tokidoim 
Global Hacker
(4/9/00 1:57:29 pm)
Reply
Everything I know about Editing Dummy/Women

Everything you need to know about Dummy/Female modifiers

Design 0= Dummy
Design 1= Chyna
Design 2= Jackie
Design 3= Ivory
Design 4= Debra(pink)
Design 5= Debra(suit)
Design 6= Tori
Design 7= Steph
Design 8= Terri
Design 9= Ho 1
Design 10= Ho 2
Design 11= Ho 3

Each of these designs has a shape and costume code for each body part (20 parts total) with an option of adding one set of extra polygons (used for long hair, skirts, suits, and hats).
There are (currently) 8 editable sets of extra polygons. Each additional polygon set is composed of up to three Extra polygons (not all are used) and each of the three has has a shape, costume, and attatchment code. The attatchment code determines what body part the extra polygon will move with.
Encoded in each shape modifier is the location of where the shape will go and how the shape will move. (Meaning that if you alter an upper arm to be shaped like a lower leg, there will be no upper arm and two overlapping lower legs...but one of the lower legs will move as if it is an upper arm)
Shape modifiers(for normal code format, assume ???? follows each address)
Dummy
8104 68F8 Hips
8104 68FA Waist
8104 68FC Chest
8104 6838 Head 1
8104 683A Head 2
8104 68FE L. Lower Leg
8104 6900 L. Upper Leg
8104 6902 L. Foot
8104 6904 L. Hand
8104 6906 L. Fingers
8104 6908 L. Lower Arm
8104 690A L. Upper Arm
8104 690C R. Lower Leg
8104 690E R. Upper Leg
8104 6910 R. Foot
8104 6912 R. Lower Arm
8104 6914 R. Hand
8104 6916 R. Fingers
8104 6918 R. Upper Arm
8104 683C Face

Terri
8104 691C Hips
8104 691E Waist
8104 6920 Chest
8104 6844 Head 1
8104 6846 Head 2
8104 6922 L. Lower Leg
8104 6924 L. Upper Leg
8104 6926 L. Foot
8104 6928 L. Hand
8104 692A L. Fingers
8104 692C L. Lower Arm
8104 692E L. Upper Arm
8104 6930 R. Lower Leg
8104 6932 R. Upper Leg
8104 6934 R. Foot
8104 6936 R. Lower Arm
8104 6938 R. Hand
8104 693A R. Fingers
8104 693C R. Upper Arm
8104 6848 Face
----
8104 3974 Extra Polygon 1
8104 3976 Extra Polygon 2
8104 3978 Extra Polygon 3

Jackie
8104 6940 Hips
8104 6942 Waist
8104 6944 Chest
8104 6850 Head 1
8104 6852 Head 2
8104 6946 L. Lower Leg
8104 6948 L. Upper Leg
8104 694A L. Foot
8104 694C L. Hand
8104 694E L. Fingers
8104 6950 L. Lower Arm
8104 6952 L. Upper Arm
8104 6954 R. Lower Leg
8104 6956 R. Upper Leg
8104 6958 R. Foot
8104 695A R. Lower Arm
8104 695C R. Hand
8104 695E R. Fingers
8104 6960 R. Upper Arm
8104 6854 Face

Ivory
8104 6964 Hips
8104 6966 Waist
8104 6968 Chest
8104 685C Head 1
8104 685E Head 2
8104 696A L. Lower Leg
8104 696C L. Upper Leg
8104 696E L. Foot
8104 6970 L. Hand
8104 6972 L. Fingers
8104 6974 L. Lower Arm
8104 6976 L. Upper Arm
8104 6978 R. Lower Leg
8104 697A R. Upper Leg
8104 697C R. Foot
8104 697E R. Lower Arm
8104 6980 R. Hand
8104 6982 R. Fingers
8104 6984 R. Upper Arm
8104 6860 Face
----
8104 39AC Extra Polygon 1
8104 39AE Extra Polygon 2(not used)
8104 39B0 Extra Polygon 3(not used)

Debra (Pink)
8104 6988 Hips
8104 698A Waist
8104 698C Chest
8104 6868 Head 1
8104 686A Head 2
8104 698E L. Lower Leg
8104 6990 L. Upper Leg
8104 6992 L. Foot
8104 6994 L. Hand
8104 6996 L. Fingers
8104 6998 L. Lower Arm
8104 699A L. Upper Arm
8104 699C R. Lower Leg
8104 699E R. Upper Leg
8104 69A0 R. Foot
8104 69A2 R. Lower Arm
8104 69A4 R. Hand
8104 69A6 R. Fingers
8104 69A8 R. Upper Arm
8104 686C Face
----
8104 39E4 Extra Polygon 1
8104 39E6 Extra Polygon 2(not used)
8104 39E8 Extra Polygon 3(not used)

Debra (Suit)
8104 69AC Hips
8104 69AE Waist
8104 69B0 Chest
8104 6874 Head 1
8104 6876 Head 2
8104 69B2L. Lower Leg
8104 69B4 L. Upper Leg
8104 69B6 L. Foot
8104 69B8 L. Hand
8104 69BA L. Fingers
8104 69BC L. Lower Arm
8104 69BE L. Upper Arm
8104 69C0 R. Lower Leg
8104 69C2 R. Upper Leg
8104 69C4 R. Foot
8104 69C6 R. Lower Arm
8104 69C8 R. Hand
8104 69CA R. Fingers
8104 69CC R. Upper Arm
8104 6878 Face
----
8104 3A1C Extra Polygon 1
8104 3A1E Extra Polygon 2
8104 3A20 Extra Polygon 3

Tori
8104 69D0 Hips
8104 69D2 Waist
8104 69D4 Chest
8104 6880 Head 1
8104 6882 Head 2
8104 69D6 L. Lower Leg
8104 69D8 L. Upper Leg
8104 69DA L. Foot
8104 69DC L. Hand
8104 69DE L. Fingers
8104 69E0 L. Lower Arm
8104 69E2 L. Upper Arm
8104 69E4 R. Lower Leg
8104 69E6 R. Upper Leg
8104 69E8 R. Foot
8104 69EA R. Lower Arm
8104 69EC R. Hand
8104 69EE R. Fingers
8104 69F0 R. Upper Arm
8104 6884 Face

Chyna
8104 69F4 Hips
8104 69F6 Waist
8104 69F8 Chest
8104 688C Head 1
8104 688E Head 2
8104 69FA L. Lower Leg
8104 69FC L. Upper Leg
8104 69FE L. Foot
8104 6A00 L. Hand
8104 6A02 L. Fingers
8104 6A04 L. Lower Arm
8104 6A06 L. Upper Arm
8104 6A08 R. Lower Leg
8104 6A0A R. Upper Leg
8104 6A0C R. Foot
8104 6A0E R. Lower Arm
8104 6A10 R. Hand
8104 6A12 R. Fingers
8104 6A14 R. Upper Arm
8104 6890 Face

Steph
8104 6A18 Hips
8104 6A1A Waist
8104 6A1C Chest
8104 6898 Head 1
8104 689A Head 2
8104 6A1E L. Lower Leg
8104 6A20 L. Upper Leg
8104 6A22 L. Foot
8104 6A24 L. Hand
8104 6A26 L. Fingers
8104 6A28 L. Lower Arm
8104 6A2A L. Upper Arm
8104 6A2C R. Lower Leg
8104 6A2E R. Upper Leg
8104 6A30 R. Foot
8104 6A32 R. Lower Arm
8104 6A34 R. Hand
8104 6A36 R. Fingers
8104 6A38 R. Upper Arm
8104 689C Face
----
8104 3A54 Extra Polygon 1(not used)
8104 3A56 Extra Polygon 2
8104 3A58 Extra Polygon 3

Ho 1
8104 6A3C Hips
8104 6A3E Waist
8104 6A40 Chest
8104 68A4 Head 1
8104 68A6 Head 2
8104 6A42 L. Lower Leg
8104 6A44 L. Upper Leg
8104 6A46 L. Foot
8104 6A48 L. Hand
8104 6A4A L. Fingers
8104 6A4C L. Lower Arm
8104 6A4E L. Upper Arm
8104 6A50 R. Lower Leg
8104 6A52 R. Upper Leg
8104 6A54 R. Foot
8104 6A56 R. Lower Arm
8104 6A58 R. Hand
8104 6A5A R. Fingers
8104 6A5C R. Upper Arm
8104 68A8 Face
----
8104 3A8C Extra Polygon 1
8104 3A8E Extra Polygon 2
8104 3A90 Extra Polygon 3

Ho 2
8104 6A60 Hips
8104 6A62 Waist
8104 6A64 Chest
8104 68B0 Head 1
8104 68B2 Head 2
8104 6A66 L. Lower Leg
8104 6A68 L. Upper Leg
8104 6A6A L. Foot
8104 6A6C L. Hand
8104 6A6E L. Fingers
8104 6A70 L. Lower Arm
8104 6A72 L. Upper Arm
8104 6A74 R. Lower Leg
8104 6A76 R. Upper Leg
8104 6A78 R. Foot
8104 6A7A R. Lower Arm
8104 6A7C R. Hand
8104 6A7E R. Fingers
8104 6A80 R. Upper Arm
8104 68B4 Face
----
8104 3AC4 Extra Polygon 1(not used)
8104 3AC6 Extra Polygon 2
8104 3AC8 Extra Polygon 3

Ho 3
8104 6A84 Hips
8104 6A86 Waist
8104 6A88 Chest
8104 68BC Head 1
8104 68BE Head 2
8104 6A8A L. Lower Leg
8104 6A8C L. Upper Leg
8104 6A8E L. Foot
8104 6A90 L. Hand
8104 6A92 L. Fingers
8104 6A94 L. Lower Arm
8104 6A96 L. Upper Arm
8104 6A98 R. Lower Leg
8104 6A9A R. Upper Leg
8104 6A9C R. Foot
8104 6A9E R. Lower Arm
8104 6AA0 R. Hand
8104 6AA2 R. Fingers
8104 6AA4 R. Upper Arm
8104 68C0 Face
----
8104 3AFC Extra Polygon 1
8104 3AFE Extra Polygon 2 (not used)
8104 3B00 Extra Polygon 3 (not used)

Values for shape modifiers: Since there's so many values, rather than spending months typing them, I will instruct you on how to find them. Go to the Edit sceen and select the character whose shape you want to alter one of the designs TO with the appropriate extra polygons (Extra polygons can include hats, sections of robes, shoulderpads...most things that are odd-shaped in the Entrance Attire section)
Then go into the memory editor. At the following addresses you will find the 16-bit(4-digit) value for the body parts of the selected character:
8009 DF98 Hips
8009 DFA0 Waist
8009 DFA8 Chest
8009 DFB0 Head 1
8009 DFB8 Head 2
8009 DFC0 L. Lower Leg
8009 DFC8 L. Upper Leg
8009 DFD0 L. Foot
8009 DFD8 L. Hand
8009 DFE0 L. Fingers
8009 DFE8 L. Lower Arm
8009 DFF0 L. Upper Arm
8009 DFF8 R. Lower Leg
8009 E000 R. Upper Leg
8009 E008 R. Foot
8009 E010 R. Lower Arm
8009 E018 R. Hand
8009 E020 R. Fingers
8009 E028 R. Upper Arm
8009 E030 Face
----
8009 E040 Extra Polygon 1
8009 E048 Extra Polygon 2
8009 E050 Extra Polygon 3

Costume modifiers(for normal code format, assume ???? follows each address)
Dummy
8104 6AD8 Hips
8104 6ADA Waist
8104 6ADC Chest
8104 683E Head 1
8104 6840 Head 2
8104 6ADE L. Lower Leg
8104 6AE0 L. Upper Leg
8104 6AE2 L. Foot
8104 6AE4 L. Hand
8104 6AE6 L. Fingers
8104 6AE8 L. Lower Arm
8104 6AEA L. Upper Arm
8104 6AEC R. Lower Leg
8104 6AEE R. Upper Leg
8104 6AF0 R. Foot
8104 6AF2 R. Lower Arm
8104 6AF4 R. Hand
8104 6AF6 R. Fingers
8104 6AF8 R. Upper Arm
8104 6842 Face

Terri
8104 6AFC Hips
8104 6AFE Waist
8104 6B00 Chest
8104 684A Head 1
8104 684C Head 2
8104 6B02 L. Lower Leg
8104 6B04 L. Upper Leg
8104 6B06 L. Foot
8104 6B08 L. Hand
8104 6B0A L. Fingers
8104 6B0C L. Lower Arm
8104 6B0E L. Upper Arm
8104 6B10 R. Lower Leg
8104 6B12 R. Upper Leg
8104 6B14 R. Foot
8104 6B16 R. Lower Arm
8104 6B18 R. Hand
8104 6B1A R. Fingers
8104 6B1C R. Upper Arm
8104 684E Face
----
8104 396A Extra Polygon 1
8104 396E Extra Polygon 2
8104 3972 Extra Polygon 3

Jackie
8104 6B20 Hips
8104 6B22 Waist
8104 6B24 Chest
8104 6856 Head 1
8104 6858 Head 2
8104 6B26 L. Lower Leg
8104 6B28 L. Upper Leg
8104 6B2A L. Foot
8104 6B2C L. Hand
8104 6B2E L. Fingers
8104 6B30 L. Lower Arm
8104 6B32 L. Upper Arm
8104 6B34 R. Lower Leg
8104 6B36 R. Upper Leg
8104 6B38 R. Foot
8104 6B3A R. Lower Arm
8104 6B3C R. Hand
8104 6B3E R. Fingers
8104 6B40 R. Upper Arm
8104 685A Face

Ivory
8104 6B44 Hips
8104 6B46 Waist
8104 6B48 Chest
8104 6862 Head 1
8104 6864 Head 2
8104 6B4A L. Lower Leg
8104 6B4C L. Upper Leg
8104 6B4E L. Foot
8104 6B50 L. Hand
8104 6B52 L. Fingers
8104 6B54 L. Lower Arm
8104 6B56 L. Upper Arm
8104 6B58 R. Lower Leg
8104 6B5A R. Upper Leg
8104 6B5C R. Foot
8104 6B5E R. Lower Arm
8104 6B60 R. Hand
8104 6B62 R. Fingers
8104 6B64 R. Upper Arm
8104 6866 Face
----
8104 39A2 Extra Polygon 1
8104 39A6 Extra Polygon 2 (not used)
8104 39AA Extra Polygon 3 (not used)

Debra(pink)
8104 6B68 Hips
8104 6B6A Waist
8104 6B6C Chest
8104 686E Head 1
8104 6870 Head 2
8104 6B6E L. Lower Leg
8104 6B70 L. Upper Leg
8104 6B72 L. Foot
8104 6B74 L. Hand
8104 6B76 L. Fingers
8104 6B78 L. Lower Arm
8104 6B7A L. Upper Arm
8104 6B7C R. Lower Leg
8104 6B7E R. Upper Leg
8104 6B80 R. Foot
8104 6B82 R. Lower Arm
8104 6B84 R. Hand
8104 6B86 R. Fingers
8104 6B88 R. Upper Arm
8104 6872 Face
----
8104 39DA Extra Polygon 1
8104 39DE Extra Polygon 2 (not used)
8104 39E2 Extra Polygon 3 (not used)

Debra(suit)
8104 6B8C Hips
8104 6B8E Waist
8104 6B90 Chest
8104 687A Head 1
8104 687C Head 2
8104 6B92 L. Lower Leg
8104 6B94 L. Upper Leg
8104 6B96 L. Foot
8104 6B98 L. Hand
8104 6B9A L. Fingers
8104 6B9C L. Lower Arm
8104 6B9E L. Upper Arm
8104 6BA0 R. Lower Leg
8104 6BA2 R. Upper Leg
8104 6BA4 R. Foot
8104 6BA6 R. Lower Arm
8104 6BA8 R. Hand
8104 6BAA R. Fingers
8104 6BAC R. Upper Arm
8104 687E Face
----
8104 3A12 Extra Polygon 1
8104 3A16 Extra Polygon 2
8104 3A1A Extra Polygon 3

Tori
8104 6BB0 Hips
8104 6BB2 Waist
8104 6BB4 Chest
8104 6886 Head 1
8104 6888 Head 2
8104 6BB6 L. Lower Leg
8104 6BB8 L. Upper Leg
8104 6BBA L. Foot
8104 6BBC L. Hand
8104 6BBE L. Fingers
8104 6BC0 L. Lower Arm
8104 6BC2 L. Upper Arm
8104 6BC4 R. Lower Leg
8104 6BC6 R. Upper Leg
8104 6BC8 R. Foot
8104 6BCA R. Lower Arm
8104 6BCC R. Hand
8104 6BCE R. Fingers
8104 6BD0 R. Upper Arm
8104 688A Face

Chyna
8104 6BD4 Hips
8104 6BD6 Waist
8104 6BD8 Chest
8104 6892 Head 1
8104 6894 Head 2
8104 6BDA L. Lower Leg
8104 6BDC L. Upper Leg
8104 6BDE L. Foot
8104 6BE0 L. Hand
8104 6BE2 L. Fingers
8104 6BE4 L. Lower Arm
8104 6BE6 L. Upper Arm
8104 6BE8 R. Lower Leg
8104 6BEA R. Upper Leg
8104 6BEC R. Foot
8104 6BEE R. Lower Arm
8104 6BF0 R. Hand
8104 6BF2 R. Fingers
8104 6BF4 R. Upper Arm
8104 6896 Face

Steph
8104 6BF8 Hips
8104 6BFA Waist
8104 6BFC Chest
8104 689E Head 1
8104 68A0 Head 2
8104 6BFE L. Lower Leg
8104 6C00 L. Upper Leg
8104 6C02 L. Foot
8104 6C04 L. Hand
8104 6C06 L. Fingers
8104 6C08 L. Lower Arm
8104 6C0A L. Upper Arm
8104 6C0C R. Lower Leg
8104 6C0E R. Upper Leg
8104 6C10 R. Foot
8104 6C12 R. Lower Arm
8104 6C14 R. Hand
8104 6C16 R. Fingers
8104 6C18 R. Upper Arm
8104 68A2 Face
----
8104 3A4A Extra Polygon 1 (not used)
8104 3A4E Extra Polygon 2
8104 3A52 Extra Polygon 3

Ho 1
8104 6C1C Hips
8104 6C1E Waist
8104 6C20 Chest
8104 68AA Head 1
8104 68AC Head 2
8104 6C22 L. Lower Leg
8104 6C24 L. Upper Leg
8104 6C26 L. Foot
8104 6C28 L. Hand
8104 6C2A L. Fingers
8104 6C2C L. Lower Arm
8104 6C2E L. Upper Arm
8104 6C30 R. Lower Leg
8104 6C32 R. Upper Leg
8104 6C34 R. Foot
8104 6C36 R. Lower Arm
8104 6C38 R. Hand
8104 6C3A R. Fingers
8104 6C3C R. Upper Arm
8104 68AE Face
----
8104 3A82 Extra Polygon 1
8104 3A86 Extra Polygon 2
8104 3A8A Extra Polygon 3

Ho 2
8104 6C40 Hips
8104 6C42 Waist
8104 6C44 Chest
8104 68B6 Head 1
8104 68B8 Head 2
8104 6C46 L. Lower Leg
8104 6C48 L. Upper Leg
8104 6C4A L. Foot
8104 6C4C L. Hand
8104 6C4E L. Fingers
8104 6C50 L. Lower Arm
8104 6C52 L. Upper Arm
8104 6C54 R. Lower Leg
8104 6C56 R. Upper Leg
8104 6C58 R. Foot
8104 6C5A R. Lower Arm
8104 6C5C R. Hand
8104 6C5E R. Fingers
8104 6C60 R. Upper Arm
8104 68BA Face
----
8104 3ABA Extra Polygon 1 (not used)
8104 3ABE Extra Polygon 2
8104 3AC2 Extra Polygon 3

Ho 3
8104 6C64 Hips
8104 6C66 Waist
8104 6C68 Chest
8104 68C2 Head 1
8104 68C4 Head 2
8104 6C6A L. Lower Leg
8104 6C6C L. Upper Leg
8104 6C6E L. Foot
8104 6C70 L. Hand
8104 6C72 L. Fingers
8104 6C74 L. Lower Arm
8104 6C76 L. Upper Arm
8104 6C78 R. Lower Leg
8104 6C7A R. Upper Leg
8104 6C7C R. Foot
8104 6C7E R. Lower Arm
8104 6C80 R. Hand
8104 6C82 R. Fingers
8104 6C84 R. Upper Arm
8104 68C6 Face
----
8104 3AF2 Extra Polygon 1
8104 3AF6 Extra Polygon 2 (not used)
8104 3AFA Extra Polygon 3 (not used)


Values for costume modifiers: Since there's so many values, rather than spending months typing them, I will instruct you on how to find them. Go to the Edit sceen and select the character whose costume you want to alter one of the designs TO with the appropriate extra polygons (Extra polygons can include hats, sections of robes, shoulderpads...most things that are odd-shaped in the Entrance Attire section)
Then go into the memory editor. At the following addresses you will find the 16-bit(4-digit) value for the DEFAULT body parts of the selected character(with the exception of the Extra Polygons, Face and Head parts, you will probably NOT want to use these):
8009 DF9C Hips
8009 DFA4 Waist
8009 DFAC Chest
8009 DFB4 Head 1
8009 DFBC Head 2
8009 DFC4 L. Lower Leg
8009 DFCC L. Upper Leg
8009 DFD4 L. Foot
8009 DFDC L. Hand
8009 DFE4 L. Fingers
8009 DFEC L. Lower Arm
8009 DFF4 L. Upper Arm
8009 DFFC R. Lower Leg
8009 E004 R. Upper Leg
8009 E00C R. Foot
8009 E014 R. Lower Arm
8009 E01C R. Hand
8009 E024 R. Fingers
8009 E02C R. Upper Arm
8009 E034 Face
----
8009 E044 Extra Polygon 1
8009 E04C Extra Polygon 2
8009 E054 Extra Polygon 3
Then, for the costume parts:
8009 E058 Hips
8009 E05A Waist
8009 E060 Chest
8009 E064 L. Lower Leg
8009 E068 L. Upper Leg
8009 E06C L. Foot
8009 E070 L. Hand
8009 E074 L. Fingers
8009 E078 L. Lower Arm
8009 E07C L. Upper Arm
8009 E080 R. Lower Leg
8009 E084 R. Upper Leg
8009 E088 R. Foot
8009 E08C R. Lower Arm
8009 E090 R. Hand
8009 E094 R. Fingers
8009 E098 R. Upper Arm

Extra Polygon attatchment codes(determines what body part the extra polygons will move with)
Terri Extra polygon 1: 8104 3968 ????
Terri Extra polygon 2: 8104 396C ????
Terri Extra polygon 3: 8104 3970 ????
Ivory Extra polygon 1: 8104 39A0 ????
Ivory Extra polygon 2: 8104 39A4 ????
Ivory Extra polygon 3: 8104 39A8 ????
Debra(pink) Extra polygon 1: 8104 39D8 ????
Debra(pink) Extra polygon 2: 8104 39DC ????
Debra(pink) Extra polygon 3: 8104 39E0 ????
Debra(suit) Extra polygon 1: 8104 3A10 ????
Debra(suit) Extra polygon 2: 8104 3A14 ????
Debra(suit) Extra polygon 3: 8104 3A18 ????
Steph Extra polygon 1: 8104 3A48 ????
Steph Extra polygon 2: 8104 3A4C ????
Steph Extra polygon 3: 8104 3A50 ????
Ho 1 Extra polygon 1: 8104 3A80 ????
Ho 1 Extra polygon 2: 8104 3A84 ????
Ho 1 Extra polygon 3: 8104 3A88 ????
Ho 2 Extra polygon 1: 8104 3AB8 ????
Ho 2 Extra polygon 2: 8104 3ABC ????
Ho 2 Extra polygon 3: 8104 3AC0 ????
Ho 3 Extra polygon 1: 8104 3AF0 ????
Ho 3 Extra polygon 2: 8104 3AF4 ????
Ho 3 Extra polygon 3: 8104 3AF8 ????

???? Values:( I only know a few right now...this part is still new to me)
C313: attatched to head
E99E: attatched to left leg
EEE9: attatched to right leg

Body Shape Swap codes(Does not include Head or Extra Polygons;may cause lockups )
Dummy: 8104 6AAA ????
Chyna: 8104 6AAE ????
Jackie: 8104 6AB2 ????
Ivory: 8104 6AB6 ????
Debra(suit): 8104 6ABA ????
Debra(pink): 8104 6ABE ????
Tori: 8104 6AC2 ????
Steph: 8104 6AC6 ????
Terri: 8104 6ACA ????
Ho 1: 8104 6ACE ????
Ho 2: 8104 6AD2 ????
Ho 3: 8104 6AD6 ????

???? Values:
68F8: Dummy body shape
691C: Terri body shape
6940: Jackie body shape
6964: Ivory body shape
6988: Debra(pink) body shape
69AC: Debra(suit) body shape
69D0: Tori body shape
69F4: Chyna body shape
6A18: Steph body shape
6A3C: Ho 1 body shape
6A60: Ho 2 body shape
6A84: Ho 3 body shape

Costume swap codes(Includes Extra Polygons)
Dummy: 8104 6C8A ????
Chyna: 8104 6C8E ????
Jackie: 8104 6C92 ????
Ivory: 8104 6C96 ????
Debra(suit): 8104 6C9A ????
Debra(pink): 8104 6C9E ????
Tori: 8104 6CA2 ????
Steph: 8104 6CA6 ????
Terri: 8104 6CAA ????
Ho 1: 8104 6CAE ????
Ho 2: 8104 6CB2 ????
Ho 3: 8104 6CB6 ????

???? Values:
6AD8: Dummy costume
6AFC: Terri costume
6B20: Jackie costume
6B44: Ivory costume
6B68: Debra(pink) costume
6B8C: Debra(suit) costume
6BB0: Tori costume
6BD4: Chyna costume
6BF8: Steph costume
6C1C: Ho 1 costume
6C40: Ho 2 costume
6C64: Ho 3 costume

Head swap codes(does not include extra polygons)
Dummy: 8104 68CA ????
Chyna: 8104 68CE ????
Jackie: 8104 68D2 ????
Ivory: 8104 68D6 ????
Debra(suit): 8104 68DA ????
Debra(pink): 8104 68DE ????
Tori: 8104 68E2 ????
Steph: 8104 68E6 ????
Terri: 8104 68EA ????
Ho 1: 8104 68EE ????
Ho 2: 8104 68F2 ????
Ho 3: 8104 68F6 ????

???? Values:
6838: Dummy head
6844: Terri head
6850: Jackie head
685C: Ivory head
6868: Debra head-identical
6874: Debra head-identical
6880: Tori head
688C: Chyna head
6898: Steph head
68A4: Ho 1 head
68B0: Ho 2 head
68BC: Ho 3 head

Extra Polygon set codes (add or change extra polygon sets):
Dummy: 8104 6AFA ????
Chyna: 8104 6B1E ????
Jackie: 8104 6B42 ????
Ivory: 8104 6B66 ????
Debra(suit): 8104 6B8A ????
Debra(pink): 8104 6BAE ????
Tori: 8104 6BD2 ????
Steph: 8104 6BF6 ????
Terri: 8104 6C1A ????
Ho 1: 8104 6C3E ????
Ho 2: 8104 6C62 ????
Ho 3: 8104 6C86 ????

???? Values:
0001-000B: Shirt Extra polygons
000C-0012: Entrance attire Extra Polygons
0013: Terri Extra polygons
0014: Ivory Extra polygons
0015: Debra(pink) Extra polygons
0016: Debra(suit) Extra polygons
0017: Steph Extra polygons
0018: Ho 1 Extra polygons
0019: Ho 2 Extra polygons
001A: Ho 3 Extra polygons
001B: Stone cold hat
001C: Crown
001D: Big hat
001E: Godfather hat
001F: Cowboy hat


(whew!) >pant...pant<

nosig

BuckL
Newbie
(4/9/00 4:55:05 pm)
Reply
Women CAW Modifications

I have gone through the ENTIRE Hex Values from 00 to FF for the various women's costume and face\hair values TWICE (what a B**ch!!!) and I have a list of the values of all of the various costume parts\faces\hair\skin tones that I could find. I had to do it TWICE because I could NOT put some of the costume parts on some of the female characters. For example, I could NOT put Ivory's wrestling boots on Tori, but I could put them on Terrie. I don't know why!!!!!

Hereis a code that I created by using previously posted codes as a starting point. This is a code which puts Tori in a 1-piece leotard which has the Brunette Ho's Bikini Top and Bottom. She also has different boots and kneepads:

81046BC1 0055
81046BC3 0055
81046BCB 0055
81046BD1 0055
81046BB9 0021
81046BC7 0021
81046BBB 00C8
81046BC9 00C8
81046BB7 00B4
81046BC5 00B4
81046BB3 006C
81046BB5 00A4 Brunette Ho's bikini top
81046BB1 00A8 Brunette Ho's bikini bottom

BuckL
Newbie
(4/9/00 6:43:38 pm)
Reply
Women CAW modifications

I don't know how to do that yet, or if it is even possible! The value for the Brunette Ho's bikini top is A4, but if you look at my code for Tori, you will notice that the ends of the Brunette's hair are transferred with the bikini top. So if I tried to put her top on Debra, she would have Brunette hair ends on the front of her bikini top! Not Good!!! I haven't found any of the males clothes\costume parts yet, but I haven't really looked. I have been focusing on the women so far.

BuckL
Newbie
(4/9/00 7:34:26 pm)
Reply
Ivory in "Printed\Pattered" 1-piece leotard

81046B57 00A4
81046B55 00A4
81046B5F 00A4
81046B65 00A4
81046B4D 00A4
81046B5B 00A4
81046B49 00DA suit top\breasts
81046B47 00EC abdomen\stomach
81046B45 00EC suit bottom\butt

If a 2-piece\bikini is desired, then omit the next to the last line. The A4 values in the beginning lines are just skin tones.

tokidoim 
Global Hacker
(4/9/00 11:28:16 pm)
Reply
yup

I thought I hacked that code...this is mine.
5000 0B04 0000
8104 6AAE 6964
5000 0738 0000
8104 396C 0000
5000 0738 0000
8104 3970 0000

This code gives all the females Ivory's body shape and eliminates all Extra polygon attatchment codes except for the hair. After learning that I can add hats and stuff to the designs I took out the stacking codes and put the extra polygon eliminating codes individually in case I wanted to add extra polygons.
If I knew how to attatch accessory costume parts we'd all be playing as Edge in his entrance attire during the match.


nosig


tokidoim 
Global Hacker
(4/10/00 11:26:45 am)
Reply
Oh, yeah...

That code was actually part of a big boobs code I made.
I had already changed the chest in that code.
Soooo...
Change 8104 6AAE 6964
to 8104 6AAE 69D0

or add 8104 6968 140A for big boobs


nosig

P.S. Guess what I found last night...Belts!

tokidoim 
Global Hacker
(4/10/00 11:55:57 pm)
Reply
close 2 trish stratus 4 fitzy3

Posted this last week
Debra's pink outfit has Godfather's hat and Vest w/studded belt
8104 3A14 C313-extra polygon1 attatched to head
8104 3A16 123B-palette for extra polygon1
8104 3A18 C313-extra polygon2 attatched to head
8104 3A1A 123B-palette for extra polygon2
8104 3A1E 1258-shape of extra polygon1
8104 3A20 125E-shape of extra polygon2
8104 6B8A 0CAC-studded belt on hips
8104 6B8E 0DD0-vest(waist section)
8104 6B90 0DCE-vest(chest section)
This code will probably not work if you are using my all women wear shorts code

Unfortunately, all 3 additional polygons are in use, so there's no overcoat. Even if you changed the head and freed up another polygon, I'm not sure a good overcoat could be made for women, but if you make a decent one or have any questions on the way, let me know.


nosig

tokidoim 
Global Hacker
(4/11/00 1:22:25 pm)
Reply
suuuure

Yes you can use regular outfits and shapes on them. If you wanted to, you could make a near perfect replica of regular wrestlers (except for accessories...haven't tried faces yet either) and add on their entrance attire Extra Ploygons to wrestle in...I wish I knew how to add accessories.

All of these were made in part by regular costumes(the last one puts only the chest section of Big Show's old Giant outfit on the third Ho. And the others are basically regular costume pants.

Ho 1 is Captain America Girl
8104 6C1C 0CB8
8104 6C1E 1314
8104 6C22 0CBE
8104 6C24 0CC0
8104 6C26 0CBC
8104 6C2C 0CC0
8104 6C30 0CBE
8104 6C32 0CC0
8104 6C34 0CBE
8104 6C36 0CC0

Ho 2 is Commando Ho
8104 6C40 0CC2
8104 6C46 0CC6
8104 6C48 0CC4
8104 6C54 0CC6
8104 6C56 0CC4

Ho 3 is Cavegirl
8104 6C68 0DF2
8104 6C6A 13B2
8104 6C6E 13A8
8104 6C78 13B2
8104 6C7C 13A8

nosig

tokidoim 
Global Hacker
(4/12/00 12:59:35 pm)
Reply
Re: award

OK, there are 8-bit codes and 16-bit codes.

8-bit codes can only have values from 0000 to 00FF. Anything greater and the GS will drop the first two digits.

16-bit codes can have values from 0000 to FFFF.

When you look in the memory editor, you will see all the address lines start with 80. This means 8-bit. Codes that start with 80 are 8-bit codes. These codes can start at even or odd numbered addresses.

16-bit codes start with 81. When you use a 16-bit code, its like using two sequential 8-bit codes. Example:8104 4000 1234 = 8004 4000 0012 AND 8004 4001 0034. Therefore, that 16-bit code changes values at 8000 4000 AND 8000 4001. From experience I *guess* that if you use a 16-bit code on an 0dd numberead address it won't work properly. (That's why all the accompany codes that I hacked are two sequential 8-bit codes)

All the information I posted above is 16-bit. Most of the values are going to be greater than 00FF.

When you made these codes:
81046B57 00A4
81046B55 00A4
81046B5F 00A4
81046B65 00A4
81046B4D 00A4
81046B5B 00A4
81046B49 00DA suit top\breasts
81046B47 00EC abdomen\stomach
81046B45 00EC suit bottom\butt
They worked the same as 8-bit codes because they were odd-numbered 16-bit codes.
So you were only changing 1/2 of the 16-bit value. Using your first line for example, 8104 6B57 00A4, you changed the 16-bit value found at 8104 6B56: 12E0 to 12A4. You'll need to use a 16 bit code (or two 8-bit codes) to change that value to anything above 12FF. That's why you couldn't make the boots before.


nosig

tokidoim 
Global Hacker
(4/13/00 12:01:52 am)
Reply
Re: Tokidoim the Hacking "Guru"

AHHH! That's MY problem with hacking a full Female CAW code!
It seems like all of the pallettes for Edit appearance are ordered in the memory by the use of only the first pallette. I cannot change them without changing the whole order of sequence(thereby messing up EVERYONE). The only pallettes that I've been able to single out and alter are for non-editable players, extra polygons, and tattoos.
I haven't looked too hard for the addresses of the menus for Edit appearance mode. If I'm lucky enough to find them, I might have a shot, but you cannot hack them with any sort of code generator because they will be unchanging values. They can't be hacked, only stumbled upon and recognized.

But here's some neat stuff for you. Use a woman's shoe pallette on her chest (Stephanies shoes are the best!) to make a real cool looking top. Also use Debra's lower leg on a woman's chest, then change her right half to solid colored costume pallettes and her left limbs to mostly skin pallettes. (Use foot pallettes for hands) That is a sharp-looking costume. Billy Gunn's see-through trunks make a neat looking top, too.


nosig

tokidoim 
Global Hacker
(4/13/00 7:38:08 pm)
Reply
Re: \/read\/

Hey, if you look at the polygon values of the fingers and do a code search, you'll find 8004 something as one of your results. There's a whole bunch of other hands that aren't used...there's a pointing finger, peace sign fingers, vulcan greeting fingers, "secret devil sign" fingers and a bunch of different closed fingers for. There's also a hand polygon with the thumb extended for a thumbs up hand.


nosig

tokidoim 
Global Hacker
(4/13/00 8:59:41 pm)
Reply
Re: Curious Questions for Tokidoim

The code that makes big boobs is actually Jackie's chest polygon placed on Ivory and Ivory's whole body shape(minus head and extra polygons) on all the females. (You'll notice how much slimmer Jackie is if you look), so it's not a polygon size modifier(They ARE in the game somewhere) I haven't tried to use the stretching codes, but if that's what they do, there should be four values (height, width, depth, and perspective) for each polygon. I think lazzyboy posted a big hands code for a boxing match he was working on recently...the problem with all this is that it will likely affect that body part for all the wrestlers.

You can substitute any polygon for an other polygon. Find the values for men's polygons (and ring attire/upper body pallette values) the same way as in the original post. Just yesterday I was feeling mean and made a Fat Stephanie code by using Body Size 0(and 1...they're identical you know) polygons for her waist and below, Jackie's chest and waist, and Dummy's arms. The problem with that is where the polygons are seamed together there can be jagged edges and gaps (She had both at her waist) so I gave her a belt to hide it.

The only pallettes on the men's costumes that I've been able to change without messing everything up are for extra polygons(Some shirts, Headbanger skirts, suits and I think a hairstyle or two have extra polygons) and tattoos. The rest are put in order by a CPU function, they are not in RAM and I have no clue how to single one of them out to edit.

I think I covered everything.


nosig

tokidoim 
Global Hacker
(4/15/00 12:47:53 am)
Reply
Re: Another Curios Question for Tokidoim

I suppose you could arrange something with activators so that the same design would have a different design...since once the polygon and costume data is loaded into the addresses at 8009 DF9A they cannot be altered, however, it would take some figuring. The game loads new information into these slots whenever selecting a character, during each ring entrance, and once more at the beginning of the match. You'd have to have...good lord...for anything you want to change (a single polygon or a single costume part) you'd need a minimum of 16 lines...an activator and a code for each player...and then you'd need an activator and a code to return it to normal. I think way too much unless you're swapping a whole body shape or costume.


Big Boobs

8104 6968 140A : Ivory's chest has Jackie's chest shape
5000 0B04 0000 : Stacking code
8104 6AAE 6964 : Terri has Ivory's body
5000 0738 0000 : Stacking code
8104 396C 0000 : Removes attatchment code for Terri's Extra
_________________Polygon 2(1/2 of dress)
5000 0738 0000 : Stacking code
8104 3970 0000 : Removes attatchment code for Terri's extra
_________________polygon 3(other half of dress)

Stacking codes:
These codes do not have addresses or write values. They make the one code immediately following them into many. Stacking codes are written in this format:5000 XXYY ????. Stacking codes start with 5000 always. XX is the number of codes you are going to make out of the next code. YY is the amount by which the address will increase for each code after the first. ???? is the amount by which the value will increase for each code.
Example: Say you want to make the following codes:
8104 0000 0000
8104 0002 0001
8104 0004 0002
You could make these three codes using one stacking code and one regular code. Use the format:
5000 XXYY ????
XX= the number of codes to be made (3)
5000 03YY ????
YY= the amount the address will increase with each code (2)
5000 0302 ????
????= the amount the value will increase with each code (1)
5000 0302 0001
Then put in the starting code
5000 0302 0001
8104 0000 0000

Now that that's covered,
8104 6968 140A : Ivory's chest has Jackie's chest shape
now the fun part

5000 0B04 0000 : Stacking code
8104 6AAE 6964 : Terri has Ivory's body
Makes 11 (0B) codes from the first. The address goes up by 4 with each code, and the value has no change, so the second code will be
8104 6AB2 6964 : Jackie has Ivory's body, the third
8104 6AB6 6964 : Ivory has Ivory's body, and so forth all the way to:
8104 6AD6 6964 : Ho 3 has Ivory's body
This makes all the character designs except for dummy have Ivory's body shape.

But waitaminute, theres still a bunch of ghostly skirts, shorts, and dress polygons on the bodies! It looks bad.
Well, every extra polygon needs an attatchment code to tell it how it's supposed to move. (you don't want your hair to move like your hands...you want it to move with your head!)
If you remove the attatchment code, you remove the extra polygon.

There are seven characters with extra polygons, so there's seven sets of extra polygons. Each set has space for three polygons (with three 16-bit codes for each polygon, an attatchment code, a pallette code, and a shape code) after looking at them and fiddling with them, it seems that Hair polygons are always the first polygon of the three, so we need codes to turn the attatchment codes for extra polygon 2 and extra polygon 3 to 0000 for each of the seven sets.

The assembly of the extra polygons is uniform for each set, so there's a standard offset for each of the nine codes (three codes for each of the three polygons) for each of the seven sets...using the wonders of subtraction, the offset is found to be 38. Soooo...

You need one stacking code to make seven codes to make the value of the attatchment codes for extra polygon 2 into 0000 and another for polygon 3's attatchment codes.

5000 XXYY ????
XX is the number of attatchment codes for polygon 2 that need to be 0000 (07)
YY is the offset (38)
???? is the amount the value will change. They all have to have a value of 0000, so there is no change (0000)

5000 0738 0000 : Stacking code

Terri's extra polygon set is the first of the seven

8104 396C 0000 : Removes attatchment code for Terri's Extra
_________________Polygon 2(1/2 of dress)
5000 0738 0000 : Stacking code (same as the other one)
8104 3970 0000 : Removes attatchment code for Terri's extra
_________________polygon 3(other half of dress)

So these 4 lines make 14 codes total, making sure that all the attatchment code values for extra polygons 2 and 3 equal 0000, leaving extra polygon 1 (hair) untouched


that's how we did it back on the farm!



nosig