None of these games are supported in VPW Studio yet.
Friendly Name | Product Code | Region |
---|---|---|
Virtual Pro-Wrestling バーチャル・プロレスリング |
SLPS-00449 | NTSC-J (Japan) |
WCW vs. the World | SLUS-00455 | NTSC-U (North America) |
WCW vs. the World | SLES-00763 | PAL (Europe, Australia) |
Virtual Pro-Wrestling and WCW vs. the World are similar enough that you can swap the discs while you're in the menus to play the other game. No modchip or import boot method necessary. It probably won't go well if you're trying to play the PAL version of the game on an NTSC console, though.
Data formats in the PS1 games are very different to AKI's N64 wrestling games. Not much research has been done on these games.
NOTICE: This section describes future functionality that is not yet coded. Everything is subject to change.
Compared to the N64 games, editing the PlayStation 1 games is a bit trickier.
In order to facilitate easier editing, you must copy most of the original game
data files to a sub-directory in the ProjectFiles
directory.
By default, this sub-directory should be named OriginalData
, but
this can be changed in the Project Settings.
(todo: explain filesystem)
The main directory has the following files:
D0617.DAT
– (todo: contains TMD files)KS0704.BIN
– (todo: unknown; contains pointer table at beginning)MAIN.EXE
– Wrestling game executable.MOV.EXE
– Movie player. Not required for OriginalData
.RESULT.BIN
– (todo: unsure)RESULT.EXE
– (todo: unsure)SE_MAIN.SEP
– (todo; related to sound)SE_MAIN.VB
– (todo; related to sound)SE_MAIN.VH
– (todo; related to sound)SHINKOU.BIN
– Menu data, including wrestler portraits.SHINKOU.EXE
– Menu executable.SLPS_004.49
(Virtual Pro-Wrestling only) – Main game executable.SLUS_004.55
(WCW vs. the World NTSC-U only) – Main game executable.SLES_007.63
(WCW vs. the World PAL only) – Main game executable.STAFF.BIN
– Staff Roll/Credits data.STAFF.EXE
– Staff Roll/Credits executable.SYSTEM.CNF
– PS1 system configuration file.T0623.DAT
– (todo: contains TIM files)DAT
Presumed to be wrestler data. Split further into two directories:
D30
– Data for the first 30 wrestlers.D60
– Data for the second 30 wrestlers.MOV
Mostly movie files (and one DA file). Support for these is not planned for
VPW Studio, so you do not need to copy them to the OriginalData
directory.
RING
Ring mat textures in TIM format.
TEX
Wrestler textures in TIM format. Split further into four directories:
T30_1
– Primary textures for the first 30 wrestlers. T30_2
– Secondary textures for the first 30 wrestlers.T60_1
– Primary textures for the second 30 wrestlers.T60_2
– Secondary textures for the second 30 wrestlers.TMD
Wrestler models in TMD format. Split further into eight directories:
TMD30_1
– TMD30_2
– TMD30_3
– TMD30_4
– TMD60_1
– TMD60_2
– TMD60_3
– TMD60_4
– VPW_DA
Audio streams. Support for these is not planned for VPW Studio, so you do
not need to copy them to the OriginalData
directory.
(todo: the data)