able to add wrestlers past the usual limit. After the limit is passed in-match, the game will freeze, since it is trying to introduce a wrestler that hasn't been loaded?
As this glitch exists in multiple games, I have no plans on fixing it at the moment.
Non-Serious Bugs
These bugs are not related to gameplay, and as a result, are less serious. They are included for informational purposes.
"???" Height/Weight does not show on Wrestler Selection
Hilariously enough, I only noticed this in 2018... Instead of showing "???" for a height or weight, the wrestler selection menu will show the maximum value plus an amount equivalent to the "???" value (for weight, this is 301kg; height starts at 251 (first "???") and goes up to 253 (last "???")).
Nagata Lock Typos in Results Screen
Due to a simple typo, the move names for the Nagata Lock and Nagata Lock II show up as "&207ローク" and "&207ロークⅡ" if used to win a match. This has been fixed in VPW2 freem Edition, at the cost of the roman numeral 2... That particular error comes from VPW Studio not knowing how to handle the 'Ⅱ' character.
Inconsistent Color Selection Wrapping Behavior
If you have a color modifier on and you move past color 0 to the left, it will reset. passing 31 to the right will keep it. This doesn't happen in WrestleMania 2000 (cursor can't wrap) or No Mercy (wrapping works perfectly).
Edit Mode: Turnbuckle Stolen Special changes when changing Turnbuckle Strong Grapple B
This is another recent (December 2018) discovery... When you change the move in the Turnbuckle Strong Grapple B slot, the Turnbuckle Stolen Special slot changes. This is most likely unintended, especially since the move index is not corrected for the additional moves in the Turnbuckle Special/Stolen Special slots.
Known Issues
Unlike the "Errata" section, this section covers known issues with the freem Edition hack only.
"New Program" text missing in Event mode
Not sure why this happens. Also occurs in the S.K. Stylez VPW2 English translation.
Texture mapping is inaccurate on some costume items
Most visibly manifests itself with the old Yuji Nagata trunks from Revenge, but can also be seen with other imported textures. This is due to changes made to models between WCW/nWo Revenge and Virtual Pro-Wrestling 2. If the models in question were changed to make the Revenge textures look correct, all of the native VPW2 textures would change as well, messing them up... The perils of porting.
Tattoos don't work on certain items
A few costume items still have issues with tattoos. Two costumes in particular are the Kurt Angle singlet and the Bret Hart tanktop. The issues arise due to how VPW2 expects transparency to work for these items. While the Bret Hart top is in a better state than it was in the 2019/01/28 version, the tattoos still do not show up on the stomach area.
Facial hair palettes
Due to how the game handles facial hair palettes, a number of wrestlers are not able to have their proper facial hair. This includes Hulk Hogan and Scott Steiner.
Facepaint and face accessory palettes
Another set of face-related palette issues happens with the facepaint and accessory layers. This is the reason that Dr. Frank's facepaint was changed to white, along with Rick Steiner's headgear being a different color.
Women's run stance is still in game
Despite changing the animation data for the Women's stance, the game special cases a running animation (among various others). This has not yet been worked around.
Missing moves
There's no Angle/Olympic Slam or Tazmission yet (as well as other moves that haven't been in an AKI wrestling game before). Porting and creating moves has been low on my priority list, as it's not as "easy" as the Gameshark way of doing things.
Missing polygon/model hacks
Again, this is one of the things that ended up being low priority when it came to making a preview release. For example, L.A. Park needs custom mask models. Part of the problem with this is creating different versions of the models for the different possible head and body types.
Missing Voice Edits
Really, it's just the one (Macho Man). I haven't decided which voice is going to get replaced yet, nor does VPW Studio support changing the audio yet. (Yes, other tools can be used, but I'd like VPW Studio to support it eventually.)
Questions and Answers
Only a few questions have come in during development so far, so I can't really call them "Frequently Asked Questions".
Questions regarding specific characters and the overall character selection process can be found in the Character Guide. The two character-related questions in this section are general enough to be in the main manual.
Can you send me a patched or unpatched ROM?
This question was in the original FAQ, but removed before release. Clearly that was the wrong move.
No, I will not send you a patched ROM or unpatched base ROM.
Why Virtual Pro-Wrestling 2? Why not WWF No Mercy?
This largely boils down to personal preference, plus Virtual Pro-Wrestling 2 containing features that the other AKI wrestling games don't. Specifically, I appreciate the depth of having three fighting styles (Wrestling, Martial Arts/"Fighting", and Shootfighting). I will concede that No Mercy's weapon system is the best, the "Losing It" state is interesting, and that the ground Special move slots are a good addition.
Where are the women at?
The only known way to get women into Virtual Pro-Wrestling 2 is to import their model wholesale. Since I prefer a solution that lets you properly edit the women characters, a la No Mercy, this was not a good compromise.
Where's Joe Bruiser/Eric Bischoff (WCW/nWo Revenge version)/Andy Hug/(insert boxer or kickboxer here)?
I still haven't determined if VPW2 contains code for the Boxing and/or Kickboxing styles. I'm of the opinion that the ability to have Boxing and Kickboxing styles in the early N64 games was a result of a different moveset data format... The later games seem more rigid in their setup by comparison. Otherwise, you'd better believe a slot would be reserved for Joe Bruiser.
Why aren't there more theme songs?
Unlike WrestleMania 2000 and No Mercy, there are only a few themes in VPW2. Also unlike those two games, the theme songs in VPW2 use a higher sampling rate. In order to fit more songs in, I would have to 1) Lower the sampling rate of the existing songs and 2) Figure out where the song list is stored, make the edits, etc.
Small note: theme songs allow for varying wait times in the locker room. Let Giant Baba's theme play out during his entrance to see.
Why isn't Yoshinari Ogawa's theme song replaced with someone else's?
Some of this is explained in the answer to the previous question, but there's slightly more to it than that. A number of wrestlers should have their theme in the game, but with only one slot open, picking it is tough. As mentioned above, the waiting time is theme-dependent, and I haven't exactly figured out where those values are.
Some wrestler theme songs are very dependent on waiting times (e.g. Minoru Suzuki "Kaze Ni Nare", Katsuyori Shibata "Takeover") and I'm too much of a perfectionist to just wing it, even for a preview release. (Yes, even with all of the corners I've cut to get these preview releases out on time.)
This is planned to be fixed in the next release (after 2020/01/28).
What are you going to do with Challenge Mode?
I'm not sure yet. At the bare minimum, it'll be an edit of the existing Royal Road Succession data.
What will be done with Ranking Mode?
I'm not sure about this either; I don't even know of anyone who uses this mode. In an ideal world, I would reclaim the space used by Ranking mode for storing more Edit Wrestlers. However, it's easier said than done.
Even if I do remove Ranking Mode, I'll have to edit the main menu to not include it, unless it's replaced with some other main menu option.
Will anything be done about the Records feature?
A long while ago, I was asked if I could remove the Records feature (presumably so the space it takes up could be used for more Edit Wrestlers)... I have no idea how to go about doing this, either.
Can you add other wrestlers?
No, all 98 default wrestler slots are taken. Adding other wrestlers would require re-pointing the ROM, and I really don't want to do that without a full disassembly of the game.
Are there going to be other stages added?
Unfortunately, it's not that simple to import a stage into VPW2, since there are so few slots. Here are the known "stage" items in VPW2:
- Locker Room – Used in every arena but Dome Road.
- Dome Road Entrance Ramp – Used in Dome Road arena.
- Locker Room with Fire – Only used in introduction sequence.
- Virtual Pro-Wrestling 2 Ramp – Only used in introduction and credits sequences.
So on top of there not being enough stages in the first place, you only get two choices when it comes to "real" stages. It's not happening without a lot of work, and that's work I don't care to do at the moment.
If actual arenas were implied instead, you only get five slots there, and much like changing the stages, a lot of work is required to add new arenas.
Are you ever going to hack No Mercy?
Never say never, but if I do, I'm not going to tackle a project of VPW2 freem Edition's size.
Credits
Extended credits are available in credits.txt
in the docs
folder.
Project Lead
freem
Hacking
freem
Tools
freem (VPW Studio)
S.K. Stylez (Animation Editor, Move Porter, etc.)
Zoinkity ("offsetter", "Midwaydec", "generic.py")
Technical Assistance
S.K. Stylez (VPW2 English translation, used as reference)
WldFb (Various value and address finding; a large help)
Various other hackers I can't remember at the moment (Essentially, most everyone in the AKI wrestling game hacking scene.)
Translations
freem
brick9mm
Wrestler Data
freem
RagDas
BeBetterGamer
Menu and UI Textures
freem
New Face Textures
freem
RagDas
KWG/Saga
Keson (Sabu from Showdown 64 used as a base)
New Mask Textures
freem
RagDas
New Outfit Textures
freem
RagDas
New Arena Textures
freem
RagDas
New Belt Textures
freem
Match BGM Conversions
randymanfoo
Test Players
B. Reed
BeBetterGamer
ProwresHero
RagDas
Special Thanks
BeBetterGamer
brick9mm
C-Drive
DJKM
fullMETAL
Geta-san
Han Zo Mon
KWG/Saga
Lord Mo
Phil Parent
ProwresHero
RagDas
S.K. Stylez
WldFb
Zoinkity
AKI Corporation YOU ARE #1