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tokidoim Moderator (5/15/00 11:09:37 am) Reply |
Desperation/Overkill code, grapple select modifier
I had some free time this weekend...enjoy! Desperation/Overkill code When spirit meters are not normal(ie. Special, Danger, ready to go Special) all players will perform their Stolen Front Special instead of their weak grapple A move and their Stolen Back Special instead of their weak back grapple A move. FULL POWER. Be warned: the stolen back special CAN be reversed, and probably will be if you are on Danger. D216 7235 0000 8014 E571 0048 D216 76C9 0000 8014 E571 0048 D216 7B5D 0000 8014 E571 0048 D216 7FF1 0000 8014 E571 0048 D016 7235 0000 D016 76C9 0000 D016 7B5D 0000 D016 7FF1 0000 8014 E571 0001 D216 7235 0000 8014 E591 0053 D216 76C9 0000 8014 E591 0053 D216 7B5D 0000 8014 E591 0053 D216 7FF1 0000 8014 E591 0053 D016 7235 0000 D016 76C9 0000 D016 7B5D 0000 D016 7FF1 0000 8014 E591 0049 Regular grapple modifiers These addresses tell the CPU which moves to do. I was unable to locate the addresses for Special and Irish whip moves, if anyone finds them, feel free to post them in this message. w=weak s=strong f=front b=back t=turnbuckle g=grapple 8014 E571 00?? wfg a 8014 E573 00?? wfg dir a 8014 E575 00?? wfg u a 8014 E577 00?? wfg d a 8014 E579 00?? wfg b 8014 E57B 00?? wfg dir b 8014 E57D 00?? wfg u b 8014 E57F 00?? wfg d b 8014 E581 00?? sfg a 8014 E583 00?? sfg dir a 8014 E585 00?? sfg u a 8014 E587 00?? sfg d a 8014 E589 00?? sfg b 8014 E58B 00?? sfg dir b 8014 E58D 00?? sfg u b 8014 E58F 00?? sfg d b 8014 E591 00?? wbg a 8014 E593 00?? wbg dir a 8014 E595 00?? wbg b 8014 E597 00?? wbg dir b 8014 E599 00?? sbg a 8014 E59B 00?? sbg dir a 8014 E59D 00?? sbg b 8014 E59F 00?? sbg dir b 8014 E5A1 00?? wftg a 8014 E5A3 00?? wftg b 8014 E5A5 00?? sftg a 8014 E5A7 00?? sftg b 8014 E5A9 00?? wbtg a 8014 E5AB 00?? wbtg b 8014 E5AD 00?? sbtg a 8014 E5AF 00?? sbtg b ?? Values: (only included regular and special grapples specific to the addresses. Irish whip grapple values can be used quite well with front grapple addresses. Irish whip values range from 54-6B. Reversal values for front grapples: add 1-4 to any front grapple that has a reversal (weak B-strong down B, all of these will have at least one reversal). Other values (reversals, ground grappling, etc.) can be found by going to address 80167628 while P1 is performing the (first animation if it is a 2-animation move) desired move) 01 : Weak front grapple A 02 : Weak front grapple dir. A 03 : Weak front grapple up A 04 : Weak front grapple down A 05 : Weak front grapple B 0A : Weak front grapple dir. B 0F : Weak front grapple up B 14 : Weak front grapple down B 19 : Strong front grapple A 1E : Strong front grapple dir. A 23 : Strong front grapple up A 28 : Strong front grapple down A 2D : Strong front grapple B 32 : Strong front grapple dir. B 37 : Strong front grapple up B 3C : Strong front grapple down B 46 : Front special 47 : Front level 2 special 48 : Front stolen special 49 : Weak back grapple A 4A : Weak back grapple dir. A 4B : Weak back grapple B 4C : Weak back grapple dir. B 4D : Strong back grapple A 4E : Strong back grapple dir. A 4F : Strong back grapple B 50 : Strong back grapple dir. B 51 : Back special 52 : Back level 2 special 53 : Back stolen special 6C : Weak front turnbuckle grapple A 71 : Weak front turnbuckle grapple B 76 : Strong front turnbuckle grapple A 7B : Strong front turnbuckle grapple B 80 : Front turnbuckle special 81 : Front stolen turnbuckle special 82 : Weak back turnbuckle grapple A 84 : Weak back turnbuckle grapple B 86 : Strong back turnbuckle grapple A 88 : Strong back turnbuckle grapple B 8A : Back turnbuckle special 8B : Back stolen turnbuckle special nosig
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tokidoim Moderator (5/15/00 1:51:38 pm) Reply |
more move
modifier addy's
Ground moves u=up d=down su=sitting up sd=sitting down r=running f=at feet h=at head Striking 8014 E551 00?? u 8014 E553 00?? d 8014 E555 00?? su 8014 E557 00?? sd 8014 E559 00?? r u 8014 E55B 00?? r d 8014 E55D 00?? r su 8014 E55F 00?? r sd Grappling 8014 EF51 00?? u f 8014 EF53 00?? d f 8014 EF55 00?? su f 8014 EF57 00?? sd f 8014 EF59 00?? u h 8014 EF5B 00?? d h 8014 EF5D 00?? su h 8014 EF5F 00?? sd h nosig
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tokidoim Moderator (5/16/00 1:37:11 pm) Reply |
complete
value listings
I know all the addresses have not yet been hacked, but when they are, THESE will be the values. Not coincidentally, these are the values to use when linking moves together as hacked by Pelican. ?? Values: (Reversal values for front grapples: add 1-4 to any front grapple that has a reversal, weak B through strong down B, all of these will have at least one reversal) * = looks good as front grapple move 01 : Weak front grapple A 02 : Weak front grapple dir. A 03 : Weak front grapple up A 04 : Weak front grapple down A 05 : Weak front grapple B 0A : Weak front grapple dir. B 0F : Weak front grapple up B 14 : Weak front grapple down B 19 : Strong front grapple A 1E : Strong front grapple dir. A 23 : Strong front grapple up A 28 : Strong front grapple down A 2D : Strong front grapple B 32 : Strong front grapple dir. B 37 : Strong front grapple up B 3C : Strong front grapple down B 46 : Front special 47 : Front level 2 special 48 : Front stolen special 49 : Weak back grapple A 4A : Weak back grapple dir. A 4B : Weak back grapple B 4C : Weak back grapple dir. B 4D : Strong back grapple A 4E : Strong back grapple dir. A 4F : Strong back grapple B 50 : Strong back grapple dir. B 51 : Back special 52 : Back level 2 special 53 : Back stolen special 54 : Weak back grapple reversal 55 : Strong back grapple reversal 56 : Setup for weak Irish grapple tap A 57 : Weak Irish grapple tap A * 58, 59 : ? 5A : Setup for weak Irish grapple hold A 5B : Weak Irish grapple hold A * 5C,5D : ? 5E : Setup for strong Irish grapple tap A 5F : Strong Irish grapple tap A * 60,61 : ? 62 : Setup for strong Irish grapple hold A 63 : Strong Irish grapple hold A * 64,65 : ? 66 : Setup for Special Irish grapple 67 : Special Irish grapple * 68,69,6A,6B : ? 6C : Weak front turnbuckle grapple A 6D,6E,6F,70 : Turnbuckle reversals 71 : Weak front turnbuckle grapple B 72,73,74,75 : Turnbuckle reversals 76 : Strong front turnbuckle grapple A 77,78,79,7A : Turnbuckle reversals 7B : Strong front turnbuckle grapple B 7C,7D,7E,7F : Turnbuckle reversals 80 : Front turnbuckle special 81 : Front stolen turnbuckle special 82 : Weak back turnbuckle grapple A 83 : Reversal for " 84 : Weak back turnbuckle grapple B 85 : Reversal for " 86 : Strong back turnbuckle grapple A 87 : Reversal for " 88 : Strong back turnbuckle grapple B 89 : Reversal for " 8A : Back turnbuckle special 8B : Back stolen turnbuckle special 8C : ? 8D : Front turnbuckle throw 8E : Back turnbuckle throw 8F,90 : ? 91 : Weak grapple to apron / Use values 91,92,93,94,95,96 92 : Strong grapple to apron / as weak A button grapples 93 : Special grapple to apron / for easy Royal Rumble 94 : Grapple to apron reversal / 95 : Weak grapple from apron / 96 : Strong grapple from apron / 97 : Special grapple from apron 98 : Grapple from apron reversal * 99 : ? 9A : Pull off apron from floor 9B,9C,9D,9E : ? 9F : Silent bodyslam A0 : Silent DDT reversal A1 : Silent backdrop A2 : Silent back grapple reversal A3 : Front doubleteam A4 : Back doubleteam A5 : Sandwich doubleteam A6,A7 : ? A8 : Doubleteam reversal A9,AA : ? AB : Silent suplex reversal AC : Arm striking 1 AD : Arm striking 2 AE : Leg striking 1 AF : Leg striking 2 B0 : Turnbuckle striking 1 B1 : Turnbuckle striking 2 B2 : Tree of woe striking 1 B3 : Tree of woe striking 2 B4 : Arm striking reversal 1 * B5 : Arm striking reversal 2 * B6 : Leg trap reversal (Ensigiri) * B7 : Leg striking reversal A * B8 : Leg striking reversal B * B9 : Special leg striking reversal * BA : Strong striking B BB : Reversal for " * BC : Strong striking dir. B BD : Reversal for " * BE : Strong striking A+B BF : Reversal for " * C0 : Weak running attack B C1 : Reversal for " * C2 : Weak running attack A+B C3 : Reversal for " * C4 : Strong running attack B C5 : Reversal for " * C6 : Strong running attack A+B C7 : Reversal for " * C8 : Turnbuckle running attack B C9 : Reversal for " * CA : Turnbuckle running attack A+B CB : Reversal for " * CC : Tree of woe running attack B CD : Tree of woe running attack A+B CE : ? CF : Turnbuckle recovery D0 : Evasion D1 : Ground striking face up / Use values D1,D2,D5,D6 D2 : Ground stiking face down / as running ground striking D3 : Running ground striking face up / moves D4 : Running ground striking face down D5 : Ground striking sitting up D6 : Ground striking sitting down D7 : Running ground striking sitting up D8 : Running ground striking sitting down D9 : Getting up attack DA : Striking from apron inside DB : Striking from apron outside DC : Striking from apron to left DD : Striking from apron to right DE,DF : ? E0 : Entranceway taunt E1 : Walk taunt E2 : In-ring taunt E3 : Up taunt E4 : Left taunt E5 : Right taunt E6 : Special taunt E7 : Down taunt E8 : Corner taunt E9 : Top rope taunt EA : Apron taunt EB : Win taunt EC : Ground grappling at head face up / Some look good as front ED : Reversal for " / grapples, but I wouldn't use these values without EE : Ground grappling at head face down / appropriate activators EF : Reversal for " * / for front grapples. Face up values are inter- F0 : Ground grappling at feet face up / changeable with sitting up F1 : Reversal for " * / values & face down values are interchangeable with F2 : Ground grappling at feet face down / sitting down values with respect F3 : Reversal for " / to head&feet F4 : Ground grapple at head sitting up F5 : Reversal for " F6 : Ground grapple at head sitting down F7 : Reversal for " * F8 : Ground grapple at feet sitting up F9 : Reversal for " * FA : Ground grapple at feet sitting down FB : Reversal for " FC,FD,FE,FF : ? ***For any values following use 16-bit codes*** 100 : Top rope, opp. standing 101 : Special top rope, opp. standing 102,103,104 : ? 105 : Top rope, opp. down 106 : Special top rope, opp. down 107 : Top rope to outside, opp. standing 108 : Top rope to outside, opp. down 109 : Rush under reversal? 10A : Setup for springboard 10B : ? 10C : Attack to outside 10D : ? 10E : Turnbuckle attack, opponent down near corner 10F : Attack from apron to outside 110 : Running " 111 : Attack from apron to inside, opp. standing 112 : Attack from apron to inside, opp. down 113 : Special attack from apron to inside, opp. standing 114 : Special attack from apron to inside, opp. down 115 : ? 116 : Rebound flying attack, opp. standing 117 : Rebound flying attack, opp. down 118,119,11A : ? *11B-11E : P1 ONLY Striking combo from grapple animations? 11F-124 : ? 125-variable : 2nd animations for 2-animation moves nosig
Edited by tokidoim
at: 5/16/00 1:37:11 pm |
DMX 4 Life
2000 ![]() Global Hacker (5/16/00 3:03:41 pm) Reply |
Re:
Desperation/Overkill code, grapple select modifier
whoa, that is alot but pretty cool, that will be fun to mess around with!! I aM nOt BoThErEd WiTh A sIg |
tokidoim Moderator (5/16/00 11:27:37 pm) Reply |
Re:
Desperation/Overkill code, grapple select modifier
Yah, the easiest code to mess around with is 8014 E571 00??. You can change the value in the memory editor during a match to a front special (0046,0047,004 ![]() I'm looking for the addresses for the specials, so I can make a select-your-special code to enable the stolen specials as an additional move. The desperation/overkill code is very cool, but it makes gameplay against the CPU way too easy. nosig
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Codes4u
![]() Administrator (5/17/00 10:04:51 pm) Reply ![]() |
cool
i can understand they are the links but i am confused on ur canadian backbreaker power slam ball hit move. u used a0 a1 a2. why not the f8? why ao and a1? what else are these values for besides the links? Is there a striking combo? thanks
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tokidoim Moderator (5/18/00 2:02:58 pm) Reply |
Re:
cool
The codes I posted on top are not at all related to the CBBPBBS code. These codes determine which moves are selected by the cpu, they are not links or animations, but entire moves and they work on all 4 players. To answer your questions, if you look at the values for A0,A1,and A2 you'll see that they are "silent moves" that are used nowhere in the game. The first 4 lines of the CBBPBBS code change the animations for weak grapple A and these 3 unused animations. If you watch the move you'll see that P1 is closer to the opponent than he would be normally (for a ground move) therefore, I didn't want to link it to P1's ground move, since most would look bad. This ensures the move is as smooth as possible and the same for each character. Updated move selection codes: Still haven't found codes for front and back specials. They're pretty darn elusive... 8013 3CEB 00?? : Weak Irish grapple tap A 8013 3CC7 00?? : Weak Irish grapple hold A 8013 3CE7 00?? : Strong Irish grapple tap A 8013 3CCE 00?? : Strong Irish grapple hold A 8013 399B 00?? : Special Irish grapple The values to use here are the Setup values for Irish grapples. Values for turnbuckle moves seem to work, but not regular grapples. 8013 682F 00?? : Stolen front turnbuckle Special 8013 67B3 00?? : Back turnbuckle special 8013 6837 00?? : Stolen back turnbuckle special Back grapple moves are mostly good with back turnbuckle grapples. I wonder if you put in the value for a Regular turnbuckle special in a code where a Stolen turnbuckle special should go, would you steal your opponent's Regular turnbuckle special and not their back turnbuckle special? Or would you do your regular turnbuckle special? nosig
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jred Global Hacker (5/19/00 9:28:24 pm) Reply ![]() |
Re:
cool
top I wish I had a signature |
tokidoim Moderator (5/24/00 11:58:10 am) Reply |
Re: more move
modifier addy's
Regular taunts 800E F957 00?? left taunt 800E F95F 00?? up taunt 800E F963 00?? right taunt I'll just keep posting 'em as I get 'em. nosig
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jred Global Hacker (5/24/00 6:17:45 pm) Reply ![]() |
Re: more move
modifier addy's
Okay, when's this going to be put in the Hall of Fame? I wish I had a signature |
jred Global Hacker (5/26/00 8:53:28 pm) Reply ![]() |
Re: more move
modifier addy's
10B in the high- flying moves is the running diving taunt I wish I had a signature |
the
pelican001 Moderator (5/29/00 9:52:13 am) Reply |
Re: more move
modifier addy's
You really ought to have put this in the HOF yourself tokidoim, but I will do it myself anyway. Time's Up |
tokidoim Moderator (6/6/00 10:04:40 am) Reply |
Re: more move
modifier addy's
Other taunts 800E F80B 00?? going Special taunt 800E F877 00?? Special taunt on Special 800E F93B 00?? apron taunt 800E FD3B 00?? ducking taunt 800E FEE6 00?? win taunt 800F 01A7 00?? corner taunt 8014 5C1B 00?? top rope taunt
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