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Codes4u 
goatman - ezOP
posts: 1475
(12/1/00 8:09:45 pm)
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(moved)All Beginners Move Splicing FAQ<----inside!
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jburt2112
Hacker
posts: 265
(11/27/00 3:54:11 pm)
Reply | Edit | Del All Beginners Move Splicing FAQ<----inside!!
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AllanFlash wanted this, and it will help some others to, i might explain how to splice moves by making a faq if i feel like it, but i think toki would have a better knowledge of it!

there are two ways you can splice moves, so i'll put both formats that i have used.....

First way
I've used these one's a little, but i like the second way better, cause you don't have to deal with all of those numbers, just the frames...but anyways here it is...

Credit to Everyone Who Found The Addy's
(can't name them all!)

Player 1 Addy's In Move Splicing Order(format 1)
D106B454 ????
D106B462 ????<---part where you deal with weird frame value
8106B460 ????
D106B454 ????
D106B462 ????<---part where you deal with weird frame value
8106B462 ????

Player 2 Addy's In Move Splicing Order(format 1)

D106B514 ????
D106B522 ????<---part where you deal with weird frame value
8106B520 ????
D106B514 ????
D106B522 ????<---part where you deal with weird frame value
8106B522 ????

Player 3 Addy's In Move Splicing Order(format 1)

D106B5D4 ????
D106B5E2 ????<---part where you deal with weird frame value
8106B5E0 ????
D106B5D4 ????
D106B5E2 ????<---part where you deal with weird frame value
8106B5E2 ????

Player 4 Addy's In Move Splicing Order(format 1)

D106B694 ????
D106B6A2 ????<---part where you deal with weird frame value
8106B6A0 ????
D106B694 ????
D106B6A2 ????<---part where you deal with weird frame value
8106B6A2 ????

Okay here is format 2, toki developed this for wm2k and it is a lot easier because you don't have to deal with the weird frame value, but with a regular value, it's easier, so if you can understand this, then do this one!

Player 1 Addy's In Move Splicing Order(format 2)
D106B454 ????
D106B456 ????<--normal(easy)frame value
8106B460 ????
D106B454 ????
D106B456 ????<--normal(easy)frame value
8106B462 ????

Player 2 Addy's In Move Splicing Order(format 2)

D106B514 ????
D106B516 ????<--normal(easy)frame value
8106B520 ????
D106B514 ????
D106B516 ????<--normal(easy)frame value
8106B522 ????

Player 3 Addy's In Move Splicing Order(format 2)

D106B5D4 ????
D106B5D6 ????<--normal(easy)frame value
8106B5E0 ????
D106B5D4 ????
D106B5D6 ????<--normal(easy)frame value
8106B5E2 ????

Player 4 Addy's In Move Splicing Order(format 2)

D106B694 ????
D106B696 ????<--normal(easy)frame value
8106B6A0 ????
D106B694 ????
D106B696 ????<--normal(easy)frame value
8106B6A2 ????

There you go, hope that helps some of you, i might explain a little more in depth if i get bored and have nothing to do, so anyways once again there you! If i typed the addy's wrong sorry, i'm kinda tired, i have had a long day!

Edited by: jburt2112 at: 11/27/00 3:54:11 pm


jburt2112
Hacker
posts: 266
(11/26/00 1:59:10 am)
Reply | Edit | Del Re: Here is the move splicing format, cause of request
--------------------------------------------------------------------------------
Alright i'll do a mini tutorial to making moves now, just do this and it should work if you have any sense in your brain at all!

This will just be for a beginner of move splicing, so don't expect an in depth guide!

First turn on your gameshark and turn on the code generator, make sure you only have the enable code on for no mercy, then go into the moves screen in Create-A-Wrestler.

Go to the move you want to use as the beginnnig of your move. Let's say you want Player 2 to get the Last Ride, and i don't know, drop like the Jacknife Powerbomb, and have Player 1 sitout with the drop. First go to the preview of the Last Ride, then press the gameshark button at the point where you want player 2 to get dropped like the Jacknife Powerbomb(so let's say right after he has gotten lifted up and is about to get slammed down). Go into the memory editor, by pressing the gameshark button, and go to the addy's of player 1:

Player 1
8006B454 ????<--this will be the move animation value

two numbers will be highlighted, copy those down as well as the next two directly after them. Then go to either of these addy's(depends on what format you want to use from above post).
<Format 1 addy>8006B462 ????<weird frame value for splice
<Format 2 addy>8006B456 ????<easy frame value for splice
then copy the two highlighted numbers and two numbers directly after the highlighted numbers of either addy. Now you are through with these addy's for now.

Now after you have gotten the Player 1 addy values, jump right over to Player 2's addy's and repeat.

Player 2
8006B514 ????<--this will be the move animation value

two numbers will be highlighted, copy those down as well as the next two directly after them. Then go to either of these addy's(depends on what format you want to use from the above post).
<Format 1 addy>8006B522 ????<weird frame value for splice
<Format 2 addy>8006B516 ????<easy frame value for splice
then copy the two highlighted numbers and two numbers directly after the highlighted numbers of either addy. Now you are through with these addy's for now as well.

Now, exit back to the game, go over to an animation that Player 1 sit's out in, like let's say the screwdriver. Go to the ScrewDriver animation, view it until the part where he is about to sitout, and then go to these addy's for player 1:

Player 1

8006B460 ????<--this just tell's the move location part

Get the two highlighted numbers again, and the two directly after them. Then go to this addy.

8006B462 ????<--this is for the 6th line of player 1's
splice(for both formats)

Get the two highlighted numbers again, and the two directly after them. And then you are through with player 1.

Now go over to the Jacknife Powerbomb Animation and hit the gameshark button right before player 2 get's dropped. Then go to these addy's to get the values you need.

Player 2

8006B520 ????<--this just tell's the move location part

Get the two highlighted numbers again, and the two directly after them. Then go to this addy.

8006B522 ????<--this is for the 6th line of player 2's
splice(for both formats)

Get the two highlighted numbers again, and the two directly after them. Now that you have that you will have everything you need to make the move.

Go make a new code and use the format for Player's 1 & 2(in post above) and just fill in the ???? with whatever you wrote down, then try the move, which in this case would replace the last ride, and view it in the caw moves screen, if it's off then you will just have to tinker with the addy's for the splice frame, and you should get it. After you have what you want, go in a match and try the move, if it freezes after the move is over then read below, to help stop the move before the freeze.

Turn the code generator back on along with your move, go into the game. Go to the match and do the move. Press the Gameshark button before the move freezes(do it a little earlier then it should be, to give you an idea of it). After you do that go to these addy's. But make sure it's not to early!

Player 1

8006B456 ????<--frame length of move

Player 2

8006B516 ????<--frame length of move

Now get the two highlighted numbers, and the two directly after them, for both addy's, then turn off the game and go back in to edit your code.

Add this to the end of your code.

Player 1
D106B454 ????<--what you got at this addy from earlier
D106B456 ????<--what you just wrote down from above step
8115AF52 0000<--this is the move frame length countdown addy
that counts down from whatever to 0000.
Player 2
D106B514 ????<--what you got at this addy from earlier
D106B516 ????<--what you just wrote down from above step
8115B2AA 0000<--this is the move frame length countdown addy
that counts down from whatever to 0000.

Now go into the game and do your move in a match, and it shouldn't lock up. After that you have just made a move, if you did everything right. I hope this will help you guys out, it's not in depth but it's good for a new move maker, so just follow these steps and you should be okay.

NOTE: the above move i used in the walkthrough, i DID NOT make, it was just something i thought of off the top of my head, so if you trying making this move along with the faq, then it may not look right, it was just an example of how to go through the process.

Hope that helps!!!!!!!






Edited by: jburt2112 at: 11/26/00 1:59:10 am


Shadow WX
Newbie
posts: 26
(11/26/00 9:21:47 am)
Reply | Edit | Del is there a way
--------------------------------------------------------------------------------
is there a way to get the move to be able to be done by everyone and taken from everyone?


GR00316
Newbie
posts: 28
(11/26/00 10:47:40 am)
Reply | Edit | Del Re: Here is the move splicing format/Mini Move FAQ
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Great job JBurt.....This is such a great FAQ very easy to understand! I love it helped me out a lot.


jburt2112
Hacker
posts: 274
(11/26/00 11:06:15 am)
Reply | Edit | Del Yes...
--------------------------------------------------------------------------------
ShadowX-yes there is, but if you want it to be done from everyone to everyone, that is a long code, it can be up to 60+ lines!

GROO316-thanks for the reply, it's a mini faq but it is good for starters, and there are a lot of starters in move making, i'm glad you liked it, and understood it!


nmcawking
Newbie
posts: 5
(11/26/00 12:37:36 pm)
Reply | Edit | Del ?thanks?
--------------------------------------------------------------------------------
Thank you so much man, that really helped me alot..but theres just one problem....how come in your first post about this up top theres d106....etc, but in your faq, there were only 8006's.......i dont understand? i tryed the code you explained in the faq and some other ones i tried to make, but none worked...they all just prevented the guys from even moving!!?!?!?
NmCaWkInG


jburt2112
Hacker
posts: 278
(11/26/00 12:41:15 pm)
Reply | Edit | Del okay...
--------------------------------------------------------------------------------
the reason why you do that is because when you search in the memory editor, you have to look for the values that way, as in post two, but after you get the values of all those addy's, use the first post's format and fill in the ???? with the values you got from post 2, use the exact code setup for putting your code together in post 1, make since?


nmcawking
Newbie
posts: 6
(11/26/00 12:43:11 pm)
Reply | Edit | Del YA.......
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WHATS YOUR IM MAN?


nmcawking
Newbie
posts: 7
(11/26/00 12:49:16 pm)
Reply | Edit | Del 1 more ?
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I think i understand this all now, but i have one more ?....do you put player 1 and player 2s addys together in the same code? Like would i put player 1;s addys, then player 2's addys right in that same code?



jburt2112
Hacker
posts: 279
(11/26/00 1:11:24 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
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yes all you do is put it in this format after you have finished getting the values.

If you used format 1 then use this

D106B454 ????<-this one is the first move(p1)
D106B462 ????<-this one is from the first move you view(p1)
8106B460 ????<-this one is from the second move you view(p1)
D106B454 ????<-this one is the first move(p1)
D106B462 ????<-this one is from the first move you view(p1)
8106B462 ????<-this is from the second move you view(p1)
D106B514 ????<-this one is the first move(p2)
D106B522 ????<-this one is from the first move you view(p2)
8106B520 ????<-this one is from the second move you view(p2)
D106B514 ????<-this one is the first move(p2)
D106B522 ????<-this one is from the first move you view(p2)
8106B522 ????<-this one is from the second move you view(p2)

Okay now here is format 2

D106B454 ????<-this one is from first move(p1)
D106B456 ????<-this one is from the first move you view(p1)
8106B460 ????<-this one is from the second move you view(p1)
D106B454 ????<-this one is from first move(p1)
D106B456 ????<-this one is from first move(p1)
8106B462 ????<-this one is from the second move you view(p1)
D106B514 ????<-this one is from first move(p2)
D106B516 ????<-this one is from the first move you view(p2)
8106B520 ????<-this one is from the second move you view(p2)
D106B514 ????<-this one is from first move(p2)
D106B516 ????<-this one is from first move(p2)
8106B522 ????<-this one is from the second move you view(p2)

That should clear you up if you have anymore doubts!




shawnnwa
Hacker
posts: 411
(11/26/00 1:35:42 pm)
Reply | Edit | Del .
--------------------------------------------------------------------------------
great job i don't know how u guys ever found this shit out


jburt2112
Hacker
posts: 285
(11/26/00 4:37:52 pm)
Reply | Edit | Del i'm glad....
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i'm glad that it is helping some people, if you just follow the steps you should be able to make something!


RaSMG
Newbie
posts: 17
(11/26/00 7:45:08 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
--------------------------------------------------------------------------------
How do you do multiple splice moves?
Like if I wanted P1 and P2 to start a move, then go to another, then they each do another move but it's not the same. So that would be 2 splices, which lines do I duplicate and what would the format be? THANKS jburt!


RaSMG
Newbie
posts: 19
(11/26/00 9:52:14 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
--------------------------------------------------------------------------------
jburt any help?
just topping it


RootyPoo
Newbie
posts: 25
(11/27/00 4:54:09 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
--------------------------------------------------------------------------------
jburt this is great! could you tell me where i can find an faq like this for wm2k??


berg009
Promising Hacker
posts: 151
(11/27/00 6:02:20 pm)
Reply | Edit | Del RootyPoo...
--------------------------------------------------------------------------------
RootyPoo, here is (kind of) a faq for WM2K move splicing. Just follow the same format, just switch the addys around. Here is the format for WM2K...

D105B124 ????<-this one is the first move(p1)
D105B126 ????<-this one is from the first move you view(p1)
8105B130 ????<-this one is from the second move you
view(p1)
D105B124 ????<-this one is the first move(p1)
D105B126 ????<-this one is from the first move you view(p1)
8105B132 ????<-this is from the second move you view(p1)
D105B1E4 ????<-this one is the first move(p2)
D105B1E6 ????<-this one is from the first move you view(p2)
8105B1F0 ????<-this one is from the second move you
view(p2)
D105B1E4 ????<-this one is the first move(p2)
D105B1E6 ????<-this one is from the first move you view(p2)
8105B1F2 ????<-this one is from the second move you
view(p2)

Now, I'm pretty sure those are correct, I just knew them off the top of my head. Hope that helps.


RootyPoo
Newbie
posts: 26
(11/27/00 6:07:51 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
--------------------------------------------------------------------------------
thanks dude, im sure that will help out a lot


ItsJustThatJiggaMan
Newbie
posts: 3
(11/28/00 12:49:04 am)
Reply | Edit | Del a question for jburt or anyone
--------------------------------------------------------------------------------
hey jburt...thank you alot for helping people out. But i have one question, when you tell me to find 8006B454
i cant find it, do the whole "goto adress" thing and everthing, and it comes out with 8006B450 and 8006B458 but not 8006B454...am i doin somethin wrong?


RaSMG
Newbie
posts: 23
(11/28/00 1:53:32 am)
Reply | Edit | Del Please answer it this time
--------------------------------------------------------------------------------
Sorry for repeating, but I really need to know if someone can help me. How do you do multiple splice moves? Like if I wanted P1 and P2 to start a move, then go to another, then they each do another move but it's not the same. So that would be 2 splices, which lines do I duplicate for toki's format (format2). THANKS IN ADVANCE!


The Crow25
GS Junkie
posts: 136
(11/28/00 10:17:05 am)
Reply | Edit | Del Re: Please answer it this time
--------------------------------------------------------------------------------
Thanks Jburt this will really cleat some of this crap up for me


jburt2112
Hacker
posts: 303
(11/28/00 3:55:28 pm)
Reply | Edit | Del alright....
--------------------------------------------------------------------------------
JiggaMan-your gameshark just might be messed up that's all i can say about it, cause it should work, unless your talking about the addy's you see on the left side of the screen, cause if you are don't worry about them, whatever number gets highlighted get those two numbers and the two after it, and you are in the right place!

Ramg-just keep the same addy's, but the only value's you keep from the original are the ones from
d106b454 and d106b514, and just view the move you made, and press the gs button at the part where you want to make the second splice, and then get the addy's of the other moves and put it together, that's all!


HumaN 1 SupleX 3 MachinE
Hacker
posts: 327
(11/28/00 3:59:32 pm)
Reply | Edit | Del
Re: alright....
--------------------------------------------------------------------------------
I recommend to not do multiple splices, unless you have lots of time on your hands. It is a bitch to get the timing down


ItsJustThatJiggaMan
Newbie
posts: 4
(11/28/00 5:26:20 pm)
Reply | Edit | Del one quickie
--------------------------------------------------------------------------------
jburt thanks man big time, i was talkin about the addys on the left side of the :...i dont htink my gameshark is messed up its 3.3 but hey who knows right. Thanks everyone for teaching us stuff. Jburt, i tried your last ride/jacknife/sitdown code...but i had a problem....everytime i even went for a move with the undertaker my game would freeze up and nothing would happen...it would freeze for like 2 seconds then unfreeze....i wouldnt understand why this would happen can you gimme a hand please?


jburt2112
Hacker
posts: 305
(11/30/00 7:53:58 pm)
Reply | Edit | Del i didn't say it would work.....
--------------------------------------------------------------------------------
i didn't say the move would work, it was just an example of the process you use to make, so that's why, cause i haven't tried to make that move, it was just something to show you the way to make a move

Edited by: jburt2112 at: 11/30/00 7:53:58 pm


ENFORCER2000
Newbie
posts: 44
(11/28/00 5:49:44 pm)
Reply | Edit | Del I got a question
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Hey, I got a quick question, I dunno u might have already answered it but can I make a move that pins not pin with these codes. For instance, The Sledgehammer has a pin at the end, can i make it so he doesnt pin the guy at the end?


Degenerate3099
Hacking Virgin
posts: 1
(11/28/00 6:22:39 pm)
Reply | Edit | Del HELLPPP!!!
--------------------------------------------------------------------------------
If I splice two moves that the players do not land the same way the wrestlers teleport. For Instance If I slice a move where player one lands by player two's head with a move where he lands at player twos feet. After the move player two lands by the feet but then teleports up by the head. Or if you splice a move where player two lands on his stomach with a move where he lands on his back. Player two will land on his back then teleport to his stomach. Is there anyway to fix this or do the moves you splice have to land the same way. That would suck! Please Help Me jburt or anyone else who knows the answer. Thanks in advance.


jburt2112
Hacker
posts: 308
(11/28/00 10:21:04 pm)
Reply | Edit | Del Re: Beginners Move Splicing FAQ<----inside!!
--------------------------------------------------------------------------------
you can actually fix that, and i'll tell you how tomorrow cause it's late and i need to get some sleep! i'll just edit this post!


Degenerate3099
Newbie
posts: 3
(11/29/00 10:51:07 am)
Reply | Edit | Del Another Question?
--------------------------------------------------------------------------------
Why when I try to splice a move with The Last Ride the animation will not complete Ive tryed makeing a double powerbomb into last ride and continous powerbomb into last ride and in bot when the wrestler moves his hands to do the last ride the animation stops and the second player just dis appears and appears laying down. I know the code is right becaus if I change the values to splice either of these moves with say a powerbomb into facebuster it works fine. Whta is the glitch with the last ride and how is it fixed?

PS I tryed putting in the timing fix from the walkthrough that jburt talked about using if the game freezes but to no avail.

I know you can splice the last ride because if I recall there is a post somewhere else where someone made the double last ride.

PLEASE HELP ME FIX THIS.


ItsJustThatJiggaMan
Newbie
posts: 5
(11/29/00 6:39:59 pm)
Reply | Edit | Del how do you ....
--------------------------------------------------------------------------------
this may sound like a dumb question but i new to this, but how do you know what the addys are for each move...for example how do i know that the code might be..8006b454? Is that always the same code. I have read the tutorials and faqs and stuff and i just dont know what to look for...if you just gimme like a sentence or 2, ill find it and wont bug yall. Keep up the good work!!


berg009
Promising Hacker
posts: 161
(11/29/00 6:45:15 pm)

Reply | Edit | Del Hey...
--------------------------------------------------------------------------------
The "addys" are the same for each move move. It is the "values" that makes the difference.

too many ppl abuse sigs

Edited by: Codes4u  at: 12/1/00 8:09:45 pm

jburt2112
Hacker
posts: 344
(12/8/00 11:43:52 pm)
Reply
Re: (moved)All Beginners Move Splicing FAQ<----inside!
Look since a lot of people are looking for one, i'm topping it, and stop making stupid request for it, because there is enough crap on this board already that is wasting space!

Edited by: jburt2112 at: 12/8/00 11:43:52 pm

GR00316 
Newbie
posts: 98
(12/6/00 9:31:42 pm)
Reply
Re: (moved)All Beginners Move Splicing FAQ<----inside!
people are still asking me how to hack moves.....JUST READ THE ABOVE! That's how I learned.

www.nomercysite.8m.com ----My No Mercy Site

xXxRVD420xXx
Newbie
posts: 15
(12/9/00 12:36:30 am)
Reply
.
You guys need to chill the fuck out! i may get banned for this but i don't care. i'm sick and tired of everyone saying make your own moves, read this it's easy. well it is still kinda confusing. i mean it is always confusing until it clicks in your brain. like i was reading how to make attires and i was so lost but then it just clicked. so even tho you guys are big bad hackers i think you should chill out and HELP not make them fell insuperior. good lord people give them a chance.

jburt2112
Hacker
posts: 352
(12/9/00 12:52:19 pm)
Reply
Re: (moved)All Beginners Move Splicing FAQ<----inside!
Alright look guy, i wasn't saying that it was easy i was saying stop wasting space on the board by asking for damn move splicing faqs, when this one right here tells you the basics, there are to many post for a splicing faq and this ones tells you how to do it, if you just take you time and try to do it, i didn't get how to do it when i first started and then it clicked, so keep trying and stop wasting space with those kinds of post. And move making doesn't make me a big bad hacker, because it's not hacking all it is, is using those addy's to MAKE moves, not HACK them. So get that right as well.

BiZaTcH
GS Junkie
posts: 112
(12/9/00 12:56:47 pm)
Reply
Re: (moved)All Beginners Move Splicing FAQ<----inside!
jburt, read my post saying 'i cant get this move (my move) to work'

i followed everything, and for this most part it works, except that there is a longer animation for 1 move than the other...so it glitches, and i don't know how to fix it...it's not like a big glitch or anything tho...

RaSMG
Newbie
posts: 52
(12/9/00 12:59:20 pm)
Reply
insuperior?
Yeah jburt is right. Chill out foo', don't be getting all frustrated and crap. Just read up and do some research, there's SO much info on these boards. And I want to question the use of that word, "insuperior". Isn't that an oxymoron? I think the word you're looking for is inferior, but that's still a little out of text, complaining of being inferior on a freakin message board.

jburt2112
Hacker
posts: 353
(12/9/00 12:59:29 pm)
Reply
Re: (moved)All Beginners Move Splicing FAQ<----inside!
Go make a new code and use the format for Player's 1 & 2(in post above) and just fill in the ???? with whatever you wrote down, then try the move, which in this case would replace the last ride, and view it in the caw moves screen, if it's off then you will just have to tinker with the addy's for the splice frame, and you should get it. After you have what you want, go in a match and try the move, if it freezes after the move is over then read below, to help stop the move before the freeze.

Turn the code generator back on along with your move, go into the game. Go to the match and do the move. Press the Gameshark button before the move freezes(do it a little earlier then it should be, to give you an idea of it). After you do that go to these addy's. But make sure it's not to early!

Player 1

8006B456 ????<--frame length of move

Player 2

8006B516 ????<--frame length of move

Now get the two highlighted numbers, and the two directly after them, for both addy's, then turn off the game and go back in to edit your code.

Add this to the end of your code.

Player 1
D106B454 ????<--what you got at this addy from earlier
D106B456 ????<--what you just wrote down from above step
8115AF52 0000<--this is the move frame length countdown addy
that counts down from whatever to 0000.
Player 2
D106B514 ????<--what you got at this addy from earlier
D106B516 ????<--what you just wrote down from above step
8115B2AA 0000<--this is the move frame length countdown addy
that counts down from whatever to 0000.

Use that Bizatch, that's why it freezes because the frames for the last ride it too long for the move you made, so just get the frame before it freezes and add it in and it won't freeze when you try the move in a match!

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