Author | Comment |
tokidoim One of the Best Hackers posts: 680 (1/9/01 3:19:48 pm) Reply | Specials and stuff Now that I've actually gone through all the paths in Championship mode, I guess I'll do some hacking.
Regarding 2nd level specials and Stolen Specials:
The Mechanisms that enable these moves HAVE BEEN REMOVED from the game engine for No Mercy. The Slots to save these moves seems to have been removed from Create/Edit Wrestler menus.
HOWEVER, there are still slots to save these moves in the default data for the wrestlers. I added a 2nd level special and a Stolen Special to one of my CAWs and it saved to the cart. To do this, I <1> changed the values in the default data addy's, <2> then selected the CAW in Edit, and <3> saved the CAW without making any changes.
Then I ported some of the move modifier codes I hacked in WM2K and changed the front weak grapple a-up move to the 2nd level special and changed the front weak grapple a-down move to the stolen special.
So, now my CAW has 3 front specials, 2 of which are available at all times.
In the default data, I noticed that ALL wrestlers except the Rock, Austin, and Richards have Stolen Special moves already. These Stolen Special moves are the same as the normal Specials for all wrestlers except for the following :
Undertaker has Tombstone Piledriver as Stolen Special
Goodfather has Pimp Drop
Christian has a normal Powerbomb Pin
Viscera has a normal Sitout Powerbomb Pin
Andre has Pedigree
Chyna has Pedigree
Trish has TKO
Ho has a Super Powerbomb Pin
J.R./Lawler/Patterson/Brisco have Single Dragon Screw
8014 F707 0048 will cause all wrestlers to perform their Stolen Special instead of their Front Weak Grapple A-down move.
The values used in the default data for these moves are 12-bit ( 3 hex digits ) and are equal to the number of the move you want to select in Edit mode.
If you were to look at the addy for a CAW in the memory editor you would see this for the first 3 8-bit values:
00 00 11
Since these are 12-bit values, that means 000 is the 2nd Level Special value ( none ) and 011 is the Stolen Special value ( I forget which move it is ). The first digit is 0 for both, this is probably the Special/Blood/K.O. value ( like in WM2K ).
For the CAW I changed, I had to add 080 to the 2nd Level Special value to get the appropriate move. ( i.e. Big Swing value is 01, so the value I needed to have that move for my 2nd Level Special was 081 ) . The Stolen Special did not have that problem.
SO: Here are the default data addys for all the Wrestler's 2nd Level Special moves AND some move modifier addys. I have not yet tried to make a permanant code from these addys so I'm not sure what OTHER affects they may have on the game. Near these addys is probably modifiers for the Enemy/Ally for each wrestler. I haven't bothered to pluck those addys from the data block yet.
Default Data Addys: Address given is start of 2nd level Special addy
8032 09C0 Rock
8032 0A98 SCSA
8032 0B70 Taker
8032 0C48 Kane
8032 0D20 Richards
8032 0DF8 Mankind
8032 0ED0 Cactus
8032 0FA8 Mick
8032 1080 HBK
8032 1158 HHH
8032 1230 X-Pac
8032 1308 Mr Ass
8032 13E0 Road Dogg
8032 14B8 Benoit
8032 1590 Malenko
8032 1668 Saturn
8032 1740 Guerrero
8032 1818 Y2J
8032 18F0 Angle
8032 19C8 Tazz
8032 1AA0 Test
8032 1B78 Goodfather
8032 1C50 D-lo
8032 1D28 Val
8032 1E00 Shamrock
8032 1ED8 Rikishi
8032 1FB0 Sexay
8032 2088 Scotty
8032 2160 Edge
8032 2238 Christian
8032 2310 Matt
8032 23E8 Jeff
8032 24C0 Farooq
8032 2598 Bradshaw
8032 2670 D-von
8032 2748 Buh Buh
8032 2820 Hardcore
8032 28F8 Crash
8032 29D0 Bossman
8032 2AA8 Albert
8032 2B80 Snow
8032 2C58 Blackman
8032 2D30 Bulldog
8032 2E08 Henry
8032 2EE0 Viscera
8032 2FB8 Andre
8032 3090 Bull
8032 3168 Rios
8032 3240 Taka/Funaki
8032 3318 Chyna
8032 33F0 Steph
8032 34C8 Tori
8032 35A0 Terri/Debra
8032 3678 Trish
8032 3750 Lita
8032 3828 Ivory/Jackie
8032 3900 Linda
8032 39D8 Kat
8032 3AB0 Mae/Moolah
8032 3B88 Ho
8032 3C60 Vince
8032 3D38 Shane
8032 3E10 Hebner/Finkel/Bearer/Cole
8032 3EE8 J.R./Lawler/Patterson/Brisco
8032 3FC0 Data 1
8032 4098 Data 2
8032 4170 Data 3
8032 4248 Data 4
8032 4320 Data 5
8032 43F8 Data 6
8032 44D0 Data 7
8032 45A8 Data 8
8032 4680 Data 9
8032 4758 Data 10
8032 4830 Data 11
8032 4908 Data 12
8032 49E0 Data 13
8032 4AB8 Data 14
8032 4B90 Data 15
8032 4C68 Data 16
8032 4D40 Data 17
8032 4E18 Data 18
8032 4EF0 Unknown ( Is it a wasted block of data or is it AKI man? I don't know yet. )
___________________________
*ADDED 01-20-01*
To give a CAW a 2nd level Special:
I listed a starting addy for each wrestler's 2nd level special. Take that addy for your CAW and make it a 16-bit code:
CAW 1's addy was listed as 8032 3FC0, so your code is :
8132 3FC0 0??0
The ?? value will be the number of your special in Hex + 80
The number of the special is the same as the order it is in when selecting a normal special:
01 = Big Swing
02 = Brainbuster DDT
03 = Burning Combo
04 = Butterfly Lock
05 = Censor Kick
etc.
So, to give CAW 1 a Brainbuster DDT as his 2nd level Special, use the code with the number + 80:
8132 3FC0 0??0
Value is 02 + 80
8132 3FC0 0820
Make the code active, Select CAW 1 to edit, then Save.
For a Stolen Special, add 4 to the Addy and make THAT an 8-bit code:
8032 3FC0 + 4 = 8032 3FC4
8032 3FC4 00?? is your code.
The value is just the move number in Hex, you don't have to add 80 for a Stolen Special.
Make the code active, Select CAW 1 to edit, then Save.
_______________________________
Move modifier codes
8014 7F01 00?? Front Weak grapple A
8014 7F03 00?? Front Weak grapple A-side
8014 7F05 00?? Front Weak grapple A-up
8014 7F07 00?? Front Weak grapple A-down
8014 7F09 00?? Front Weak grapple B
8014 7F0B 00?? Front Weak grapple B-side
8014 7F0D 00?? Front Weak grapple B-up
8014 7F0F 00?? Front Weak grapple B-down
8014 7F11 00?? Front Strong grapple A
8014 7F13 00?? Front Strong grapple A-side
8014 7F15 00?? Front Strong grapple A-up
8014 7F17 00?? Front Strong grapple A-down
8014 7F19 00?? Front Strong grapple B
8014 7F1B 00?? Front Strong grapple B-side
8014 7F1D 00?? Front Strong grapple B-up
8014 7F1F 00?? Front Strong grapple B-down
8014 7F21 00?? Back Weak grapple A
8014 7F23 00?? Back Weak grapple A-dir
8014 7F25 00?? Back Weak grapple B
8014 7F27 00?? Back Weak grapple B-dir
8014 7F29 00?? Back Strong grapple A
8014 7F2B 00?? Back Strong grapple A-dir
8014 7F2D 00?? Back Strong grapple B
8014 7F2F 00?? Back Strong grapple B-dir
Values for Move Modifier Codes
01 : Weak front grapple A
02 : Weak front grapple dir. A
03 : Weak front grapple up A
04 : Weak front grapple down A
05 : Weak front grapple B
0A : Weak front grapple dir. B
0F : Weak front grapple up B
14 : Weak front grapple down B
19 : Strong front grapple A
1E : Strong front grapple dir. A
23 : Strong front grapple up A
28 : Strong front grapple down A
2D : Strong front grapple B
32 : Strong front grapple dir. B
37 : Strong front grapple up B
3C : Strong front grapple down B
46 : Front special
47 : Front level 2 special
48 : Front stolen special
49 : Weak back grapple A
4A : Weak back grapple dir. A
4B : Weak back grapple B
4C : Weak back grapple dir. B
4D : Strong back grapple A
4E : Strong back grapple dir. A
4F : Strong back grapple B
50 : Strong back grapple dir. B
51 : Back special
52 : Back level 2 special
53 : Back stolen special
nosig
P.S. Some other things I've been fooling with are addy's to allow females to wear any male ring attire/upper body, cross-gender face swapping, and gathering some cool animation values. Hopefully I'll be able to have time to share some of this stuff with everyone.
Edited by: tokidoim at: 1/20/01 4:33:37 pm
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JeffHardyRules of the K O K Admin posts: 697 (1/9/01 3:32:47 pm) Reply
 | Re: Specials and stuff Hey, now you can remake your great code from WM2K to have 4 Irish Whip Specials! ...or I can
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RaGe2K 420 Newbie posts: 87 (1/9/01 4:00:55 pm) Reply
 | Re: Specials and stuff you already can put male faces on females and vice versa
just hit left on the D-Pad
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tokidoim One of the Best Hackers posts: 681 (1/11/01 2:02:06 pm) Reply | 5 Irish Whip Specials, some other stuff OK, the codes I listed above weren't the ones used to make the multiple Irish Whip Specials code, but since you asked here's a 5 Irish whip Specials code ( with more to come ) .
5 Irish whip specials - tokidoim
----- P1
D015 B1B9 005E
D015 AA38 000A
8015 B1B9 0046
D015 B1B9 005E
D015 AA38 0008
8015 B1B9 0045
D015 B1B9 005E
D015 AA38 0009
8015 B1B9 0047
D015 B1B9 005E
D015 AA38 0004
8015 B1B9 00B8
----- P2
D015 B511 005E
D015 AA70 000A
8015 B511 0046
D015 B511 005E
D015 AA70 0008
8015 B511 0045
D015 B511 005E
D015 AA70 0009
8015 B511 0047
D015 B511 005E
D015 AA70 0004
8015 B511 00B8
-----P3
D015 B869 005E
D015 AAA8 000A
8015 B869 0046
D015 B869 005E
D015 AAA8 0008
8015 B869 0045
D015 B869 005E
D015 AAA8 0009
8015 B869 0047
D015 B869 005E
D015 AAA8 0004
8015 B869 00B8
-----P4
D015 BBC1 005E
D015 AAE0 000A
8015 BBC1 0046
D015 BBC1 005E
D015 AAE0 0008
8015 BBC1 0045
D015 BBC1 005E
D015 AAE0 0009
8015 BBC1 0047
D015 BBC1 005E
D015 AAE0 0004
8015 BBC1 00B8
With this code active use the following button combinations for the following moves:
Ctrl Stick : Normal Irish Special
Ctrl Stick + up : Front Special
Ctrl Stick + up + left : Front Stolen Special
Ctrl Stick + up + right : Front 2nd level Special
Ctrl Stick + down : Special Block & Counter Kick
Note : Most Uneditable Wrestlers have their Back Special as their Special Block & Counter Kick.
_______________________________________
Player Specific Activators
You may notice the 2nd activator for each segment is new. It is a Player-Specific Activator, Great for using during a match. This means that if you were playing a Tag Match and controller 1 was controlling P2, the code will still work.
Player Specific Activators:
8115 AA38 : 16-bit P1 activator
8115 AA70 : 16-bit P2 activator
8115 AAA8 : 16-bit P3 activator
8115 AAE0 : 16-bit P4 activator
________________________________________
Correction to prior post:
Now that I've gone through and given all of my CAWs 2nd level and Stolen Specials, I've worked out the specifics.
You must add 80 to the value of 2nd Level Specials. The first of the three digits designates the move as a favorite. 0=not favorite, 8=favorite.
When giving your CAWs 2nd Level Specials and Stolen Specials, after you put in the values in the memory editor, Select the CAW for editing, and save. This will save the data to the cart and you will not need to have a code active.
I forgot to mention it before, but I thought it was a given. If you change the Specials for non-editable wrestlers, the changes will last only one match. The data will NOT save to the cart ( just like in WM2K ). If you make a code and activate it, the Specials will be changed, BUT I've noticed that the block of data does not ALWAYS return to the same addy's after a few matches, so it may STOP working after a little while. ALSO : I'm not sure how codes made will affect gameplay during a match. Those of you who used accompany codes in WM2K should recall the lockups and polygon spikes those codes caused. I assume codes used with these addy's could have the same effect.
The best code to use with 2nd Level and Stolen Specials is this:
Always can do 2nd Level and Stolen Specials - tokidoim
Works for ALL players
8014 7F05 0047
8014 7F07 0048
With this code active your Front weak grapple up + A button move is your Front 2nd Level Special and your Front weak grapple down + A button move is your Front Stolen Special.
This is a full-power move and your opponent will stay down longer, but you still have to beat him down a little while before you can pin him.
I like using this one also:
Always can do Back Special - tokidoim
Works for ALL players
8014 7F21 0051
This code makes your Back weak grapple A button move your Back Special. Keep in mind that this move can be reversed.
___________________________
One last thingy involving one of those nifty animations I found that I mentioned before:
Laughing taunt - tokidoim
Laughing animation replaces Taunt 116 ( sorry, no sound ).
D115 AF56 42DF
8115 AF56 31F3
nosig
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WWFNM Hacker Newbie posts: 54 (1/11/01 2:20:52 pm) Reply | Re: Specials and stuff is that the laughing animation from Champ mode?
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pbickel GS Junkie posts: 126 (1/11/01 3:57:52 pm) Reply | Re: Specials and stuff Okay, get ready for the idiot question of the day:
If we use the have second level special code for everyone that you listed, can we assign that special to our CAW in Smackdown mall, or does that have to be done via the gameshark? Also, does that mean that all the characters in the game wil automatically do some sort of special type move in the place of that a weak grapple once the code is on?
Thanks for any assistance, this looks like an awesome code!
-Phil
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RaSMG Hacker posts: 352 (1/11/01 6:32:10 pm) Reply | Re: Specials and stuff This is a tight code. I remember toki's 5 irish whip specials for wm2k it was my favorite code. Anyways, you got some kind of typo when you listed the activators for the extra irish whips specials in the 2nd post toki .. i think you posted up and analog twice or something. Also, I got one more question for you. Do you think it would be possible to make something like left on dpad is your stolen special, right is opponents stolen special(A+B), up is your stolen back special, down is opponents stolen back special, and use the spin around like you did? Cause you can already do your special .. and your back special .. tell me if this is possible. Thanks.
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tokidoim One of the Best Hackers posts: 682 (1/12/01 2:26:45 pm) Reply | Responses & some Moves codes WWFNM Hacker: Yup, It's the laugh from Championship mode. I snagged the animation value from 8106 B454 when my Wrestler was laughing.
pbickel: You cannot assign these moves in the Smackdown Mall, only with a code or the code generator. And like I stated before, all but The Rock, Austin, and Richards have Stolen Specials. No uneditable wrestlers have 2nd Level Specials. If you try to do a move that the wrestler doesn't have, bothe wrestlers will do a "chop" animation, nobody will be damaged and no spirit will be gained or lost.
RaSMG: If the typo you are talking about is the Activator values, it's no typo. I used diagonals cause I'll probably go past the 5 specials eventually. When you want to use a diagonal direction or multiple button controller input, you just add the values of the directions or buttons you want to press. As far as the regular specials go, I was never able to find the addy for Front, Back, or TB specials... I don't think they used the same method of programming for the Specials. I spent HOURS looking for 0046 in the mem ed, and never came across the right one. That's why I made the Strong up + B specials code for WM2K. I may re-make it for NM.
___________________________
I don't know if anybody else made this, but I wanted to make it. I also wanted to be sure that I still "had it".
Continuous Powerbomb/Last Ride - tokidoim
Replaces Continuous Powerbomb/DVD, P1 vs. P2 only
D106 B454 36E9
D106 B456 0002
8106 B460 00B2 - P1 splice
D106 B454 36E9
D106 B456 0002
8106 B462 589E _________
D106 B514 36EA
D106 B516 0002
8106 B520 00B2 - P2 splice
D106 B514 36EA
D106 B516 0002
8106 B522 8320 _________
D115 AF56 36E9
D015 AF53 0013 - Prevent lockup
8015 AF53 0000
_________________________
And here's a splice using the Explosion animation I found
Bouncing Dominator - tokidoim
Replaces Dominator, P1-P4 vs. P2 only
D106 B514 3811
D106 B516 005C
8106 B520 0086
D106 B514 3811
D106 B516 005C
8106 B522 8C86
nosig
Edited by: tokidoim at: 1/12/01 2:33:44 pm
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tokidoim One of the Best Hackers posts: 686 (1/16/01 10:21:51 am) Reply | Front Special mod, grapple mods, 3 front specials Surprise, surprise, I found the Front Special move modifier. I never was able to find it in WM2K. Anyway, here it is with a code for P1-P4 to select whether to do their normal Front Special, Front 2nd Level and Front Stolen Specials. The code also used P1-P4 grapple mods as activators, so I will post the grapple mods and uses also.
_________________________
Front Special Modifier addy
8012 A1FF
_________________________
Grapple Mods
8115 AF2A ???? - P1
8115 B282 ???? - P2
8115 B5DA ???? - P3
8115 B932 ???? - P4
Values:
0800 - Front Weak grapple
0804 - Front Strong grapple
0805 - Front Strong grapple w/ Special
0880 - Back Weak grapple
0884 - Back Strong grapple
0885 - Back Strong grapple w/ Special
0100 - Front Weak TB grapple
0104 - Front Strong TB grapple
0105 - Front Strong TB grapple w/ Special
0180 - Back Weak TB grapple
0184 - Back Strong TB grapple
0185 - Back Strong TB grapple w/ Special
There are other values as well; apron to outside, vice versa, w/ special, etc.
Example of usage:
D115 AF2A 0804
8115 AF2A 0805
When P1 is in strong front grapple, P1 is in strong front grapple w/ special (P1 can always front Special move)
___________________________
3 Front Specials - tokidoim
Press Up + Ctrl stick to perform Front 2nd level Special, or Down + Ctrl stick to perform Front Stolen Special instead of normal Front Special
8012 A1FF 0046 *
D115 AF2A 0805
D015 AA38 0008
8012 A1FF 0047
D115 AF2A 0805
D015 AA38 0004
8012 A1FF 0048
D115 B282 0805
D015 AA70 0008
8012 A1FF 0047
D115 B282 0805
D015 AA70 0004
8012 A1FF 0048
D115 B5DA 0805
D015 AAA8 0008
8012 A1FF 0047
D115 B5DA 0805
D015 AAA8 0004
8012 A1FF 0048
D115 B932 0805
D015 AAE0 0008
8012 A1FF 0047
D115 B932 0805
D015 AAE0 0004
8012 A1FF 0048
* This line returns the Front Special move to normal when none of the activators are being used. It seems that activator codes will override any active codes.
nosig
P.S. If anyone is wondering how I found that single addy for the Front Special without the Sharklink and hacking utilities from gameshark.com to narrow down the range of a search:
I knew the value had to be 0046, so I did a TEXT SEARCH for the letter F. An upper-case F has an ASC value of 46 in the mem editor. It also gave me the lower case f value ( 66 ) when I was searching, so all I did was kept searching for F. When I saw an 00 46 that started on an even numbered addy in the mem ed, I changed it to 00 3C. Eventually my Wrestler did his Strong grapple Down + B move instead of his Front Special and I knew I'd found it.
Edited by: tokidoim at: 1/16/01 10:48:19 am
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tokidoim One of the Best Hackers posts: 687 (1/16/01 10:38:42 am) Reply | Assign Male Ring Attire/ Upper body to Females Ring Attire:
8014 F8B9 00??
?? Values:
45 : Angle 1
64 : Angle 2
47 : Funaki
44 : Tazz
7B : Wrestling - looks bad without topless code or upper body
08 : Rikishi - Changes leg shape, looks like crap. I only put it in to have a complete list
Upper body:
8014 F8BC 00??
?? Values:
17 : Christian
09 : One shoulder - looks bad without topless code or Full Body/Wrestling ring attire
40 : Arm Bands - looks bad without topless code or Full Body Ring/Wrestling ring attire
How to use the code:
Enter the code with the values you want, Select a CAW, go to Appearance, select any option with the A button, then back out with the B button. You will see the changes have now taken affect; you can save the CAW. Keep in mind that if you only use a Ring Attire code, the Default Tied Top or whatever upper body you've selected will show up on your CAW. If I put a female in one of the Wrestling Ring Attires, I just give her Armbands to avoid the tied top. After you've saved the CAW, you DO NOT need the code anymore.
With a code Generator:
Select a CAW, go to Appearance, select any option with the A button, go into the memory editor to the appropriate addy, change the value to the desired value, return to game, hit B button. You will see the changes have now taken affect; you can save the CAW.
nosig
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tokidoim One of the Best Hackers posts: 688 (1/16/01 3:01:19 pm) Reply | CAWS: SAVE Special moves as regular moves! Holy F'in ish...I did it! I've only got the addys for 1 move of 1 CAW so far, but I wanted to post this so everybody knows it CAN BE DONE.
Here's the code to save Big Swing as CAW 1's Strong Grapple A button move:
802E A8CB 0063
8032 3FB3 0063
The 2nd line will allow the CAW to have the move during a match, but it doesn't save unless both lines are active. To save the move, Select CAW 1 for editing then save.
The downside is ***if you ever edit the CAW without the code active, you will lose the move***
The value to use for these addys is the 0062 + the number of the move, eg. Big Swing is move 1 + 0062 = 0063, so if you want a different move, just count the number of the move ( in hex, of course ) in Edit mode and add 0062.
More addys to come SOON!
How is it possible that one person can kick so much ass?
nosig
Edited note in: Oh, yeah, just so there's no mistake, once you've entered the code in and saved, you DO NOT need the code active anymore unless you want to edit the CAW.
Edited by: tokidoim at: 1/16/01 3:09:18 pm
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Xx Rock xX  Newbie posts: 31 (1/16/01 3:08:25 pm) Reply
 | Re: CAWS: SAVE Special moves as regular moves! Can you make it so that when you have a special, Joystick UP is one special move (selectable), Joystick Left is another special move (selectable), Joystick Right is another special move, and Joystick Down is another special move?
ex:
UP = stunner
LEFT = rockbottom
RIGHT = last ride
DOWN = tombstone piledriver
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tokidoim One of the Best Hackers posts: 690 (1/16/01 3:14:19 pm) Reply | Re: CAWS: SAVE Special moves as regular moves! Xx Rock xX : no. I'm pretty sure I know where the control stick activator addy is, but the values are huge, you'd have to have the control stick pointed DIRECTLY where you need it to in order to make the activator work. Since the control stick is so sensitive to direction, it would be VERY difficult to make a code work with the analog stick as an activator.
nosig
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Xx Rock xX  Newbie posts: 32 (1/16/01 3:19:41 pm) Reply
 | Re: CAWS: SAVE Special moves as regular moves! ok, fine. how about this: is there a way to have normal moves, but whenever you press, say, L it does a special move (whether you have a special or not)?
Edited by: Xx Rock xX at: 1/16/01 3:20:16 pm
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dragonegg5  Newbie posts: 73 (1/16/01 3:45:04 pm) Reply | Re: Specials and stuff I know you can't do it now, but when you get all the addys and values for the specials, can you put it together like the grapple mods were by JeffHardyRules of the K O K? You might have already been thinkin about that, but incase you weren't, just a suggestion.
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WWF Lover 2001 Promising Hacker posts: 175 (1/16/01 4:43:23 pm) Reply | Re: Specials and stuff Well, could you make it like the Poison Mist because if you point in a direction (sorta) a different mist comes out. But then again, thta could be an activator for the color of the mist...
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CrOoKlYnS BadDeSt NiKka JaY Good Hacker posts: 617 (1/16/01 5:52:45 pm) Reply
 | Re: Specials and stuff Aye Tok....since you find addy's in like a fuckin milisecond.....when you're done with this, can you get the values for the front and back stron/weak grapples?
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RA TEA Surge  Newbie posts: 34 (1/16/01 6:26:24 pm) Reply
 | Re: Specials and stuff Tok, can you make a code for CAW slot one to have the Flowing DDT as Front Strong Grapple B? I would be your slave if you coud do that, well maybe not your slave, but you get the picture.
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TheGameStoneCold Newbie posts: 51 (1/16/01 6:29:33 pm) Reply | Re: Specials and stuff So can you give me the addys for these since i didnt understand what you sadi
Pedigree- weak a up
TKO- weak a down
Last Ride- weak a right/left
Tombstone- weak a
Fameasser- weak b
Evenflow- weak b up
Jackhammer- weak b down
Insiders Edge- weak b left/right
And do you need to have special to do these
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tokidoim One of the Best Hackers posts: 692 (1/16/01 7:41:59 pm) Reply | DAMMIT! Like the topic says, DAMMIT!
Only the first 29 specials are available for saving using the code ( Big Swing - Iron Claw, values 0063-007F ) After that the values start to cycle into weak grapple moves. I do not have much hope for finding values for the rest of the Specials, once the values start to cycle they usually just repeat themselves. There are actuually some ground holds that are available using the code, but I haven't gone through to see if any of them are worthwhile.
This is only for strong grapples, though. I may or may not be able to find useful codes for the weak grapples.
nosig
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chdmn Newbie posts: 4 (1/17/01 4:14:44 pm) Reply | Other Caw's Have you figured out a way to save the special to another CAW. If you can find it, or do, that would be cool.
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ooppee  Newbie posts: 17 (1/19/01 6:23:37 pm) Reply | Re: CAWS: SAVE Special moves as regular moves! Have you made anymore codes like this yet?
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tokidoim One of the Best Hackers posts: 694 (1/20/01 2:46:44 pm) Reply | Codes & Values for CAW 1 Sorry to take so long to update. My time is short. So rather than hacking all the addys for all the CAWs, I'm just going to post all the addys for CAW 1. Just move whatever CAW you have in that slot to another slot or the Memory Pack when you want to make a new moveset with these codes, move whatever character you want to change into CAW 1's slot, make the changes, then move everyone back the way you want them. A note of warning, I made a code for CAW 1 to have a special as his strong grapple side + A button move and it saved without me saving the CAW. I don't know for sure why, so make sure you have the CAW you want to change in CAW 1's slot when you have these codes active to ensure you don't accidentally change moves on the wrong CAW.
Also: I looked at the weak grapple addy's, but the values overlap each other. It would take a very long time to make a standard code for weak grapples, and I'm not sure if any Specials would be available, so if I never post anything more on the subject, don't be surprised. Be assured that I will look for Back Grapples and if I can do anything with them I'll let you know.
Save Specials & Stuff to CAW A
Strong grapple A
802E A8CB 00??
8032 3FB3 00??
Strong grapple side + A
812E A8CC 0??0
8132 3FB4 0??0
Strong grapple up + A
802E A8CE 00??
8032 3FB6 00??
Strong grapple down + A
802E A8CF 000?
802E A8D0 00?0
8032 3FB7 000?
8032 3FB8 00?0
Strong grapple B
802E A8D1 00??
8032 3FB9 00??
Strong grapple side + B
812E A8D2 0??0
8132 3FBA 0??0
Strong grapple up + B
802E A8D4 00??
8032 3FBC 00??
Strong grapple down + B
802E A8D5 000?
802E A8D6 00?0
8032 3FBD 000?
8032 3FBE 00?0
Keep in mind that the data you are changing is 12-bit ( three digits ), so for some moves you will need more codes active. Note the locations of the ??'s. Make sure you put the values where the ??'s are at. For the 4-line moves the ? in the first line is the first digit and the ? in the 2nd line is the 2nd digit. Some codes are 16-bit. If you're going to use any values over 100 ( I can't see why you would because only the weakest grapples are there ) you'll need to make sure that you don't mess up your moveset by putting in an 0 where there should not be one.
?? VALUES
Specials:
63 - Big Swing
64 - Brainbuster DDT
65 - Burning Combo
66 - Butterfly Lock
67 - Censor Kick
68 - Chicken Wing Jawbreaker
69 - Continuous Powerbomb/DVD
6A - Cradle DDT
6B - Cross DDT
6C - Cross Heel Hold
6D - Dominator
6E - Double Dragon Screw 01
6F - Double Dragon Screw 02
70 - Downward Spiral
71 - Emerald Fusion
72 - FameAsser
73 - Figure 4 Combo Pin
74 - Fireball
75 - Fire Thunder
76 - Flipping Armbar
77 - Flowing DDT
78 - Front Russian Sweep
79 - Hangmans DDT
7A - Helicopter Pin
7B - Hip Toss to Submission
7C - Huge Chokeslam
7D - Insider Edge
7E - Inverted DDT
7F - Iron Claw
Special Ground holds ( AT HEAD FACING UP ) :
B3 - Bow Pin
B4 - Cocky Pin
B5 - Front Headlock
B6 - Gangsta Stretch
B7 - Goku-Raku Stretch
B8 - People's Elbow
B9 - Ultimate Punching ( shades of Blackjack Gripper )
BA - Undertaker's Pin
Special Ground Holds ( AT HEAD FACING DOWN ) :
BD - Crippler Crossface
BE - Recliner Pin
BF - Rings of Saturn
C0 - Russian Neck Drop
Special Ground Holds ( AT FEET FACING UP ) :
C3 - Figure 4 Pin
C4 - Sharpshooter
C5 - Spinning Toehold
C6 - Texas Cloverleaf
C7 - Walls of Jericho
Special Ground Holds ( AT FEET FACING DOWN ) :
CB - Ankle Lock
Glitch moves :
CF - Tilt-a-whirl Piledriver Reversal
D3 - Get your Piledriver reversed
D9 - Non-matching animation 1
E7 - Non-matching animation 2
F1 - Powerbomb
FB - Chop Reversal
Weak Grapples :
103 - 121 ( I'm not listing them all because they're weak)
Included in the values are all Special moves and Interesting glitches I found. All other values are already selectable in the game or cause lockups. The values begin to cycle at 200, so I didn't post anything higher.
nosig
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ooppee  Newbie posts: 20 (1/20/01 4:01:55 pm) Reply | Re: Specials and stuff Awesome codes, now all I need is the pedigree and Kicking combo #? (the 1 that makes bleeding and tko, the 1 u must buy) to have my complete CAW.
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ooppee  Newbie posts: 23 (1/20/01 6:14:43 pm) Reply | Re: Specials and stuff top
for
WWF No Mercy Rulz
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WWF No Mercy Rulz Newbie posts: 55 (1/20/01 7:12:00 pm) Reply | Re: ok when i do the code it only does a bear hug for every add/value i do help!
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RaSMG Hacker posts: 389 (1/20/01 7:14:51 pm) Reply | Re: Re: because you put in the bearhug value. try different ones. btw did you put it in as a code in the menu or did you do it in the memory editor.
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WWF No Mercy Rulz Newbie posts: 56 (1/20/01 7:16:13 pm) Reply | RE: oh i didn't put them in the code generater!
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WWF No Mercy Rulz Newbie posts: 57 (1/20/01 7:38:22 pm) Reply | Re: Specials and stuff ok when i put it in the mem. editor it did the same thing it was only a bear hug HELP! (again)
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ooppee  Newbie posts: 24 (1/20/01 7:39:25 pm) Reply | Re: Specials and stuff No mercy rulez i had to same problem when I first put these in then i noticed where the question mars are, make sure you put them in the right spot
ex)not a real code
i put it in as 81234567 0072 83231111 0072
when it sould of been 81234567 0720 83231111 0720
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RaSMG Hacker posts: 392 (1/20/01 8:43:27 pm) Reply | Re: Specials and stuff so you're saying the 2digit values for ALL the specials go in the middle of the value with 0's on each side? Cause he only has 2 grapples with the values in the middle. I am getting the same problem and I put the 2 digit values in where the ??'s were properly. Any help?
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ooppee  Newbie posts: 26 (1/20/01 11:52:44 pm) Reply | Re: Specials and stuff Hmm no idea whats wrong then all i can say is make sure you put the digits where the question marks are also if the code is like this
81234567 000?
81234568 00?0
and you want it to be the fame asser (72)
it would be this
81234567 0007
81234568 0020
if you still have the problem i have no idea whats wrong.
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HaRdY jUgGaLo  Hacker posts: 477 (1/21/01 12:05:21 am) Reply
 | Re: Specials and stuff ok i wanna make my caw number 1 have saved specials ok can someone post exactly what to do
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HaRdY jUgGaLo  Hacker posts: 480 (1/21/01 1:41:36 am) Reply
 | Re: Specials and stuff someone answer my above questions ^
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ooppee  Newbie posts: 27 (1/21/01 1:51:53 am) Reply | Re: Specials and stuff Take the codes replace the digits with the ones you want for a move, open up CAW1 and save him, now dont enter moves or else they reset
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HaRdY jUgGaLo  Hacker posts: 481 (1/21/01 2:03:39 am) Reply
 | Re: Specials and stuff dotn enter moves ???? i wanna make ym guy have like last ride pedigree and rock bottom is this possible
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ooppee  Newbie posts: 28 (1/21/01 11:44:28 am) Reply | Re: Specials and stuff Not yet because he hasnt found the digits for those moves
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ooppee  Newbie posts: 29 (1/21/01 11:46:42 am) Reply | Re: Specials and stuff tokidoim do you want some help finding the other moves? I will help if you want
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tokidoim One of the Best Hackers posts: 699 (1/21/01 3:34:57 pm) Reply | Bad News Unfortunately, it looks like I'm gonna hafta find all the addys for all the CAWs. When you move or clone a CAW with Specials as Regular moves, the game will recognize the moves as 000's ( no move ), so you can't just clone CAW 1's moves to your other CAWs...damn...
In answer to questions.
A - The moves won't save by changing them in the memory editor, they must be codes. If you change them in the mem ed, the game will save the moves as a Bear Hug, since they are not Selectable using the game menus.
B - Make sure you use *all* the lines listed for each move and have the values in the right places. If you don't it will not save.
C - There are no other useful values besides the ones I posted. No Other Specials can be saved.
nosig
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HaRdY jUgGaLo  Hacker posts: 488 (1/21/01 3:54:52 pm) Reply
 | Re: Bad News damn i hope we figue a way to get this to work
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RaSMG Hacker posts: 395 (1/21/01 4:19:46 pm) Reply | Re: Bad News i just did that and this aint working.
at 1st i was trying other values like pedigree and crap and thats probably why my guy had al bearhugs. then when i switched them to the values you listed he still had all bearhugs so i thought maybe it somehow saved permanently so i deleted caw1 and cloned my old copy into its place with normal moves. then i tried the same code with the values you posted, using all the addys, and with the values in the right spots. it doesnt work at all now, my guy has his normal grapple moves. toki could you just post the code you used for your caw1 then i can edit it in case i am doing something stupidly wrong.
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miko333 Hacking Virgin posts: 1 (1/21/01 5:15:36 pm) Reply | Re: Good News It works for me, I entered the codes and but the values in that i wanted and Hold A tap A, bam, super choke slam, easy.
the only thing is i can't get them to save, i have to have the codes on all the time.
Note: the specials DON'T show up in smackdown mall! Only in a match
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doctorhr2 Newbie posts: 3 (1/21/01 8:28:06 pm) Reply | Re: Good News The code works, although mine did cause the game to freeze a couple of times whilst I had other codes active. How would you go about finding the codes for the other 15 CAW's? I'm happy to wait until someone does but I'd like to contribute and learn something.
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tokidoim One of the Best Hackers posts: 700 (1/22/01 1:53:52 pm) Reply | Codes & Values for ALL CAWs OK, here's the codes for All 18 CAWs.
***To Save the changes, you must have a match.*** When you have a match, the data moves to a different spot, and then reloads and saves when the match is over. When this happens the data is not filtered through any of the game menus and the changes you make are saved as they are. Do not go to the smackdown mall to save the changes, just have a match.
I would suggest keeping the codes you make saved, and that you name each code with the name of your CAW and the slot he is saved in, just in case you need to re-enter the codes.
If you save your CAWs to a memory card to play on someone else's N64, DON'T FORGET to replace all your Special moves with regular moves, otherwise your CAW WILL NOT HAVE ANY MOVES for the slots that you put special moves in.
Please let me know if some codes do not work. Odds are that there's probably a typo or two in this listing.
***Edited 01-22-01 5:35 EST***
CAW 1_______________
802E A8CB 00?? Strong grapple A
812E A8CC 0??0 Strong grapple side + A
802E A8CE 00?? Strong grapple up + A
802E A8CF 000? Strong grapple down + A
802E A8D0 00?0
802E A8D1 00?? Strong grapple B
812E A8D2 0??0 Strong grapple side + B
802E A8D4 00?? Strong grapple up + B
802E A8D5 000?Strong grapple down + B
802E A8D6 00?0
CAW 2_______________
802E A9A7 00?? Strong grapple A
812E A9A8 0??0 Strong grapple side + A
802E A9AA 00?? Strong grapple up + A
802E A9AB 000? Strong grapple down + A
802E A9AC 00?0
802E A9AD 00?? Strong grapple B
812E A9AE 0??0 Strong grapple side + B
802E A9B0 00?? Strong grapple up + B
802E A9B1 000? Strong grapple down + B
802E A9B2 00?0
CAW 3_______________
802E AA83 00?? Strong grapple A
812E AA84 0??0 Strong grapple side + A
802E AA86 00?? Strong grapple up + A
802E AA87 000? Strong grapple down + A
802E AA88 00?0
802E AA89 00?? Strong grapple B
812E AA8A 0??0 Strong grapple side + B
802E AA8C 00?? Strong grapple up + B
802E AA8D 000? Strong grapple down + B
802E AA8E 00?0
CAW 4_______________
802E AB5F 00?? Strong grapple A
812E AB60 0??0 Strong grapple side + A
802E AB62 00?? Strong grapple up + A
802E AB63 000? Strong grapple down + A
802E AB64 00?0
802E AB65 00?? Strong grapple B
812E AB66 0??0 Strong grapple side + B
802E AB68 00?? Strong grapple up + B
802E AB69 000? Strong grapple down + B
802E AB6A 00?0
CAW 5_______________
802E AC3B 00??Strong grapple A
812E AC3C 0??0 Strong grapple side + A
802E AC3E 00?? Strong grapple up + A
802E AC3F 000? Strong grapple down + A
802E AC40 00?0
802E AC41 00?? Strong grapple B
812E AC42 0??0 Strong grapple side + B
802E AC44 00?? Strong grapple up + B
802E AC45 000? Strong grapple down + B
802E AC46 00?0
CAW 6_______________
802E AD17 00??Strong grapple A
812E AD18 0??0 Strong grapple side + A
802E AD1A 00?? Strong grapple up + A
802E AD1B 000? Strong grapple down + A
802E AD1C 00?0
802E AD1D 00?? Strong grapple B
812E AD1E 0??0 Strong grapple side + B
802E AD20 00?? Strong grapple up + B
802E AD21 000? Strong grapple down + B
802E AD22 00?0
CAW 7_______________
802E ADF3 00?? Strong grapple A
812E ADF4 0??0 Strong grapple side + A
802E ADF6 00?? Strong grapple up + A
802E ADF7 000? Strong grapple down + A
802E ADF8 00?0
802E ADF9 00?? Strong grapple B
812E ADFA 0??0 Strong grapple side + B
802E ADFC 00?? Strong grapple up + B
802E ADFD 000? Strong grapple down + B
802E ADFE 00?0
CAW 8_______________
802E AECF 00?? Strong grapple A
812E AED0 0??0 Strong grapple side + A
802E AED2 00?? Strong grapple up + A
802E AED3 000? Strong grapple down + A
802E AED4 00?0
802E AED5 00?? Strong grapple B
812E AED6 0??0 Strong grapple side + B
802E AED8 00?? Strong grapple up + B
802E AED9 000? Strong grapple down + B
802E AEDA 00?0
CAW 9_______________
802E AFAB 00?? Strong grapple A
812E AFAC 0??0 Strong grapple side + A
802E AFAE 00?? Strong grapple up + A
802E AFAF 000? Strong grapple down + A
802E AFB0 00?0
802E AFB1 00?? Strong grapple B
812E AFB2 0??0 Strong grapple side + B
802E AFB4 00?? Strong grapple up + B
802E AFB5 000? Strong grapple down + B
802E AFB6 00?0
CAW 10
802E B087 00?? Strong grapple A
812E B088 0??0 Strong grapple side + A
802E B08A 00?? Strong grapple up + A
802E B08B 000? Strong grapple down + A
802E B08C 00?0
802E B08D 00?? Strong grapple B
812E B08E 0??0 Strong grapple side + B
802E B090 00?? Strong grapple up + B
802E B091 000? Strong grapple down + B
802E B092 00?0
CAW 11_______________
802E B163 00?? Strong grapple A
812E B164 0??0 Strong grapple side + A
802E B166 00?? Strong grapple up + A
802E B167 000? Strong grapple down + A
802E B168 00?0
802E B169 00?? Strong grapple B
812E B16A 0??0 Strong grapple side + B
802E B16C 00?? Strong grapple up + B
802E B16D 000? Strong grapple down + B
802E B16E 00?0
CAW 12_______________
802E B23F 00?? Strong grapple A
812E B240 0??0 Strong grapple side + A
802E B242 00?? Strong grapple up + A
802E B243 000? Strong grapple down + A
802E B244 00?0
802E B245 00?? Strong grapple B
812E B246 0??0 Strong grapple side + B
802E B248 00?? Strong grapple up + B
802E B249 000? Strong grapple down + B
802E B24A 00?0
CAW 13_______________
802E B31B 00?? Strong grapple A
812E B31C 0??0 Strong grapple side + A
802E B31E 00?? Strong grapple up + A
802E B31F 000? Strong grapple down + A
802E B320 00?0
802E B321 00?? Strong grapple B
812E B322 0??0 Strong grapple side + B
802E B324 00?? Strong grapple up + B
802E B325 000? Strong grapple down + B
802E B326 00?0
CAW 14_______________
802E B3F7 00?? Strong grapple A
812E B3F8 0??0 Strong grapple side + A
802E B3FA 00?? Strong grapple up + A
802E B3FB 000? Strong grapple down + A
802E B3FC 00?0
802E B3FD 00?? Strong grapple B
812E B3FE 0??0 Strong grapple side + B
802E B400 00?? Strong grapple up + B
802E B401 000? Strong grapple down + B
802E B402 00?0
CAW 15_______________
802E B4D3 00?? Strong grapple A
812E B4D4 0??0 Strong grapple side + A
802E B4D6 00?? Strong grapple up + A
802E B4D7 000? Strong grapple down + A
802E B4D8 00?0
802E B4D9 00?? Strong grapple B
812E B4DA 0??0 Strong grapple side + B
802E B4DC 00?? Strong grapple up + B
802E B4DD 000? Strong grapple down + B
802E B4DE 00?0
CAW 16_______________
802E B5AF 00?? Strong grapple A
812E B5B0 0??0 Strong grapple side + A
802E B5B2 00?? Strong grapple up + A
802E B5B3 000? Strong grapple down + A
802E B5B4 00?0
802E B5B5 00?? Strong grapple B
812E B5B6 0??0 Strong grapple side + B
802E B5B8 00?? Strong grapple up + B
802E B5B9 000? Strong grapple down + B
802E B5BA 00?0
CAW 17_______________
802E B68B 00?? Strong grapple A
812E B68C 0??0 Strong grapple side + A
802E B68E 00?? Strong grapple up + A
802E B68F 000? Strong grapple down + A
802E B690 00?0
802E B691 00?? Strong grapple B
812E B692 0??0 Strong grapple side + B
802E B694 00?? Strong grapple up + B
802E B695 000? Strong grapple down + B
802E B696 00?0
CAW 18_______________
802E B767 00?? Strong grapple A
812E B768 0??0 Strong grapple side + A
802E B76A 00?? Strong grapple up + A
802E B76B 000? Strong grapple down + A
802E B76C 00?0
802E B76D 00?? Strong grapple B
812E B76E 0??0 Strong grapple side + B
802E B770 00?? Strong grapple up + B
802E B771 000? Strong grapple down + B
802E B772 00?0
Keep in mind that the data you are changing is 12-bit ( three digits ), so for some moves you will need more codes active. Note the locations of the ??'s. Make sure you put the values where the ??'s are at. For the 2-line moves the ? in the first line is the first digit and the ? in the 2nd line is the 2nd digit. Some codes are 16-bit. If you're going to use any values over 100 ( I can't see why you would because only the weakest grapples are there ) you'll need to make sure that you don't mess up your moveset by putting in an 0 where there should not be one.
?? VALUES
Specials:
63 - Big Swing
64 - Brainbuster DDT
65 - Burning Combo
66 - Butterfly Lock
67 - Censor Kick
68 - Chicken Wing Jawbreaker
69 - Continuous Powerbomb/DVD
6A - Cradle DDT
6B - Cross DDT
6C - Cross Heel Hold
6D - Dominator
6E - Double Dragon Screw 01
6F - Double Dragon Screw 02
70 - Downward Spiral
71 - Emerald Fusion
72 - FameAsser
73 - Figure 4 Combo Pin
74 - Fireball
75 - Fire Thunder
76 - Flipping Armbar
77 - Flowing DDT
78 - Front Russian Sweep
79 - Hangmans DDT
7A - Helicopter Pin
7B - Hip Toss to Submission
7C - Huge Chokeslam
7D - Insider Edge
7E - Inverted DDT
7F - Iron Claw
Special Ground holds ( AT HEAD FACING UP ) :
B3 - Bow Pin
B4 - Cocky Pin
B5 - Front Headlock
B6 - Gangsta Stretch
B7 - Goku-Raku Stretch
B8 - People's Elbow
B9 - Ultimate Punching ( shades of Blackjack Gripper )
BA - Undertaker's Pin
Special Ground Holds ( AT HEAD FACING DOWN ) :
BD - Crippler Crossface
BE - Recliner Pin
BF - Rings of Saturn
C0 - Russian Neck Drop
Special Ground Holds ( AT FEET FACING UP ) :
C3 - Figure 4 Pin
C4 - Sharpshooter
C5 - Spinning Toehold
C6 - Texas Cloverleaf
C7 - Walls of Jericho
Special Ground Holds ( AT FEET FACING DOWN ) :
CB - Ankle Lock
Glitch moves :
CF - Tilt-a-whirl Piledriver Reversal
D3 - Get your Piledriver reversed
D9 - Non-matching animation 1
E7 - Non-matching animation 2
F1 - Powerbomb
FB - Chop Reversal
Weak Grapples :
103 - 121 ( I'm not listing them all because they're weak)
Included in the values are all Special moves and Interesting glitches I found. All other values are already selectable in the game or cause lockups. The values begin to cycle at 200, so I didn't post anything higher.
Edited by: tokidoim at: 1/22/01 6:02:56 pm
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Havoc GS Junkie posts: 119 (1/22/01 3:05:12 pm) Reply | Re: Codes & Values for ALL CAWs Cool codes only If I really understood what your saying. In other words after I put in the code what do I do if I want to bring it over to my friends house and shit.
This is confusing to a non hacker like me. Maybe its just me..but help.
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ooppee  Newbie posts: 30 (1/22/01 4:59:26 pm) Reply | Re: Specials and stuff The codes save so if you take it over to your firends without the gs your CAW will still have the moves.
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tokidoim One of the Best Hackers posts: 701 (1/22/01 5:49:16 pm) Reply | Re: Codes & Values for ALL CAWs Havoc: Just enter the appropriate codes with the values in the right spot, start the game with the code active, and have a match. When the match is over, the moves will be saved. Don't even bother going into the SD mall, it just complicates things.
ooppee: The code saves, but if you move, clone or copy the CAW, all the moves you changed become 000 ( no move at all ) , so you can't save it to the Memory card and bring your CAW to a friend's house.
Also, I just edited the codes. The 802E codes are the master codes, they are the only ones you really need. The 8032 codes were slave addy's, used to track changes made in the SD Mall. If you go into the SD Mall and change stuff in your CAW, when you go to a match, the new moves won't be available for the first match, but it will save after the 2nd match.
That was a lotta typin' for nothing...
nosig
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TheGame2114 Newbie posts: 2 (1/22/01 6:25:14 pm) Reply | Re: Codes & Values for ALL CAWs Toki how can i put the moves in so they are weak grapples instead of strong grapples. I only want the weak grapple addys for caw1 thanks.
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RaSMG Hacker posts: 403 (1/22/01 6:59:17 pm) Reply | Re: Specials and stuff OK, I now pronounce toki as god of the gameshark. Yo are freakin AWESOME! I now have 9 front specials available at all times and i havent even used his 2nd level or stolen yet. to do this simply use his strong grapple mods for specials ... then use this code which he made too it turns your weak grapples into specials, this one doesnt save to the cart though. i havent tried this yet but theoretically it will work, i assume that "special grapple" value is similar to strong grapple in that strong grapple moves can be performed as well.
D115AF2A 0800 <--when p1 weak grapple is performed
8115AF2A 0805 <--then p1 grapple is "special"
go back to page 1 and read about the values and you can do the same with back grapples turnbuckles everything.
ALL HAIL TOKIDOIM!
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TheGame2114 Newbie posts: 3 (1/22/01 7:16:51 pm) Reply | Re: Specials and stuff Ok i need help. I dont know how to find move addys or grapple addys so could someone please give me the addys for:
front weak grapples for caw 1
Pedigree
stunner
super snap powerbomb 2
jacknife powerbomb
screwdriver
tombstone
TKO
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RA TEA Surge  Newbie posts: 51 (1/22/01 8:50:42 pm) Reply
 | Re: Specials and stuff Ok, first let me get this striaght with everyone, the 4 numbered/lettered part of a code/address is the value, no the addy, the other part is the addy. Sorry to say it gametime, but you can't have those reg grapples with the info we have at this moment.
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Shawn Michaels Newbie posts: 13 (1/22/01 11:14:13 pm) Reply
 | Re: Specials and stuff Whoa, cool, I understand how this works now. This is awsome man.
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