Virtual Pro-Wrestling 64 | Game Introduction Sequence Information ================================================================= turns out this game has a more complicated system.... list of some animation IDs used by P1 during intro 1347 135E 134A 1308 1350 1B90 1952 19C0 1870 1FF9 1FE8 2366 1800 14D4 18D8 legal info (file ID 0x003E) AKI Corporation (file ID 0x007D) Asmik logo (file ID 0x007E) starts with Sting and Hogan misawa spinning lariat kawada hansen lariating misawa hayabusa spin kicking hansen ? back kicking hayabusa great sasuke german suplexing ? shinzaki praying powerbomb sasuke mutoh? rana shinzaki misawa tiger driver mutoh? hayabusa top rope rana misawa onita top rope ddt'ing hayabusa hase top rope uranage onita shinzaki rope walk hase delfin dropkicking shinzaki tenzan headbutting delfin ? roll kicking tenzan shamrock? high kicking ? hogan axe bomber shamrock? NSW (I4 file 0x0042; logo file 0x002F) EWF (I4 file 0x0043; logo file 0x0031) WOU (I4 files 0x0044, 0x0045; logo file 0x0032) DAW (I4 file 0x0046; logo file 0x0033) ILW (I4 file 0x0047; logo file 0x0034) WCW (I4 file 0x0040; logo file 0x002E) NWO (I4 file 0x0041; logo file 0x0030) ? drop toe hold scott hall sasuke bashing ? head into turnbuckle savage bashing sasuke head into turnbuckle kawada throws savage to corner hall throws kawada to corner ultimo dragon moonsault hall ? apron running flip ultimo dragon gran naniwa outside splash ? sasuke outside attack naniwa ddp suplex sasuke hansen taunt ? taunt misawa taunt shamrock? taunt hogan taunt sting special taunt vpw64 logo on black screen (file ID 0x0048) vpw64 title screen (file ID 0x003D) wrestlers in intro: 0101| 0F| Toshiaki Kawada |80045BB8 0103| 11| Mitsuharu Misawa |80045CC8 0109| 17| Stan Hansen |80045FF8 0302| 28| Ultimo Dragon |80046904 0306| 2C| Hayabusa |80046B20 0401| 31| Great Sasuke |80046DD0 0402| 32| Jinsei Shinzaki |80046E5C 0403| 33| Super Delfin |80046EE8 0404| 34| Gran Naniwa |80046F70 0501| 39| Hulk Hogan |8004721C 0502| 3A| Sting |80047298 0809| 60| Scott Hall |8004869C todo: the others the values seem to start at RAM 800D8178 Z64 ROM 0xF6B0F8? initial asmik mat section at RAM 800D8150 Z64 ROM 0xF6B0D0 0xA00 bytes in total (0xA00 / 0x28 = 0x40 (decimal 64) entries) for the wrestler specific stuff, anyways only two wrestlers are ever loaded at a time. - wrestler data 1 (16 bytes) - wrestler data 2 (16 bytes) - another 8 bytes, some of which refers to camera data hogan at start 0501 FFFF 0000 00AE 00C8 00C8 0A00 0000 |__| |__| |__| |__| |__| |__| |__| |__| | | | | | | | | | | | | | | | +--- ??? (related to movement) | | | | | | +-------- rotation | | | | | +------------- Z position? | | | | +------------------ X position? | | | +----------------------- frame timing? | | +---------------------------- ??? | +--------------------------------- animation ID +-------------------------------------- wrestler ID4 the other 8 bytes - [s] - [s] related to camera motion - [w] unused, 0x00000000 terminator/padding camera motion values: 00 = do nothing 01 = really weird move and rotate 02 = do nothing 03 = high impact zoom out and into center of ring 04 = do nothing 05 = do nothing 06 = used for initial Asmik Hogan/Sting zoom out 07 = used for Hogan/Sting from Hogan's side 08 = used for Hogan/Sting from Sting's side 09 = focus on wrestler in red corner 0A = focus on wrestler in blue corner 0B = zoom to center of ring 0C = upward rotate to blue corner area 0D = pan from red corner to center of ring hansen and hayabusa 0109 14D4 0000 0024 FFCE FFCE 0200 0000 0306 007D 0014 0007 0032 0032 0A00 0000 ================================================================================ static screen stuff seems to start at RAM 800CE11C Z64 ROM 0xF6109C? 003E 01A0 01A0 0078 000000 00 004C 005C 0098 00A8 // legal info 007D 0140 0140 00A0 FFFFFF 00 0098 00A8 00E4 00F4 // AKI Corporation logo 007E 0150 0150 0048 000863 00 FFFF 0000 0000 0000 // asmik logo 0000 0000 0000 0000 000000 00 0000 0000 0000 0000 007E 0150 0150 0048 000863 00 0000 0000 0000 0000 // asmik logo 0081 01E0 01E0 00F0 000000 00 0000 0000 0000 0000 // won trophy 0082 01E0 01E0 00F0 000000 00 0000 0000 0000 0000 // won belt 0083 01E0 01E0 00F0 000000 00 0000 000B E700 0000 // created by AKI Corporation |__| |__| |__| |__| |____| || ???? ???? ???? ???? | | | | | || |__| |__| |__| |__| | | | | | || | | | | | | | | | || | | | +-------- related to fading? | | | | | || | | +------------- related to fading? | | | | | || | +------------------ related to fading? | | | | | || +----------------------- related to fading? | | | | | ++--------------------------- unused/alignment? | | | | +-------------------------------- background color | | | +-------------------------------------- display height | | +------------------------------------------- display width | +------------------------------------------------ texture width +----------------------------------------------------- file ID