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Author Comment
tokidoim
Global Hacker
(5/5/00 10:12:15 am)
Reply
Weapon modifier codes w/belt values
Bat polygon 1: 8104 7CD8 ????
Bat polygon 2: 8104 7CDA ????
Bat graphic 1: 8104 7CDC ????
Bat graphic 2: 8104 7CDE ????
Barbed wire bat graphic 1: 8104 7CE0 ????
Barbed wire bat graphic 2: 8104 7CE2 ????
Broken table 1 polygon 1: 8104 7CE4 ????
Broken table 1 polygon 2: 8104 7CE6 ????
Broken table 1 polygon 3: 8104 7CE8 ????
Broken table 1 graphic 1: 8104 7CEC ????
Broken table 1 graphic 2: 8104 7CEE ????
Broken table 1 graphic 3: 8104 7CF0 ????
Broken table 2 polygon 1: 8104 7CF4 ????
Broken table 2 polygon 2: 8104 7CF6 ????
Broken table 2 polygon 3: 8104 7CF8 ????
Broken table 2 graphic 1: 8104 7CFC ????
Broken table 2 graphic 2: 8104 7CFE ????
Broken table 2 graphic 3: 8104 7D00 ????
Stop sign polygon 1: 8104 7D04 ????
Stop sign polygon 2: 8104 7D06 ????
Stop sign polygon 3: 8104 7D08 ????
Stop sign graphic 1: 8104 7D0C ????
Stop sign graphic 2: 8104 7D0E ????
Stop sign graphic 3: 8104 7D10 ????
Trash can polygon 1: 8104 7D14 ????
Trash can polygon 2: 8104 7D16 ????
Trash can polygon 3: 8104 7D18 ????
Trash can graphic 1: 8104 7D1C ????
Trash can graphic 2: 8104 7D1E ????
Trash can graphic 3: 8104 7D20 ????
Suitcase polygon: 8104 7D24 ????
Suitcase graphic: 8104 7D28 ????
Mallet polygon 1: 8104 7D2C ????
Mallet polygon 2: 8104 7D2E ????
Mallet polygon 3: 8104 7D30 ????
Mallet graphic 1: 8104 7D34 ????
Mallet graphic 2: 8104 7D36 ????
Mallet graphic 3: 8104 7D38 ????
Trophy polygon 1: 8104 7D3C ????
Trophy polygon 2: 8104 7D3E ????
Trophy polygon 3: 8104 7D40 ????
Trophy polygon 4: 8104 7D42 ????
Trophy polygon 5: 8104 7D44 ????
Trophy polygon 6: 8104 7D46 ????
Trophy polygon 7: 8104 7D48 ????
Trophy graphic 1: 8104 7D4C ????
Trophy graphic 2: 8104 7D4E ????
Trophy graphic 3: 8104 7D50 ????
Trophy graphic 4: 8104 7D52 ????
Trophy graphic 5: 8104 7D54 ????
Trophy graphic 6: 8104 7D56 ????
Trophy graphic 7: 8104 7D58 ????
Microphone polygon 1: 8104 7D5C ????
Microphone polygon 2: 8104 7D5E ????
Microphone graphic 1: 8104 7D60 ????
Microphone graphic 2: 8104 7D62 ????
Broom polygon 1: 8104 7D64 ????
Broom polygon 2: 8104 7D66 ????
Broom graphic 1: 8104 7D68 ????
Broom graphic 2: 8104 7D6A ????
Kendo stick polygon 1: 8104 7D6C ????
Kendo stick polygon 2: 8104 7D6E ????
Kendo stick graphic 1: 8104 7D70 ????
Kendo stick graphic 2: 8104 7D72 ????
Shovel polygon: 8104 7D74 ????
Shovel graphic: 8104 7D78 ????
Hockey stick polygon: 8104 7D7C ????
Hockey stick graphic: 8104 7D80 ????
Guitar polygon 1: 8104 7D84 ????
Guitar polygon 2: 8104 7D86 ????
Guitar polygon 3: 8104 7D88 ????
Guitar graphic 1: 8104 7D8C ????
Guitar graphic 2: 8104 7D8E ????
Guitar graphic 3: 8104 7D90 ????
Nightstick polygon: 8104 7D94 ????
Nightstick graphic: 8104 7D98 ????
UNKNOWN: 8104 7D9C ????
Head polygon: 8104 7DA0 ????
Head graphic: 8104 7DA4 ????
Cane polygon: 8104 7DA8 ????
Cane graphic: 8104 7DAC ????
Cup polygon: 8104 7DB0 ????
Cup graphic: 8104 7DB4 ????
Lumber polygon: 8104 7DB8 ????
Lumber graphic: 8104 7DBC ????
Scrap metal polygon: 8104 7DC0 ????
Scrap metal graphic: 8104 7DC4 ????
Bottle polygon: 8104 7DC8 ????
Bottle graphic: 8104 7DCC ????
Ringsteps polygon 1: 8104 7DD0 ????
Ringsteps polygon 2: 8104 7DD2 ????
Ringsteps polygon 3: 8104 7DD4 ????
Ringsteps graphic 1: 8104 7DD8 ????
Ringsteps graphic 2: 8104 7DDA ????
Ringsteps graphic 3: 8104 7DDC ????

???? Values: (you can put other values in besides these)
Polygons:
0739: Bat polygon 1
073C: Bat polygon 2
073F: Broken table 1&2 polygon 1
0742: Broken table 1&2 polygon 2
0745: Broken table 1&2 polygon 3
0777: Stop sign polygon 1
0778: Stop sign polygon 2
0779: Stop sign polygon 3
0768: Trash can polygon 1
0769: Trash can polygon 2
076A: Trash can polygon 3
07C6: Suitcase polygon
075F: Mallet polygon 1
0760: Mallet polygon 2
0761: Mallet polygon 3
0782: Trophy polygon 1
0783: Trophy polygon 2
0780: Trophy polygon 3
0781: Trophy polygon 4
0784: Trophy polygon 5
0785: Trophy polygon 6
0786: Trophy polygon 7
07CD: Microphone polygon 1
07CE: Microphone polygon 2
07BD: Broom polygon 1
07BE: Broom polygon 2
07BA: Kendo stick polygon 1
07BB: Kendo stick polygon 2
07C8: Shovel polygon
07C3: Hockey stick polygon
07C1: Guitar polygon 1
07C0: Guitar polygon 2
07C2: Guitar polygon 3
07C5: Nightstick polygon
07B8: Head polygon
07CC: Cane polygon
07BF: Cup polygon
07C4: Lumber polygon
07C7: Scrap metal polygon
07BC: Bottle polygon
07C9: Ringsteps polygon 1
07CA: Ringsteps polygon 2
07CB: Ringsteps polygon 3
Graphics:
07B6: Bat graphic 1&2
073D: Barbed wire bat graphic 1&2
07B0: Broken table 1 graphic 1
07B2: Broken table 1 graphic 2
07B4: Broken table 1 graphic 3
0748: Broken table 2 graphic 1
074A: Broken table 2 graphic 2
074C: Broken table 2 graphic 3
0771: Stop sign graphic 1
0773: Stop sign graphic 2
0775: Stop sign graphic 3
0762: Trash can graphic 1
0764: Trash can graphic 2
0766: Trash can graphic 3
07A0: Suitcase graphic 1
075B: Mallet graphic 1
075D: Mallet graphic 2&3
077C: Trophy graphic 1&2
077A: Trophy graphic 3&4
077E: Trophy graphic 5,6&7
07AE: Microphone graphic 1&2
0796: Broom graphic 1&2
07AA: Kendo stick graphic 1&2
07A4: Shovel graphic
079C: Hockey stick graphic
079A: Guitar graphic 1,2&3
07AC: Nightstick graphic
0792: Head graphic
07A8: Cane graphic
0798: Cup graphic
079E: Lumber graphic
07A2: Scrap metal graphic
0794: Bottle graphic
07A6: Ringsteps graphic 1,2&3

Belt polygon values:
15DB: Waist, body size 4&5
15DC: Left shoulder "
15DD: Right shoulder "
15DE: Waist, body size 6
15DF: Left shoulder "
15E0: Right shoulder "
15E1: Waist, body size 7
15E2: Left shoulder "
15E3: Right shoulder "
15E4: Waist, body size 2&3
15E5: Left shoulder "
15E6: Right shoulder "
15E7: Waist, body size 0&1
15E8: Left shoulder "
15E9: Right shoulder "
15EA: Waist, women
15EB: Left shoulder "
15EC: Right shoulder "

Belt graphic values:
15ED: Bronze belt
15EF: Blue belt
15F1: Colorful belt
15F3: Gold belt 1
15F5: Marble belt
15F7: Gold belt 2
15F9: Blue & Gold belt
15FB: Pink belt

the pelican001
Moderator
(5/5/00 10:20:35 am)
Reply
Re: Weapon modifier codes w/belt values
Wonderful work Tokidoim, put it in the Hall of Fame, I was going to do that tonight, I found the address this morning, but I had to come in for a lecture, but you have saved me a couple of hours of work. Let everyone look at it for 24 hours then put it in the HOF.

Time's Up

lazzyboy 
Global Hacker
(5/5/00 10:36:29 am)
Reply
Re: Weapon modifier codes w/belt values
thanks tokidom very much

tokidoim
Moderator
(5/5/00 11:25:17 am)
Reply
Re:
I cannot believe that I actually got a compliment from you, Pelican. I feel, like, honored or something.


nosig

tokidoim
Moderator
(5/5/00 11:31:22 am)
Reply
backwards WCW belt graphics values
courtesy of Hardcore Legend

074F Us Title
0751 Cruiserweight
0753 Tag titles(my fav!!!)
0755 WCW World
0757 nWo World
0759 TV Title

now how do we get them on straight...


nosig

apocolipse
Global Hacker
(5/5/00 1:53:53 pm)
Reply
How do u do it?
what does this code do nd how do i use it?

Hardcore Legend 
Global Hacker
(5/5/00 2:12:04 pm)
Reply
Re: How do u do it?
I had the exact same problem...you are using the wrong polygon I think. For the belts to be on straight, you have to use a polygon a few before that in the Mem Editor. That is what I did with the Steph code. Just alittle trial and error.

If I have some time, I will check into it.

---------------------------
The WM2k Sound FAQ: Click Here

Make 'em bleed, Cactus
Hardcore_Legend

Jerichaholic 
Local Hacker
(5/5/00 10:42:59 pm)
Reply
Stings big black bat
Did you find the values of the black bat?

NEVER EEEVVVEEERRR.....FORGET!

Snoogans37 
Global Hacker
(5/6/00 12:47:51 am)
Reply
Re: Stings big black bat
could someone explain these polygon codes, what do they do and how do i use them?

-Snoogans nWo 4 life

WM2k Hacker
Global Hacker
(5/6/00 1:16:16 am)
Reply
Re: Weapon modifier codes w/belt values
Tokidoim can u explain what i put in the graphic ???? spaces. Do i put in the same as the polygons?

WM2k Hacker
Global Hacker
(5/6/00 1:17:45 am)
Reply
Re: Weapon modifier codes w/belt values
oh $&#@ spoke to soon forget what i just said.

Codes4u 
Administrator
(5/6/00 3:24:23 am)
Reply
read the first post
in the hack of fame to understand this concept more. tokidoim posted a lengthy post on this subject for editing woman.

now i havent looked at the weapon stuff but i can say that
he has posted defaults values
so
bat poly1
81047cd8-0739
bat poly2
81047cda-0736
graph bat
81047cdc-07b6
81047cde-07b6

does nothing cuz thats what already in the mem ed

so switch addys and values to see what happens

now what i did look at was the nwo belt i found

and great job to adding it to steph might i add.
81043a48 c303 (add extra polygon)
81043a4a 0757 nwo belt OR (15fb pink belt)
81043a54 15e6 over her shoulder

hope that helps

i thought it was c103 to add polygons for some reason- oh well.
oh yeah- if u have a belt ur fighting for and ur champ and u have this code in u have two belts when u select steph.

i also was changing some values around that area and put stephs face on back skirt. (rick rude ideas)

if u have time-

make like 8 belts
have steph be the champ of all of them
then keep selecting her with various belts to see where the addys are.

tokidoim
Moderator
(5/6/00 5:32:42 am)
Reply
using it
OK, for the ???? values. If the address is for a polygon(Broken table 2 polygon 1, eg.) use any of the polygon values posted below the addresses. If the address is for a graphic, use any of the graphic values. But take the time to look at all the addresses you need to change before doing it.
Here's a good example:
Bat graphic 1: 8104 7CDC ????
Bat graphic 2: 8104 7CDE ????

07AC: Nightstick graphic

Hmmm...you want a black basebell bat. The nightstick is black. What woulg you get if you put the nightstick graphic value with the bat graphic? You change the bat to a black bat, right?

SO: Black baseball bat
8104 7CDC 07AC
8104 7CDE 07AC

Now whenever you get a baseball bat in the game, the CPU will make it black.

nosig

dogglb316
Global Hacker
(5/6/00 8:28:23 am)
Reply
Re: using it
just trying to keep this up on the top of the board!!!



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