Author | Comment |
BiZaTcH Promising Hacker posts: 156 (12/13/00 3:50:48 pm) Reply | AI Notes (This will help you all out a lot, read!) I think this will be of use to some people, and save them tons of time...someone could double check this, but I think it's right....Credit goes to The Pelican & Goatman for the help. Note that Cloning a Wrestler actually keeps the AI of the Wrestler the same. I couldn't find 2 of the things (response to striking & response to grappling) because pelican didn't include it in his post =P
Type: 811502AC 00??
Fill in ?? With:
00 - Power: Lots of Strong Powerful Moves..
01 - Tech: Use a Combination of Grapplse & Striking Moves
02 - Fly: Use High Flying Moves
03 - Rough: Brawlers & Hardcore Wrestlers
04 - Single-Minded: Do whatever it takes to Win
05 - Striking: Do a lot of Striking Moves (punches & Kicks, etc)
Attack to Stand Early: 811502AE 00??
Fill in ?? With:
00 - Striking
01 - Grappling
02 - Flying
Attack to Stand Late: 811502B0 00??
Fill in ?? With:
00 - Striking
01 - Grappling
02 - Flying
Final Move: 811502B2 00??
Fill in ?? With:
46 - Front Special
80 - Turnbuckle Special
9D - Ground - Leg Special
I'm not posting all of them, could someone else please find this? Thanks
Attack to Ground Early: 811502B4 00??
Fill in ?? With:
00 - Striking
01 - Submit
02 - Flying
03 - Pull Up
Attack to Ground Late: 811502B4 00??
Fill in ?? With:
00 - Striking
01 - Submit
02 - Flying
03 - Pull Up
Attacking: 811502BA 00??
Fill in ?? With:
00 - Always Strike
01 - Usually Strike
02 - Balanced Between Striking/Grappling
03 - Usually Grapple
04 - Always Grapple
811502C0 00??: Balance
Fill in ?? With:
00 - Reall Offensive
01 - Mainly Offensive
02 - Balanced Between Offensive/Defensive
03 - Usually Defensive
04 - Always Defensive
811502C2 00??: Ring Out
Fill in ?? With:
00 - Immidiately Return To Ring
01 - Return to Ring Very Soon
02 - Fight a Little
03 - Fight a Lot
04 - High Flying Moves
811502C4 00??: Appeal
Fill in ?? With:
00 - Taunt a Ton
01 - Taunt a Little
02 - Never Taunt
Edited by: BiZaTcH at: 12/13/00 3:50:48 pm
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JeffHardyRules of the K O K Master Hacker posts: 402 (12/13/00 2:48:02 pm) Reply
 | Re: AI Notes That 04 in the Ring Out section means you do high flying moves while outside.
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Havoc Newbie posts: 51 (12/13/00 4:10:52 pm) Reply | Re: AI Notes I got A QUESTION, Ive been gone for a while, so....
Do I just go to a wrestler and press a combo of buttons or what? Because what if I want to edit one created guy..lets say my RVD, to be a high-flyer and maybe my Rhino be a brawler....would I put in the same codes or would I put in different values..
Or...yes I know I am a damn well confused person....do I go into the mem. editor and do what???
Please help.
Thanks in advance.
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BiZaTcH Promising Hacker posts: 161 (12/13/00 4:13:06 pm) Reply | Re: AI Notes OK, let's say u have an RVD and you want him to be a technique, but you also have a Sabu and you want him to be a Power. Put in the whole code, and make the Value for Type a Technique. Go to RVD and select him, (move/profile area) and press Start to save changes. Then change the code, and then select RVD....go from there...
you could also do it in mem editor i guess, but this is easier for the beginner
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pokeyslittledog Hacking Virgin posts: 1 (12/13/00 7:10:52 pm) Reply | Re: AI Notes (This will help you all out a lot, read!) Let me get this stright...you have to write in each code individiually?
So first I have to write in RVD's technical style, turn it on, save changes, then I have to write in the code for RVD's attack to stand early and turn it on and save the chagnes....can't you just go down the list, make it on large code for all the values you want your RVD to have and save the changes once?
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BiZaTcH Promising Hacker posts: 163 (12/13/00 7:14:42 pm) Reply | Re: AI Notes (This will help you all out a lot, read!) no, put all 8 lines in one code...
I know it's confusing =P
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pokeyslittledog Newbie posts: 3 (12/13/00 7:15:47 pm) Reply | Re: AI Notes (This will help you all out a lot, read!) ok, that sounds much easier...lol!!
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Elfsar Newbie posts: 70 (12/13/00 9:40:40 pm) Reply | Re: AI Notes (This will help you all out a lot, read!) When you do this will it save it to the cartrige forever?
and what if you save it to your memory card?
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Codes4u  goatman - ezOP posts: 1543 (12/13/00 11:59:09 pm) Reply
 | the response is good normal and bad... those values were text in the wm2k menu... no need for explanations if u saw it before..
It saves to ur caw... on cart or card... it stays with ur guy.
Im really sorry but i really still dont see how this is confusing. i thought it was explained pretty good and those who read pelicans posts should have had no problems..
oh well sorry guys
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edflw  Newbie posts: 18 (12/14/00 10:13:47 am) Reply | More values for finishers and other stuff Ok, first credit gooes to Goatman for finding the addys for AI. And to Bizatch for finding some of the values for the setting your finisher(Front Special, Front Turnbuckle Grapple Special, Lower Submission Face up Special) If there's anyone I forgot, it wasn't intentional.
Ok you use 811502B2 if you want your finisher to be one of the following: Front Special(0046), Back Special(0051), Irish Whip Special(005E), Front Turbuckle Grapple Special(0080), Back Turbuckle Grapple Special(??)
And you use 811502B8 if you want your finisher to be: Flying Laying Opponent Special(0106), Lower Submission Facing Up Special(009D), Lower Submission Facing Down Special(009E), Upper Submission Facing Up Special(009B), Upper Submission Facing Down Special(009C)
And, you don't have to do it as a code, you can also do it in memory editor. But the addys change from 8115's to 8015's. I think it's easier to do it in memory editor, rather than as a code.
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edflw  Newbie posts: 19 (12/14/00 10:17:28 am) Reply | Re:More values for finishers and other stuff Sorry, forgot to ask something. I couldn't find the value for Back Turnbuckle Grapple Finisher. Does anyone know how I could find it? The way I found the others was just going into the AI of the wrestlers in the game in memory editor. But no one has Back Turnbuckle Grapple as their finisher. Any ideas on how to find it?
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Codes4u  goatman - ezOP posts: 1544 (12/14/00 12:55:27 pm) Reply
 | ai well if u know a wrestler just look at him and u'll see it..
o/w u have to guess
is
Front Turbuckle Grapple Special(0080),
so add one to that and see if ur lucky
Back Turbuckle Grapple Special(0081??)
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BiZaTcH Promising Hacker posts: 165 (12/14/00 1:38:56 pm) Reply | Re: ai goatman, I knew it was 'good, normal, and bad', but how do you 'explain' those? If his response to grappling is 'good', then what is he going to do after being grappled?
If it's bad, then what?
Also, I was trying to be nice when I said it was confusing =P
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edflw  Newbie posts: 21 (12/14/00 2:23:39 pm) Reply | Re: ai BiZaTcH,
In VPW2, if your Response to Striking was Good, then you were good at Countering/Grappling Strikes. Same for Response to Grappling. Good, Normal, and Bad just set how good the wrestler is at Countering/Reversing that kind of attack.
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BiZaTcH Promising Hacker posts: 169 (12/14/00 2:35:15 pm) Reply | Re: ai alright, thanks a lot
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edflw  Newbie posts: 22 (12/14/00 2:48:06 pm) Reply | Re: ai No prob man.
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spyder77 On Trial posts: 439 (12/14/00 2:50:28 pm) Reply
 | Re: AI Notes (This will help you all out a lot, read!) hey edfw i forgot did i ask u if u had yahoo instant messanger?
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edflw  Newbie posts: 23 (12/15/00 11:41:17 am) Reply | Spyder Yeaf I have Yahoo IM. My id is steelers26_1999@yahoo.com.
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edflw  Newbie posts: 24 (12/15/00 11:43:38 am) Reply | LOL That last post made me look intelligent. LOL
Yahoo IM ID - steelers26_1999
What's yours Spyder?
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spyder77 On Trial posts: 474 (12/15/00 11:46:54 am) Reply | Re: AI Notes (This will help you all out a lot, read!) get on right now
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TRM2 Hacking Virgin posts: 1 (12/16/00 5:01:25 am) Reply | Re: AI Notes (This will help you all out a lot, read!) ?
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TRM2 Newbie posts: 2 (12/16/00 5:08:22 am) Reply | specials? Am I the only one to have a game where submission specials are not taken into account? When I enter the AI codes for the CAWS, everything else seems to work except the submission specials. I thought "well, let's just clone Malenko (Texas Cloverleaf=Sharpshooter) or Chris Benoit", but they never use their submission specials either! The same goes for the Rock and Shamrock. So, am I the only one to have this problem, or is it in every game (if you want to know, just sim an iron man match between Benoit and the Rock to see if they use their finishers).
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BuckL Ideal Hacker posts: 148 (12/19/00 9:46:13 am) Reply | Re: specials? I had that problem myself with my CAW's. I wanted them to use a Submission "Finisher", but the game would never execute the move. But, I had "pinning moves" selected for their other "Specials", so they would always execute a "pin" instead of a "submission". I changed all of their other "Specials" to Non-Pinning moves, and THEN they FINALLY began executing their Submission Finisher. And I also chose specific Standing Front and Back Special Moves which caused my CAW and his opponent to end up in an appropriate position to go straight into the Submission Finisher move. I noticed that the computer would usually go straight from a Standing Special Move directly into the Submission Finisher move.
Edited by: BuckL at: 12/19/00 9:46:13 am
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the pelican001 One of the Best Hackers posts: 443 (12/16/00 10:18:03 am) Reply | Easy this one I see none of you have realised this, but there are TWO addresses for finishers, the first is for standing finishers, (or flying to stand) and the second is for ground finishers, the ground one will be the address after Late Attack to Ground. This will solve the problem for you.
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TRM2 Newbie posts: 3 (12/16/00 12:00:17 pm) Reply | Re: AI Notes (This will help you all out a lot, read!)
Thank you, Buckl, I'll try but I'm not sure it will solve the problem. One of my CAW had the fireball as the front special and the crippler crossface as his real finisher and, after the fireball, he dragged his opponent in the middle of the ring and pinned him while he was still in special. However, I did notice that the favorites were taken into account for normal submission move (which mean that you can have a guy who only attacks the legs, for example).
Pelican, I see what you mean and I did it the way you told it. However, what is the number to enter in the area where the finisher isn't. For example, if I put flying to stand as a finisher, I should write 0000 for the ground finisher, right?
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BiZaTcH Promising Hacker posts: 194 (12/16/00 6:19:28 pm) Reply | Re: AI Notes (This will help you all out a lot, read!) heh i noticed that also pelican...I figured it would just confuse ppl if I posted it, though. That's why the Rock didn't have his finisher value in the correct place. Now, could we have TWO finishers this way? 1 Normal, and 1 ground, or not? Thanks
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the pelican001 One of the Best Hackers posts: 444 (12/18/00 12:21:53 pm) Reply | Yes, you can, but there is a problem, You can have two finishers actually, but if you access your wrestler and save it, it will usually get rid of one of them. The problem with all finishing moves is nothing to do with the codes, The game always targets the most Powerful move that you have that can be easily accessed. If you have a Brainbuster DDT and a People's Elbow with the Elbow as your finisher, it will usually go for the Brainbuster anyway, this was a big problem on the old one, but doesn't seem to be as bad on this one, your point on the Rock and Benoit is correct, they are in the wrong addy, hence they never execute the right move. The best method I find is to have only one Special as a Favourite, and pick that as your finisher if you want it to target that move, it will usually target it. I tried to get the menu itself up, usually all my methods, and have spotted that all the text has been deleted, so it probably isn't there, I can almost get the Debug mode up, I tried to change data to it, but it always crashes. I've only got the game last Thursday, so give me time to hack some real codes. (I get my own PC after christmas(Thank GOD), then I will be able to offer advice on hacking once again. Got a major code conversion from WM2K to do this week, expect a MASSIVE set of codes soon. If someone doesn't beat me to it that is......
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edflw  Newbie posts: 27 (12/18/00 5:04:08 pm) Reply | Pelican I don't know how caught up you are, but a code has been found that allows you to edit anyone in the game. The problem with it is that it doesn't save. Once you leave the Smackdown Mall, any changes you made are gone.
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Codes4u  goatman - ezOP posts: 1555 (12/18/00 8:00:40 pm) Reply
 | the code saves for caws not superstars..
but i made that code based on pelicans all 7 code so its nothing really knew.
it has nothing to do with menus but rather where the data is staored at time of save based on the wm2k engine.
Good to see ya back i had heard rumors..
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