Virtual Pro-Wrestling Salvo is a ROM hack of WCW/nWo Revenge, created by RagDas. In his own words:

This hack is really mostly for me. It's nothing new conceptually in that both WWF and AJPW wrestlers feature in it (a la SUMMIT), with the main selling point being that the WWF are essentially roster additions instead of roster replacements. There is no theme to the hack (as in La Fin Du Tour), as it serves as a benchmark of where we are in terms of hacking Revenge. Anything I included is purely for my own entertainment.
As always, this project doesn't get made without freem, SK Stylez, or Melonbread. Over the course of developing this hack, Melon's research yielded some astounding discoveries, such as running specials, which have been restored in Salvo for those who had it, as well as the WWF roster additions.

Features

Feature list summarized by freem:

New Characters

Replacements

More information can be found in the README file, also included in the download.


Screenshots


Vader vs. Mitsuharu Misawa


Ric Flair performing the Figure 4 Leg Lock on Hollywood Hogan.


The Rock hitting Wrath with the Rock Bottom.

Downloads


Patching

The patch for this ROM hack is in .xdelta format, and expects to be patched on an unmodified WCW/nWo Revenge ROM from the NTSC-U region in Z64 format.

Patching instructions are similar to what you'd do for VPW2 freem Edition or RagDas' previous hacks.

Base ROM Information

Information on the unpatched, unmodified Revenge NTSC-U ROM in Z64 format:

Patched ROM Information

ROM information after patching with Salvo:


Known Issues


Frequently Asked Questions

All of these are written by RagDas and are included in the README.

Q: Why isn't [INSERT WRESTLER HERE] in the hack?

A: For anyone who undertakes the creation of a hack, the only motivation they have, usually, is to see things that they want to see. The roster here is full of people that I wanted to see, and I wasn't thinking about anyone else while making it.

As usual, it didn't start out with the intention of being an "All Stars" type mod. I still don't really think that's what this is. It started with freem cracking default costume definitions in Revenge, which meant I now had a way to recostume the DAW and EWF rosters. In the process of doing that, I found out nWo Sting was hidden in the game. And then, as it always does, it snowballs to what the 'next thing' is. I've pushed Revenge, and myself, to its limit, and I feel like that's what the main takeaway is here. If there's any theme, it's "check out what Revenge can do!". There's still so much left to showcase that I wasn't able to, like whatever the shoot fighter style is (haven't tried making such a moveset yet), making a proper Great Sasuke moveset so we can see the Space Flying Tiger Drop param in action, Muta's mist, etc.

Q: Why does Vader have a jackhammer for a finisher?

A: He already has a snap powerbomb, and I didn't want to waste a hip swivel trying to get his specific powerbomb in. In VPW2, he uses this as a super special.

Q: Why is Undertaker's face slightly pink/why is the Rock whiter than he's supposed to be?

A: It's the exact texture as I found it in WM2K. I didn't want to edit it, as I feel like this is the only chance you'd get to be able to use it as-found.

Q: Why didn't you import Old School/Austin's Lou Thesz Press/The People's Elbow/etc.?

A: 55 hip swivels is a lot fewer than you might think. I had to be strategic in terms of what I could import and how good I could make it look. The People's Elbow being omitted, for example, is because Revenge doesn't have a mechanism for a move to end in a 'run'. So when that move animation ends and he's supposed to begin running the ropes, there's no way for the game to make that happen because that mechanism didn't exist until WM2K. You can still do the actual elbow, just not with the theatrics.

Q: Why is there a framerate slowdown when more than two people are on screen?

A: I don't actually know. It just happens when you modify the Revenge ROM I suppose.

Q: Can you work with RetroRandyPrice to do more things, like add tables, more characters, solve the framerate issue, etc.?

A: Randy's the coolest, but no. I did ask him about the framerate issue, but the cause is not the same as it was in No Mercy, and therefore the same fix can't be applied. He's doing wonderful work in his area of expertise and I wouldn't bother him to do anything he wasn't already planning on doing.

Q: I saw Melonbread post about Muta's mist in Revenge, can we see it in this game?

A: Not in this hack. I had progressed a bit too far to be able to include it in this project by the time he found it. That said, running specials are in, so that should hopefully address at least some of that.

Q: Why does Kane have a black mask? Why didn't you give him his '98 attire?

A: Not enough free textures to use, given all the costumes I had to create. The No Mercy costume being in Revenge was always an amusing goal of mine (for no reason other than liking the attire), but at the time I was building it, it seemed the more economical choice. The black mask is, as stated before, more to give people an option for giving Kane a color that isn't red. I picked the light blue/cyanic color because I liked how it played off the black mask. You can change it from blue to whatever you want and I think it'd still work.

Q: Why did you make references to things that happened after 1998? e.g. American Badass Undertaker

A: I had done up an ABA Taker conversion from No Mercy to VPW2 very early on in my hacking days. I thought it was nice to make use of things I already had on hand and give them purpose. Similar principle behind the Ric Flair face -- that one was probably one of the first I ever made, and freem once used a version of it for VPW2 Freem Edition. It's nice to be able to give it a proper home in one of my own projects now.

Q: Why Koji Kanemoto (Tiger Mask 3) over Satoru Sayama?

A: Honestly...I wasn't happy with how any of the head polys made Sayama look. So I scrapped him entirely. He's still in SUMMIT though if you want to get your Tiger Mask 1 fix. Also worth noting that in VPW2, the extra poly masks use are considered a 'fourth' poly. Revenge doesn't support that.

Q: What is the best intended way to play?

A: As stated earlier on, it appears that 64Drive (If you're lucky enough to have one) is the most surefire way to play this with zero errors. I can also confirm it works on Everdrive, but haven't heard anything about whether or not the frame rate issue persists there (it doesn't on 64Drive). If you intend to play it on emulator, you can do so without issues so long as it's a singles match between two wrestlers. I suggest turning off interferences if you can.

Q: Will there be future updates?

A: No.

Q: Are there any arena changes?

A: No. I did that with REVENJI (just textures), but I generally speaking don't really enjoy it and furthermore didn't see the need to do so. Revenge is a game well-loved as it is so I didn't want to change too much.

Q: Any glitches/bugs?

A: Honestly I did my best to test for all of them and I think they're mostly gone. I know there's an odd sound effect that plays during Taker's/Kane's special taunt, but it's past the point of my wanting to change that. I will say, if you're on emulator, and you've equipped the Always Special code before the match begins, you will crash the game. I have no idea what the deal is here, or if that's even a problem with my hack.

Q: What about theme hacks? Why not change anything?

A: Assuming this is about there not being any entrance themes in this game: Revenge didn't have anything in it to indicate what wrestlers would get which theme. It comes down to entry order and nothing else. I think you could hypothetically replace the MIDI themes with streamed themes (not sure of the sampling rate), but it doesn't fix the core problem.

Q: Were any championships changed to accommodate the new wrestlers?

A: None whatsoever.

Q: How come Disco Inferno and La Parka aren't in Cruiserweight mode anymore?

A: The Cruiserweights are considered two stables in the game. That means, technically, cruiserweights get two identical slots. In order to let Misawa and Vader exist as their own characters, I took the duplicate slots for La Parka and Disco Inferno (they're both over the limit anyway), and pulled them into the AJPW stable, assigning "DRIVER" and "WHITE" the slots instead. In this way, I was able to bring two new characters to life. La Parka and Disco Inferno are still accessible in literally every other mode, and you can still fight them in the Cruiserweight championship mode.

Q: Why are Hiroshi Hase and the Road Warriors alternate costumes for Glacier and Wrath respectively?

A: Little known fact, but almost all of the VPW64 roster's movesets (in various states of completion) are locked away in World Tour. There are only two exceptions to this: Hiroshi Hase and Road Warrior Hawk/Animal. Who replaced them? You guessed it: Glacier and Wrath. It's a niche reference, but this hack's full of stuff like that.

Q: Why does Atsushi Onita have a Bret Hart costume?

A: He wore a version of Bret's attire while a member of the ZEN stable around the time this game came out.