Table of Contents

  1. Introduction
  2. Requirements
  3. Patching the ROM
  4. Changelog
  5. Controller Setup
  6. Recommended Edits
  7. Navigating the Menus
  8. Playing the Game
  9. Arenas and Title Belts
  10. Edit Mode
  11. Save Data
  12. Errata
  13. Known Issues
  14. Questions and Answers
  15. Credits

Introduction

Virtual Pro-Wrestling 2 freem Edition is a ROM hack of AKI Corporation's Virtual Pro-Wrestling 2, with a number of the default wrestlers swapped out for other wrestlers (mostly from other AKI wrestling games). You can kind of think of it as a "best of" the AKI games, though I'd rather have every character from the first eight VPW games implemented before I can say that. :)

Since this is a ROM hack, it will work on original hardware, as well as N64 emulators. This isn't exactly the first ROM hack of an AKI game... S.K. Stylez and Zoinkity did an English translation of VPW2, which also runs on original hardware. WldFb used some ROM hacks for a WWF No Mercy hack named "Back 2 Basics". I can't recall if that hack used emulator plugin texture replacement or not, however...

Also of note is the VPW2 freem Edition Character Guide, which provides details on all of the wrestlers in the hack... or it will, once it's done.

Changes from Original Game

Changes in VPW2 freem Edition include the following:

General Notes

This game is not licensed by AKI Corporation, Asmik Ace, Nintendo, or any of the featured wrestling organizations and wrestlers. For that reason, I request that you do not sell reproduction cartridges of this hack. Making a reproduction for personal use is OK, but the use of a re-flashable cart is recommended, since this hack will be updated in the future.

Some screenshots in the manual are from previous development versions, and may look different in the current release. This will be fixed in due time, since it is anticipated that things will change further.

Notes on the 2020/01/28 Release

The most important thing to note is that this is (still) a work in progress release. Not everything will be 100% perfect or complete. Furthermore, the original game does not give me a lot of choice when it comes to replacing certain costume items. For example, there are only three available Elbow Pad designs. The amount of items that can be replaced is a large part of why some wrestlers don't have 100% accurate costumes yet.

Another thing to note is that this hack will accept Controller Pak saves from Virtual Pro-Wrestling 2 (game code NA2J). Much like the release from February 22, 2019, this is intentional. This gives you a chance to import your edit wrestlers and belts from your original VPW2 cartridge and/or save file. Future versions of the hack will save Controller Pak data to a unique, non-VPW2 file. I will attempt to notify people well in advance when this happens via updates to the website, manual, and changelog.

There is no known date for the Controller Pak changeover, but it is more likely to happen when all of the costume items are finalized.


Requirements

In order to play this game, you will need the following:

This game is not currently supported on PAL systems. If you manage to bypass the PAL lock, you will find that the game has not been 50fps optimized. I don't believe anyone has looked into or documented what changes were made between NTSC and PAL regions of AKI games yet...


Patching the ROM

The patch is provided in xdelta format, and is meant to be patched to an unmodified Virtual Pro-Wrestling 2 ROM in Z64 format. If your ROM is in a different format (e.g. V64 or N64), you will need a tool to convert it. DO NOT apply this patch to the S.K. Stylez English translation. It will not work. (This hack includes its own English translation.)

Converting ROMs

In case you do not have a Z64 format ROM, you will need to convert it. This is NOT as simple as changing the file extension, as the byte order is different between various formats.

Tools that can be used to convert ROMs to the correct format:

uCON64 (frontend)

The easiest way to use uCON64 is the uCON64 frontend program. This needs to be downloaded separately from the regular uCON64 download and put in the same directory.

uCON64 frontend, showing the N64 tab.
The Conversion option is found on the left side of the dialog, about halfway down.

Go to the N64 tab, and in the Conversion section, change the "ROM to" drop-down box to "Z64", then hit the "Convert" button. Select your VPW2 ROM and press "OK". The frontend will show a log of the conversion process, and the converted ROM should be in the same directory as the frontend executable.

uCON64 (command line)

Some people prefer to use the command line instead. Others don't really have a choice in the matter...

ucon64 --z64 path_to_rom.v64 (or .n64 if your ROM has that extension.)

Tool64

Upper left portion of the Tool64 user interface.
The selected menu option is Edit → Change Byte Order → Big Endian.

Tool64 is a bit more user-friendly than uCON64, even with the frontend. However, the terminology used in the "Change Byte Order" menu might be confusing when all I've done is tell you to "convert to Z64 format". Instead of worrying, just choose "Big Endian" after highlighting your VPW2 ROM.

Mobile

I do not know of any solutions for changing N64 ROM formats on mobile platforms (e.g. Android). The above programs only run on a computer.

Applying the Patch

Once your ROM is in the correct format, you're ready to patch the game. This should be a fairly straightforward process if you're using one of the xdelta frontends/user interfaces.

Every time an update is released, you will have to re-patch the base/original VPW2 ROM.

xdelta Command Line

If you need to use the command line/terminal version of xdelta, here is how to apply the patch:

xdelta -d -s (base_rom_file) (xdelta_patch) (output_rom_file)

Base ROM information:

Patched ROM information:

Game Save Type

Please do not skip this portion of the manual. If you skip it, it's likely the game won't actually save anything. When in doubt, try to find the settings that unhacked Virtual Pro-Wrestling 2 uses, and use those.

64drive (Normal Usage)

Until the menu is updated with information for VPW2 freem Edition, pick the 256K SRAM option.

Everdrive64

These instructions from BlueCanti should enable saving:

"On your everdrive 64 directory, click 'ED64' and there should be a txt file called 'save.db'. Click on it and on the bottom type 'VF=3' without the quotations, save document and try that, it should save data on the cart from now on."

Older Backup Devices (V64, Z64, CD64, etc.)

It's been so long since I've used them that I don't know if there's anything special you need other than a cartridge with 256K SRAM.

Emulators

Typically, N64 emulators are able to detect what save type is being used on their own. Some N64 emulators require you to manually set the save type and provide the filename for saving/loading data. Consult your emulator's documentation for more information.

64drive (USB Loader)

Most people should never have to do this, but just in case, -s 3 sets the save type to SRAM 256K. You'll have to mess with the loading and dumping commands to save and load data, however... I haven't done this yet, so there's no information I can give you.


Changelog

Only the abridged changes for the current version are shown here. To see the full changelog, please view changelog.txt in the docs directory.

2020/01/28 (January 28, 2020)

General Update Notes

After a somewhat long break spent dealing with other projects and issues, Virtual Pro-Wrestling 2 freem Edition has been updated again.

This *was* going to be another "minor" update, like the first revision, but a few things happened:


The Future of This Hack

Virtual Pro-Wrestling 2 freem Edition is an ongoing project. There are a few milestones, particularly the "99%" and "100%" versions.

It is highly unlikely the "100%" version will ever be created or released, as a full game disassembly would be required.
Therefore, the "99%" version is considered the target goal.

This release of the hack (2020/01/28) is about 35%-40% complete? I haven't really quantified the amount of progress made, so I'm just guessing.

The next general steps seem to be as follows (in no particular order):

Things that would be in the "100%" version, if it was viable:

and probably some other things that I don't want to think about.

In any case, work will continue, though I can't give any estimated release date(s).


Default Costume Updates

In order for the Default Costume changes to show up in an existing save file, please reset the Costume data for the following characters in Edit Mode:

WrestlerCostume(s)
Kevin Nash1, 2, 3
Undertaker2
Perry SaturnAll
Goldberg1, 2, 4
Tiger Mask2
Randy Savage1, 2
Don Frye3
Yoshihiro Takayama2, 3
Jumbo Tsuruta3
Satoshi Kojima3
John Cena2
Masakatsu Funaki3, 4
Dan Severn2
Rick Steiner3
Stan Hansen3
Curt Hennig2,3
Nobuhiko Takada1, 2
Kazushi Sakuraba2
Brock Lesnar1
TAKA Michinoku1
Antonio Inoki3
AJ Styles1

Wrestler Data Updates

This section contains changes to moves, parameters, and logic for the default wrestlers. You do not need to do anything to access these changes.

Moves

A few words on "de-duplicating" grapples:

In the original AKI games, wrestlers often had the same move for back grapple on both the solo button press and button press with direction pad. This also manifests itself with ports of wrestlers from World Tour, VPW64, and Revenge, where the Left/Right grapple slots are the same as the no direction grapple.

In VPW2 freem Edition, this is seen as something to be fixed.

Where possible, moves that "fit" the wrestler are used. If something seems off, or even outright wrong, please let me know.

000A - Sting

Grapple de-duplication. Also set three moves to be Favorites:

Move SlotOld MoveNew Move
Front Weak Grapple AFace PunchChop (Hiroshi Hase)
Front Weak Grapple B+DirHeadlock TakedownArm Wrench with Elbow
Front Strong Grapple B+Left/RightJumping DDTShort Range Lariat
Back Weak Grapple A+DirFace CrusherBulldog
Back Weak Grapple B+DirSide BackdropPendulum Backbreaker
Back Strong Grapple A+DirGerman SuplexAbdominal Stretch
Back Strong Grapple BHigh Speed German SuplexEnzui Lariat

0607 - Big Show

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple AKnee CrusherSide Backdrop
Back Weak Grapple BEnzui HeadbuttsElbow to Back
Back Strong Grapple ASurfboard StretchMonster Uranage
Back Strong Grapple BAtomic DropEnzui Lariat

0906 - Tazz

Back grapple de-duplication as an excuse to add more Tazplexes.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropSide Backdrop
Back Weak Grapple BKnee CrusherElbow to Back
Back Strong Grapple A+DirPumphandle SlamHalf Nelson Suplex
Back Strong Grapple B+DirRelease German SuplexRelease Dragon Suplex

0702 - X-Pac

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropFace Crusher
Back Weak Grapple BEnzui Kneel KickElbow to Back
Back Strong Grapple ASchool BoyGerman Suplex
Back Strong Grapple BRear Naked ChokeDragon Backbreaker

0404 - Perry Saturn

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropKnee Crusher
Back Weak Grapple BSchool BoyElbow to Back
Back Strong Grapple A+DirGerman SuplexRelease German Suplex
Back Strong Grapple B+DirArgentine Neckbreaker DropRelease Dragon Suplex

0107 - Kevin Nash

Quite a few changes, primarily of the de-duplication variety.

Also set two moves to be Favorites:

Move SlotOld MoveNew Move
Weak Running Strike A+BShoulder BlockBack Elbow (Hase)
Strong Running Strike A+BLariat (Left)Big Boot
Corner Strike B+DirBack ElbowStep Kick
Corner Running Strike BJump High KickBig Boot
Corner Running Strike B+DirJump High KickLariat (Left)
Running Tree of Woe Strike BJump High KickBig Boot
Front Weak Grapple AElbow to Back of HeadFace Punch
Front Weak Grapple B+Left/RightHeadlock TakedownShoulder Thrusts
Front Strong Grapple AShoulder NeckbreakerManhattan Drop
Front Strong Grapple BShort Range LariatShoulder Armbreaker
Back Weak Grapple A+DirElbow to BackAtomic Drop
Back Weak Grapple BSleeperholdBackdrop
Back Strong Grapple APendulum BackbreakerKnee Crusher
Back Strong Grapple B+DirEnzui LariatPumphandle Slam

000D - Ric Flair

Grapple and strike de-duplication. The Sidewalk Slam was selected to make Figure 4 Leglock setups easier.
Also set Machine Gun Chops (Corner Special Grapple) to Favorite.

Move SlotOld MoveNew Move
Strong Strike A+BHeavyweight DropkickBurning Chop
Weak Running Strike A+BShoulder BlockBack Elbow
Strong Running Strike A+BPush KickKitchen Sink
Front Weak Grapple AHeadlock PunchEye Rake
Front Weak Grapple BArm Wrench with ElbowRepeated Chops
Front Strong Grapple ADouble Underhook SuplexSidewalk Slam
Front Strong Grapple BBackslideHeadlock
Back Weak Grapple ABackdropBack Rake
Back Weak Grapple BKnee CrusherElbow to Back
Back Strong Grapple A+DirAtomic DropSchool Boy
Back Strong Grapple BAbdominal StretchSleeperhold

0108 - Scott Hall

Grapple de-duplication and some other edits.

Move SlotOld MoveNew Move
Weak Running Strike A+BShoulder BlockFlying Shoulder Attack
Strong Running Strike A+BLariat (Right)Kitchen Sink
Corner Running Strike A+BLariat (Right)Back Elbow
Front Weak Grapple A+DirDynamic KneeliftHeadlock Punch
Front Weak Grapple B+DirHeadlock TakedownArm Wrench with Elbow
Front Strong Grapple ANeckbreakerManhattan Drop
Front Strong Grapple B+Left/RightStalling Fallaway SlamSnake Eyes
Back Weak Grapple A+DirHigh Angle BackdropPendulum Backbreaker
Back Weak Grapple B+DirElbow to BackKnee Crusher
Back Strong Grapple AAbdominal StretchSleeperhold
Back Strong Grapple B+DirAtomic DropGerman Suplex

0603 - Undertaker

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropSide Buster
Back Weak Grapple B+DirElbow to BackAtomic Drop
Back Strong Grapple AAbdominal StretchSleeperhold
Back Strong Grapple B+DirKnee CrusherEnzui Lariat

0406 - Chris Jericho

Mostly grapple de-duplication, with an important fix for Front Maximum Grapple.

Also set Lion Tamer (Downed Legs Submission (Face Up)) to Favorite.

Move SlotOld MoveNew Move
Front Maximum GrappleTakedown to Head Sub.Sidewalk Slam to Leg Sub.
Back Weak Grapple ABackdropSide Buster
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirGerman SuplexDragon Suplex
Back Strong Grapple B+DirRelease German SuplexRelease Dragon Suplex

0403 - Dean Malenko

Mainly back grapple de-duplication. Also added a Front Maximum Grapple move, though it just links to the Texas Cloverleaf.

Move SlotOld MoveNew Move
Front Maximum Grapple(none)Sidewalk Slam to Leg Sub.
Back Weak Grapple ASpinning BackdropBackdrop
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirSchool BoyAbdominal Stretch
Back Strong Grapple B+DirGerman SuplexChickenwing Facelock

010A - Goldberg

Some changes suggested by SuperkickSD:

Move SlotOld MoveNew Move
Strong Strike B+DirSobatThrust Kick
Strong Strike A+BSobatStepping Thrust Kick
Strong Running Strike A+BSpearFlying Shoulder Attack
Corner Running Strike BSpearPower Lariat
Counter Kick ADragon ScrewLariat
Back Special GrappleRelease Dragon SuplexViagra Driver

Other changes by freem:

Move SlotOld MoveNew Move
Counter Kick BSidewalk SlamDragon Screw
Irish Whip Attack/CounterSobatBig Boot
Irish Whip Weak Grapple A+DirHip TossBack Body Drop
Irish Whip Strong Grapple A+DirSamoan DropPowerslam
Front Weak Grapple ADynamic KneeliftElbow
Front Weak Grapple BSwinging NeckbreakerMachinegun Knee Lift
Front Strong Grapple AArm Trap SuplexSroida
Back Weak Grapple A+DirSide BusterSleeperhold
Back Strong Grapple BEnzui LariatFull Nelson Buster
Downed Head Submission (Face Up)Mounted PunchesCross Armbar
Downed Legs Submission (Face Down)Reverse Achilles HoldHalf Boston Crab

0802 - Brock Lesnar

Some changes suggested by SuperkickSD:

Move SlotOld MoveNew Move
Strong Strike BFootball TackleJumping Knee Strike
Strong Strike A+BStrong Hammer PunchFeint Lariat
Front Weak Grapple A+Left/RightFireman's CarryDouble Leg Tackle
Front Weak Grapple BHeadlock TakedownMachinegun Knee Lift (Front)
Front Weak Grapple B+Left/RightDouble Underhook SuplexFallaway Slam
Front Strong Grapple B+UpUranageTriple Powerbomb Pin

Other changes by freem:

Move SlotOld MoveNew Move
Counter Kick BSidewalk SlamLariat
Front Strong Grapple B+Left/RightDynamic BombPowerbomb Pin
Downed Head Submission (Face Down)Camel ClutchArmbar
Sitting Head Submission (Face Down)Camel ClutchMount Choke Sleeper
Running Downed Strike (Face Up)StompingElbowdrop

0405 - Eddy Guerrero

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirSide BackdropBulldog
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirSchool BoyGerman Suplex
Back Strong Grapple BPumphandle SlamTiger Suplex

0002 - Steve Austin

Mostly back grapple de-duplication, with a fix for a strong strike.

Move SlotOld MoveNew Move
Strong Strike B+DirShake PunchSuperstar's Punch
Back Weak Grapple A+DirBackdropBulldog
Back Weak Grapple B+DirElbow to BackAtomic Drop
Back Strong Grapple A+DirSchool BoyReverse DDT

0007 - The Rock

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropPendulum Backbreaker
Back Weak Grapple BKnee CrusherElbow to Back
Back Strong Grapple ASurfboard StretchSleeperhold
Back Strong Grapple BAtomic DropSide Buster

0701 - Triple H

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropElbow to Back
Back Weak Grapple B+DirKnee CrusherSide Buster
Back Strong Grapple ASchool BoySleeperhold
Back Strong Grapple B+DirSpinning BackdropAtomic Drop

0008 - Shawn Michaels

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropPendulum Backbreaker
Back Weak Grapple B+DirElbow to BackBulldog
Back Strong Grapple A+DirSchool BoyAtomic Drop
Back Strong Grapple B+DirSleeperholdSide Backdrop

0104 - Randy Savage

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike A+BPinpoint JabBody Blow
Weak Running Strike A+BShoulder BlockKitchen Sink
Strong Running Strike A+BBack Elbow (Hase)Batting Lariat
Corner Running Strike A+BBack Elbow (Hase)Batting Lariat
Front Weak Grapple A+DirHeadlock PunchSnap Mare
Front Weak Grapple BArm Wrench with ElbowShoulder Neckbreaker
Front Strong Grapple AGutwrench SuplexHeadlock
Front Strong Grapple B+Left/RightManhattan DropSidewalk Slam
Back Weak Grapple A+DirBackdropSpinning Backdrop
Back Weak Grapple BKnee CrusherElbow to Back
Back Strong Grapple A+DirSleeperholdPendulum Backbreaker
Back Strong Grapple B+DirAtomic DropBulldog

0303 - DDP

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Weak Running Strike A+BShoulder BlockKitchen Sink
Strong Running Strike A+BWhole Body Running ElbowLariat (Left)
Corner Running Strike A+BBack ElbowLariat (Left)
Back Weak Grapple ABackdropSide Buster
Back Weak Grapple BAbdominal StretchElbow to Back
Back Strong Grapple ASchool BoySleeperhold
Back Strong Grapple BPumphandle SlamPendulum Backbreaker

0606 - Booker T

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Weak Running Strike A+BBack ElbowShoulder Block
Strong Running Strike A+BFlying ElbowJumping Karate Kick
Corner Running Strike A+BBack ElbowJumping Karate Kick
Front Weak Grapple AClub to NeckElbow
Front Weak Grapple BArm Wrench/Heel KickArm Wrench with Elbow
Front Strong Grapple AGutwrench SuplexShoulder Buster
Front Strong Grapple BShort Range LariatKitchen Sink to Ropes
Back Weak Grapple AHigh Angle BackdropSide Backdrop
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirSchool BoySleeperhold
Back Strong Grapple B+DirAtomic DropKnee Crusher

0208 - Curt Hennig

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike A+BOrthodox PunchStep Jab
Weak Running Strike A+BShoulder BlockFlying Shoulder Attack
Strong Running Strike A+BAxe BomberKitchen Sink
Corner Running Strike A+BLariat (Right)Axe Bomber
Front Weak Grapple A+Left/RightFace PunchEuropean Uppercut
Front Weak Grapple B+Left/RightHeadlock TakedownArm Wrench with Elbow
Front Strong Grapple AGutwrench SuplexThrowing Northern Lights Suplex
Front Strong Grapple B+Left/RightPiledriverNeckbreaker
Back Weak Grapple A+DirBackdropHigh Angle Backdrop
Back Weak Grapple B+DirElbow to BackKnee Crusher
Back Strong Grapple AGerman SuplexSleeperhold
Back Strong Grapple B+DirAtomic DropPendulum Backbreaker

0505 - Raven

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike B+DirJumping DropkickStep Jab (Y. Ogawa)
Weak Running Strike BShoulder BlockKitchen Sink
Strong Running Strike BJumping KneebuttLariat (Right)
Corner Running Strike A+BRunning High Angle DropkickBack Elbow
Front Weak Grapple BArm Wrench with ElbowNeckbreaker
Front Strong Grapple AGutwrench SuplexShoulder Buster
Front Strong Grapple B+Left/RightHeadlockSnake Eyes
Back Weak Grapple A+DirHigh Angle BackdropPendulum Backbreaker
Back Weak Grapple BBulldogElbow to Back
Back Strong Grapple A+DirSchool BoySleeperhold
Back Strong Grapple B+DirRelease German SuplexEnzui Lariat

0902 - Kurt Angle

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropSide Backdrop
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple ARear Naked ChokeTorture Abdominal Stretch
Back Strong Grapple B+DirGerman SuplexRelease German Suplex

0105 - Rick Steiner

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike A+BJumping LariatHeavyweight Dropkick
Weak Running Strike A+BFlying Shoulder AttackKitchen Sink
Strong Running Strike A+BLariat (Right)Body Splash
Corner Running Strike A+BLariat (Right)Body Splash
Front Weak Grapple B+Left/RightHeadlock TakedownArm Wrench with Elbow
Front Strong Grapple A+Left/RightBody StampShoulder Armbreaker
Front Strong Grapple B+Left/Right(#32) ? SuplexCanadian Backbreaker
Back Weak Grapple B+DirElbow to BackKnee Crusher
Back Strong Grapple B+DirAtomic DropPendulum Backbreaker

0106 - Scott Steiner

Striking and grapple de-duplication.

Also set Lift Up Shoulder Slam (Front Strong Grapple A+Up) to Favorite.

Move SlotOld MoveNew Move
Strong Strike A+BFootball TackleStep Punch (Y. Ogawa)
Weak Running Strike A+BShoulder BlockKitchen Sink
Strong Running Strike A+BPower LariatJumping Kneebutt
Corner Running Strike A+BLariat (Right)Jumping Kneebutt
Front Weak Grapple A+Left/RightClub to NeckFace Punch
Front Weak Grapple BHigh Speed GutwrenchMachinegun Knee Lift
Front Strong Grapple A+Left/RightSnake EyesShort Range Lariat
Front Strong Grapple B+Left/RightDDTFrankensteiner
Back Weak Grapple A+DirSide BackdropBulldog
Back Weak Grapple B+DirElbow to BackSleeperhold
Back Strong Grapple B+DirPumphandle SlamMonster German Suplex

0407 - Rey Mysterio Jr.

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike A+BHigh Angle DropkickOrthodox Punch
Weak Running Strike A+BFlying Shoulder AttackFlying Body Attack
Strong Running Strike A+BFlying Kneel KickFlying Cross Chop
Corner Running Strike A+BHigh Angle DropkickFlying Body Attack
Front Weak Grapple A+Left/RightChest ChopFireman's Carry
Front Weak Grapple BArm Wrench with ElbowArm Twist Throw
Front Strong Grapple A+Left/RightJumping DDTClimbing Enzui Kneel Kick
Back Weak Grapple B+DirFace CrusherBulldog
Back Strong Grapple A+DirForward Rolling PinSleeperhold
Back Strong Grapple B+DirMayan SuplexJapanese Leg Roll Clutch

0409 - Dynamite Kid

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Strong Strike A+BJumping DropkickLow Dropkick
Weak Running Strike A+BShoulder BlockFlying Shoulder Attack
Strong Running Strike A+BJump High KickRunning Jumping Dropkick
Corner Running Strike A+BBack ElbowRunning Jumping Dropkick
Front Weak Grapple A+Left/RightSnap MareHeadlock Punch
Front Weak Grapple BArm Wrench with ElbowShoulder Thrusts
Front Strong Grapple A+Left/RightOne Leg HeadbuttShoulder Armbreaker
Back Weak Grapple ASide BackdropSide Buster
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirDangerous BackdropBackdrop Hold
Back Strong Grapple B+DirGerman SuplexRelease German Suplex

040A - L.A. Park

Mostly grapple and striking de-duplication, with an added move for good measure.

Move SlotOld MoveNew Move
Strong Strike A+BDiving LariatJumping Kneel Kick
Weak Running Strike A+BFlying Shoulder AttackKitchen Sink
Strong Running Strike A+BFlying Kneel KickLariat (Right)
Corner Running Strike A+BLariat (Right)Body Splash
Front Weak Grapple BArm Wrench with ElbowHeadlock Takedown
Front Weak Grapple A+Left/RightEye RakeSnap Mare
Front Strong Grapple A+Left/RightUranageKitchen Sink to Ropes
Front Strong Grapple BShort Range LariatSroida
Back Weak Grapple A+DirHigh Angle BackdropSpinning Backdrop
Back Weak Grapple B+DirElbow to BackFace Crusher
Back Strong Grapple A+DirGerman SuplexSide Buster
Back Strong Grapple B+DirAtomic DropDragon Backbreaker
Springboard (Grounded)(none)Tope Atomico

0904 - Ken Shamrock

Back grapple de-duplication.

Move SlotOld MoveNew Move
Back Weak Grapple A+DirBackdropKnee Crusher
Back Weak Grapple BPendulum BackbreakerElbow to Back
Back Strong Grapple A+DirForward Rolling PinArmbar
Back Strong Grapple B+DirGerman SuplexRelease German Suplex

0A03 - Karl Gotch

De-duplication and filling out more moves. Gotch was only in the PS1 games, after all.

Move SlotOld MoveNew Move
Strong Strike B+DirLow DropkickStance Snap Punch
Strong Strike A+BLow DropkickFootball Tackle
Weak Running Strike A+BShoulder BlockPush Kick
Strong Running Strike BJumping KneebuttHeavyweight Dropkick
Front Weak Grapple A+Left/RightEuropean UppercutSnap Mare
Front Weak Grapple BDouble Underhook/KneeSchmidt Backbreaker
Front Strong Grapple A+Left/Right(#32) ? Front SuplexCradle Kneeling Tombstone Piledriver
Front Strong Grapple B(#32) ? Front SuplexSweep Throw
Front Strong Grapple B+Left/Right(#32) ? Front SuplexBackslide
Front Strong Grapple B+UpSambo ArmbarHeadlock Takedown
Front Strong Grapple B+DownArmbarCradle Piledriver
Back Weak Grapple A+DirSide BackdropKnee Crusher
Back Weak Grapple BSide BackdropElbow to Back
Back Weak Grapple B+DirSide BackdropPendulum Backbreaker
Back Strong Grapple BMonster UranageTorture Abdominal Stretch
Back Strong Grapple B+DirChickenwing FacelockFull Nelson Buster
Irish Whip Weak Grapple AMonkey FlipDrop Toe Hold
Irish Whip Strong Grapple A+DirSleeperholdAbdominal Stretch
Downed Legs Submission (Face Down)Half Boston CrabBow and Arrow Hold
Sitting Legs Submission (Face Down)Half Boston CrabReverse Achilles Hold

010C - Rikidozan

Mostly grapple and striking de-duplication, with a few other changes.

Move SlotOld MoveNew Move
Strong Strike A+BJaw PunchBurning Chop
Front Weak Grapple A+Left/RightDynamic KneeliftSnap Mare
Front Weak Grapple BRussian Leg SweepShoulder Thrusts
Front Strong Grapple ARepeated ChopsFlying Headscissors
Back Weak Grapple A+DirElbow to BackEnzui Headbutts
Back Weak Grapple B+DirSide BackdropAtomic Drop
Back Strong Grapple ADragon BackbreakerHigh Angle Backdrop
Back Strong Grapple BTorture Abdominal StretchSleeperhold
Corner Weak Grapple BShoulder TackleMachine Gun Chops
Downed Head Submission (Face Up)Stretch PlumFace Rake
Sitting Strike (Face Up)Angry StompingNeck Chop

010D - The Destroyer

Some grapple and striking de-duplication, along with other small changes.

Move SlotOld MoveNew Move
Strong Strike A+BHeavyweight DropkickFootball Tackle
Front Weak Grapple B+Left/RightHeadlock TakedownSweep Throw
Front Strong Grapple A+Left/RightNeckbreaker(#35) (? suplex)
Front Strong Grapple BHeadlockSmall Package
Back Weak Grapple A+DirBackdropSide Backdrop
Back Weak Grapple B+DirBulldogSide Buster
Back Strong Grapple A+DirAtomic DropSchool Boy
Back Strong Grapple B+DirAbdominal StretchTorture Abdominal Stretch
Irish Whip Strong Grapple A+DirManhattan DropAbdominal Stretch
Taunt 3 (Right)Touch WristsOne Arm Turn

0202 - Road Warriors

Grapple and striking de-duplication.

Move SlotOld MoveNew Move
Weak Running Strike A+BFlying Shoulder AttackJumping Elbow
Strong Running Strike A+BPower LariatBig Boot
Front Weak Grapple ADynamic KneeliftDouble Axe Handle
Front Weak Grapple BNeckbreakerGutwrench Suplex
Front Strong Grapple ASroidaThrowing Northern Lights Suplex
Back Weak Grapple A+DirElbow to BackSide Backdrop
Back Weak Grapple B+DirAtomic DropKnee Crusher
Back Strong Grapple A+DirEnzui LariatTorture Abdominal Stretch
Back Strong Grapple B+DirPumphandle SlamPendulum Backbreaker

0B03 - AKI man

Striking and grapple de-duplication.

Move SlotOld MoveNew Move
Weak Running Strike A+BRunning ElbowRunning Jumping Dropkick
Strong Running Strike A+BFlying LariatJumping Lariat
Corner Running Strike A+BHigh Angle DropkickRunning Abisegeri
Front Weak Grapple BArm Twist ThrowHigh Speed Gutwrench Suplex
Front Weak Grapple A+Left/RightEuropean UppercutSnap Mare
Front Strong Grapple ATiger SpinHigh Angle Uranage
Back Weak Grapple A+DirSpinning BackdropDragon Backbreaker
Back Strong Grapple B+DirRelease Tiger SuplexRelease Dragon Suplex

0502 - Sabu

Two small changes.

Move SlotOld MoveNew Move
Strong Strike B+DirMongolian ChopJaw Punch
Front Running GrappleNeckbreaker DropJumping Tornado DDT

0209 - Dan Severn

A small de-duplication.

Move SlotOld MoveNew Move
Front Strong Grapple A+DownWaterwheel DropSidewalk Slam

Parameters

No changes.

Logic

Only one wrestler has changed CPU Logic this time around.

Rikidozan

These changes were based on watching some Rikidozan matches and are not imported from VPW64. If I ever figure out VPW64's logic data, these values may change.

CategoryOld ValueNew Value
Standing Opponent EarlyGrapplingStriking
Attack StrategyBalancedStriking

Changelog Items

(Due to its length, the "[Default Costumes] Various fixes/updates to default costume data" is not included in the manual. Please view changelog.txt for the full details of costume changes.)


Controller Setup

If you're playing this hack on original hardware, the controls should be easy to get used to. But if you're playing this on an emulator instead, you might not have access to an N64 controller. Luckily, the VPW series started out on PlayStation, so it's possible to make a decent default control mapping for most modern controllers.

Action N64 Playstation Xbox
Movement D-Pad D-Pad D-Pad
Grapple A button X button A button
Strike B button Circle button B button
Run/Dash C-Down button Triangle button Y button
Ring Interaction C-Up button Square button X button
Block R button R1 button RB button
Dodge L button L1 button LB button
Switch Focus C-Right button R2 button Right trigger
Flip C-Left button L2 button Left trigger
Does (mostly) nothing Z button Select button Back button

Make sure to map the Control Stick to one of the controller's analog sticks, so you can taunt and use Specials.

p.s. Press Z + C-Down while in a Battle Royal to switch control from human to computer and vice versa.
Just don't do this during a normal match as a second/manager and leave it on...


Recommended Edits

Once the game is up and running, there are a few changes you should make in the Edit Mode before continuing. The reason these changes need to be done manually is due to the way VPW2 handles default names.

Default Costume Updates

In order to see the updated default costumes, you will need to either reset your save file (not recommended), or manually go to each wrestler with changes and reset the costumes (tedious, but you get to keep the other data). The list of wrestlers who need to be reset with each update is included in the changelog.


Navigating the Menus

After getting through the first few screens, you're greeted with the Main Menu:

Exhibition

Here, you're free to fight in whatever match you want. Five match types are available: Singles Match (1v1), Tag Match (2v2), 3 Way Match (1v1v1), Battle Royal, and Elimination.

Singles Match

A match between two wrestlers. In this mode, you can fight under traditional pro-wrestling rules, or a set of mixed martial arts rules.

Wrestling Rules

Rules for regular wrestling matches consist of the following options:

Martial Arts Rules

The ruleset for Martial Arts matches is as follows:

Tag Match

A match between two teams of two wrestlers.

Tag Match Rules

The rules of a Tag Match are similar to Wrestling rules in Singles Matches. The major difference is the "Tag Cut Time" option, which determines how long wrestlers are able to stay in the ring after coming in. This can also be set to "No Touch" for a Tornado Tag Match.

3 Way Match

A match with three wrestlers fighting each other. The first person to win a fall wins the match.

3 Way Match Rules

The rules for 3 Way Matches are essentially the same as a Single Match held under Wrestling rules.

Battle Royal

There are two types of Battle Royal matches: Random and Team Battle. Random is easy to set up; just pick the number of wrestlers, the first four participants, set the rules, and you're ready to go.

Team Battle, on the other hand, begins with setting the number of members on each team.

Notice: Please do not give this screen psychopathic input.

Battle Royal Rules

For the most part, the Battle Royal rules consist of common options. Only the major differences from other modes will be explained.

Elimination

Two teams of up to five wrestlers each fight until one side defeats the other. Probably better known in non-Japanese regions as the "WCW vs. nWo" mode of WCW vs. nWo World Tour, but without the roster limitations.

Elimination Setup

After selecting the number of wrestlers per team, and the wrestlers on each team, you are given the option to re-arrange the team's orders. Lower numbers will wrestle first, compared to higher numbers. Select a slot using the D-Pad, then press the A button to begin swapping. Choose the destination slot in the same way, and press the A button to swap. Once you are finished, choose "Accept".


Challenge

In the original version of Virtual Pro-Wrestling 2, this mode was called "王道継承", which roughly translates to "Royal Road Succession". Other (earlier) names for the mode include "All Japan Mode" (based on an unused texture leftover in the ROM) and "Champion Road" (from Asmik's website, circa 2000). That mode had you run through a year of All Japan Pro-Wrestling's schedule, with all the fun that goes along with it. It was used as the primary way to unlock items (mainly wrestlers), but in a hack where everything is unlocked by default, it lacks purpose.

There are no confirmed plans for the Challenge mode at this time.


League

League mode allows you to hold a round robin league with 3 to 16 wrestlers (or tag teams).

Points are given based on the result of the match:

League Setup

First, select the number of wrestlers (or teams) participating in the league. After picking the wrestlers, you are given the option to re-order the participants, as well as toggle the control between human and computer.


Tournament

Tournament mode allows you to hold a single-elimination tournament with 3 to 16 wrestlers (or tag teams).

Tournament Setup

Setting up a tournament involves picking the number of participants, then selecting them. Once all wrestlers have been selected, you are given the option to re-order the brackets, as well as set player or computer control.


Event

The Event portion of the game lets you run a card of matches, to either watch or play. It's known as "Pay Per View" in the WWF AKI games, as well as S.K. Stylez's VPW2 English translation. In the unhacked version of VPW2, this mode played a small role in unlocking items. It's left in VPW2 freem Edition for fun, and because I don't see a good reason to remove it.

Setup

When creating a new event, the setup screen will appear. You can set the event's name, date, start time, and the arena where it will be held.

2019/01/28 Note: Translating the Event Time portion is a pain, since the item definitions also include a variable spacing amount.
In the meantime, please read "時" as "Hour" and "分" as "Minute".

Booking Matches

Once the setup has completed, you are able to set up all the matches that will appear on the card.

Note: Any Battle Royal will be fixed to 40 wrestlers in random order.

2019/01/28 Note: The blank item is meant to have text that reads "New Program". However, both S.K. Stylez and myself have run into an issue where it isn't displayed.

Running the Event

After finalizing the card, you are able to run through the event. A small introduction will play, followed by the event card screen.

You can either watch or play the match, or if you don't want to do either of those, you can let the computer simulate the result via the "Skip Match" button.


Ranking

Ranking mode tracks win/loss statistics for up to 16 profiles, and ranks all participants accordingly. (On a personal note, I've never really used this mode, nor do I know about people who use it. Please let me know if you actually use Ranking mode and want to see it stay in the hack.)


Edit Mode

Edit Mode was introduced by Human Entertainment in Fire Pro Wrestling 3: Legend Bout on the PC Engine. Pro wrestling games would never be the same again. The Edit Mode is further explained in its own chapter.


Options

Various options can be changed in this menu.

Difficulty

The difficulties available are: Beginner, Easy, Normal, Hard, Expert.

Spirit Meter

Toggle the display of the Spirit Meter (as well as the Combo Meter).

Referee

Toggle the display of an animated referee. The referee only appears in Singles matches.

Name Preview Notes
Off N/A Disable referee display.
Wada Kyohei All Japan Pro-Wrestling's main referee.
Dandy K Bowtie man. Will be replaced by Tiger Hattori in a future version.
(Fun fact: Sprites are based off Earl Hebner's from
WrestleMania 2000, or possibly the other way around.)
Johnny H Counts slower than the other referees.

Quick Replay

Toggle the use of a three-angle replay for powerful moves. I recommend turning this off, but I'm not going to force you to.

Match Color

A unique option only found in VPW64 and VPW2. You can turn the match into a monochrome broadcast. However, the Spirit and Combo Meters still retain their color.

Sound Options

Sound-related options live in this sub-menu.

Controller Setup

This section allows you to change the game controls. Navigate to the control you want to change, and press the desired button. If you want to reset any changes, choose "Default".

The only controls that cannot be remapped are the D-Pad, the Control Stick, and the Z and Start buttons.

Data Menu

The Data Menu contains functionality related to wrestlers and belts. If you're looking to use the Controller Pak for something, this is the place to go.

Belt

In this section, you can view, move, and delete any created title belts.

Wrestler Data

The Wrestler Data section allows you to view Edit Wrestler data on both the cartridge and the Controller Pak. Wrestlers can be moved or copied between the Controller Pak and cartridge.

Wrestler Records

The game keeps track of win/loss/draw records, which can be viewed in this section. The list can be sorted by Group, number of Matches, number of Wins, and Win Percentage.

Exhibition Matches

The game also keeps track of the results of the last 25 matches played in Exhibition mode for Singles, Tag, and 3 Way matches.

Mic Appeal

Unique to Virtual Pro-Wrestling 2 is the ability to say things before and after a match. In this menu, you can modify each phrase. Each phrase is split into two parts. The left side is the first line displayed, while the right side is the second line.

You can set which lines are used by each wrestler in the Profile portion of Edit Mode. Then, by holding one of the C buttons at the end of your character's (or team's) introduction, or after the match is over, your character will say their lines.


Playing the Game

This section assumes that you are using the default controls.

VPW2 for Revenge/WM2K/No Mercy Veterans

Virtual Pro-Wrestling 2 plays similar to the other AKI wrestling games. If you have experience with WCW vs. nWo - World Tour, WCW/nWo Revenge, WWF WrestleMania 2000, or WWF No Mercy, then playing VPW2 (freem Edition or not) will be easy.

Important differences include the following:

VPW2 for Everyone Else

If you don't have experience with a previous AKI Corporation wrestling game, the above section may look a little daunting. The good news is that the core gameplay is simple. The following section is not a complete overview of the game, but should be enough to get you started.

Movement

Move your character around with the D-Pad. The C-Down button makes your character run. During a run, you can press the R button to evade (roll or cartwheel), or the L button to go around the other wrestler. Press the C-Up button while holding towards the ring to enter/exit.

Striking

By default, the B button is used to throw strikes, such as kicks and punches. The B button can be tapped (Weak Strike) or held (Strong Strike) to produce different strikes. You can hold a direction on the D-Pad for another strike variation. There is also a strike done by holding down the A and B buttons for a few seconds.

Grappling

There are two main types of grapples. The Weak Grapple is performed by tapping the A button. The Strong Grapple is performed by holding the A button down for a second or two. Once the grapple connects, you can press the A or B button, along with holding a direction, to perform a move. To throw a wrestler, hold the D-Pad in the direction you want them to go, then press the C-Down button. Not all wrestlers can be thrown, however. When in a front grapple, pressing the L button will transition into a back grapple. If you wish to break a grapple without doing a move, press the R button.

Ground Moves

Various strikes can be done with the B button, including running strikes. Submissions and other holds are performed with the A button, depending on how the opponent is facing, as well as if they're fully down or half down (sitting/on knees).

Flying

Hold the D-Pad direction of the corner you'd like to climb, then press and hold the C-Down button to either run towards it or climb it (depending on how close you are). Upon reaching the top rope, you have a few choices. To perform a move, let go of any and all buttons. To stay on the top for a little bit, hold the A button. You are also able to taunt if you move the Control Stick (maximum of two taunts). Pressing the R button will cause you to dismount from the top rope without performing a move.

Other flying move situations include planchas (hold direction to outside and press the A button), running dives (hold A when running in the ring while the opponent is outside), apron dives (same controls as the plancha, but while on the ring apron), and running apron dives (get on the apron, press C-Down, then press the A button).

Blocking and Reversals

To Block, hold the R button. Reversing strikes involves pressing the R button at the right time. You can move backwards with the L button; pressing it at the right time during an opponent's grapple attempt can cause you to block it.

Combo/"Fighting" Style

If a wrestler has "Fighting" listed on their profile, the Strong Grapple B button moves are replaced with a Combo system. Five strikes are available in a combo, and all are accessed with the combination of the B button and a direction on the D-Pad. You can also end the combo early by using a Grapple move.

Shootfighting Style

If a wrestler has "Shooting" listed on their profile, then the Weak Grapple B button moves are replaced with the Combo system. On top of that, Strong Grapples produce takedowns, which act similar to the Combo system.


Arenas and Title Belts

This section covers the five available arenas to fight in, as well as the belt designs you can choose from when creating a custom title.

Arenas

Nippon Budokan

The Budokan has largely stayed the same as the original game. The major difference is that the ring mat and skirt emulate the mid-1990s All Japan-Pro Wrestling two-tone look. Future versions of the hack may provide a better two-tone effect.

USA Dome

The USA Dome is a somewhat-changed version of the original rampless TKO Dome arena. More changes are likely to happen in the future, possibly importing some assets from WrestleMania 2000 or No Mercy.

AKI Hall

AKI Hall is based off of Korakuen Hall. The ring mat and skirt design is adapted from the AKI ring in one of the Ultimate Muscle games.

One preview screenshot of VPW2 shows a banner hung in the balcony that is not used in the final version of the game, but remained in the ROM:

 Banner graphic left over in VPW2. The top portion contains some lights, while the bottom features a banner reading 'EWAプロレス!', or 'EWA Pro Wrestling!' in English.

The banner reads "EWAプロレス!", or "EWA Pro Wrestling!" in English.
(EWA, full name "Empire Wrestling Association", was the name of the AJPW-like faction in Virtual Pro-Wrestling 64.)
A similar (yet different) banner has been added in the 2019/02/22 version.

Kawasaki Stadium

Kawasaki Stadium, in the context of VPW2, is most famous for being previewed with a daytime setting:

In the final version of the game, Kawasaki is set at night. Originally, I had planned to recreate the daytime version, but realized that AKI probably changed it for a decent reason... (I'm assuming it has to do with the Battle Royal entrances.) Kawasaki is still set at night in this hack, but the ring mat and skirt have been replaced with a FMW-inspired design.
(Probably a little too close for Legal to approve, though...)

Dome Road

"Dome Road" is the Tokyo Dome with a ramp leading to the ring. As this design was meant to emulate mid-to-late 1990s New Japan Pro-Wrestling, the ring mat and skirt textures have been changed to match. (Yes, the "V.P.W." logo is upside-down from how it's meant to be.)

Pictured below is the original render of the Tokyo Dome with ramp from AKI's website. If you look closely, you'll notice the All Japan Pro Wrestling logo was already in place. Also shown are red and blue floor textures, which go unused in the final game, but remain in the ROM.

Title Belts

When creating a custom title, there are many belt designs you can choose from.

Currently, all belts have a mirrored texture. In the future, belts may become unmirrored (and redesigned to take advantage of this).

Name Preview Notes
PWF Heavyweight Championship original VPW2 belt
NWA International Heavyweight Championship original VPW2 belt
NWA United National Championship original VPW2 belt
All-Asia Tag Team Championship original VPW2 belt
Chainplate designed by freem
IWGP Junior Heavyweight original VPW2 belt
Ring designed by freem
IWGP Heavyweight Tag original VPW2 belt
Sport Accolade adapted/designed by freem
Octaglobe designed by freem
King of Pancrase original VPW2 belt
Old NWA International Heavyweight Championship original VPW2 belt
UFC Ultimate Ultimate original VPW2 belt
NWA Heavyweight Championship
"Domed Globe" design
original VPW2 belt
WCW "Big Gold Belt" ported/adapted from WCW/nWo Revenge
nWo "Big Gold Belt" ported/adapted from WCW/nWo Revenge
WWF Winged Eagle converted/adapted by freem
NEVER Openweight Championship converted/adapted by freem
Universe/Saturn designed by freem
PborgcrateZ adapted/designed by freem
Diplomats/Unofficial VRTLPROS Championship adapted/designed by freem
Triple Crown original VPW2 belt
Double Tag original VPW2 belt

Edit Mode

Everyone loves Edit Mode, the place where you can change details of the in-game wrestlers, or come up with new wrestlers. Selecting a wrestler brings up the following menu:

While on the main wrestler edit menu, you can use the C-Left and C-Right buttons to switch the active costume. This also works with the top L and R buttons.


Profile

The Profile section allows you to define a wrestler's basic data.

Mic Appeal

The Mic Appeal menu allows you to assign the phrases to the four C buttons. To assign a slot, select it with the D-Pad and press the desired C button. The phrases can be edited in the "Mic Appeal" section of the Options menu.


Costume

In the main portion of the Costume menu, put the cursor on "Head" and press left or right on the D-Pad to switch your wrestler between masked and unmasked.

Head/Mask

 

The Head (or Mask) section lets you change all the details that go into the wrestler's head design.

Costume

The Costume section covers the main costume items, as well as the body type, entrance costume, and entrance weapon.

Others

This section contains gloves, wristbands, elbow pads, knee pads, and boots/shoes. Elbow and knee pads can be copied from one side to the other with the C-Left button.


Moves

The wrestler's available moves can be changed here. The moves are split up into various categories, with an "All Moves" option for showing the entire list.

Upon selecting a category, you will be shown the list of moves.


Parameters

The Parameters portion of Edit Mode lets you set various wrestler properties.

Left Column items:

Right Column items:

Offensive and Defensive Parameters

The "Offense" and "Defense" buttons on the Parameters menu open up separate menus that let you assign the offensive and defensive values for various move types. The five categories are Head, Body, Arms, Legs, and Flying.

Unlike the original VPW2, you are given 25 points to spend, meaning you can make a character with all 5s.

Rivals/Second

The Rivals/Second portion of the Parameters menu allows you to choose your manager/second/valet, along with up to three rivals.

The rivals only appear when Interference is enabled in the options. If both wrestlers have a second/manager, the rivals will not appear. Rival 1 shows up most of the time, Rival 2 shows up about half of the time, and Rival 3 shows up about one fourth of the time. If any option is set to "None", the computer will randomly pick a wrestler to interfere.

The manager/second always uses the fourth costume.


Logic

The Logic section controls the computer's playing style when using a specific wrestler. It has only ever made an official appearance in Virtual Pro-Wrestling 2, but it is accessible in WrestleMania 2000 via a GameShark code.

Main Style (MISSING)

In WrestleMania 2000, an extra option was available at the top of the menu, which allowed you to choose the wrestler's general style. The presence of help text for this option in Virtual Pro-Wrestling 2 means AKI considered letting players change it at one time. However, the option is absent from the final version...

I would love to bring this back in a future version of the hack, but I have not looked into the details yet.

Strategy Versus Standing Opponent

This section determines how the computer will attack when their opponent is standing. This can be set for both Early and Late match.

Strategy Versus Downed Opponent

This section determines how the computer will attack when their opponent is downed. This can be set for both Early and Late match.

Finishing Move

The Finishing Move is the primary move the wrestler uses to win matches.

Attack Strategy

The Attack Strategy determines the balance between striking and grappling.

Offensive Balance

Offensive Balance controls the balance between attacking and defending.

Strike Reaction

Strike Reaction determines how well the wrestler will react to an opponent's strike. This manifests itself in the frequency of strike reversals. "Fast", "Normal", and "Slow" are the available options.

Grapple Reaction

Grapple Reaction determines how well the wrestler will react to an opponent's grapple attempts. This manifests itself in the frequency of grapple reversals. "Fast", "Normal", and "Slow" are the available options.

Outside Strategy

The Outside Strategy option controls how the wrestler deals with opponents outside of the ring.

Appeal

Controls how often your wrestler taunts. The three available choices are "Often", "Normal", and "None". If "None" is selected, the wrestler will not taunt when controlled by the computer, except to activate Special.


Clone from Fighter

This option lets you clone data from one of the fighters in the game.

Upon selecting the option, you will be presented with the game's roster. Select a wrestler to copy data from using the A button, or press the B button to cancel.

After selecting a wrestler, you are able to pick and choose specific portions of the wrestler data to copy. This includes the Profile, Mask/Costume, Moves, Parameters, and Logic data. Choose "Accept" to make the changes.


Reset to Default

If you want to revert a wrestler back to the factory default data, you can use this option. Each of the five categories (Profile, Mask/Costume, Moves, Parameters, and Logic) can be toggled, except for non-edit wrestlers (who can only have the Profile and Mask/Costume reset).

When the hack is updated, you will need to use this option to get the updated costumes.


Save Data

Back in 2000, when Virtual Pro-Wrestling 2 was released, your options were limited in terms of sharing save data with others. Typically, you'd just go over to your friend's house with a Controller Pak. There were options for dumping save data to PC, including the DexDrive, but these devices may be hard to come by nowadays. (Not to mention the device drivers coming on a 3.5" floppy disk and the device's 9-pin serial connector...)

In the 21st century, it's simpler to just dump data from an emulator or flash cart and upload it to the Internet. However, some care has to be taken when transferring data between emulators and the real console.


Controller Pak

Controller Pak saves allow you to transfer up to 16 Edit Wrestlers and 8 Belts. The Virtual Pro-Wrestling 2 save takes 29 pages on the Controller Pak. Currently, VPW2 freem Edition uses the same data as regular VPW2, so you can transfer your existing characters and belts.

Flashcarts

The 64drive is capable of backing up the Controller Pak contents through the main menu. Please consult the 64drive manual for more information on using this feature.

I am unsure of what support the Everdrive64 has for dealing with Controller Pak saves, as I only own a 64drive.

Emulators

Emulators tend to store Controller Pak data in .mpk files. Please conslt your emulator's documentation for more information.


Game Save

The game save data itself (which includes changes made to the default wrestlers, as well as match records and other saved items) can also be shared with others.

Flashcarts

Flashcarts, such as the 64drive and Everdrive64, give the save file the same base name as the ROM it belongs to. If your VPW2 freem Edition rom is named vpw2freem.z64, for example, the save will be named vpw2freem.sra.

Emulators

Some emulators use the ROM's internal name (in our case, "VPW2 freem") for the save file. Other emulators may use the ROM's filename, internal game code ("NVFE"), or you may even have to declare the save file name when loading the emulator. The file extension may differ between emulators; I've seen .sra and .srm so far.

When converting save files from emulators to flashcarts (64drive, Everdrive64) and vice versa, you will need to byteswap the save data (using the same instructions given in the Patching section, but selecting the save file instead). Some emulators may not require this; full details are not yet known.


Errata

Virtual Pro-Wrestling 2 (even without hacks) has a few bugs that you should be aware of when playing. These may or may not be fixed in future versions of this hack.

Battle Royal Shootfighter Elimination Bug

There is a somewhat major bug in Battle Royal matches related to a Shootfighter's ability to win a match/eliminate a wrestler via repeated ground pounding. When you eliminate a wrestler via this method, the elimination counts twice.

This can cause various unintended and unwanted behavior, including the computer sending out a default-looking character that has already been "eliminated". If this happens, you have no choice but to restart or quit the match, as this wrestler can not be eliminated.

WldFb successfully fixed this via a GameShark code:

D110C76C 3442
8110C76E 0000

This bugfix has been applied for 2019/02/22 and later versions.

A patch for the original VPW2 ROM that fixes this issue will be made available in the future for those who do not want the other changes made in VPW2 freem Edition.

White Screen Freeze when Controlling the Manager

If you end a 1 on 1 match with a player controlling a manager, the game will freeze on a white screen. Only VPW2 has this problem. Doing the same thing in Revenge, WM2K, or No Mercy won't crash the game.

The cause of this problem has not been found, and therefore, no fix is currently known.

Battle Royal Team Setup Glitch

This bug exists in WrestleMania 2000, VPW2, and WWF No Mercy. Select a Team Battle Royal/Royal Rumble, and continue to the screen where you allocate the number of wrestlers per team. This glitch seems easiest to perform with four controllers, but may be possible with less. Hold left on the D-Pad of each controller, then hold right once you reach 1 wrestler. If done correctly, you will be able to add wrestlers past the usual limit. After the limit is passed in-match, the game will freeze, since it is trying to introduce a wrestler that hasn't been loaded?

As this glitch exists in multiple games, I have no plans on fixing it at the moment.

Non-Serious Bugs

These bugs are not related to gameplay, and as a result, are less serious. They are included for informational purposes.

"???" Height/Weight does not show on Wrestler Selection

Hilariously enough, I only noticed this in 2018... Instead of showing "???" for a height or weight, the wrestler selection menu will show the maximum value plus an amount equivalent to the "???" value (for weight, this is 301kg; height starts at 251 (first "???") and goes up to 253 (last "???")).

Nagata Lock Typos in Results Screen

Due to a simple typo, the move names for the Nagata Lock and Nagata Lock II show up as "&207ローク" and "&207ロークⅡ" if used to win a match. This has been fixed in VPW2 freem Edition, at the cost of the roman numeral 2... That particular error comes from VPW Studio not knowing how to handle the 'Ⅱ' character.

Inconsistent Color Selection Wrapping Behavior

If you have a color modifier on and you move past color 0 to the left, it will reset. passing 31 to the right will keep it. This doesn't happen in WrestleMania 2000 (cursor can't wrap) or No Mercy (wrapping works perfectly).

Edit Mode: Turnbuckle Stolen Special changes when changing Turnbuckle Strong Grapple B

This is another recent (December 2018) discovery... When you change the move in the Turnbuckle Strong Grapple B slot, the Turnbuckle Stolen Special slot changes. This is most likely unintended, especially since the move index is not corrected for the additional moves in the Turnbuckle Special/Stolen Special slots.


Known Issues

Unlike the "Errata" section, this section covers known issues with the freem Edition hack only.

"New Program" text missing in Event mode

Not sure why this happens. Also occurs in the S.K. Stylez VPW2 English translation.

Texture mapping is inaccurate on some costume items

Most visibly manifests itself with the old Yuji Nagata trunks from Revenge, but can also be seen with other imported textures. This is due to changes made to models between WCW/nWo Revenge and Virtual Pro-Wrestling 2. If the models in question were changed to make the Revenge textures look correct, all of the native VPW2 textures would change as well, messing them up... The perils of porting.

Tattoos don't work on certain items

A few costume items still have issues with tattoos. Two costumes in particular are the Kurt Angle singlet and the Bret Hart tanktop. The issues arise due to how VPW2 expects transparency to work for these items. While the Bret Hart top is in a better state than it was in the 2019/01/28 version, the tattoos still do not show up on the stomach area.

Facial hair palettes

Due to how the game handles facial hair palettes, a number of wrestlers are not able to have their proper facial hair. This includes Hulk Hogan and Scott Steiner.

Facepaint and face accessory palettes

Another set of face-related palette issues happens with the facepaint and accessory layers. This is the reason that Dr. Frank's facepaint was changed to white, along with Rick Steiner's headgear being a different color.

Women's run stance is still in game

Despite changing the animation data for the Women's stance, the game special cases a running animation (among various others). This has not yet been worked around.

Missing moves

There's no Angle/Olympic Slam or Tazmission yet (as well as other moves that haven't been in an AKI wrestling game before). Porting and creating moves has been low on my priority list, as it's not as "easy" as the Gameshark way of doing things.

Missing polygon/model hacks

Again, this is one of the things that ended up being low priority when it came to making a preview release. For example, L.A. Park needs custom mask models. Part of the problem with this is creating different versions of the models for the different possible head and body types.

Missing Voice Edits

Really, it's just the one (Macho Man). I haven't decided which voice is going to get replaced yet, nor does VPW Studio support changing the audio yet. (Yes, other tools can be used, but I'd like VPW Studio to support it eventually.)


Questions and Answers

Only a few questions have come in during development so far, so I can't really call them "Frequently Asked Questions".

Questions regarding specific characters and the overall character selection process can be found in the Character Guide. The two character-related questions in this section are general enough to be in the main manual.

Can you send me a patched or unpatched ROM?

This question was in the original FAQ, but removed before release. Clearly that was the wrong move.

No, I will not send you a patched ROM or unpatched base ROM.

Why Virtual Pro-Wrestling 2? Why not WWF No Mercy?

This largely boils down to personal preference, plus Virtual Pro-Wrestling 2 containing features that the other AKI wrestling games don't. Specifically, I appreciate the depth of having three fighting styles (Wrestling, Martial Arts/"Fighting", and Shootfighting). I will concede that No Mercy's weapon system is the best, the "Losing It" state is interesting, and that the ground Special move slots are a good addition.

Where are the women at?

The only known way to get women into Virtual Pro-Wrestling 2 is to import their model wholesale. Since I prefer a solution that lets you properly edit the women characters, a la No Mercy, this was not a good compromise.

Where's Joe Bruiser/Eric Bischoff (WCW/nWo Revenge version)/Andy Hug/(insert boxer or kickboxer here)?

I still haven't determined if VPW2 contains code for the Boxing and/or Kickboxing styles. I'm of the opinion that the ability to have Boxing and Kickboxing styles in the early N64 games was a result of a different moveset data format... The later games seem more rigid in their setup by comparison. Otherwise, you'd better believe a slot would be reserved for Joe Bruiser.

Why aren't there more theme songs?

Unlike WrestleMania 2000 and No Mercy, there are only a few themes in VPW2. Also unlike those two games, the theme songs in VPW2 use a higher sampling rate. In order to fit more songs in, I would have to 1) Lower the sampling rate of the existing songs and 2) Figure out where the song list is stored, make the edits, etc.

Small note: theme songs allow for varying wait times in the locker room. Let Giant Baba's theme play out during his entrance to see.

Why isn't Yoshinari Ogawa's theme song replaced with someone else's?

Some of this is explained in the answer to the previous question, but there's slightly more to it than that. A number of wrestlers should have their theme in the game, but with only one slot open, picking it is tough. As mentioned above, the waiting time is theme-dependent, and I haven't exactly figured out where those values are.

Some wrestler theme songs are very dependent on waiting times (e.g. Minoru Suzuki "Kaze Ni Nare", Katsuyori Shibata "Takeover") and I'm too much of a perfectionist to just wing it, even for a preview release. (Yes, even with all of the corners I've cut to get these preview releases out on time.)

This is planned to be fixed in the next release (after 2020/01/28).

What are you going to do with Challenge Mode?

I'm not sure yet. At the bare minimum, it'll be an edit of the existing Royal Road Succession data.

What will be done with Ranking Mode?

I'm not sure about this either; I don't even know of anyone who uses this mode. In an ideal world, I would reclaim the space used by Ranking mode for storing more Edit Wrestlers. However, it's easier said than done.

Even if I do remove Ranking Mode, I'll have to edit the main menu to not include it, unless it's replaced with some other main menu option.

Will anything be done about the Records feature?

A long while ago, I was asked if I could remove the Records feature (presumably so the space it takes up could be used for more Edit Wrestlers)... I have no idea how to go about doing this, either.

Can you add other wrestlers?

No, all 98 default wrestler slots are taken. Adding other wrestlers would require re-pointing the ROM, and I really don't want to do that without a full disassembly of the game.

Are there going to be other stages added?

Unfortunately, it's not that simple to import a stage into VPW2, since there are so few slots. Here are the known "stage" items in VPW2:

So on top of there not being enough stages in the first place, you only get two choices when it comes to "real" stages. It's not happening without a lot of work, and that's work I don't care to do at the moment.

If actual arenas were implied instead, you only get five slots there, and much like changing the stages, a lot of work is required to add new arenas.

Are you ever going to hack No Mercy?

Never say never, but if I do, I'm not going to tackle a project of VPW2 freem Edition's size.


Credits

Extended credits are available in credits.txt in the docs folder.

Project Lead

freem

Hacking

freem

Tools

freem (VPW Studio)
S.K. Stylez (Animation Editor, Move Porter, etc.)
Zoinkity ("offsetter", "Midwaydec", "generic.py")

Technical Assistance

S.K. Stylez (VPW2 English translation, used as reference)
WldFb (Various value and address finding; a large help)

Various other hackers I can't remember at the moment (Essentially, most everyone in the AKI wrestling game hacking scene.)

Translations

freem
brick9mm

Wrestler Data

freem
RagDas
BeBetterGamer

Menu and UI Textures

freem

New Face Textures

freem
RagDas
KWG/Saga
Keson (Sabu from Showdown 64 used as a base)

New Mask Textures

freem
RagDas

New Outfit Textures

freem
RagDas

New Arena Textures

freem
RagDas

New Belt Textures

freem

Match BGM Conversions

randymanfoo

Test Players

B. Reed
BeBetterGamer
ProwresHero
RagDas

Special Thanks

BeBetterGamer
brick9mm
C-Drive
DJKM
fullMETAL
Geta-san
Han Zo Mon
KWG/Saga
Lord Mo
Phil Parent
ProwresHero
RagDas
S.K. Stylez
WldFb
Zoinkity
AKI Corporation YOU ARE #1