Table of Contents

  1. Supported Versions
  2. General Notes
  3. Project Setup
  4. File System
  5. Default Wrestler IDs
    1. Virtual Pro-Wrestling
    2. WCW vs. the World

Supported Versions

None of these games are supported in VPW Studio yet.

Friendly Name Product Code Region
Virtual Pro-Wrestling
バーチャル・プロレスリング
SLPS-00449 NTSC-J (Japan)
WCW vs. the World SLUS-00455 NTSC-U (North America)
WCW vs. the World SLES-00763 PAL (Europe, Australia)

Virtual Pro-Wrestling and WCW vs. the World are similar enough that you can swap the discs while you're in the menus to play the other game. No modchip or import boot method necessary. It probably won't go well if you're trying to play the PAL version of the game on an NTSC console, though.


General Notes

Data formats in the PS1 games are very different to AKI's N64 wrestling games. Not much research has been done on these games.


Project Setup

NOTICE: This section describes future functionality that is not yet coded. Everything is subject to change.

Compared to the N64 games, editing the PlayStation 1 games is a bit trickier. In order to facilitate easier editing, you must copy most of the original game data files to a sub-directory in the ProjectFiles directory. By default, this sub-directory should be named OriginalData, but this can be changed in the Project Settings.


File System

(todo: explain filesystem)

The main directory has the following files:

DAT

Presumed to be wrestler data. Split further into two directories:

MOV

Mostly movie files (and one DA file). Support for these is not planned for VPW Studio, so you do not need to copy them to the OriginalData directory.

RING

Ring mat textures in TIM format.

TEX

Wrestler textures in TIM format. Split further into four directories:

TMD

Wrestler models in TMD format. Split further into eight directories:

VPW_DA

Audio streams. Support for these is not planned for VPW Studio, so you do not need to copy them to the OriginalData directory.


Default Wrestler IDs

(todo: the data)