things to look for: two bytes that change a lot a secondary instance of the move id two more that change a lot six that don't really change ----------------------------------- address list sweep 2 0x593BA - confirmed 0x593CC - confirmed 0x6D35A - maybe so. i see things around there. 0xF2B80 - player 1 animation. 0xF2B82 is P2. 0xF2D40 - another p1 anim others 0x98CA8 - called near 6D35A at 0x593BA during benoit's taunt [2434] [8037AC7A] -> [A002] / [8037AE64] -> [A031] [00C3] [6B76] -> [7076] [8037B010] -> [1E60] | where animation ends? try 0x7834C - has id and then a bunch of junk. can it do? 0x2A40B4 - same info as 0x7834C 0x37C76C - different info 0xD3E56 - different move 0xEC3D0 - interesting area