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codes4u
   > No Mercy Hackers Club
      > Addy Archive
   
 
AuthorComment
dragonegg5 
Newbie
posts: 36
(11/23/00 9:56:22 am)
Reply
 Addy Archive
This is all I have collected. Credit goes to many people. To name a few:
Kryogenics
JeffHardyRules of the K O K
Codes4u
Jred

80052928 - Bottom Rope Height
80052929 - Middle Rope Height
8005292A - Top Rope Height
8015af56 - P1 Animation
8015af5c - P1 Frame
8015b2ae - P2 Animation
8015b2b4 - P2 Frame
8015b606 - P3 Animation
8015b60c - P3 Frame
8015b95e - P4 Animation
8015b964 - P4 Frame
8015af9e - P1 How A Weapon Is Held
8015b2f6 - P2 How A Weapon Is Held
8015b64e - P3 How A Weapon Is Held
8015b9a6 - P4 How A Weapon Is Held
81050158 - Left/Right of Right Side, Move the Announcer's Table
8105015c - Height of Right Side, Move the Announcer's Table
81050160 - Up/Down of Right Side, Move the Announcer's Table
81050164 - Left/Right of Front, Move the Announcer's Table
81050168 - Height of Front, Move the Announcer's Table
8105016c - Up/Down of Front, Move the Announcer's Table
81050170 - Left/Right of Left Side, Move the Announcer's Table
81050174 - Height of Left Side, Move the Announcer's Table
81050178 - Up/Down of Left Side, Move the Announcer's Table
8105017c - Left/Right of Top, Move the Announcer's Table
81050180 - Height of Top, Move the Announcer's Table
81050184 - Up/Down of Top, Move the Announcer's Table
81050188 - Announcer's Table, Polygon 1
8105018a - Announcer's Table, Polygon 2
8105018c - Announcer's Table, Polygon 3
8105018e - Announcer's Table, Polygon 4
81050190 - Announcer's Table, Graphics 1
81050192 - Announcer's Table, Graphics 2
81050194 - Announcer's Table, Graphics 3
81050196 - Announcer's Table, Graphics 4
810512CC - Left Side of Highest Part of Scaffolding, Center Set
810512D0 - Right Side of Highest Part of Scaffolding, Center Set
810512D6 - Left Side of Highest Part of Scaffolding, Center Set
810512DA - Right Side of Highest Part of Scaffolding, Center Set
810512EC - Left Side of Highest Part of Scaffolding, Nearest to the Ring
810512F0 - Right Side of Highest Part of Scaffolding, Nearest to the Ring
810512F6 - Left Side of Highest Part of Scaffolding, Nearest to the Ring
810512FA - Right Side of Highest Part of Scaffolding, Nearest to the Ring
81051318 - Survivor Series Image 1 Mod
8105131C - Survivor Series Image 2 Mod
81051320 - Survivor Series Image 3 Mod
81051324 - Survivor Series Image 4 Mod
81051328 - Survivor Series Image 5 Mod
8105132C - Survivor Series Image 6 Mod
81051330 - Survivor Series Image 7 Mod
81051334 - Survivor Series Image 8 Mod
81051338 - Survivor Series Image 9 Mod
8105133C - Survivor Series Image 10 Mod
81051340 - Survivor Series Image 11 Mod
81051CFC - Pool Table Editor, Polygon 1
81051CFE - Pool Table Editor, Polygon 2
81051D00 - Pool Table Editor, Polygon 3
81051D02 - Pool Table Editor, Polygon 4
8105D104 - Pool Table Editor, Polygon 5
81051D08 - Pool Table Editor, Graphic 1
81051D0A - Pool Table Editor, Graphic 2
8105D10C - Pool Table Editor, Graphic 3
81051D0E - Pool Table Editor, Graphic 4
81051D10 - Pool Table Editor, Graphic 5
81052308 - Wooden Table Editor, Polygon 1
8105230A - Wooden Table Editor, Polygon 2
8105230C - Wooden Table Editor, Polygon 3
8105230E - Wooden Table Editor, Polygon 4
81052310 - Wooden Table Editor, Polygon 5
81052312 - Wooden Table Editor, Polygon 6
81052314 - Wooden Table Editor, Graphic 1
81052316 - Wooden Table Editor, Graphic 2
81052318 - Wooden Table Editor, Graphic 3
8105231A - Wooden Table Editor, Graphic 4
8105231C - Wooden Table Editor, Graphic 5
8105231E - Wooden Table Editor, Graphic 6
81052C24 - Bat, Polygon 1
81052C26 - Bat, Polygon 2
81052C2C - Bat, Graphic 1
81052C2E - Bat, Graphic 2
81052C30 - Sledge Hammer, Polygon 1
81052C32 - Sledge Hammer, Polygon 2
81052C38 - Sledge Hammer, Graphic 1
81052C3A - Sledge Hammer, Graphic 2
81052C3C - Nightstick, Polygon
81052C40 - Nightstick, Graphics
81052C48 - Barbed Wire 2x4, Polygon 1
81052C4A - Barbed Wire 2x4, Polygon 2
81052C50 - Barbed Wire 2x4, Graphic 1
81052C52 - Barbed Wire 2x4, Graphic 2
81052C54 - 2x4, Polygon
81052C5C - 2x4, Graphic
81052C60 - Kendo Stick, Polygon
81052C68 - Kendo Stick, Graphic
81052C6C - Pool Cue, Polygon
81052C74 - Pool Cue, Graphic
81052C78 - Microphone, Polygon
81052C80 - Microphone, Graphic
81052C84 - Head, Polygon
81052C8A - Head, Graphic
81052C90 - Water Bottle, Graphic
81052C98 - Water Bottle, Polygon
81052C9C - Roses, Polygon
81052CA4 - Roses, Graphic
81052CA8 - Chair, Polygon
81052CAA - Chair, Graphic
81052CB0 - Table Piece, Polygon 1
81052CB2 - Table Piece, Polygon 2
81052CB4 - Table Piece, Graphic 1
81052CB6 - Table Piece, Graphic 2
81052CB8 - Foam Cheese Head, Polygon
81052CBC - Foam Cheese Head, Graphic
81052CC0 - Brifecase, Polygon
81052CC4 - Brifecase, Graphic
81052CC8 - Foam Finger, Polygon
81052CCC - Foam Finger, Graphic
81052CD0 - Foam Bull Head, Polygon
81052CD4 - Foam Bull Head, Graphic
81052CD8 - Stop Sign, Polygon
81052CDC - Stop Sign, Graphic
81052CE0 - Trash Can, Polygon
81052CE4 - Trash Can, Graphic
81052CE8 - Ring Steps, Polygon
81052CEC - Ring Steps, Graphic
81052CF0 - Steviewiser Can, Polygon
81052CF4 - Steviewiser Can, Graphic
81052CF8 - "The Rock Says" Book, Polygon
81052D00 - "The Rock Says" Book, Graphic
81052D04 - Belt, Polygon
81052D08 - Belt, Graphic
81052D0C - Bell, Polygon 1
81052D0E - Bell, Polygon 2
81052D10 - Bell, Graphic 1
81052D12 - Bell, Graphic 2
81052D14 - Fire Extinguisher, Polygon 1
81052D18 - Fire Extinguisher, Polygon 2
81052D18 - Fire Extinguisher, Graphic 1
81052D1A - Fire Extinguisher, Graphic 2
81052D1C - Ladder, Polygon 1
81052D1E - Ladder, Polygon 2
81052D20 - Ladder, Polygon 3
81052D22 - Ladder, Polygon 4
81052D24 - Ladder, Graphic 1
81052D26 - Ladder, Graphic 2
81052D28 - Ladder, Graphic 3
81052D2A - Ladder, Graphic 4
81052D2C - Cane, Polygon 1
81052D30 - Cane, Graphic 1
81052D34 - Bazooka, Polygon 1
81052D36 - Bazooka, Polygon 2
81052D38 - Bazooka, Graphic 1
81052D3A - Bazooka, Graphic 2
81052D3C - Goblet, Polygon 1
81052D40 - Goblet, Graphic 2
81052D44 - Scale, Polygon 1
81052D46 - Scale, Polygon 2
81052D48 - Scale, Graphic 1
81052D4A - Scale, Graphic 2
81064880 - Dual Activator P1
8106B454 - P1 Animation value
8106B456 - P1 Animation frame count
8106B460 - P1 Animation Frame Value Pt 1
8106B462 - P1 Animation Frame Value Pt 2
8106B468 - P1 Depth ( 32-bit )
8106B47C - P1 Height ( 32-bit )
8106B490 - P1 Width ( 32-bit )
8106B4A4 - P1 Perspective
8106B514 - P2 Animation value
8106B516 - P2 Animation frame count
8106B520 - P2 Animation Frame Value Pt 1
8106B522 - P2 Animation Frame Value Pt 2
8106B528 - P2 Depth ( 32-bit )
8106B53C - P2 Height ( 32-bit )
8106B550 - P2 Width ( 32-bit )
8106B564 - P2 Perspective
8106B5D4 - P3 Animation value
8106B5D6 - P3 Animation frame count
8106B5E0 - P3 Animation Frame Value Pt 1
8106B5E2 - P3 Animation Frame Value Pt 2
8106B5E8 - P3 Depth ( 32-bit )
8106B5FC - P3 Height ( 32-bit )
8106B610 - P3 Width ( 32-bit )
8106B624 - P3 Perspective
8106B694 - P4 Animation value
8106B696 - P4 Animation frame count
8106B6A0 - P4 Animation Frame Value Pt 1
8106B6A2 - P4 Animation Frame Value Pt 2
8106B6A8 - P4 Depth ( 32-bit )
8106B6BC - P4 Height ( 32-bit )
8106B6D0 - P4 Width ( 32-bit )
8106B6E4 - P4 Perspective
8109940A - Money in Championship Mode
810A9EB8 - Default body, P1/Displayed CAW Appearance Value
810A9F90 - Ring Attire, P1/Displayed CAW Appearance Value
810A9FD8 - Upper Body, P1/Displayed CAW Appearance Value
810AA000 - Entrance Attire, P1/Displayed CAW Appearance Value
810AA044 - Gloves, P1/Displayed CAW Appearance Value
810AA05C - Elbow Pads, P1/Displayed CAW Appearance Value
810AA06C - Knee Pads, P1/Displayed CAW Appearance Value
810AA076 - Boots, P1/Displayed CAW Appearance Value
810AA08C - Wristbands, P1/Displayed CAW Appearance Value
810AA098 - Tattoo, P1/Displayed CAW Appearance Value
810AA0C8 - Hair, P1/Displayed CAW Appearance Value
810AA0E0 - Masks, P1/Displayed CAW Appearance Value
810AA0F0 - Hats/Caps, P1/Displayed CAW Appearance Value
810AA0FC - Front Hair, P1/Displayed CAW Appearance Value
810BEE40 - Enable/Disable Characters/Costumes/Moves 1
810BEE42 - Enable/Disable Characters/Costumes/Moves 2
810BEE44 - Enable/Disable Characters/Costumes/Moves 3
810BEE46 - Enable/Disable Characters/Costumes/Moves 4
810BEE48 - Enable/Disable Characters/Costumes/Moves 5
810BEE4A - Enable/Disable Characters/Costumes/Moves 6
810BEE4C - Enable/Disable Characters/Costumes/Moves 7
810BEE4E - Enable/Disable Characters/Costumes/Moves 8
810BEE50 - Enable/Disable Characters/Costumes/Moves 9
810BEE52 - Enable/Disable Characters/Costumes/Moves 10
810BEE54 - Enable/Disable Characters/Costumes/Moves 11
8114FAD6 - Money in Smackdown Mall
811533f8 - Background Music Addy
8115AF52 - P1 Animation Clock
8115AF56 - P1 Animations
8115AF56 - P1 Animation
8115AF58 - P1 Framerate
8115AF5E - P1 Sprirt
8115AFAC - P1 Placement (Left/Right)
8115AFAE - P1 Placement (Up/Down)
8115AFB0 - P1 Height
8115B2AE - P2 Animations
8115B2B0 - P2 Framerate
8116C7BA - Ladder Tilt Facing
8116C7B4 - Ladder Up or Down
8116C7AE - Ladder Left Right
8116C770 - Ladder Horizontal
8116C7C2 - Ladder Rungs Facing
8116C7C6 - Ladder Rungs Facing
8116C7B0 - Ladder Height

Kryogenics
Hacker
posts: 436
(11/23/00 10:41:28 am)
Reply
 Re: Addy Archive
Addys By Kryogenics

******** Kryogenics' Backstage Beginnings
Hallway
80051A54
Bar Room
80051C48
Parking Lot
80051EA0
Boiler Room
800520AC
Locker Room
800522BC

 

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